Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2017/10/01

Talents et Capacités

Changement

Improved Whirlwind now clarifies that it affects Bladestorm.

Changements de Système

Changement

Chat is now re-enabled in battlegrounds.

2017/09/28

Talents et Capacités

Changement

Maelstrom Weapon rank 1 no longer has a 100% proc but its intended chance of 4 PPM.

2017/09/27

Talents et Capacités

Changement

Lethal Shots now also increases your Arcane Shot damage by 2/4/6/8/10%.

2017/09/26

Général

Changement

Level 60 characters are now in their own bracket for drop on death items. (Anyone under 60 killing a 60 will not receive loot and 60s killing anyone under 60 will also receive no loot)

Talents et Capacités

Changement

The change to "Holy Power" Talent now grants 75% max critical strike damage bonus down from 100%

Changement

Improved Psychic Scream now reduces its cooldown by 5/10 sec, up from 2/4 sec.

Changement

Psychic Scream cooldown increased to 40 sec, up from 30 sec.

Changements de Système

Changement

Stat allocations are now available to change in battlegrounds before they begin.

Donjons et Raids

Changement

Captain Greenskin, in the Deadmines, no longer respawns after a few minutes.

2017/09/25

Talents et Capacités

Changement

Furor now additionally increases your Stamina in Bear/Dire Bear Form by 2/4/6/8/10% and your damage in Cat Form by 2/4/6/8/10%.

Changement

Thick Hide armor bonus increased to 5/9/13%, up from 4/7/10%.

Changement

Dire Bear Form armor bonus changed to 250%, down from 370%.

Changement

Bear/Dire Bear Form health bonus percent changed to 15%, down from 25%.

Changement

Furious Attacks PPM increased to 7.5/15 from 5.5/7.5, duration lowered to 5 sec, from 10 sec.

Changement

Conjure Water now costs 1 AE instead of 2.

Changement

Conjure Food now costs 1 AE instead of 2.

Changement

Dampen Magic now costs 1 AE instead of 2.

Changement

Amplify Magic now costs 1 AE instead of 2.

Changement

Curse of Exhaustion slow increased to 60%, up from 30%.

Changement

Cold Blood cooldown reduced to 120 sec, down from 180 sec.

Changement

Divine Illumination cooldown reduced to 90 sec, down from 180 sec.

Changement

Aura Mastery cooldown reduced to 90 sec, down from 120 sec.

Changement

Inner Focus cooldown reduced to 90 sec, down from 180 sec.

Changement

Death Wish cooldown reduced to 120 sec, down from 180 sec.

Changement

Survival Instincts cooldown reduced to 90 sec, down from 180 sec.

Changement

Tidal Force cooldown reduced to 90 sec, down from 180 sec.

Changement

Execute base damage increased by 20%.

Changement

Stance Mastery ability has been removed (as it was obsolete).

Changement

Two-Handed Weapon Specialization (Paladin) damage changed to 2/4/6%, up from 1/2/3%.

Changement

Two-Handed Weapon Specialization (Warrior) damage changed to 2/4/6%, up from 1/2/3%.

Changement

Hand of Salvation now reduces threat per second by 5%, up from 2%. The cooldown is 60 sec, down from 120 sec.

Changement

Windfury Attack Power bonus for the proc is back.

Changement

Vile Poisons now increases damage done by poisons by 10/20/30%, up from 7/14/20%. Windfury now procs on special abilities as intended.

Changement

Deadly Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.

Changement

Instant Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.

Changement

Intimidation cooldown reduced to 45 sec, down from 60 sec.

Changement

Efficiency now reduces mana cost of all shots by 6/12/18/24/30%, up from 3/6/9/12/15%.

Changement

Improved Aspect of the Hawk. Attack speed gained from the proc changed to 6/12/18/24/30%, up from 3/6/9/12/15%.

Changement

Improved Steady shot proc chance changed to 6/12/18/24/30%, up from 3/6/9/12/15%.

Changement

Mongoose Bite now has an additional 50% RAP scaling.

Changement

Counterattack now has an additional 80% RAP scaling.

Changement

Instant Poison base damage increase by 10%. Attack Power scaling increased from 5% to 6%.

Changement

Toughness movement reduction reduced to 4/8/12/16/20%, down from 6/12/18/24/30%.

Changement

Judgement Attack Power scaling when used with Seal of Righteousness reduced to 15%, down from 22,5%.

Changement

The proc on Deathbringer should now be working as intended.

Changement

Enlightened Judgements range increase reduced to 10/20 yards, down from 15/30 yards.

Changement

Fanaticism critical strike increase reduced to 4/8/12%, down from 6/12/18%.

Changement

Ice Armor attack speed debuff reduced to 20%, down from 25%. The slow debuff reduced to 15%, down from 30%.

Changement

Frostbrand base damage reduced by 20%. SP scaling increased to 20%, up from 10%.

Changement

Shadowcraft and Darkmantle set bonus energy regen proc chance reduced to 2 PPM, down from 3 PPM.

Changement

Swipe rank 5 Attack Power modifier was erroneously 17%. It's now 6,3% as intended.

Changement

Improved Mortal Strike now reduces the cooldown of Mortal Strike by 0.66/1.33/2 sec, up from 0.33/0.66/1.

Changement

Intimidating Shout now is now usable while shapeshifted. Its cooldown is now 40 sec, down from 120 sec.

Changement

Howl of Terror now has a 40 second cooldown, down from 45.

Changement

Feral Charge - Cat now shares cooldown with Charge.

Changement

Feral Charge - Bear now shares cooldown with Charge.

Monde

Changement

Tuned up guards.

Changement

Changed the positions of some dark iron dwarf worker guys in Searing Gorge so it looked like they were actually mining/digging something out

Changements d'Objets

Changement

The Magic Rooster no longer has a GCD.

Changement

Made the Totem of Storms a unique equip, and removed its maxcount.

Donjons et Raids

Changement

Rehauled all of Molten Core to be more performance-friendly, as well as to improve on/fix bugs for some encounters.

Changement

Implemented a safer, more performance-friendly anti feign-res counter for dungeons and raids.

Changement

Bosses in Molten Core now keep players from entering the instance while they are in combat (boss state).

Changement

Fixed an issue where Majordomo's adds had a low chance to drop a TON of epics.

Changement

Made Onyxia's adds use a more secure threat proccing system (and less wonky [my addition COULD have been wonky])

Changement

Fixed issue where Onyxia's invisible trigger one would attack you throughout the fight and it would look clunky.

Changement

Fixed a severe lack of purple ghosts in Dire Maul: West and made them all move around.

Changement

Fixed an issue where you could not use the item to complete the Onyxia Horde attunement quests (in emberstrife's den, it was an issue caused by emberstrife's den not actually putting you in emberstrife's den)

Changement

Fixed an issue where the Sons of Flames would cast their fire shield out of combat, causing them to spam it when they reset.

Changement

Changed respawn timers of all creatures in Molten Core so that they do not respawn more than once in the same run.

Enchantements Mystiques

Changement

Incite crit strike chance reduced to 3/6/9%, down from 5/10/15%.

Changement

Improved Arcane Shot damage reduced to 2/4/6%, down from 3/6/9%.

Changement

Blessing of the Eternals rank 2 critical chance reduced to 1%, down from 2%.

Changement

Sanctity of Battle rank 2 critical chance reduced to 1%, down from 2%.

Changement

Surefooted movement decrease changed to 3/5/7%, down from 5/7/9%.

Changement

Starlight Wrath cast time decrease changed to increased damage done by Wrath and Starfire.

Changement

Deadliness Attack Power bonus changed to 3%, down from 4%.

Changement

Survival of the Fittest no longer gives bonus armor and reduced chance to receive critical hits.

Changement

Moonfury damage increase changed to 1/2/3%, down from 2/3/4%.

Changement

Toughness movement speed reduction changed to 2/4%, down from 3/6%.

Changement

Poleaxe Specialization crit chance reduced to 1%, down from 2%.

Changement

Improved Mortal Strike no longer gives cooldown reduction. Damage is 2/4/6%, down from 3/6/10%.

Changement

Crusade rank 2 now increases all your damage done to creatures by 1% instead of 2%.

Changement

Protector of the Pack no longer gives Attack Power and no longer requires Bear Form.

Changement

Puncturing Wounds backstab crit changed to 2%, down from 4%.

Changement

Tidal Mastery crit increase changed to 2%, down from 3%.

Changement

Elemental Weapons now increases your Windfury Damage by 3/6/9%, down from 5/10/15%.

Changement

Fixed the -PH- enchant.

Quêtes

Changement

Fixed an issue where the ancient Vartrus was in phase 2

Changement

Fixed an issue where Daphne Stilwell would disappear instantly after finishing her waypoint and completing the Tome of Valor quest for you.

Changement

Fixed a high respawn timer for Rok'Alim the Pounder, required for 'Test of Strength'.

Changement

Fixed high respawn timers for Elder Saltwater Crocolisks, required for 'Crocolisk Hunting' and 'Exce

Changement

Fixed a high respawn timer for Mogh the Undying, required for 'The Star, the Hand and the Heart'.

Changement

Fixed high respawn timers for Saltscale Hunters, required for 'Encrusted Tail Fins'.

Changement

Fixed high respawn timers for Saltscale Foragers, required for 'Encrusted Tail Fins'.

Changement

Fixed high respawn timers for Saltscale Tide Lords, required for 'Encrusted Tail Fins'.

Changement

Fixed high respawn timers for Saltscale Oracles, required for 'Encrusted Tail Fins'.

Changement

Fixed high respawn timers for Saltscale Warriors, required for 'Encrusted Tail Fins'.

Changement

Fixed a high respawn timer for Mai'Zoth, required for 'Mai'Zoth' and 'The Mind's Eye'.