
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Barbarian] Decapitate now deals 100% weapon damage
[Cultist] Fixed a bug where Entropic Union would tick too fast
[Demon Hunter] The reduction from the Rushed Out debuff is slightly decreased
[Demon Hunter] The base distance of Glaive Rush is slightly increased
[Demon Hunter] Glaive Rush charges have a 12 sec recharge rate
[Demon Hunter] Glaive Rush now uses a 3-charge system
[Ranger] Slightly reduced chance for knockout to break on damage
[Ranger] The Blade Twisting talent is disabled
[Ranger] The Dueling passive now gives you a chance to apply Counterstruck with any melee damage, in addition to its previos effects
[Ranger] Envenomed Arrows now drains 8 Focus per proc up from 5
[Ranger] Updated tooltip of Master Duelist
[Ranger] Fixed tooltip of Stalker
[Necro] Fixed a bug where Abomination Hook was usable while Silenced
[Witch Doctor] Step of the Panther now stops your auto attack
[Witch Doctor] Step of the Panther no longer breaks when it shouldnt
[Witch Doctor] Gift of the Loa no longer requires you to face your target
[Stormbringer] Fixed tooltip of Tempest
[Stormbringer] Destructive Force now increases crit damage by 25% down from 50%
[Stormbringer] Stormcharge stacks now boost crit damage by 5% down from 8%
[Stormbringer] Wind Servant now takes 400% nature healing up from 150%
[Stormbringer] Crackling Surge no longer becomes instant / consumes Thunderclaw procs
[Stormbringer] Fixed a bug where Ball Lightning would not get a range reduction in Thunder King form
[Stormbringer] Updated visual of Ball Lightning
[Ranger] Fixed a bug where Deepwood Poison would incur a longer GCD than other spells
[Ranger] Duelist Strike's Unbalanced effect now only stacks to 3 but boosts damage by 20% per stack
[Demon Hunter] Sargeron Smite now increases the Demon Hunter's crit chance against the target by 10% for the duration instead of being consumed on the next FFB/ID to deal bonus damage
[Demon Hunter] Sargeron Smite now lasts 14 sec up from 3 sec, and deals damage every 2 sec instead of every 1 sec but deals less damage per tick
[Cultist] Tentacle summoning is now on the GCD
[Cultist] Glimpse of Madness is now on GCD
[Runemaster] Primordial Energy stacks now last 12 sec up from 5 sec
[Witch Hunter] Fixed aura tooltip of Interrogate
[Witch Hunter] Darkslayer's Lantern can only be used on enemies that are facing you
[Witch Hunter] In Purity, Darkslayer's Lantern stuns the target for 4 sec
[Witch Hunter] In Wickedness, Darkslayer's Lantern deals increased damage
[Witch Hunter] Blinding Light is replaced with Darkslayer's Lantern, a 45sec CD single target ability that deals Holyflame Damage scaling with AP
[Witch Hunter] Smite Evil no longer has a Cooldown
[Witch Hunter] Increased damage scaling of Fiery Judgement
[Witch Hunter] Added new visual for Fiery Judgement
[Witch Hunter] Fiery Judgement now grants 40% speed up from 30%
[Witch Hunter] Fiery Judgement no longer costs Rage but has a 30 sec CD up from 20 sec
[Witch Hunter] Vampiric Blade now costs 20 Rage down from 30 Rage
[Witch Hunter] Vampiric Blade is now a 6 sec CD down from 7 sec
[Witch Hunter] Dawn Blade now costs 20 Rage down from 30 Rage
[Witch Hunter] Dawn Blade is now a 6 sec CD down from 7 sec
[Witch Hunter] Darkthrash generates a large amount of Threat
[Witch Hunter] Added Darkthrash to the Shadowhound pet, an ability that cleaves on a 30 sec CD, dealing shadow damage and applying a 12 sec Bleed
[Witch Hunter] Instead of reducing Dodge Chance by 50%, Shadowhound's Lock On now reduces the target's chance to avoid ranged attacks by 50%
[Witch Hunter] Shadowhound's Lock On ability now lasts a max of 4 sec, but only has a chance to break on taking damage
[Witch Hunter] Shadowhound's Track ability now Slows by 50% up from 40% for its duration
[Witch Hunter] Shadowhound's Track ability no longer has a minimum range, and its base damage is increased
[Witch Hunter] Shadowhound's Shadow Claw ability now increases damage taken from gun attacks by 10% instead of applying a spell haste debuff
[Witch Hunter] Shadowhound's Shadow Claw ability now slows by 40% for 10 sec on a 5 sec CD, and no longer stacks
General
[Requires Launcher Update] - Fixed an issue where the Arena Rating requirement would sometimes fail to provide the team requirement to purchase the item, the right cost and team rating will now display properly.
Fixed circumstances where Blinkstrike could have recursive proc behaviors, this created unbalanceable interactions with the weapon in particular. The overall performance of the weapon should be mostly unaffected unless relying on this buggy behavior and will be monitored for further tuning.
[Ranger] Duelist Strike now refunds 10 Focus against enemies affected by Counterstruck
[Ranger] Fixed a bug where the application of Unbalanced from Duelist Strike could be avoided
[Tinker] Inscribed Plating now has 12 charges instead of 20
[Tinker] Inscribed Plating now correctly costs Energy
[Tinker] Piston Punch now scales with Agi
[Tinker] New visual for Piston Punch
[Tinker] Bruiser Bot: Decimate now scales with Agi, and costs energy
[Tinker] Junkyard Bruiser no longer provides a 5% reduction to damage taken
[Tinker] Junkyard Bruiser now provides a 15% damage split with pet, down from 20%
[Ranger] Plundering now reduces the remaining CD of Brigand Strike instead of Ravage
[Ranger] Hack now reduces the remaining CD of Brigand Strike instead of Ravage
[Ranger] Hack is now a 5 sec CD and has better damage scaling
[Necro] Minions now correctly get full HP when summoned
[Chronomancer] Significantly increased the proc rate of Charm of Many Fates
[Chronomancer] Artificer's Tools now grants 100% Spirit -> RAP conversion, up from 40%
[Chronomancer] Chaos Wand no longer needs an enemy target in order to cast
[Pyromancer] Cooldown of Petrifying Visage reduced from 1 min to 30 sec
[Runemaster] Increased SP scaling of the damage caused when you use Thaumaturgy with Ace of Flame, Ace of Ice, or Ace of Magic
[Runemaster] Reduced base SP scaling of Thaumaturgy
[Runemaster] Aspect of Runes now gives your Arcane Damage effects a chance to boost your Spell Haste Rating by a percentage of your Spirit for a short time
[Runemaster] Word of Oblivion's DoT now scales with your spell haste
[Runemaster] Wizardry (the buff from Ace of Wizardry) now lasts 15 sec, up from 10 sec
[Runemaster] Ace of Wizardry now also reduces Thaumaturgy's damage by 20%
[Runemaster] Ace of Mana now also reduces Thaumaturgy's damage by 40%
[Runemaster] Instead of reducing your GCD, Imbue now gives your attacks a chance to grant you a stack of Primordial Energy
[Barbarian] Fixed a bug where other Carnage spenders than Crushing Slam were being modified by effects that modify Crushing Slam exclusively
[All] Current spells that apply grip lockout: Flesh Hook, Empire's Grasp, Gripping Webs, Warpshift. We can look at adding more, modifying this mechanic or removing it and doing something else depending on how it plays out. lmk!
[All] Added a buffer aura to prevent consecutive grip effects, lasting 5 sec. Grip abilities grey out and become unusable against enemies with the buffer to prevent you from wasting grip effects (your grip cant be 'immuned', simply wont be usable)
[Primalist] Wild Walk is now on the same GCD as Primal Charge
[Demon Hunter] Fel Fireball now generates 15 Rage (still only in Intellect mainstat)
[Demon Hunter] Only 1 Demon Hunter Pact can be active per player at a time
[Demon Hunter] Added 2 new Pacts that will be added baseline with core revamp
[Demon Hunter] Legionfel Pact has a new icon
[Demon Hunter] Legionfel Armada is now Legionfel Pact
[Stormbringer] Call Lightning now makes dealing any Nature Damage reduce the remaining CD of Call Lightning by 3 sec
[Stormbringer] Lord of Lightning no longer reduces the CD of Call Lightning passively
[Stormbringer] Lord of Lightning now gives Call Lightning 100% crit chance
[Stormbringer] Lord of Lightning no longer buffs the damage of Call Lightning, but now gives 15% spell haste
[Stormbringer] Stormforged Strike is now automatically learned when you have Thunder King, and is only usable while Thunder King is active
[Stormbringer] The chance to proc the 'next spell is instant' effect of Thunder King now increases for every stack of the attack speed bonus you have
[Stormbringer] The new Thunder King ability is like an active form that drains static to remain active, and functions similarly, but also reduces the CD of your Tempest spell, gives your autos bonus spellstorm damage, gives a stacking attack speed bonus on melee attacks
[Stormbringer] Replaced Stormforged Strike with a new, active version of Thunder King
Talentos & Habilidades
[Pending Restart] Updated the tooltip of Combustion to correctly state that it increases your critical strike damage bonus by 150%. Changed Combustion to give 75% critical strike damage bonus versus players. (This will generally increase the damage of a critical by 37,5% in PvE and 18,75% in PvP.)
Fixed an issue where the heal from Blood Drinker was getting double attack power scaling. Blood Drinker now again heals for 50% less while in a Feral form, changed from 60% less. (The recent Feral change gets reverted due to a bug being fixed.)
Cambios de Objetos
Alembic of Infernal Power now properly rewards PvE power instead of PvP power.
Mazmorras & Bandas
[Alar] - [Area - 52] - Cabal Ritualists inside Shadow Labyrinths now cast Flame Strike instead of Blast Wave, Cone of Cold instead of Frost Nova, Arcane Explosion instead of Arcane Vortex. This will reduce the amount of Crowd Control by these mobs.