Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/02/09

Général

Changement

Stormborn now no longer reduces the cooldown of Stormstrike by half while you have Stormborn active from using Elemental Mastery. Instead using the Legendary Mystic Enchant reduces the cooldown passively by 3 seconds. This is to introduce a more consistent rotation instead of varying greatly depending on the uptime of your Elemental Mastery.

Changement

The base damage of the area of effect proc when using Stormstrike with Stormborn has been increased by 35%.

Changement

Snake Form: Reduced Coefficient of Poisonous Strikes and made it scale with Instant Poison Talents. This is to make it more oriented for poison builds versus other variants that benefited from the passive on-hit damage.

Changement

Snake Form: Reduced Energy of Serpent Strikes to 40 from 45.

Changement

Snake Form: Change Deadly Poison bonus damage from 1 to 2%. This was much lower in the parses than Instant and was an opportunity to emphasize poison variants more.

Changement

Talent: Quick Reflexes now has a threat reduction capstone. This threat reduction capstone does not stack with other threat reduction capstones.

Changement

The Improved Felhunter talent capstone now reduces the cooldown of Shadowbite by 4.5 seconds. This allows Shadowbite to line up with the Felhunter's GCD.

Changement

Hot Streak increases the damage your next Pyroblast hit deals. In addition, Hot Streak proc now also reduces mana cost of your next Pyroblast by 50%

Changement

Pyroblast! Makes your next Pyroblast instant cast. This is only consumed with an instant cast Pyro and will not be consumed by a hardcasted pyro.

Changement

Hot Streak is split into 2 buffs now.

Changement

Vampire Lord: Beacon of Shadow no longer increases Unholy Light heal (it's now just baked into the base heal since it only hits tanks).

Changement

[Improved Stings Mystic Enchant] Reduced the damage increase of Serpent Sting to 8%, down from 10%. This brings the power gain of this Mystic Enchant more in line with other Rare Mystic Enchants.

Changement

Unbounded Mind Flay is no longer usable with Curse of Arugal.

Changement

Separated the Mind Flay and Mind Sear on Goldrinn's Focus mods, Mind Sear is now 20% per stack.

Changement

Upped the Mind Flay mod on Goldrinn's Focus from 25% per stack to 66% per stack. This is to make Mind Flay more competitive in Curse of Arugal type builds.

Changement

Guardians of the Grove: Treants won't cast swiftmend anymore (they just used it randomly on targets with nothing to consume). And when you cast swiftmend you reduce the cooldown of Force of Nature by 6 seconds.

Changement

Thunder Slam: Veins of Lightning now increases the damage dealt by your Lightning Blade by 10% per stack, stacking up to 5 times and lasting for 6 seconds.

Changement

Hellish Pursuit. Added: Each Hellfire pulse that deals damage reduces the active cooldown of Burning Rush by 2.5 seconds.

Changement

New Talent: Improved Rampage grants you 1/2% personal critical strike chance and 1/2% melee haste when your Rampage is active.

Changement

New Talent: Improved Trueshot Aura grants 1/2% personal attack power and 1/2% Hit Chance when your Trueshot Aura is active.

Changement

Molten Earth: Added a new mechanic to Molten Earth called Super Hot. When you deal a critical strike with a Fire spell you gain Super Hot. Super Hot increases the damage dealt by your next Lava Lash by 20%.

Changement

Renamed Warrior's Precision to Fervor and gave it a new icon.

Changement

Warrior Precision now gives critical strike chance to all spells and abilities while in Berserker Stance, instead of just ranged and melee critical strike chance.

Changement

Weapon Expertise now gives 1/2% hit in addition to the melee 1/2% critical strike chance.

Changement

Protection Warrior's Vitality is renamed to Resolve to prevent name overlap with other talents.

Changement

Protection Warrior's Vitality now increases your chance to hit by 1/2/3%, your stamina by 1/2/3%, and your Strength by 1/2/3%.

Changement

Protection Paladin's Combat Expertise now gives 1/2/3% Hit Chance in place of the expertise it had.

Changement

Thunder Slam: Lowered the damage reduction of Thunder Clap from the Overloaded Blade (Passive) from 45% to 35%.

Changement

Astral Bomber: Increased damage and scaling of Astral Plasma by 15%

Changement

Astral Bomber: Increased damage and scaling of Astral Flare by 10%

Changement

Astral Bomber: Lunar phase of Astral Bomber has been slightly reworked. Now it reads: During Lunar Eclipse, your Astral Flare and Astral Plasma hits grant you a stack of Solar Bomber. You lose all stacks of Solar Bomber when Eclipse (Solar) ends.

Changement

Astral Bomber: Scoring 2 critical hits in a row with Astral Flare resets the cooldown of Astral Plasma.

Changement

Astral Bomber Astral Bomber now also transforms Starsurge into Astral Plasma, an ability doing Astral Damage.

Changement

Removed Additional Rake scaling from Arugal's Gift.

Changement

Legendary Mystic Enchants and talents with a Primary Stat or Swashbuckling Requirement should now follow those requirements properly.

Changement

Lifetap can now trigger a stack of Soulbender. Giving more flexibility in its rotation.

Changement

Bright Lights now gives 4% spell haste and 4% Holy damage up from 3%.

Changement

Hellish Pursuit: Hellfire will now reduce the cooldown of Burning Rush by 1 second.

Changement

Lava Sweep: Eruption now increases your chance to critically strike with Pyroblast and Fire Blast by 8% per stack, up from 4%.

Changement

Master of Elements talent now gives spell critical strike chance, changed from Fire critical strike chance.

Changement

Warden of Demon Reach stack cap changed to 4, down from 5.

Changement

Fixed an issue where Intellect and Agility of a pet was not contributing to their critical strike chance.

Changement

Increased the coefficient of Fire Watch by 20%, from 15% SP/AP to 18% SP/AP. This should bump the single target slightly higher, and put it in a safe spot due to its high AoE potential.

Changement

Fire Watch: Increased Scaling of Fire Watch proc by 10%.

Changement

Fire Watch: Exploding Storm now increases the damage dealt with Explosive Trap and Immolation Trap by 25% per stack, up from 20%.

Changement

Damage done of ammo was increased by flat +5 damage per second on all projectiles

Changement

Astral Storm now grants 15% missing mana when used against monsters.

Changement

The tooltip of Hasty Stormstrike no longer states specifically it reduces Wind Strike, the tooltip is now listed in Wind Rager legendary Mystic Enchant instead.

Changement

Wind Rager now reduces the effect of Empowered Stormstrike and Hasty Stormstrike by half.

Changement

Static Shock now has a 2 second internal cooldown, but now has a 5/10/15% proc chance per point, up from 4/8/12%.

Changement

Reduced the scaling of Lightning Shield by 15%.

Changement

Wild Wrath now refreshes the duration of your Insect Swarm and also resets the cooldown of your Chimera Shot when cast at full stacks.

Changement

Wild Wrath now increases the damage dealt by Wrath by 8% per stack.

Changement

Wild Wrath now restores 25% base mana up from 12% base mana.

Changement

Wild Wrath can now also be triggered by Chimera Shot in addition to Steady Shot.

Changement

Darkmaster: Necromancer's Touch now increases targets damage taken from Drain Life by 25%, up from 20%. (10% against players).

Changement

Darkmaster: Your Drain Life can now critically hit.

Changement

Increased the damage buff to your next Wrath or Starfire after using Eclipse Strike from Knight of the Eclipse to 100% stacking 2 times, up from 50% stacking 2 times.

Changement

Fixed a bug where Heroic Strike would benefit and consume Titanic Power from Fury of the Titans.

Changement

Fixed a bug causing Titanic Power from Fury of the Titans would affect some unintended spells but not be consumed by those spells.

Changement

Righteous Flames: Inner Fire stacks are now reduced by 25%, down from 50%. This aims to increase the overall power of the Legendary Mystic Enchant while also making mob hits in dungeons less punishing.

Changement

Righteous Flames: Increased damage and scaling on Holy Fire (Righteous Flames) by 10%

Changement

Inducing Trauma now fully refreshes the duration of Rend instead of adding 4 seconds to it. In addition, Mutilate now also refreshes the duration of Rend.

Changement

Invocation now grants Stun immunity while active.

Changement

The absorb effectiveness of Mana-forged Barrier is now halved against magic damage. This is intended to bring Mana-forged Barrier tanks' magic mitigation more in line with that of other tank archetypes.

Changement

Mana-forged Barrier no longer grants permanent Stun immunity.

Changement

Thunder Slam: Lightning Blade no longer applies 20% Nature damage taken debuff, it now copies behavior of Stormstrike

Changement

Wind Rager: Wind Strike no longer applies 20% Nature damage taken debuff, it now copies behavior of Stormstrike

Changement

Added New Talent: Battlemage - Your melee attacks have a chance to restore 7%/14%/20% of your base mana and grant Replenishment to your party. This effect can only occur once every 10 seconds. Capstone Bonus: With the final rank of this talent you can weave melee attacks inbetween your casted spells with no reset. This talent will be used for Int users to still be able to have cast time not reset swing timer with investment.

Changement

Elemental Frost from Elemental Lord now causes your tethered elemental to restore 1% maximum mana to the owner, down from 3%.

Changement

Elemental Aftershock now lasts for 3 seconds, down from 4 seconds, instead the base and scaling of Elemental Aftershock has been increased by approximately 40%, while also increasing the level scaling significantly.

Changement

Elemental Lord: Fixed a bug where the instant part of Flame Shock would not have a chance to reset Lava Burst if you already didn't have the Elemental Lava buff from casting an empowered Flame Shock already.

Changement

Elemental Lord can now also trigger the Elemental buffs from critical hits from Lava Burst. In addition, the chance to reset the Lava Burst when casting the empowered Flame Shock has been increased to 60%, while the periodic proc chance remains at 20%.

Changement

Elemental Lord now also increases your damage with the selected shock ability by 100%.

Changement

Devouring: Devouring Epic Enchant now reduces the duration of Devouring Plague by 6 seconds. From 24 down to 18 seconds. The application of your Warlock damage over time effects now resets the duration of your Devouring Plague spell on the target.

Changement

Fixed an issue where the Dragon Fury buff from Dragon Warrior was being consumed by Dragon Roar.

Changement

The proc from Master of Shadows now inherits the critical strike chance from the triggering ability. The Shadow damage proc will now only critically hit when your abilities critically hit. This incentivises pushing for higher critical strike chance, and keeps the build invested into Agility like before.

Changement

Controlled Burn now fully refreshes the duration of Immolate instead of adding 6 seconds to it. This is to correct unintended snapshotting behavior. It will now “recast” the immolate every time it is refreshed.

Changement

Reduced the base mana cost of Delirium by 15% to compensate for the loss of 15% total intellect scaling granted by Mana Fiend, allowing for more Legendary Mystic Enchantment options available for Mana-Forged-Barrier tanks to choose from.

Changement

Mana Fiend now no longer grants 15% more Intellect.

Changement

Mana-Charged Strike now triggers after spell casts, rather than on your next melee swing. Opening up more weapon options to explore, such as using staves for 10% haste and getting quicker spell casts out without losing out on the opportunity of triggering Mana-Charged Strikes and thus getting into delirium quicker. Previously Mana Fiend users would have to choose weapons with appropriate weapon swing speeds to be able to Mana-Charged strike quicker to get more damage from the Strike itself but also have a faster rate of triggering Delirium.

Changement

Manafiend’s Delirium now stacks every 2 seconds, up from 1 second. This doubles the uptime of Delirium and reduces the time spent in the low power Recovery phase, making damage be less bursty but more sustained.

Changement

Manafiend: You now get 5% of your intellect as spell damage per stack, down from 10%.

Changement

Added 20% weapon damage scaling to the triggered direct damage of Seal of Vengeance. This means it will benefit from attack power as well as spell power. With this change its scaling extreme weapon speed is also reduced, making its power more consistent.

Changement

Counterattack has had its base damage increased by 10%.

Changement

Expunge now allows your Mongoose Bite to add a stack of the Cobra Venom debuff to a target that already has an existing Cobra Venom debuff.

Changement

Improved Counterattack capstone has now been replaced with - Your Mongoose Bite and Raptor Strike critical hits now lower the internal cooldown of Killer Instinct.

Changement

Improved Counterattack now also grants an additional 5/10/15% Counterattack damage.

Changement

Added a new talent Hunting for Sport - This talent increases your Counterattack, Mongoose Bite and Raptor Strike damage by 5/10/15%.

Changement

Point of No Escape Mystic Enchant now grants 2% increased damage on targets afflicted by Black Arrow, Counterattack, Concussive Shot, Frost Trap, Freezing Trap and Freezing Arrow.

Changement

Point of No Escape is now a 3 point talent, granting 2% increased damage on targets afflicted by Black Arrow, Counterattack, Concussive Shot, Frost Trap, Freezing Trap and Freezing Arrow.

Changement

Additionally the Savage Strikes mystic enchantment has been reduced to 3% critical strike chance to Counterattack, Mongoose Bite, Raptor Strike and Wing Clip from 4%.

Changement

Savage Strikes now has 3 talent ranks each which grants increased critical strike chance of Counterattack, Mongoose Bite, Raptor Strike and Wing Clip by 7%/14%/20%.

Changement

Shadow Waste Bolt now has a 15% reduced base damage and scaling, but Waste base damage over time and scaling has been increased by 50%. This was just a better version of Shadow Bolt. Now, successfully weaving in Shadow Waste Bolts into your rotation should increase your overall damage.

Changement

Invigoration: Now also has the Replenishment effect to increase options for mana maintenance.

Changement

Improved Drain Soul: Now also Increases damage of Drain Soul by 5/10%.

Changement

Dark Pact: Removed the shared cooldown with Life Tap.

Changement

Stoicism: Now also has 1/2/3% reduced chance to be critically hit.

Changement

Healing Grace: Now gives 1/2/3% critical strike chance. Capstone Bonus: Reduces threat generated by 20%. This does not stack with other similar capstone bonuses.

Changement

Subtlety: Now also gives 1/2/3% haste. Capstone Bonus: Reduces threat generated by 20%. This does not stack with other similar capstone bonuses.