
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Pyromancer] Breath of Alexstrasza SP scaling fixed
[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths
[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud
[Runemaster] Manastrike can now be used with two handed weapons as well as daggers
[Reaper] Soulslam's Stun should now be included as a losecontrol popup
[Reaper] Withering Touch now on the Charm DR clock
[Tinker] Quickscope should now correctly be consumed when you use Snipe
General
Reduced gold cost of Temporal Contracts in the Burning Crusade by 25%
[Requires Launcher Update] Fixed an issue where immuning a ranged attack could leave a box in the air. Now the correct effect will appear.
[Area 52] fixed an issue where winter maps were the only maps being selected
[Pending Restart] Fixed an issue where Potion of Reputation would be removed when entering an arena.
[Monk] Hooks should now correctly reapply an exposed side
[Monk] Fixed the effect enabling 10-rune abilities at 10 runes
[Ranger] Fixed Beastslayer's new effect
[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD
[Reaper] While dual-wielding, your Reap ability now also hits with your offhand
[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)
[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit
[Reaper] Reap's base dmg reduced
[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect
[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost
[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement
[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly
[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level
[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped
[Runemaster] Prismatic Blade is now usable with all weapon types
[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures
[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD
[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second
[Ranger] Reduced the damage of Exploit
[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies
[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times
[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times
[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP
[Ranger] Added some Agility scaling to Exploit
[Tinker] Gunsling now costs 1 Ammunition
[Tinker] Gunsling now generates 30 Energy up from 25
[Reaper] Soulslam Stun can no longer miss/be avoided
[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again
[Monk] Runes spells now last 25 sec and have been adjusted accordingly
[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune
[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline
[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%
[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage
[Monk] All Combat Moves now cost 10 Holy Runes
[Monk] Removed Combo Chain mechanic
[Monk] Correct Hooks now generate 1 Holy Rune baseline
[Monk] Correct Hooks now re-randomise the Exposed side again
[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight
[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec
[Monk] Combat Moves now give a unique benefit to the next combat move used after it
[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies
[Monk] Uppercut increases the damage of your next Combat Move
[Monk] Tyr's Claw increases the Critical Strike chance of your next Combat Move
[Monk] Bladebreaker increases the duration of your next Combat Move
[Monk] Light's Reach increases the range of your next Combat Move
[Monk] Quenching Blow increases all effects of your next Combat Move except damage
[Monk] Condemning Strike adds SP scaling to your next Combat Move
[Monk] Meditate now correctly makes you kneel for its duration
[Cultist] Fixed a bug causing Blade of the Empire to have a chance to summon a N'zoth tentacle without Eldritch Smite of N'zoth active
[Cultist] Unblinking Vigil now lasts 10 sec up from 6 sec
[Cultist] Herald of Yogg now grants 30% crit rating from spirit up from 15%
[Runemaster] Slightly reduced the mana restored by Manastrike and its damage
[Tinker] Headshot debuff now lasts 5 sec
[Witch Doctor] Reduced lvl and int scaling of Hex of Shrinking
[Witch Doctor] Increased lvl scaling and slightly reduced int scaling of Aura of SHrinking
[Witch Doctor] Increased lvl and int scaling of Weakener's effect
[Starcaller] Aspect of the Seawitch can now proc from melee and ranged abilities as well as autos
[Necro] Blighted Horrors now summon Zombies instead of Ghouls
[Necro] Slightly reduced HP of Blighted Horrors
[Barbarian] Added some basic abilities to the Honored Ancestor pet
Talentos & Habilidades
Killing Spree now deals 30% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Blind, Repentance and Wyvern Sting now shares cooldown.
[Pending Restart] [Area 52] Blast Wave, Thunderstorm and Typhoon now shares cooldown.
[Pending Restart] [Area 52] Disarm and Dismantle now shares cooldown.
Cloak of Shadows now shares a 30 sec cooldown with Deterrence, Divine Shield, Ice Block and Hand of Protection.
Cambios de Objetos
[Alar] [Area 52] Pending Restart - The items Bottled Nethergron Energy, Bottled Nethergron Vapor, Fel Armaments and Arcane Tome now have a 1 copper selling price and can be vendored.
[Alar] [Area 52] Pending Restart - Requires Cache clear to be displayed visually - corrected an issue where the Normal Version of the MokNathal Wildercloak still had Resilience and PvP Power instead of PvE Power.
[Alar] [Area 52] Pending Restart - Requires Cache clear to be displayed visually - Corrected an issue where MokNathal Clan Ring had PvP Power instead of PvE Power on its Mythic+ Versions and would apply the Blood Stained debuff.
Encantamientos Místicos
Fixed an issue where Arc Aim did not have its PvP mod applied.
General
Fixed an issue where Tame Dragon, Tame Beast, Dominate Undead and Enslave Demon could sporadically fail and end halfway through their channel.
Removed some broken unusable Skill Cards for level 1 abilities.
Fixed an issue where Plagued Whelps were missing their Plague Cloud and Plague Blast spells.
Fixed an issue where Chromatic Scalebanes were missing their Reinforcement spell.
Talentos & Habilidades
These changes will launch on June 2nd following a launcher update shortly after.
Fixed a bug where Power Surge could trigger even without the player hardcasting any spell.
Power Surge can now trigger from channeled effects such as Invocation and Hellfire in addition to casted spells.
The Capstone effect of Arcane Fortitude now properly increases armor contribution from Cloth items by 30% while Mana-forged Barrier is active.
Reduced the absorb effect of Mana-forged Barrier while at lower levels of mana. At 10% mana, Mana-forged Barrier will now absorb around 40% less damage than previous to this change.
Power Surge now restores 10/20/30% of your missing mana over 4 seconds, up from 12%. This change means that Power Surge will offer significantly more mana regen even if you only periodically cast spells.
Seal of Wisdom now regenerates 8% base mana instead of regenerating 4% of your total mana. This will make it slightly better for characters with low mana pools, but worse for those heavily invested into Intellect (such as casters or Intellect-stacked Mana-forged Barrier tanks).
Blessing of Sanctuary now restores 6% of Base mana when it triggers, up from 2% total mana. This change is aimed at leveling its regen, making it less powerful for Manaforged Barrier-tanks and stronger for other archetypes.
Aspect of the Viper no longer works while Mana-forged Barrier is active.
Mazmorras & Bandas
[Alar] [Area 52] [Gruuls Lair] [Magtheridons Lair] Trash Mobs inside Gruuls Lair and Magtheridons Lair can now drop items from Karazhan Trash Pools such as Zone Epics, World Drops, Recipes.
[Alar] [Area 52] [Karazhan] Pending Restart - Karazhan Zone Specific Epic Trash Items are now properly pooled and can drop from any creature inside Karazhan at a rate of 1 in 100 up from 1 in 1000.
[Alar] [Area 52] [Karazhan] Pending Restart - Pattern - Soulcloth Shoulders, Pattern - Soulcloth West and Formula - Surefooted are now pooled inside Karazhans trash loot and can drop from any creature inside Karazhan rather then being limited to specifically Phantom Valets, Phantom Attendants and Spectral Stagehands.
[Alar] [Area 52] [Karazhan] Pending Restart - Corrected an issue where Pattern - Soulcloth Shoulders could not be obtained.
[Alar] [Area 52] Pending Restart - Corrected an issue where The Mythic, Heroic and Ascended Version of Band of Domination could not be obtained.
Encantamientos Místicos
[Pending Restart][Primordial Fury] Reduced scaling of Primordial Fury to address outlier performance issues. Spell Power scaling reduced from 20% to 13% and Attack Power scaling reduced from 16% to 12%. This change will allow Primordial Fury to remain competitive without pushing other similar specs out of viability.
[Pending Restart][Elemental Assassin] Elemental Assassin now increases Shocks duration by 7.5s, increased from 6s. This increases the max duration of Elemental Blades by 3 seconds, which will help maintain these buffs during boss encounters and improve the overall flow of the build during mechanics.