
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Area-52] Stormborn Damage increases by 10% in pvp combat.
[Area-52] Arcane Shot damage reduced by 10% in pvp combat.
[Area-52] Shadow Waste bolt (Waste) Damage reduced by 10% in PvP Combat.
[Area-52] Shadow Waste bolt Damage reduced by 10% in PvP Combat.
Général
[Pyromancer] Increased the slow reduction from Apocalypse to 10% from 5% per stack
[Pyromancer] Increased Melt's spellpower scaling
[Pyromancer] Increased the base absorb of Inferno Barrier slightly
[Knight of Xoroth] Stacks granted from Heart of Xoroth reduced by 5
[Knight of Xoroth] Removed the AP scaling from Juggernaut
[Necromancer] Rime capstones updated
[Primalist] Resurgence node added in place of Primal Wave of Magic
[Primalist] Increased the cooldown of Earthen Skin (previously Volcanic Skin) by 10 sec, scaling of shield absorb increased
[Primalist] Life Primalist capstones adjusted
[Witch Doctor] Pain now increases damage dealt by Requiem instead of Shadow Glaive
[Monk] Blade Mastery now gives 3% critical strike chance per stack down from 5%
[Monk] Legacy of Lantresor now gives 10% increased critical damage down from 15%
[Monk] Reduced the base damage of Deadly Strikes periodic effect slightly
[Monk] Flaming Blade of Lantresor now deals direct Physical Damage and then burns for Fire Damage over time, rather than exclusively Fire Damage
[Ranger] Exploit now does Physical Damage with both strikes instead of Physical + Nature
[Cultist] Abyssal Reconstruction is now part of the Eldritch school
[Tinker] Invention capstones updated
[Tinker] Reduced the damage gained from Gazlowe's Wisdom to 125% from 150%
[Tinker] Repair Shot now scales harder specifically with healing power instead of all spell power
[Tinker] Incendiary Bombs now gives 3/6/9% increased Fire Damage down from 5/10/15%
[Cultist] Fixed a bug with Null and Void where you wouldnt get 2 Runes sometimes
[Runemaster] Fixed a bug where Torch would break your own stealth (:skull:)
[Runemaster] Riftblade capstones updated
[Reaper] Soulslip now reduces damage by 50% down from 60%
[Reaper] Haunting Melody now only reduces healing received by 30% down from 50%
[Reaper] Fatesealer moved to the Domination tree, replaced with Damned
[Reaper] Reduced the damage dealt by Crimson Scythe by ~30%
[Reaper] Reduced the damage dealt by Shudder Before The Scythe by ~25%
[Reaper] Reduced the base damage of Crimson Harvest slightly (fixed a bug where it was getting per level scaling at too early a level with Rank 1/2)
[Reaper] Life Siphoner adjusted to not require a critical strike
[Reaper] Anima Drinker adjusted to only increase healing done increase of reducing magic damage taken and also increasing attack power
[Reaper] Otherworldly Escape switched with Essence Invigoration
[Reaper] Feast For Crows now only dispels magic instead of stealing it
[Area-52] Forbidden Technique damage reduced by 10% in pvp combat.
[Pending Restart] - Fixed an issue where the tier 6 dungeon sets could trigger their party wide shield on non allies.
[Pending Restart] - Mythic+ now rewards more cases of fortune for exceeding the Highest Gear Progression Level for both first and non first-time completions.
[Reaper] Limbo is no longer usable while CC'd
[Ranger] Ranger's Gambit adjusted
[Runemaster] Primordial Cloak adjusted
[Runemaster] Riftblade spec tree adjusted
[Runemaster] Phase Out now has a 2min cd down from 3min
Talents & Compétences
[Pending Restart] [Both Realms] Reduced the cast time of Pick Lock from 5 seconds to 1 second.
Donjons & Raids
[Elune][Pending Restart] Removed Wailing Caverns from the possible Mythic Plus key pool due Lady Anacondra double spawning. Anyone who has this key will still be able to complete their current key, but future keys will not be rolled into this instance. This key will return once the issues have been resolved.
[Elune][Pending Restart] Removed Stormwind Stockades from the possible Mythic Plus key pool due to LoS issues. Anyone who has this key will still be able to complete their current key, but future keys will not be rolled into this instance. This key will return once the LoS issues have been resolved.
Général
[Primalist] Stone Tosser reworked
[Primalist] Geomancy capstones adjusted
[Reaper] Increased the cooldown of Blood Binding to 30 sec up from 20
[Reaper] Fixed a bug with Crimson Scythe's Soul Infusion that made it heal 50% more than it was supposed too
[Reaper] Cooldown of Spectre Stride increased to 10 sec from 6 sec
[Reaper] Essence Tear adjusted
[Reaper] Masochistic Rage re-imagined
[Reaper] Possess adjusted
[Reaper] Limbo adjusted
[Reaper] Final Destination node, previously Murder Spree, reworked
[Reaper] Clarified the tooltip of Otherworldly Ambition
[Reaper] Wraithstride no longer works on any attack, including autos, and instead works on your next Dirge or Murder
[Reaper] Soul Escape no longer a 15 sec icd passive, is active again
[Reaper] Switch node added to A Feast For Crows
[Reaper] Murder should no longer require a Reaped Soul as Soul, as it doesn't consume one
[Tinker] Boom Hour value reduced by 5%.
[Tinker] Gazlowe's Wisdom damage increase reduced to 150% and cooldown reduction reduced to 2 sec from 5 sec and range increase now 10 instead of 15.
[Tinker] Thaw'Em and Cook'Em replaced with Unstable Freeze Ray, allowing it to root 2 nearby enemies.
[Area-52] Conflagrate damage increased by 10% in pvp combat.
[Elune] Lava Sweep damage reduced by 10% in PvP Combat.
Note: Most Of these changes for Battleground and High-Risk are now just Mirroring their Arena mods.
[Area-52] Adjusted all 2v2/3v3 PvP Mods to be the same as their 1v1 Mod
[Area-52] Oil Dipped Arrows Damage increased by 25% in PvP Combat.
[Area-52] Loa's Assault damage increased by 10% in PvP Combat.
[Area-52] Zandalari Glaive Damage increased by 10% in PvP Combat.
[Area-52] Twilight Torment Damage increased by 10% in PvP Combat.
[Area-52] Syndicate Sniper Shot damage increased by 12% in Battleground and High Risk PvP Combat.
[Area-52] Shadow Missiles Damage increased by 5% in PvP Combat.
[Area-52] Desolate wind bolt damage increased by 5% in PvP Combat.
[Area-52] Arugals Blink damage increased by 5% in PvP Combat.
[Area-52] Mayhem Damage increased by 20% in Battleground and High Risk PvP Combat.
[Area-52] Fire Fire Fireball Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52] Icy Penance Damage increased by 20% in PvP Combat.
[Area-52] Steady Shot damage increased by 10% in PvP Combat.
[Area-52] Chaos Bolt Damage increased by 10% in Battleground and High Risk PvP Combat.
[Area-52] Ambush Damage increased by 10% in PvP Combat.
[Area-52] Arcane Shot damage increased by 22% in PvP Combat.
[Area-52] Arcanist Explosion Damage increased by 20% in PvP Combat.
[Area-52] Cone Of cold Damage increased by 10% in PvP Combat.
[Area-52] Absolute Zero Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52] Soul Fire Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52] Bladestorm Damage increased by 5% in Battleground and High Risk PvP Combat.
[Area-52][Pending Restart][Booming Thunder] Earth shock damage increased by 4% per stack (down from 5%) in PvP Combat.
[Area-52] Chain Lightning(Overload) Damage reduced by 10% in Battleground And high risk PvP Combat.
[Area-52] Chain Lightning Damage reduced by 10% in Battleground And high risk PvP Combat.
[Area-52] Lightning Bolt(Overload) Damage reduced by 10% in Battleground And high risk PvP Combat.
[Area-52] Lightning Bolt Damage reduced by 10% in Battleground And high risk PvP Combat.
Général
[Cultist] Entropy adjusted
[Cultist] Blade of the Empire adjusted
[Cultist] Seething Void talent adjusted
[Cultist] Entropic Strike adjusted
[Reaper] Harvest capstones adjusted