Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
Spirit of Redemption has been temporarily disabled due to players not dropping PvP chests.
Talents et Capacités
Demonic Knowledge has been temporarily disabled due to a bug.
Monde
Rats now have 1 HP.
Cockroaches now have 1 HP.
Toads now have 1 HP.
Snakes now have 1 HP.
Changements de Système
Adding a system to prevent High levels from helping low-levels claim High-Risk kills.
Sargeras - Players will now drop items from their bag despite being naked.
Donjons et Raids
Gave Gri'lek his root ability.
Greatly increased the damage buff from Gri'lek's Avatar.
Gri'lek should now focus on one random player when he goes into avatar form.
Added aggro bouncing system to Nightmare Illusions.
Hazza'rah now has the black visual orb when summoning adds, and their locations are entirely randomized (it was targeting random hostiles previously).
Added a security check to Hazza'rah in order to keep his adds attached to him.
Dark Iron Deposits in Molten Core no longer respawn.
Combed through Molten Core double checking all monster health values and reverting them to vanilla-like standards before scaling.
Fixed issue with the Dark Iron Land Mines blowing up instantly, as well as issues all around with their AI in general.
Fixed text received when failing to enter Onyxia's Lair.
Quêtes
When doing the Wild Hearts quest, mousing over a worg that drops Discolored Worg Hearts now shows your current item count for the quest, and shows that it drops the item.
Apothecary Berard was severely undertuned, not really tuned at all. He is now tuned to vanilla-like standards.
Fixed issue where Duskbat pelts werent dropping from vampiric duskbats.
Spawned in all of the npcs for epic hunter quests, only one was spawned before.
Disabled the two starter class quests that were left in the undead starting zone.
Fixed "A Rogue's Deal", it now properly gives quest credit when pets kill Calvin Montague.
Fixed additional/out of place pumpkin spawns for the tirisfal glades pumpkin gathering quest.
Fixed a potential issue I noticed with the Dark Iron Marksman "Marksman Hit" cast.
Fixed the Suntara Stones quest.
Cleaned up Rise, Obsidion scripts and potential issues, and fixed the issue where Lathoric would despawn before you could kill him (he had a script that was despawning him on evade as a security check, I added an improved security check to obsidion, and tossed in a few other security checks to keep them linked/clean)
Rescripted the entirety of the Stave of the Ancients quest.
Talents et Capacités
Sweeping Strikes damage is no longer affected by armor as intended.
Berserker Stance crit chance bonus now applies to spell crit as well.
Blade Flurry damage is no longer affected by armor as intended (it was receiving a double armor reduction).
Changements de Système
Found and Fixed major issues expected to be causing daily performance issues from 9 to 10 server time.
Reworked Faction-Based Guard AI to be more intelligent. More updates with this coming soon.
Fixed bug where FFA flag would turn on before the player was over 20 on Sargeras.
Fix exploit where players could autoattack other players in Sanctuaries.
Changements de Système
Sargeras Drop Items on death equipment has been reduced.
Fel Commutation now has additional price brackets to make it significantly more affordable for lower levels.
Fel Commutation will no longer require Demon Tears to save your items.
Général
PvP chest drop level range is now 5 levels.
Changements de Système
Scroll of Unlearning now has a confirmation box to prevent you from unlearning talents or spells!
Reworked Tooltip system, it should update much faster and reflect more accurately now.
Changements d'Objets
Fixed low level PvP trinket not having a 5 min cooldown (2 min cd PvP trinket exists but requires level 58).
Général
All profession passives have been disabled.
Talents et Capacités
Grace now increases all healing done instead of only Priest spells.
Divine Purpose now gives 1/2% reduced chance to get hit, down from 2/4%.
Stormstrike now increases the damage done by all your non-periodic spells and abilities dealing Nature damage instead of only Shaman ones.
Warbringer now also increases the cooldown of Intercept by 5 sec.
All Firestones now increases damage done by all spells by 1% instead of Warlock direct damage spells.
All Spellstones now increases damage done by Warlock periodic spells by 2%, ujp from 1%.
Improved Barkskin now works with Cat Form, Warrior stances, Shadow Form and Stealth
Enchantements Mystiques
Several Random Enchants tweaked.
Monde
PvP Vendors for both the Horde and the Alliance have been fixed with their intended Title requirements and items.
Ore and Herb nodes in Mulgore should now be on-par with other zones.
Changements d'Objets
Murloc Costume can no longer be dropped in High-Risk PvP
Talents et Capacités
Resolved an issue with Dual Wield and Titan's Grip not refunding adequate AE/TE
Fixed AI on Water Elemental. They should now interact as intended.
Fixed AI on Imp. Imps should no longer run towards the target when out-of-mana.
Général
Agility now gives 1.5 Ranged Attack Power, down from 2.
Talents et Capacités
Fire Power now increases Fire damage by 2/4/6/8/10%, up from 1/2/3/4/5%.
All traps now share cooldown. (this will get changed into separate trap categories soon).
Sheath of Light now works with Holy Shock and Penance (finally).
Arcane Potency will now be consumed by Holy Shock and Penance as intended.
Soul Warding is now reducing the cooldown of Power Word: Shield as intended.
You are now limited to only using spells while in Tree of Life form.
Wrath of Cenarius effect reverted to its original state. Now makes your Starfire gain an additional 4/8/12/16/20% and your Wrath gain an additional 2/4/6/8/10% of your bonus damage effects.
Piercing Ice now increases Frost damage by 2/4/6%, up from 1/2/3%.
Spell Power (the Mage talent) now only affects Mage Arcane spells.
Arcane Missiles will now put you in combat as intended.
Fixed the issue where Deep Wounds wouldn't proc from abilities with triggered attacks (for example Mutilate and Stormstrike).
Fixed the issue where traps wouldn't work versus a player from the same faction.
Maelstrom Weapon now works with all weapon types.
Chimera Shot now deals 90% weapon damage, down from 100%.
Chimera Shot - Serpent total Serpent Sting damage changed back to 40% up from 20%.
Seal of Command and Seal of Righteousness will no longer proc on off-hand attacks.
Seal of Righteousness changed back to its original mechanics. No longer has an internal cooldown and now deals damage equal to your mainhand weapon speed * (8% spell power + 1% attack power).
Frenzied Regeneration is now working as intended.
All of the single target taunts now share a cooldown (includes Righteous Defense).
Burning Determination now lasts 30 sec, up from 20.
Rockbiter rank 1 is now attainable at level 10 and gives 24 attack power. Rank 2 at level 22 and gives 40 attack power. Rank 3 at level 34 and gives 68 attack power. Rank 4 at level 46 and gives 102 attack power.
Arcane Concentration now procs from all damaging spells and reduces the mana cost of your next spell (instead of Mage only).
Honor Among Thieves combo point gain will no longer destealth you (it's what was causing the seemingly random destealths).
Auto Shot now gives a 15% ranged attack speed bonus as intended (instead of everyone starting with it).
Offensive damage cooldown spell stacking system improved and stacking rules tweaked. You are now allowed to use more offensive buffs at the same time.
Combustion, Sweeping Strikes, Adrenaline Rush, Blade Flurry, Cold Blood, Inner Focus, Divine Illumination, Berserk no longer shares cooldown with anything.
Icy Veins, Power Infusion and Elemental Mastery (haste buff) won't stack with each other.
Arcane Power, Death Wish, The Beast Within, Metamorphosis won't stack with each other.
Presence of Mind, Nature's Swiftness, Elemental Mastery, Natural Alacrity shares cooldown.
Black Arrow will no longer share cooldown with traps.
Wyvern Sting damage part is now working on players as intended.
Black Arrow is now increasing all damage done as intended.
Stormstrike no longer has a chance to proc an extra weapon imbue (it could proc 3 times instead of 2 as intended).
Lock and Load now removes the cooldown of Explosive Shot and Arcane shot as intended.
Quêtes
Disabled Taming the Beast quests.
Donjons et Raids
Reduced the health values of Jin'do the Hexxer's brain wash totems and shades.
Changed the nature of Mar'li's spider buff ability, due to issues with increasing its health (would lead to 12K+ heals instead of the intended 4K).
Fixed issue with Jin'do the Hexxer's Brain Wash totems being neutral.
Donjons et Raids
Increased the frequency at which Venoxis summons Parasitic Serpents.
Fixed an issue where Mar'li would not use her Drain Life ability while in troll form.
Increased the health of the Shade of Jin'do and Brain Wash Totems.