
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Necromancer] Frozen Shadows moved to the Rime tree
[Necromancer] Cast time of Arctic Blast reduced to 2s from 3s
[Necromancer] Arctic Blast now has a 15 sec cooldown up from 8
[Necromancer] Arctic Blast moved to the Rime tree
[Necromancer] Shatterfrost is now a capstone
[Necromancer] Combined Bonefreeze and Winter's Approach effects, and neither are capstones
[Necromancer] Re-arranged the Rime tree
[Necromancer] Reworked Lifetaker
[Necromancer] Reworked Bone Armor talent in the class tree
[Necromancer] Created switch nodes for Animation tree Raise spells in the 2nd row
[Necromancer] Created switch nodes for class tree Raise spells in the 4th row
[Necromancer] Unrelenting Army tooltip redone for clarity
[Necromancer] Undead Tenacity damage increase up from 1% to 2%
[Tinker] Clockwork Knight is now in the Mechanics spec tree with its associated class tree nodes
[Venomancer] Facemelter now does Plague damage (Shadow + Nature) rather than just Nature
[Pending Restart] Frugal Disposition now requires the spirit allocation.
Général
The Bloody dancing steel costmetic enchant has been added to area52 arena costmetic vendor In shattrath or booty bay!
Increased the range of Zapthrottle Mote Extractor by 10 yards.
(Player vs Player Mods removed for Hoplite)
Shield strike (Hoplite) Damage increased by 25% against players.
Javelin (Hoplite) damage increased by 12% against players.
[Pending Restart] - Fixed an issue where 12 items in zul'aman had the wrong stats on Heroic and Mythic.
[Pending Restart] - Now you are rewarded on a small exponential curve, drastically increasing your rewards for pushing the key as high as you can, vastly increasing the rewards and matching the pacing of the dungeon and time investment to farming lower level keys.
[Pending Restart] - Previously, you were rewarded 5 mythic coins, multiplied by the level of the key.
[Pending Restart] - Adjusted how the BONUS mythic coins are rewarded to the group for the first time the KEYHOLDER completes the key.
[Mythic Coins] - Increased the Mythic Coin Cap and how much it increases by, by over 40% for all past and future weeks. This means that all previous weeks coins are now also obtainable and added retroactively to the total cap of coins available.
Talents & Compétences
[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard frontal cone instead of 30 yard frontal cone.
[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard range instead of 30 yards. It now correctly shows 30 yard frontal cone.
[Pending Restart] Veiled Shadows now reduces the cooldown of Fade by 1/2 sec, changed from 3/6 sec.
Enchantements Mystiques
[Pending Patch] [Dawn of the Second Day] Now has a 30 yard frontal cone up from 15 yards. (This is to match the recent buff to Light of Dawn going from 15 yards to 30 yard frontal cone.)
Général
Increased the size of Guise of the Nightmare Satyr, to make it look more menacing.
Increased the size of Edrim Skysong, so he is much more clickable.
Talents & Compétences
[Pending Restart] Guardian's Favor (the talent) now reduces the cooldown of Hand of Protection by 20/40/60 sec, changed from 15/30/45 sec.
Monde
Fixed the issue where in certain level brackets "Model F00D-R3PA1R" didn't sell ammo as well as added poisons to the vendor.
Donjons & Raids
[Serpentshrine Cavern] [The Lurker Below] Reflective scales no longer procs from damage inflicted by pets or guardians.
Enchantements Mystiques
[Pending Restart] Guardian's Favor now reduces the cooldown of Hand of Protection by 5 sec, changed from 20. (Due to stacking with Hasty Hand of Protection it could be brought down to below a 1 minute cooldown.)
[Pending Restart] The Divine Intervention Intervene ability now has a 0-25 yard range, changed from 8-25 yard.
Général
[Barbarian] Bloodfury is now applied baseline to Berserker Rush rather than talenting into it
[Witch Doctor] Effectiveness of Dark Loyalty reduced to 30%.
[Witch Doctor] Voodoo Creep value reduced to 3% per stack from 5% per stack.
[Son of Arugal] Plague Sweep connected to
[Son of Arugal] Switch node added with Plague Sweep a single target alternative.
[Son of Arugal] Shadows in the Night now increases proc chance to call Shadow Worgen.
[Son of Arugal] Shadow Worgen are no longer targetable and do not show a nameplate.
[Son of Arugal] Goldrinn's Resolve scaling increased. Threat increased.
[Son of Arugal] Massacre threat increased.
[Son of Arugal] Bite Wound damage increased. Threat increased.
[Son of Arugal] Infected Claw initial damage increased. Threat increased.
[Son of Arugal] Cursed Bites proc chance doubled.
[Son of Arugal] Instinctual Reflexes fixed and ICD lowered. Stamina scaling introduced.
[Sun Cleric] Fixed a bug where Solar Wrath was not consuming a Sunset charge
[Sun Cleric] Fixed a bug where Solar Ray shared a cooldown with Solar Wrath
[Reaper] Underwalk no longer has a weapon requirement, but the health regen has been taken off of it baseline and put in the Soul spec
[Barbarian] Lowered the damage of Headhunter's Spear
[Barbarian] Leroys Legacy and Whirling Death are now a switch node
[All] Added exclusivity rules for all of the standardised debuffs that classes can apply (E.G the increased spell crit taken on Radiant Mark, Frigid Tether, Wave of Magic & Pressuring Storms - these effects will not stack with eachother in a raid/group setting)
[All] Added standardised raidwide aura buffs to every class and added proper exclusivity rules so that they cannot stack with eachother
[All] Applied some custom AP/SP coefficient standardisation based on research into WOTLK scaling paradigms - we have a backup of previous coefficients and will monitor this but it should help us get a lot closer to where things should be
[Demon Hunter] Inevitable Doom now grants 30% reduced cast time and 20% increased damage down from 50% and 50%
[Demon Hunter] Reworked Demonic Attunement
[Tinker] Replaced Telescopic Focusing Lens with a switch node between itself and a passive that boosts shotgun damage
[Tinker] Replaced Combat Dash with a switch node between itself and a passive that boosts your speed by 15% for 3 sec for each enemy (up to 3) damaged by your sticky bomb explosion
[Tinker] Combat Dash now stacks 2 times down from 3
[Tinker] Combat Dash now boost speed by 25% up from 15%
[Tinker] Combat Dash now costs 50 energy up from 25
[Tinker] Replaced Take Aim with a switch node between itself and a passive that boosts the firing rate of BPS
[Tinker] Speed Clip's effect now changes based on whether you pick Ammo Clip or the passive
[Tinker] Replaced Ammo Clip with a switch node between itself and a passive that passively regenerates ammo over time
[Guardian] Warquake is now a switch node between itself and a passive that reduces the CD of Linebreaker and causes it to deal 100% of its initial damage over the next 10 sec to affected enemies
[Guardian] Banner of Recovery is now a switch node between itself and a passive that boosts healing taken and reduces damage taken
[Guardian] Shake It Off is now a switch node between itself and a passive that reduces the duration of slows and reduces the CD of Thundering Charge
[KOX] Fixed tooltip of Unleash Hellfire
[Sun Cleric] Staff of the Sun is now limited to the 10 nearest allies within 40yd instead of all allies within 40yd
[Barbarian] Replaced Ancestral Combat with a switch node between itself and a passive that gives all auto attacks a 5% chance to grant Fill Level
[Barbarian] Entrails' proc now reduces the remaining CD of Gutspiller by 3 sec up from 2 sec
[Barbarian] Entrails now procs from Berserker Axe instead of Axe Throw
[Barbarian] Pet's Grab spell now boosts damage of next Keg Smash or Breath of the North by 25% down from 100%
[Barbarian] Fixed a bug where Headhunter's Spear would not regenerate energy
[Barbarian] Improved Headhunter's Spear now increases its damage instead of crit chance
[Barbarian] Gutspiller base damage increased
[Barbarian] Gutspiller no longer scales with missing HP
[Barbarian] Gutspiller now costs 40 Energy up from 30
[Barbarian] Fixed a bug causing Savage Smash's offhand attack to not deal the correct amount of weapon damage
[SoA] Dark Intent now reduces the CD of Aneurysm by 6 sec and boosts its duration by 2 sec
[SoA] Increased base CD of Aneurysm to 30 sec
Enchantements Mystiques
[Vampire Lord] Fixed an issue where Unholy Light could miss.
[Pending Restart] The cooldown of Hypnosis has been increased from 20 to 25 secounds.
Fixed an issue causing the bonus healing in pvp for Halo (Circle of Life) rank 4 to not work.
Général
[Chronomancer] Fate Guard CD increased to 45s from 20s
[Witch Doctor] Reclaim Soul cast time now in line with other resurrection abilities.
[Tinker] Biomechanical Enhancements renamed Cynbernetic Augmentations.
[General] Auras providing crit chance to party/raid fixed.
[Barbarian] Whirling Death is now tracked by a debuff on a player.
[Demon Hunter] Glaivestorm CD increased.
[Demon Hunter] Glaivestorm tick rate reduced, now pacifies you but makes you immune to cc besides disarm.
[Demon Hunter] Spite's AP per stack reduced to 3% and damage increase to 2%.
[Demon Hunter] Felsworn Grit remade into Felfire Cascade, allowing Felglare to hit additional enemies.
[Demon Hunter] Felblood spec passive now makes Felstrikes generate 8 Rage instead of 15.
[Demon Hunter] Felblood spec passive now gives 100% crit damage mod.
Talents & Compétences
[Pending Restart] Fixed an issue where rank 1 of Sidearm Specializations armor penetration was not affecting ranged attacks.