
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Demon Hunter] Some 2 point nodes became 1 point nodes in the Felblood tree
[Sun Cleric] Seraphim's Oath now persists through death.
[Demon Hunter] Added a few nodes to the Felblood tree
[Tinker] Rocket Launcher base cast time reduced by 2 seconds.
[Demon Hunter] Re-arranged the Felblood tree for better pathing and clarity
[Venomancer] Facemelter scaling reduced.
[Demon Hunter] Cripple is now instant cast but its cooldown was increased slightly
[Venomancer] Improved Rotweaver Form not granting Int to Haste scaling fixed.
[Venomancer] Arachnophobia fear reduced by 1 second.
[Venomancer] Spider's Lair movement speed reduction reduced to 25%.
[Venomancer] Burrow cast time removed.
[Runemaster] Unleash Runes unintended double scaling fixed.
[Runemaster] Spellsnap fixed.
Général
[Tinker] Created a switch node for Barrage and Minigun
[Tinker] Improved Blackpowder Shot is now Improved Reload
[Tinker] Adjusted all Nanobot-associated nodes that were reducing energy costs to now reduce mana costs
[Tinker] Blastmaster moved up in the Firearms spec tree so that it is no longer a capstone, values adjusted.
[Tinker] Emergency and Mega module cooldowns increased to 20 sec from 15
[Knight of Xoroth] Some pathing changes on the right side of the the class tree
[Knight of Xoroth] Jagged Edge adjused
[Knight of Xoroth] Added a new node in the War tree for Bouncing Blades
[Necromancer] Fixed a bug where Lingering Blight worked without taking the talent
[Necromancer] Added a new switch node to Glacial Tap: Glacial Pact
[Necromancer] Lifetaker reworked to increase the runic power generation of Flesh to Worms by 100%
[Necromancer] Ghoulify no longer increases movement speed
Enchantements Mystiques
[Battle Fervor][Pending Patch] Fixed an issue where the 10% damage modifier from Crushing Impact could affect some non-warrior abilities.
[Battle Fervor][Pending Patch] Fixed an issue where Battle Charge would ignore immunities.
[Fel Corruption][Pending Patch] Fixed an issue where Fel Infused Flames could not proc from Bladestorm.
[Field Surgeon][Pending Patch]Fixed an issue where Field Surgeon could not be generated from some direct heals, like the Lesser Circle of Healing from Dark Surgeon.
Général
[Area52] Fixed an issue causing One with the light player vs player mods to be dramatically different from thrall.
[Pending Restart] - Corpse Runner will no longer be removed from you outside of combat. This means tagging a fire on your way to the instance will not remove it. Taking fall damage from doing a skip on your way back to where you died will not remove it. It will stay on you until you enter combat.
[Venomancer] Lowered the proc chance and scaling of Envenomed Weapons slightly
[Runemaster] You can now use Ley Walk in Mana Shroud
[Runemaster] Runestone: Spellsnap now lasts 15 seconds down from 45
[Necromancer] Removed the cast time from Winds of Northrend
[Necromancer] Frigidness now gives Winds of Northrend a short root on use
[Necromancer] Grounded removed from Winds of Northrend
[Necromancer] Cooldown of Phylactery increased by 30 sec
[Necromancer] Glacial Tap now gives Runic Power instead of Mana
[Necromancer] Arctic Blast now does Frost Damage instead of Shadowfrost Damage
[Necromancer] Icecrown, Snap Freeze, Black Ice, and Arctic Blast now cost mana
[Necromancer] Snap Freeze's cooldown increased back to 2min from 1.5 min after the addition of the new Avalanche talent, and it no longer being a switch node
[Necromancer] Reworked Game of Bones
[Necromancer] Bone Armor changed to be more consistent and given an ICD
[Necromancer] Winds of Northrend and Icequake swapped positions, alongside their associated nodes.
[Necromancer] Avalanche now increases the duration of Snap Freeze and Winds of Northrend
[Necromancer] Permafrost no longer increases your damage dealt for the duration
[Necromancer] Cloak of Ice adjusted
[Necromancer] Snap Freeze is no longer a switch node with Black Ice, instead Black Ice is now a switch node with Cloak of Ice
[Necromancer] Fractured Shards adjusted
[Necromancer] Refreshing Chill now procs off of both Lichfrost and Icecrown
[Necromancer] Sleet now does Shadow Damage instead of Frost Damage
[Necromancer] Arctic Blast now has ranks
[Pending Restart] Time-bind (Steward of Eternity) can no longer be used on yourself.
Talents & Compétences
[Pending Restart] Smoke Bomb can be casted while in Tree of Life form without breaking it now.
Changements d'objets
Fixed [Skill Card - Metamorphosis] and [Golden Skill Card - Metamorphosis]. They are now be useable once more!
Totem of the Pulsing Earth effect now reduces cost of your Lightning Bolt by 10%. Changed from 27 flat cost reduction due to unintended interraction with Energy Bolt.
Donjons & Raids
[Pending Restart] [The Headless Horseman] Corrected several issues where the Headless Horseman could not be killed.
Enchantements Mystiques
[Sinister Transfusion] Now procs from any combo point generating ability, including Legendary Enchant abilities like Hammer the Gap and Energy Bolt. (requires restart)
[Steward of Eternity] [Pending Restart] Time-Bind can now be cast on yourself again, but it now only heals you for 15% of the damage taken over 6 seconds when versus players.
[Oil Dipped Arrows] The Oilsoaked debuff no longer gets consumed upon taking Fire damage from the caster. Its duration is now 8 seconds, and it increases all Fire damage taken from the caster by 3% per stack, with a maximum of 3 stacks.
Général
[Necromancer] Updated the class tree capstones
[Necromancer] Updated some Rime Necromancer visuals/sfx and icons
[Necromancer] Necrotic Power in the class tree now also reduces the cast time of Putrefy by 10/20%
[Necromancer] Ray of Rot chains up to 5 enemies baseline now, and the node that did this was replaced
[Necromancer] Increased the base cast time of Putrefy to 1.8 seconds from 1.5 seconds
[Necromancer] New talent in the class tree: Disciple of Kel'thuzad
[Necromancer] New talent in the class tree: Putrification
[Necromancer] Increased the duration of Icecrown from 15 to 20sec
[Necromancer] Increased the baseline cooldown of Gravechill to 2min
[Necromancer] Improved Glacial Tap now reduces the cooldown of Glacial Tap by 20 seconds, up from 15, and also reduces the cooldown of Gravechill by 30 sec. Renamed to reflect this.
[Necromancer] New talent in the class tree: Game of Bones
[Necromancer] Permafrost slow duration reduced to 15 seconds from 30 seconds
[Necromancer] Refreshing Chil no longer reduces the cost of Arctic Blast or causes it to incur no cooldown, and instead resets its cooldown on proc and still makes it instant
[Necromancer] Refreshing Chill now causes your next Arctic Blast to be instant and incur no cooldown on Icecrown proc, rather than any Frost Damage
[Necromancer] Removed the slow effect from Frost Fog
[Necromancer] Slightly increased the amount of magic damage absorbed by Glacial Ward at all ranks
[Necromancer] Decoupled the physical damage reduction and the absorb effect on Glacial Ward so that popping the Magic Damage shield doesn't remove the damage reduction
[Necromancer] Increased the cooldown of Glacial Ward to 30 seconds, removed the Deathchill effect, and increased the Physical damage reduction.
[Necromancer] Catch a Cold updated and adjusted to now reduce movement speed on top of its regular effects
[Necromancer] Updated all capstone options for Rime
[Necromancer] Crown's Call increases Icecrown's critical strike chance rather than reducing its tick rate
[Necromancer] Icecrown now has an increased tickrate baseline
[Necromancer] Winds of Northrend now has an 8yd radius, up from 5yd
[Necromancer] Flow of Frost now also reduces the cooldown of Winds of Northrend slightly
[Necromancer] Icequake no longer has a cooldown
[Necromancer] Avalanche now increases the damage of Winds of Northrend and Icequake rather than reducing the CD of Icequake
[Necromancer] Cold Winds moved up in the tree so that it is no longer a capstone
[Necromancer] Reworked Cloak of Ice so that it no longer gives a bland 5% reduced magic damage taken
[Necromancer] Improved Lichfrost (previously Improved Glacial Dagger) is now a 2 point node
[Necromancer] Black Ice's cooldown reduced from 40 sec to 30 sec
[Necromancer] Permafrost now works with Snap Freeze
[Necromancer] Removed the Refridgerate talent and reduces the runic power cost of Snap Freeze baseline to 0
[Necromancer] Snap Freezes cooldown reduced by 30 sec
[Necromancer] Blight's grounded effect was replaced
[Necromancer] Black Ice moved up from the capstone position and is now pickable as a switch node
[Necromancer] Glacial Dagger renamed to Lichfrost, but maintains its original effects
[Necromancer] Icequake now has the previous effect from Lichfrost
[Necromancer] Gravechill moved to the class tree
[Necromancer] Consolidated Frigid Tether into the base spell effect for Icecrown