Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
Incineration now grants 3/6/9% crit chance, up from 2/4/6%.
Spell Impact now grants 3/6/9% bonus damage, up from 2/4/6%.
Precision (Fury) now also grants 1% crit per point.
Dual Wield Specialization (Fury) now also grants 1% melee hit per point.
Blood Frenzy now grants 2/4% melee haste, up from 1/2%.
Eradication has had its proc chance doubled from 6% to 12%.
Cruelty now also grants 1% strength per point.
Malice now also grants 2% energy regeneration per point.
Improved Chain Heal now grants 5/10% bonus healing to Chain Heal, down from 10/20%.
Donjons & Raids
Ragnaros should no longer bring any of his cousins to come hand out with him anymore.
Donjons & Raids
Hot fixed an issue where 25 man Onyxia's Lair inherited damage values from its Wrath of the Lich King version.
Général
Temporarily disabled Light of Ascension due to potential exploit.
Donjons & Raids
Hot fixed an issue where 25 man Onyxia's Lair inherited the Wrath of the Lich King heroic Onyxia's Lair level requirement.
Talents & Compétences
Spirit Bond is now working as intended.
Improved Berserker stance now properly grants threat reduction.
Warlock demon pets now scale more properly.
Demonic Knowledge is now working as intended.
Master demonologist is now working as intended.
Brain Freeze proc is now being consumed by Fireball as intended.
Changements d'objets
All PvP gear is now considered Unique-Equipped.
Donjons & Raids
Disproportionate Fortitude and Disproportionate Strength on Garr now tick 10% slower.
Removed Mind Controls casted by Lucifron.
Optimizied instance data/boss state setting in a way that prevent exploitability of raid lockouts and prevents 10 man from resetting 25 man molten core.
Spaced out Baron Geddon's initial Living Bombs.
Fixed an issue where Majordomo Executus' Cache of the Firelord was dropping too much loot (this is not a nerf, it is a bug fix).
Nerfed Lucifron's Shadow Shock by 33%
Gehennas' Rain of Fire ticks every 3 seconds (up from 2 seconds)
Fixed an issue where Baron Geddon did not revert to normal mode after hard mode was triggered.
Fixed an issue where Sulfuron Harbinger's hard mode could not be triggered.
Created 10 and 25 man level difficulties for Molten Core and Onyxia's lair.
Fixed an issue where Garr's Disproportionate Strength was not scaling his damage properly.
Sulfuron Harbinger's Flamewaker Priests no longer use Mind Flay at the same time.
Molten Core boss mechanics are now more consistent.
Talents & Compétences
Counterattack scaling adjusted.
Mongoose Bite scaling adjusted.
Ambush now deals 245% weapon damage, down from 275%.
Vampiric Touch dispel damage now scales with 96% of your spell power, down from 120%.
Unstable Affliction dispel damage now scales with 144% of your spell power, down from 180%.
Survival of the Fittest now properly grants bonus armor to cloth and leather items while in bear and dire bear form.
Monde
Chillwind Ravagers now use the proper chill ability.
Changements de système
Players should no longer be locked out of their multi-spec.
Enchantements Mystiques
Arcane Barrage random enchant now provides additional chance to proc your Arcane Barrage talent and is working properly.
Fixed a bug that caused several random enchants to be rolled with abnormal frequency.
The Wild Quiver random enchant now provides additional chance to proc your Wild Quiver talent and is working properly.
Monde
Implemented Loot Overhaul in 'Frostwhisper Gorge,' 'Darkwhisper Gorge,' and 'Alcaz Island'
Implemented Loot Overhaul in 'The Tainted Scar'
Talents & Compétences
Dire Bear form armor contribution increased to 340%, up from 250%.
Master Tactician proc chance increased to 15% at all ranks, up from 10%.
Death Wish cooldown reverted back to 180 second cooldown, from 120 seconds.
Survival Instincts cooldown increased to 120 seconds, up from 90 seconds.
Nightfall now grants 3/6% chance to proc, up from 2/4%.
Shield Mastery now grants 10/20% block value, down from 15/30%.
Flurry now grants 3% melee haste per point, up from 2%.
Lightning Reflex now grants 2% melee haste per point, up from 1%.
Static Shock now grants 3% chance to proc per point, up from 2%.
All Abilities and Talents which grant % bonus armor should now behave properly.
Talents & Compétences
Fixed the 'Tailspin' issue with Thunderstorm.
Improved Whirlwind now clarifies that it affects Bladestorm.
Changements de système
Applied a fix to the irregular Call to Arms cycle.
Reputation is now properly working for battlegrounds.
Chat is now re-enabled in battlegrounds.
Talents & Compétences
Maelstrom Weapon rank 1 no longer has a 100% proc but its intended chance of 4 PPM.
Talents & Compétences
Lethal Shots now also increases your Arcane Shot damage by 2/4/6/8/10%.
Général
Level 60 characters are now in their own bracket for drop on death items. (Anyone under 60 killing a 60 will not receive loot and 60s killing anyone under 60 will also receive no loot)
Talents & Compétences
The change to "Holy Power" Talent now grants 75% max critical strike damage bonus down from 100%
Improved Psychic Scream now reduces its cooldown by 5/10 sec, up from 2/4 sec.
Psychic Scream cooldown increased to 40 sec, up from 30 sec.
Changements de système
Stat allocations are now available to change in battlegrounds before they begin.
Donjons & Raids
Captain Greenskin, in the Deadmines, no longer respawns after a few minutes.
Talents & Compétences
Furor now additionally increases your Stamina in Bear/Dire Bear Form by 2/4/6/8/10% and your damage in Cat Form by 2/4/6/8/10%.
Thick Hide armor bonus increased to 5/9/13%, up from 4/7/10%.
Dire Bear Form armor bonus changed to 250%, down from 370%.
Bear/Dire Bear Form health bonus percent changed to 15%, down from 25%.
Furious Attacks PPM increased to 7.5/15 from 5.5/7.5, duration lowered to 5 sec, from 10 sec.
Conjure Water now costs 1 AE instead of 2.
Conjure Food now costs 1 AE instead of 2.
Dampen Magic now costs 1 AE instead of 2.
Amplify Magic now costs 1 AE instead of 2.
Curse of Exhaustion slow increased to 60%, up from 30%.
Cold Blood cooldown reduced to 120 sec, down from 180 sec.
Divine Illumination cooldown reduced to 90 sec, down from 180 sec.
Aura Mastery cooldown reduced to 90 sec, down from 120 sec.
Inner Focus cooldown reduced to 90 sec, down from 180 sec.
Death Wish cooldown reduced to 120 sec, down from 180 sec.
Survival Instincts cooldown reduced to 90 sec, down from 180 sec.
Tidal Force cooldown reduced to 90 sec, down from 180 sec.
Execute base damage increased by 20%.
Stance Mastery ability has been removed (as it was obsolete).
Two-Handed Weapon Specialization (Paladin) damage changed to 2/4/6%, up from 1/2/3%.
Two-Handed Weapon Specialization (Warrior) damage changed to 2/4/6%, up from 1/2/3%.
Hand of Salvation now reduces threat per second by 5%, up from 2%. The cooldown is 60 sec, down from 120 sec.
Windfury Attack Power bonus for the proc is back.
Vile Poisons now increases damage done by poisons by 10/20/30%, up from 7/14/20%. Windfury now procs on special abilities as intended.
Deadly Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.
Instant Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.
Intimidation cooldown reduced to 45 sec, down from 60 sec.
Efficiency now reduces mana cost of all shots by 6/12/18/24/30%, up from 3/6/9/12/15%.
Improved Aspect of the Hawk. Attack speed gained from the proc changed to 6/12/18/24/30%, up from 3/6/9/12/15%.
Improved Steady shot proc chance changed to 6/12/18/24/30%, up from 3/6/9/12/15%.
Mongoose Bite now has an additional 50% RAP scaling.