Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Donjons & Raids
Corrected an issue where Viscidus' stacking Toxic Composition was stacking faster than intended.
Reduced Huhuran's health by 9%.
Huhuran's Vekniss Martyrs can now be slowed, but build momentum the longer they live.
Reduced Huhuran's Poison Bolt damage by 20%.
Huhuran's Vekniss Protectors no longer despawn once their Martyrs are dead.
Huhuran's Vekniss Martyrs deal significantly less damage with their Clouds of Death.
Fankriss' Volatile Hatchlings no longer gain momentum the longer they live, and instead of dealing 2.5% of their health every second, will simply deal 100% after 40 seconds of being alive.
Fankriss' Volatile Hatchlings' death effect will no longer select the targets it will hit before the missile lands.
Increased the range in which Sartura's Dancing Blades can travel, and increased the time before their default movement selects a new position. In addition, we gave these blades a minimum range from the boss. This will create an effect where the blades will get closer to their desired position, and will also make it so blades, while they will often pass through the melee circle, wont ever stop inside of it, reducing physical damage dealt to melee players while not affected ranged players all that much.
Skeram's 10/25 man Prophets Madness illusion health has been reduced from 20/45 health to 16/40 health.
Increased Skeram's enrage timer from 8 minutes to 9 minutes.
Reduced the physical attack of Skeram's illusions by 30%.
Slightly reduced boss physical damage around The Temple of Ahn'qiraj. We did this to allow different tank specs to be more relevant.
Reduced the amount of Arcane Explosions on the Skeram encounter by roughly 17%.
Général
Implement target selection Spellscript
Talents & Compétences
Empowered Renew once again instantly heals the target for a portion of Renew's total periodic effect.
Shadowburn no longer costs Soul Shards to cast.
Monde
Elly Langston - Rework AI, Add Store Targetlist, Update Texts, Add missing emote reaction
Add script for pet Toxic Wasteling
Add script for pet Ice Chip (Frigid Frostling)
Stormwind City Patroller - Add missing Invisibility and Stealth Detection cast, combat spell, emote reaction and Send Zone Under Attack on death
Add script for pet Enchanted Broom
Stormwind City Guard - Add missing Emote Reactions, Invisibility and Stealth Detection cast, Zone Under Attack action and combat spell
Shimmering Wyrmling - Should fly a bit more in the air now
Add script for pet (Pengu) Nurtured Penguin Egg
Add passive Aura Baby Murloc Passive for pet Blue Murloc Egg
Add Baby Murloc Passivel Aura for pet Pink Murloc Egg
Add script for pet Lurkys Egg
Add AI for pet Durotar Scorpion
Implement AI for pet Tuskarr Kite
Implement AI for pet Dragon Kite
Add scripts for several Engineering/Jewelcrafting pets (1) Rough Stone Statue, Coarse Stone Statue, Heavy Stone Statue, Solid Stone Statue and Dense Stone Statue will now heal the player if he is out of combat. (2) The Goblin Land Mine now has a arming time of 15 seconds and casts a detonation on hostile creatures. (3) Goblin Bomb and Explosive Sheep now attack hostile victims in 30 yards range, run close to it, explode and Despawn. (4) Steam Tonk Controller and Battered Steam Tonk Controller can now be used to attack other Steam Tonks. (5) Target Dummy, Advanced Target Dummy and Masterwork Target Dummy now generates threat to neearby hostile creatures. After the dummy died it can be looted. (6) Compact Harvest Reaper now despawns after 10 minutes.
Implement pet Teldrassil Sproutling
Implement pet Sleepy Willy
Implement Elwynn Lamb pet mini event
Make pet Lil K.T. attack critters more frequently
Implement pet Lil Phylactery
Implement pet Lil XT with texts and AI
Add jumpscript for pet "Turkey Cage"
Implement Wind Rider / Gryphon hatchling scripts
Nancy Vishas SAI - Fixup agressive behaviour
Changements d'objets
The AQ 40 Rogue set has been reworked and is now: (3) Using a Rogue finisher have a 10% chance to generate 5 combo points. (5) You gain stacks of Stalking every 2 seconds. Stalking increases your melee attack power by 10 and increases the damage of your Rogue combo point generators by 1%, stacking up to 10 times. Upon reaching 10 stacks they reset.
The AQ 40 Shaman set has been reworked and is now: (3) Your Shaman Shields are enhanced: Lighting Shield- Increases all Nature damage dealt by 2%. Water Shield- Reduces the cast time of your Shaman healing spells by 3%. Earth Shield- Increases all healing received by 2%. (5) Your Riptide, Healing Wave, and Lesser Healing Wave critical heals reduce the cast time of your next 2 Chain Heals by 25%. Also, each time your Chain Lightning deals damage its cooldown is reduced by 1 sec and reduces the cast time of your Lightning Bolt by 0.1 sec.
The AQ 40 Warlock set has been reworked and is now: (3) Increases your Shadow critical damage by 5% and your Fire critical damage by 2%. (5) Your Shadowburn does 200% increased damage (100% to players) to targets below 30% health.
The AQ 40 Warrior set has been reworked and is now: (3) Your Shout spells are enhanced: Battle Shout: Increases your critical strike rating by 28. Demoralizing Shout: Generates 100% additional threat. Intimidating Shout: Cooldown and rage cost reduced by 15%. Challenging Shout: Reduces the damage the affected targets deal by 20%. (5) Your Thunder Clap now deals an additional 30% damage (15% to players) as Nature.
The AQ 40 Mage set has been reworked and is now: (3) The Clearcasting effect from your Arcane Concentration now also reduces the cast time of your next spell by 20%. (5) Your Arcane Power, Combustion, and Icy Veins further empower your abilities: Arcane Power: Your Arcane Missiles fires an additional time. Combustion: Reduces the cast time of your Fireball by 20% while active and increases the charges by 2. Icy Veins: Generates 2 stacks of Fingers of Frost when used and resets the cooldown of your Deep Freeze and increases its damage by 100%.
The AQ 40 Paladin set has been reworked and is now: (3) Your auto attacks have a chance to trigger Divine Favor on you. This effect increases the critical strike chance of your next Paladin ability except seals and judgement by 50%. (5) Your Crusader Strike and Divine Storm deals an additional 33% (11% to players) of your spell power as Holy damage.
The AQ 40 Priest set has been reworked and is now: (3) 50% chance that your heals on other will also heal you 10% of the amount healed. (5) You have a 25% chance when you cast Power Word: Shield, Renew, or Vampiric Touch to cast a second similar, but weaker effect on the target.
The AQ 40 Druid set has been reworked and is now: (3) Your Omen of Clarity also increases the damage or healing of your next spell by 10%. (5) Your Shapeshift forms are enhanced: Moonkin: Your Force of Nature spell summons 2 additional Treants and your Starfall deals 50% more damage (20% to players). Cat: Your critical strikes have a chance to reset the cooldown of your Tigers Fury. Bear and Dire Bear: Your critical strikes increases the duration of your Barkskin by 1 second. This effect cannot occur more than once each second. Tree of Life: Your Regrowth Heal over time effect and your Rejuvenation heals plant a Seed of Life in the target healing them each second for 4 seconds, stacking up to 8 times. Upon reaching 8 stacks the seed blooms and heals the target and nearby allies.
The AQ 40 Hunter set has been reworked and is now: (3) You have an additional 4% chance to trigger your Wild Quiver talent. (5) Your Chimera Shot has a 100% chance and your Mongoose Bite has a 50% chance to leave a lingering poisons on the target dealing Nature damage every 2 seconds for 14 seconds and stacking up to 3 times. Upon reaching 3 stacks the poison is expunged from the target, dealing Nature damage the target and nearby enemies.
Shard of the Fallen Star now deals double damage (halved to players) and its cooldown is reduced to 2 min. It also now has 30 haste rating.
Badge of the Swarmguard now has a 2 min cooldown and 12 expertise rating.
Petrified Scarab now also increases your Stamina by 30.
Fetish of the Sand Reaver has been reworked and now longer reduces your threat on use. It instead grants 37 spell power and has a chance to grant you 45 mp5 for 15 seconds after casting a spell.
Scarab Brooch now increases your Spirit by 22 and its effect now has a 20 second duration and a 2 min cooldown.
The Burrower's Shell now increases your armor by 200 and your dodge rating by 16 and now absorbs 2000 damage.
Jom Gabbar now increases your attack power by 70 per stack.
Quêtes
Help Tavara - Add improvements for spawning behaviour
Hunting for Ectoplasm - Update dropchance of questitems to 100 percent
Hunting for Ectoplasm - Add despawn after 5 minutes for Ectoplasmic Distiller and Ectoplasmic Distiller Trap
Freedom to Ruul - creature will now attack the hostile victims along his path
Monde
Add movement for several creatures in Barrens for Barrens Kodo and Gazelle.
Talents & Compétences
Fixed a bug with Turn the Tables where it would give the buff to the whole raid instead of only to the player with the talent.
Deep Freeze should be working as intended and is now available to pick up again.
Donjons & Raids
The Headless Horseman has been entirely rescripted and buffed. [Requires server restart].
Donjons & Raids
All creatures except for the Vekniss Drones and bosses in The Temple of Ahnqiraj now respawn every 3 hours. The Vekniss Drones now respawn every 20 seconds (after they have completely despawned, so, few minutes or so).
Applied a fix to an issue that was causing frame lag on the Bug Trio encounter. This will be seen with our next patch update.
Anyone who has been mind controlled in the last 20 seconds, has received The Prophets Madness in the last 30 seconds, or is the main target of Skeram or his mirages should no longer be mind controllable and is not a viable target for The Prophets Madness.
Nerfed the health of Skerams 25 man illusions from 53 to 45.
Talents & Compétences
Reincarnation and Soulstone now consume a combat resurrection charge during raid encounters.
Donjons & Raids
Skerams illusions no longer cause players to be mind controlled on death.
Skeram should no longer occasionally cast Maddening Gaze/Mental Wound on a player that is not the top aggro.
Removed the extra abilities on Skerams illusions, normalized their physical damage and increased it by 25%.
Applied some changes to Skeram to make his clones less erratic, this should fix a lot of major issues with Skeram.
Made Skerams Arcane Explosions a little less random, by making it so that rather than running a chance to spawn a large explosion every so often, he will now designate a set amount of time in between each large explosion (still random, but eliminates the possibility of getting screwed over by RNG).
Skeram will now attempt to avoid Mind Controlling the tank of his mirages.
Skerams Mind Control now lasts 8 seconds from 10 seconds, and its cooldown is now between 12 and 15 seconds from 10 and 15 seconds.
Quêtes
"Lazy Peons" will now be fully functional again.
Donjons & Raids
Corrected an issue where if Skeram was trying to look for a target to mind control who didnt have The Prophets Madness, he would not specify that target could not be his tank.
Skeram will now send all players into the same realm of madness when using The Prophets Madness.
Made the targeting for The Prophets Madness smarter and more efficient.
Skeram will no longer drop threat when blinking.
Corrected health scaling of illusions between 10 and 25 on the Skeram encounter.
Fix for issue where Skeram would sometimes cause the server to crash when blinking.
Skerams Itch/Poison Vial mechanic has been temporarily disabled.
When Skeram summons his mirages, Mind Controlled players will no longer be instantly killed.
The Prophets Madness can no longer be used by Skerams mirages.
Skerams Mind Control can no longer by used by his mirages.
Général
The epic PvP sets should now have their intended honor costs.
Fix Magmatic Steed being usable in-doors.
Talents & Compétences
Added Deadly Brew's range limitation to the tooltip.
Force of Nature spell power scaling increased to 20%, from 15%.
Pandemic now also allows your Corruption to benefit from your haste.
Fixed an issue where Focused Power rank 1 was giving 1% damage and healing instead of 2%.
Eclipse now increases the damage of Wrath by 50%, up from 40% and increases the crit chance of Starfire by 50%, up from 40%.
Fixed a bug where Heroic Fury would not reset the cooldown of Intercept.
Eradication proc chance changed to 15%, up from 12%.
Hot Streak now increases the damage of your next Pyroblast by 35% (10% to players).
Moonfury now increases the damage of Wrath, Moonfire, and Starfire by 4/7/10%, up from 2/4/6%.
Changements d'objets
Magic Brooms will no longer disappear after a single use. [Requires realm restart]