
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Necromancer] Gravekeeper now summons a Rotling
[Necromancer] Rotten reworked to no longer give additional runic power to Putrefy
[Necromancer] Putrefy's Runic Power cost increased
[Necromancer] Various QoL adjustments to the trees
[Necromancer] Glacial Ward moved to the class tree, Winter's Approach put in its place
[Necromancer] Plaguewither moved to the Death tree
[Necromancer] Call of the Scourge now turns you into an Undead for 1min, and slowly manifests you back to life by the end of the duration.
[Necromancer] Increased the size of the Skeletal Warrior
[DemonHunter] Added a switch node to Vengeance in the Tyranny tree
[DemonHunter] Added a new talent to the right side of the class tree: Disciple of Illidan
[DemonHunter] Added a new talent to the right side of the class tree: Felgorged
[DemonHunter] Eye of Archimonde is now core and learned at level 28
[DemonHunter] You no longer have to path through the new damage reduction aura to get Felstomp in the Tyranny tree
[Son of Arugal] Fixed a sleugh of pathing errors in the class tree
[Guardian] Adjusted all mentions of "Inspiration" to "Motivation" in the Gladiator and Vanguard trees
[Guardian] Adjusted all mentions of "Inspiring Strike" to "Motivating Strike"
[Guardian] Adjusted Tactical Combat's tooltip for clarity
[Sun Cleric] Ray of Illumination is now core and learned at level 28
[Sun Cleric] New node where Vitality was: Rise and Shine, and Vitality moved up in the tree
[Sun Cleric] Guarded by the Light now has a new effect
[Sun Cleric] Adjusted the class tree for better flow of talents/abilities across all 3 specs
[Primalist] Fixed a bug where Earthmother's Blessing wasn't correctly increasing the critical strike bonus damage of Earthspine
[Primalist] Magma Slinger changed to Cave Dweller and no longer reduces the cast time of Molten Core
[Primalist] Molten Core base cast speed reduced from 1.8 to 1.5 sec
[Primalist] New node added to class tree: Life Mender
[Barbarian] Blind Stupor now reduces Spell Haste by 30% instead of giving your target an increased chance to miss, and lasts 8 seconds up from 5
[Barbarian] Reckless Fury's duration is now increased with Savage Smash and Brutal Strike instead of Barbaric Strike
[Barbarian] Fixed a bug where Piercing Throw could be thrown through walls
[Barbarian] Base cd of Whirling Advance increased to 20 sec from 14 sec
[Barbarian] Impaled! now lasts 12 sec, up from 8
[Barbarian] Warlord now costs 20 energy, which could help you "bottom out" before you use Headhunter's Spear
[Reaper] Changed the visual for Soul Infusion to be less clunky and jarring
[Reaper] Fixed the 1-9 experience so that your spell acquisition flows better and makes more sense
[Reaper] Fixed a bug where Soulslam was reducing the cooldown of Cull and Scythe Rush by 5 sec
[Reaper] GCD of Deathchanger reduced to 1 sec
[Sun Cleric] Re-arranged the Piety tree for clarity and more logical pathing
[Barbarian] Adjusted various Headhunter talents for balance after the most recent rework and re-arranged the tree slightly
[General] All CoA Class Quests disabled
[General] Several VFX scalings fixed
[Sun Cleric] Blessings Tree - Focused Rays and Guidance: Touch of Light have swapped positions in the tree
[Sun Cleric] Issue where Solar Ray (interrupt ability) was not being learned baseline has been fixed
[Sun Cleric] Fixed a slew of connection errors in talent trees
[Monk] Blademaster Strike now on standard GCD.
[Demon Hunter] Issue where Twin Slice -> Azzinoth's Assault combo was not working has been fixed
[Demon Hunter] Soar functionality has been improved
[Demon Hunter] Issue where Betray was not being learned has been fixed
[Demon Hunter] Issue where the ability acquisition card was not appearing for Burning Vengeance or Betray (due to moving spec baseline) has been fixed
[Demon Hunter] Glaive Rush no longer costs energy and is on a charge system.
[Demon Hunter] Breath of Tichondrius now on category CD with other breaths.
[Witch Hunter] Issue where Mail could not be equipped has been fixed
[Witch Hunter] Issue where Kennel Master had no TE requirement has been fixed
[Witch Hunter] Issue where Create Distance was working inconsistently has been fixed
[Witch Hunter] Issue where Kill it with Fire was missing connecting entry to Stoicism and You Can Run has been fixed
[Reaper] Deathchaser no longer resets auto attack swing timer
Général
Mangle damage reduced by 5% for levels 20-50 in pvp combat.
Chimera shot damage reduced by 5% in Battleground and high risk pvp.
Aimed shot damage reduced by 5% in Battleground and high risk pvp.
Empowered Stormstrike damage reduced by 10% in pvp combat.
Lava burst damage reduced by 5% in pvp combat.
Seal of vengeance damage reduced by 5% in pvp combat.
Backstab Damage reduced by 5% for levels 1-59 in pvp combat.
Desperate Prayer healing reduced by 5% in pvp combat.
Mangle damage reduced by 5% for levels 20-50.
Chimera shot damage reduced by 5% in Battleground and high risk pvp.
Aimed shot damage reduced by 5% in Battleground and high risk pvp.
Empowered Stormstrike damage reduced by 10% in pvp combat.
Lava burst damage reduced by 5% in pvp combat.
Seal of vengeance damage reduced by 5% in pvp combat.
Backstab Damage reduced by 5% for levels 1-59.
Desperate Prayer healing reduced by 5% in pvp combat.
[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier
[Knight of Xoroth] New talent added to Hellfire: Hellbringer
[WitchHunter] New talent added to Darkness: Enveloped in Darkness
[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it
[WitchHunter] New talent added to Inquisition: Monster Hunting
[WitchHunter] New talent added to Boltslinger: Slayer
[WitchDoctor] New talent added to Voodoo: Gift of Sseratus
[WitchDoctor] New talent added to Brewing: Sen'jins Presence
[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa
[Sun Cleric] Added ranks to Radiant Flame
[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%
[Stormbringer] New talent added to Thunder: Thunderlord's Presence
Talents & Compétences
[Pending Restart] Fixed an issue where the Rapture talent was not granting the correct amount of mana.
[Pending Restart] Light of Dawns cooldown has been increased from 20 seconds to 30 seconds.
[Pending Restart] Light of Dawn can now only target players. (Combined with the "A New Dawn" talent capstones effect, this should improve quality of life as you would want the heal increase to be on players over pets.)
[Pending Restart] Light of Dawn is now a 30 yard conal heal up from 15 yards.
Donjons & Raids
[Pending Restart] [The battle for Mount Hyjal] [Chromius] Increased the duration of Rattle Bones to 30 seconds up from 15. Corrected an issue where Rattle Bones was considered a magic effect, allowing player to dispell it from their allies when their is no reason to do so.
[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Reduced the heigth for Toxic Sporebats to fly around the platform by 10 yard.
Enchantements Mystiques
[Pending Restart][Grove Ranger] [Arc Aim Concentration] [Arcane Arrows] Fixed an issue where Blooming Shot was not consuming the buff Arc Aim Shot from the Mystic Enchantment Arc Aim Concentration.
[Pending Restart] [Grove Ranger] [Arc Aim Concentration] [Arcane Arrows] Fixed an issue where the Arcane Arrows Arcane Missile could trigger the Arc Aim Shot buff from the Mystic Enchantment Arc Aim Concentration.
[Pending Restart] [Cryotherapist] Cryotherapy now rolls its healing like Ignite. (This means that if you hit with Frostbolt for 4000 damage, and 2000 of this was converted to healing, when you Frostbolt again and add 2000 to this healing, instead of overwriting it, they will add together towards the next heal.)
[Pending Restart] [Vampire Lord] Fixed an issue where Flash Heal was incorrectly triggering Vampiric Bond.
[Pending Restart] [Vampire Lord] Unholy light no longer deals damage, and instead does Shadow healing to targeted Allies. (This gives Vampire Lord an emergency spot heal mechanic in scenarios where there are no monsters nearby to be damaged.)
[Pending Restart] [Vampire Lord] Vampiric Bond now states that it increases healing received from Vampire Lord by 125%.
[Pending Restart] [Vampire Lord] Vampiric Bond now lasts 16 seconds up from 12 seconds.
[Pending Restart] [Vampire Lord] Fixed an issue where in some cases Vampire Lords healing effect was not acting in a smart way. It will now correctly smart heal the 5 lowest allies within range.
[Pending Restart] [Vampire Lord] The Vampire Lord heal effect now heals up to 5 party/raid members down from 10.
[Pending Restart] [Vampire Lord] Damage over time effects that trigger the Vampire Lord heal are now on a seperate internal cooldown to direct damage effects. (this avoids scenarios where a corruption tick could eat your shadowbolt damage from triggering a vampire lord heal.)
[Pending Restart] [Vampire Lord] The damage to healing conversion for periodic shadow damage abilities has been reduced from 5% to 2% of the damage dealt.( This is done because damage over time effects gain far more benefit from the 4% healing power coefficient on the Vampire Lord heal compared to direct damage effects.)
[Pending Restart] [Vampire Lord] The triggered Vampire Lord heal now scales from 4% of your bonus healing power.