
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Improved Poisons] now increases the chance to apply Deadly Poison by 6/12/18/24/30%. Up from 5/10/15/20/25%.
[Filthy Tricks] now increases the damage of your Gloomblade by 10/20/30%
[Power of Light][New Talent] A 3 point talent that increases your healing power by 7/14/20% of your melee attack power and increases your melee critical strike chance by 1/2/3%.
[Sheath of Light] Is now a 3 point talent down from 5, critical holy heals now heal the target for 7/14/20% of the healed amount.
[Envenom] now increases the chance to apply Deadly Poison by 5% and Instant Poison by 10%. Down from 10/20% respectivelly.
[Gloomblade] Decreased the base damage and scaling of Gloomblade by 30%.
[Berserk] now lasts 10 seconds and has an additional mechanic: Your Cat combo point generators grant 4 additional combo points (1 vs players) for the duration of Berserk.
[Tiger’s Fury] now also increases your damage done by 5%.
[Cat Form] now only increases your attack power by 25% of your Agility.
[Execute] Increased the conversion scaling of Execute by 20%.
[Execute] You can now consume up to a cap of 60 rage, this is an increase from a cap of 30.
[Starfall] Increased the base damage and scaling of Starfall by 20%.
[Frenzy Shot] Increased the weapon damage of Frenzy Shot from 100 to 200%.
[Colossus Smash] Increased the damage of Colossus Smash from 130% weapon damage to 200%.
[Rupture and Garrote] Reduced the base damage of Garrote by 30%, and increased its scaling by 30%. Reduced the base damage of Rupture by 20%, and increased its scaling by 35%. Our aim is to tweak scaling profile of some bleeds so they are less powerful early on but reward proper itemization and scale better into the late game.
[Rest] The amount of mana and health recovered by Rest is now increased for every second you spend resting.
[Single-Minded Fury] Mortal Strike, Overpower and Slam deal 5% less damage with Single-Minded Fury, changed from 10%.
[Bandages] Similar to healing, Bandages are less effective as Heroes progress and accumulate more health. To make Bandages relevant, they’re receiving a big buff to help them keep up with current health pools.
[Agile Strikes] the Agility One handed allocation bonus, now reduces the global cooldown and cost of your spells and abilities by 8%. Down from 10%.
[Heavy Swings] the Strength Two handed allocation bonus, no longer reduces your melee and ranged attack speed.
[General Change] Heals now gain a small Attack Power Coefficient Heroes on Ascension have a lot more health than classic heroes, and this disparity increases as progression goes on. In order to help heals keep up with you as you play, all heals now receive a small AP Coefficient. This change helps heals stay relevant for heroes without spell power, and reinforces classless.
Released new trial: Hardcore - Feelin' Fishy
Général
[Barbarian] Surging Fury stacks now last 12s instead of being permanent
[Barbarian] Added an ICD to I See Red
[Knight of Xoroth] Demonstrike now does Flamestrike (Fire+Physical) damage instead of just Physical
[Knight of Xoroth] Unstoppable Force now reduces the cooldown of Path of Hel'nurath by 15 sec
[Knight of Xoroth] Seeking Flame range increased to 30
[Knight of Xoroth] Calamity range increased to 30
[Knight of Xoroth] Unseal range increased to 30
[Knight of Xoroth] Razorflames now procs off all critical strikes instead of just physical critical strikes
[Starcaller] Rally The Sentinels now properly restores max mana instead of missing mana.
[Ranger] Scaling of Quick Shot and Hail of Blades increased slightly.
[Ranger] Arrow Storm value increased by 10% (equals out to two attacks on average)
[Ranger] Archery Spec Passive value reduced by 5%.
[Ranger] Elven Quivers effect reduced to 20% per rank.
[Ranger] Skypiercer (Damage buff of Backstep) value per stack reduced.
[Monk] Dip and Weave swapped with Righteousness.
[Knight of Xoroth] Brimstone Battlemaster stack count increased to 5. Duration reduced to 8 sec from 15 sec.
[Knight of Xoroth] Brimstone Battlemaster value per stack reduced from 5% to 2%.
[Knight of Xoroth] Brimstone Battlemaster no longer reduces your crit damage.
[Knight of Xoroth] Adjusted the Hellfire spec tree for better pathing and clarity
[Knight of Xoroth] Some new talents added to Hellfire tree and existing talents tooltips/descriptions modified for clarity
[Knight of Xoroth] Fixed a bug where Punisher wasn't working
[Knight of Xoroth] Firemaw cooldown and effect adjusted
[Knight of Xoroth] Calamity is now instant cast baseline, rather than having to talent into it
[Knight of Xoroth] Defiance spec tree adjusted slightly for better clarity and better pathing
[Knight of Xoroth] Removed the Intellect scaling on Blade of Xoroth and Calamity
[Knight of Xoroth] Forges of Demonfire now has a switch node attached to it
[Knight of Xoroth] Screamin' Demon now has a switch node attached to it
[Knight of Xoroth] Pestilence of Conquest moved to the War spec tree
[Knight of Xoroth] Skulltaker damage increased slightly, and its associated nodes turned into a switch node with adjusted values
[Knight of Xoroth] Shifted some capstones in the War tree
[Knight of Xoroth] Black Shield now costs rage
[Knight of Xoroth] New node in the War tree: Improved Bouncing Blade
[Knight of Xoroth] Shifted some nodes in the class tree
[Monk] Added a switch node to Harmony and Zeal in the class tree
[Monk] Reworked Righteousness in the class tree
[Witch Hunter] Charming Conversation can now be cast on an ally, Reputation Gains reduced to 10% from 15%.
[Monk] Staffplay, Staff Twirling, Eternal Blessing, Gift of the Monk, and Heavy Runeslam nodes adjusted to support their tanking playstyle
[Witch Hunter] Reputation Gains removed from Witching Contract.
[Monk] Discipline Monk tree and nodes adjusted for clarity and better pathing options
[Witch Hunter] Witching Contract and Charming Conversation have received new VFX.
[Monk] Ward Against Harm is now learned as soon as you select Discipline as your spec
[Necromancer] Issue where Phlyactery caster aura stated 5% health has been fixed, tooltip changed to 8%.
[Monk] Adjusted the Monk class tree to form better pathing connections
[Necromancer] Crypt Scarabs tooltip fixed, now shows amount of damage.
[Monk] Reaching Blade moved up so that it is no longer a capstone
[Tinker] Power Cell fixed.
[Monk] Adjusted Blademaster capstones
[Tinker] Gunsling has changed from Energy Regen to Mana Regen.
[Monk] Flaming Blade of Lantresor now does normalized weapon damage
[Tinker] Several abilities given a mana cost.
[Monk] Runic Invocation now reduces the cooldown of Mirror Images instead of Blade Tempest
[Tinker] Tinker now utilizes mana.
[Monk] Power Moves now only gives haste
[General] All 30 minute class buffs have been changed to raid wide (will not apply to NPCs anymore)
[Necromancer] Glacial Pact now gives 20% max mana up from 10%
[General] Issue where 2 point nodes were not able to be learned has been systemically fixed.
[Necromancer] Adjusted Rime Necromancer tooltips and talent descriptions for clarity
[General] Stun swirlie added to stuns.
[Necromancer] Fixed various bugs with Rime
[Witch Doctor] Wards no longer share a CD.
[Demon Hunter] Cooldown of Nether Lance increased to 10 seconds up from 8
[Barbarian] Brutal Swing now has a target soft cap. (Performance fix)
[Demon Hunter] Increased the cooldown of Felhoof Charge to 10 seconds up from 6
[Barbarian] Bloodthirsty Savage not reducing the CD of Decapitate fixed.
[Demon Hunter] Added a switch node to Demonic Advance
[Knight of Xoroth] Blade of Decay value per stack reduced to 10% from 15%.
[Demon Hunter] Adjusted the capstone row for Felblood
[Knight of Xoroth] Demonfeast not interacting with Omen of Rage fixed.
[Demon Hunter] Felforged now works with Nether Lance
[Reaper] Wicked Shadows connection fixed.
[Demon Hunter] Added a switch node to Felfire Cascade
[Stormbringer] Brains over Brawn now causes your periodic damage effects to be able to critically hit.
[Demon Hunter] Re-arranged the left side of the Demon Hunter tree slightly for better pathing
[Necromancer] Summoning Rotlings through Gravekeeper no longer causes them to cost Foul Remnants.
[Demon Hunter] Breath spells now share a lower cooldown with eachother, rather than their full cooldown
[Necromancer] Razorice base damage per rank adjusted.
Donjons & Raids
[Zul'Aman] Fixed the issue where Raid Caches didn't drop on Heroic, Mythic and Ascended difficulties.
Enchantements Mystiques
[Pending Patch] [Dawn of the Second Day] Fixed an issue that caused Dawn of the Second Day to have incorrect scaling. The heal will now be, on average, about 25% stronger than the regular Light of Dawn spell.