Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
Fixed an issue where some ranks of Reckoning would still trigger from spells. [Pending restart]
Changements d'Objets
[TBC] [Wildhammer] [Area-52] [Arena] Introduced Prestige Arena Weapons for season 1. These weapons cost 3500 arena points for a 1 handed weapon, and 7000 for a 2 handed weapon, they require 2200 Rating in 2v2 to purchase. These weapons are the Ultimate Prestige and their stats have been upgraded to match their cost.
Enchantements Mystiques
The Demolisher debuff can now be applied from different casters at the same time.
Général
Increased the base resilience on Area 52 and Wildhammer.
Added a Free Temporary Dice of Talents quest due to the Hunger for Blood rework available on Wildhammer & League.
Talents et Capacités
Succubus Seduction now lasts for 6 seconds, down from 8 seconds in PvP.
Fixed an issue where Rake didn't count as a bleed effect for the Hunger for Blood.
Temporarily reduced the damage bonus to Vampiric Touch from the Fingers of Death legendary enchant as we fix a bug with it dealing too much damage against players.
Fixed an issue where some effects like Shadowfury and Dragon's Breath would not apply its crowd control. [Pending restart]
Rend now deals 5% reduced damage against players. It previously did not have a PvP modifier.
Bladestorm (off-hand) damage now deals 50% reduced damage against players, from 40%.
Bladestorm damage now deals 30% reduced damage against players, from 40%.
Improved Devouring Plague now deals 60% reduced damage against players, from 65%.
Slam now deals 5% increased damage against players. It previously did not have a PvP modifier.
Divine Storm now deals 20% reduced damage against players, from 15%.
Crusader Strike now deals 20% reduced damage against players, from 15%.
Immolate no longer deals increased damage against players. Its damage was previously increased by 5%.
Ferocious Bite now deals 15% reduced damage against players, from 20%.
Conflagrate now deals 5% reduced damage against players. Its damage was previously increased by 5%.
Shadowburn now deals 20% reduced damage against players, from 15%.
Maul now deals 10% reduced damage against players, from 15%.
Ambush now deals 15% reduced damage against players, from 10%.
Fire Blast now deals 15% reduced damage against players, from 20%.
Eviscerate now deals 15% reduced damage against players, from 20%.
Rake now deals 15% reduced damage against players, from 20%.
[League] Whirlwind now deals 20% reduced damage against players, from 25%.
Drain Life now deals 10% reduced damage against players. It previously did not have a PvP modifier.
Spiritual Guidance now increases your healing spell power by 4% of your total Spirit, up from 3%.
Improved Tree of Life now increases your healing spell power by 4% of your total Spirit, up from 3%.
Increased the base weapon damage of Mutilate to 130%, up from 100%, and increased the additional bonus damage by 30%. The damage increase against Poisoned targets has been reduced to 10%, down from 45%.
Increased the weapon damage of Backstab to 215% weapon damage, up from 195%.
Increased the weapon damage of Divine Storm to 130% weapon damage, up from 110%.
Increased the weapon damage of Crusader Strike to 120% weapon damage, up from 105%.
Reckoning now only triggers from taking damage in melee.
Felhunter Spell Lock no longer applies a silence.
Last Stand now temporarily grants you 25% of your maximum health, down from 30%.
Fixed a tooltip issue with Riptide, it will now show the correct amount of percentage healing increase to Chain Heal.
Clarified the tooltip of Mortal Shot talent and Mystic Enchant to state that it only works for Hunter shots.
You can now mount while in the Noggenfogger skeleton transform.
Hunger for Blood has been reworked. It now reads - Enrages you, increasing all Physical and Nature damage caused by 10%, lasting for 5 seconds per bleed effect you have applied to the target. Also gives you a movement boost for 5 seconds, increasing your movement speed by 15% per bleed you have applied to the target. (This ability is off-GCD but has a 30 second cooldown.)
Holy Guidance now increases your healing spell power and holy spell power by 4% of your total Intellect.
Nature's Blessing now increases your healing spell power by an amount equal to 4% of your Intellect, up from 3%.
Mind Mastery now increases spell damage by 3% of your total Intellect, up from 2%.
The damage of Chimera Shot - Serpent has been increased to 60% of the damage done by your Serpent Sting, up from 40%.
Improved Devouring Plague now deals 5/10/15% of the total periodic effect of Devouring Plague.
Conflagrate now deals 60% damage instantly (from 70%), and an additional 60% over 6 seconds (from 20%), and Improved Immolate now increases the damage of Immolate by 10/20/30% damage, up from 5/10/15%.
Anticipation now increases block chance by 1/2/3/4/5% instead of dodge.
Improved Moonfire now also increases the critical strike chance of Starfire by 5/10%.
Lunar Guidance now also increases the critical strike chance of Starfire by 3/6/9%.
Baseline damage and spell power scaling from Wrath have been increased by 20%.
Changements d'Objets
Avenger's 5 set bonus now deals 50% reduced damage against players, from 67%.
Fixed an issue where some Insignia of the Alliance/Horde would have wrong PVP power and resilience.
Darkmoon Card: Vengeance proc effect can now crit for 200% damage.
Donjons et Raids
[League 2] [Naxxramas] [The Four Horsemen] Corrected an issue where The Checkpoint of the Four Horsemen would not trigger.
[League 2] [Naxxramas] [The Four Horsemen] Sir Zeliek will now select a random target with his Holy Wrath ability if there is more then one eligible target within 35 yard of him. Holy Wrath will prefer hitting long distance targets.
[League 2] [Naxxramas] [The Four Horsemen] Lady Blaumeux and Sir Zeliek will now select random targets with their Shadow Bolt and Holy Bolt if there is more then one eligible target within 35 yards range of them rather then focusing the closest or furthest target.
Enchantements Mystiques
Fixed an issue where the Weapon Throw stun could last more than 2 seconds.
Fixed an issue where Time Warp wouldn't work.
Fixed an issue where Rank 2 of Vanish didn't share a cooldown with Vanish (Into Darkness).
Master of Shadow now scales with Sinister Strike. The Master of Shadow buff now only increases spell critical chance as intended. Removed an unintended visual effect on Master of Shadow buff.
Fixed the Master Tactician Mystic Enchant to give 1% increased critical strike chance as intended.
The Lunar Guidance Mystic Enchant now increases your spell damage by 3% of your total Intellect, up from 2%.
Fixed an issue causing the Mystic Enchant version of Revitalize to not work.
Increased the damage of the Consecrated Strike weapon enchant from Consecrated Strikes legendary Mystic Enchant.
Blademaster's Riposte proc now no longer increases chance to parry, but instead increases the amount staggered by Tactical Mastery's Capstone by 10% for 10 seconds.
Brain Breaker now increases the damage of Mind Blast on targets afflicted by Gouge by 10%, down from 13%
Fixed an issue where Consuming Flames would deal less damage than intended. In addition, the additional ignite percent has been increased to 15%, up from 10%.
Updated the tooltip of Pyrolate to state that it now increases the damage of Immolate by 15% against monsters and 5% against players.
Standardized the tooltip of Rain of Fire (Fire Storm) to no longer include the PVP damage modifier.
Fixed a bug where Controlled Burn could extend Immolate past its max duration.
Razor Claws now also increases the damage of your Claw by 20% of your attack power.
Fixed a bug where Feint (Fancy Footwork) was still affected by the global cooldown even though it doesn't trigger one.
Fixed a bug where Flametongue benefited but never consumed Fired Up. It now still benefits from and also consumes Fired Up as intended.
Fixed an issue where Compound Shot would refresh the duration of Slice and Dice without having any points in Cut to the Chase. The talent will now function as intended with Compound Shot.
The extra projectiles from Focused Burst will now no longer cast if the channel of Multi-Shot is interrupted by movement.
Lightning Discharge will now no longer have a duration if used with instant Lightning Bolt or Chain Lightning.
Fixed an issue where Locust Shot would gain damage against slowed targets.
Repartee now also reduces the cooldown of Feint by 4 seconds.
Clarified the tooltip of Low Tide to state that it is only Healing Wave that is affected by the crititcal effect chance.
Fixed an issue where Sunfire was not going into druid spell book.
Crackling Thunder now also increases your chance to score a critical strike against them by 5%
Fixed an issue where Time Warp would sometimes fail when used in the last second.
Fixed an issue where Taste for Blood would not trigger Heavyweight.
Clarified the tooltip of Mindburn to state that it deals only 10% increased damage versus players.
Fixed an issue where Sunfire and Thunder Clap would share a cooldown.
Lengthy Nature's Grace Mystic Enchant now increases the duration of Nature's Grace by 0.5 seconds, down from 1 second.
Graceful Prayer now makes the cooldown of Prayer of Healing to 6 seconds, down from 8 seconds, and the increased critical effect chance has been reduced to 15%, down from 20%.
Fixed an issue where Arcane Missiles (Divine) rank 2 and rank 3 from Prophet of Wrath had too high damage.
[New Legendary Enchant]: Blood and Guts - Transforms your Eviscerate into Eviscerate (Disembowel), a finishing move that uses a Dagger to make a swift incision, causing your target to take bleed damage over 6 seconds. This damage scales with modifiers to Eviscerate and can critically strike. Your Mutilate deals bonus damage against Disemboweled targets. Casting Execute attempts to finish the target off, dealing bonus damage and triggering Remorseless Attacks (if known).
[New Legendary Enchant]: Tidecaller - Your Healing Wave heals for 25% more and applies 3 stacks of Tidecaller's Boon on the target. This effect increases the healing they take from your periodic Nature healing spells by 10% per stack, but reduces the healing they take from your Healing Wave by 5% per stack. Tidecaller's Boon stacks up to 15 times and your periodic Nature healing removes one stack.
[New Legendary Enchant]: Demolisher - Your Mortal Strike is transformed into Demolishing Strike, an ability that deals 130% weapon damage and scales with Mortal Strike modifiers. In addition, it demolishes the target's defenses, increasing the physical damage they take from your attacks by 1%. Demolish stacks up every time the target is critically hit in melee, and upon reaching 10 stacks empowers your next ability: Expose Armor: Reduces the targets' armor by an additional 10% and increases your armor penetration by 20% for 20 seconds. Riposte: Generates 2 additional combo points and slows the targets attack speed by an additional 10%. Mongoose Bite: Doesn't trigger its cooldown and is guaranteed to critically strike.
[New Epic Enchant]: Ward of Light - Taking critical damage from a spell has a chance to reset the cooldown of your Divine Storm. In addition, dealing damage with Divine Storm now dispels one magic effect from you.
[New Epic Enchant]: Into Darkness - Forms a strong bond with the Shadows, teaching you a stronger version of Vanish. This ability is useable while feared and will clear any fear effect on you and put a shield on you absorbing magic damage.
[New Legendary Enchant]: Fingers of Death - Your Fingers of Frost now also grants 2 stacks of Fingers of Death for 10 seconds, which causes your next Ice Lance to also launch a Shadow Lance. Shadow Lance hits grants a stack of Touch of Death 10 seconds, which increases the damage of your next Vampiric Touch by 75%, stacking 2 times. In addition, your Frostbolt now applies Dark Winter to the target for 15 seconds, stacking 3 times, causing you to deal 3% increased periodic Shadow damage to the target.
[New Epic Enchant]: Impending Doom - Your Mind Blast and Shadow Word: Death increase your Shadow periodic damage dealt to the target by 20%. This effect lasts for 3 ticks.
[New Epic Enchant]: In the Zone - When your Unfair Advantage deals damage to a player it also gives you a shield absorbing magic damage. The absorb value of this shield is tripled if Ghostly Strike is active. This effect can only occur once every 6 seconds and requires the final rank of Unfair Advantage.
[New Epic Enchant]: Punisher - Increases the critical strike chance of Riposte by 30%. When used on players, your Riposte triggers Unrelenting Assault. This effect can only occur once every 20 seconds and requires the final rank of Unrelenting Assault.
Righteous Flames has been reworked. The Legendary Mystic Enchant now has an additional mechanic: Each time you consume a charge this way, you will receive a stack of Righteous Flames, increasing the damage of your next Holy Fire by 5%, stacking up to five times. Upon reaching max stacks, your next Holy Fire will deal Radiant Damage and restore your Inner Fire to max charges. Radiant damage is a combination of the Fire and Holy schools, and will benefit from the highest modifier to either school.
[New Legendary Enchant]: Mana Fiend - Increases your Intellect by 30% and makes your Arcane direct damage spells replace your next auto-attack with an attack that consumes mana to deal Arcane damage. Dealing damage this way has a 50% chance to make you go into a Mana-crazed Delirium, increasing your spell power by 10% of your Intellect, stacking up every second. While active your Arcane spells cost no mana, but maintaining the effect prevents you from gaining mana from other sources and drains your mana every second. When you drop below 20% mana the Delirium ends. The mana drained is restored to you over 12 seconds as you come back to your senses.
[New Epic Enchant]: Arcane Displacement - Fully channeling Arcane Missiles on a target will trigger Arcane Displacement, instantly teleporting you behind them and striking them with your weapon dealing Arcane damage. This effect has a 15 second cooldown.