
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Stormbringer] New talent added to Lightning: Electrifying Aura
[Stormbringer] New talent added to class capstones: Electrify
[Son of Arugal] New talent added to Packleader: Arugal's Call
[Son of Arugal] New talent added to Ferocity: Bestial Fury
[Son of Arugal] New talent added to Blood: Arugal's Presence
[Venomancer] New talent added to Fortitude: Fortituous Presence
[Venomancer] New talent added to Rot: Fungal Link
[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level
[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw
[Barbarian] Added a switch node below Maimed
[Barbarian] Pinned Down no longer has an icd
[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?
[Barbarian] Incursion now specifies that it will only proc from melee damage dealt
[Barbarian] Horde Breaker now affects an additional enemy
[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike
[Barbarian] New talent added to Brutality: Whirling Assault
[Chronomancer] New talent added to Displacement: Wonders of Time
[Chronomancer] New talent added to Duality: Perfect Timing
[Pyromancer] Increased the scaling of Slagmend
[Ranger] New talent added to Dueling: Cutthroat
[Ranger] New talent added to Archery: Nimble
Général
[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!
[Primalist] Added a new talent to Geomancy: Earthen Protection
[Primalist] Added a new talent to Wildwalker: Killer's Path
[Primalist] Lacerations is now only 1 node instead of 2 node
[Primalist] Primal Weapon: Savage Might and Primal Weapon: Bestial Might now have 2h/1h wep requirements respectively
[Primalist] Adjusted the Wildwalker tree to allow for better and more efficient pathing
[Runemaster] Added a new talent to Spellslinger: Runic Barrier
[Runemaster] Added a new talent to Runic: Runic Power
[Runemaster] Added a new talent to Riftblade: Rune of Haste
[Tinker] Added a new talent to Mechanics: Mechanical Enhancements
[Tinker] Added a new talent to Invention: Fine Tuning
[Tinker] Added a new talent to Firearms: The BIG Guns
[Sun Cleric] Added a new talent to Piety: Holy Fervor
[Sun Cleric] Added a new talent to Seraphim: Sun Shield
[Demonhunter] Added a new talent to Tyranny: Demonic Constitution
[DemonHunter] Added a new talent to Slaying: Felguard
[DemonHunter] Added a new talent to Felblood: Fel Empowerment
[Reaper] Doomer gives +2% to the healing of Doomrend down from +4%
[Reaper] The heal from Doomrend can no longer crit
[Starcaller] Added new talent to Tides: Aegis of Ice
[Starcaller] Added new talent to Moonbow: Elune's Blessing
[Cultist] Added new talent to Corruption: Visions
[Cultist] Added new talent to Godblade: N'zoth's Cunning
[Necromancer] Added new talent to Death: Apothecaries Cauldron
[Necromancer] Added new talent to Rime: Chilling Presence
[Pyromancer] Added new talent to Incineration: Warmth
[Barbarian] Added ranks to Piercing Throw and Axe Volley
[Barbarian] Increased the slow of Cripple from 50% to 60% in the Brutality tree
[Barbarian] Skull Smash now removes all bleed effects
[Barbarian] Added Hunting Party to Headhunter
[Barbarian] Added Skull Smash to Headhunter
[Barbarian] Axe Volley is no longer a passive, and is now an active AoE spell
[Barbarian] Mow Them Down now only effects Gutspiller and Piercing Throw
[Barbarian] Fixed various typos and allusions to previous design for Headhunting
[Barbarian] Re-pathed the Headhunter spec tree
[Barbarian] Re-pathed the Barbarian class tree
[Barbarian] Adjusted Whirling Death to make your first Whirling Advance incur no cooldown
Time-bind (Steward of eternity) Healing reduced by 50% in 1v1 arena combat.
Time-bind (Steward of eternity) Healing reduced by 50% in 1v1 combat.
Time-bind (Steward of eternity) Healing reduced by 30% in 1v1 arena combat.
Time-bind (Steward of eternity) Healing reduced by 30% in 1v1 combat.
[Guardian] Banners can no longer auto attack lol
[Sun Cleric] Slew of broken talent tree connections fixed (missing connecting entry)
[Pyromancer] Issue where Phoenixforge was not working has been fixed
[Witch Doctor] Issue where Spirit Shock was not learning at 15 has been fixed
[Monk] Slew of issues with Discipline spec passive have been fixed
[Barbarian] Fixed issue where some abilities had random cast times and cooldowns.
[Barbarian] Axe Throw no longer scales with energy, the headhunting passive now grants a stack of Axe Throwing, reducing the cast time of Axe Throw when you use Axe Throw, Piercing Throw, and Berserker Axe
[Necromancer] Unholy Champion undead model size scaling reduced to 10% from 30%
[Demon Hunter] Chaos Nova VFX scaling fixed
[Demon Hunter] Felstrike VFX scaling fixed
[Demon Hunter / Knight of Xoroth] Flesh Hook now works against Demon Hunters with Soar active
[Knight of Xoroth] Brimstone Battlemaster tooltip clarified
[Knight of Xoroth] Path of the Dreadrider quest not available anymore
[Knight of Xoroth] Shieldgore VFX scaling fixed
[Knight of Xoroth] Smolder VFX scaling fixed
[Knight of Xoroth] Apocalypse Edge VFX scaling fixed
[Knight of Xoroth] Demonstrike VFX scaling fixed
[Knight of Xoroth] Demon's Breath VFX scaling fixed
[Knight of Xoroth] Calamity VFX scaling fixed
[Knight of Xoroth] Blade of Xoroth VFX scaling fixed
[Knight of Xoroth] Unseal VFX scaling fixed
[Knight of Xoroth] Demonflare VFX scaling fixed
[Knight of Xoroth] Brimstone Bludgeon VFX scaling fixed
[Knight of Xoroth] Skulltaker VFX scaling fixed
[Knight of Xoroth] Flames of Xoroth VFX scaling fixed
[Knight of Xoroth] Infernal Strike VFX scaling fixed
Général
[Pyromancer] Adjusted some nodes in the class tree for pathing clarity
[Pyromancer] Rearranged the top left side of the Pyromancer tree slightly to create pathing options for Flameweaving that make sense
[Pyromancer] Cauterize Wounds no longer requires the target to be in execute range to use
[Necromancer] Fixed a visual bug with Putrefy - this spell looks awesome now!
[Chronomancer] Clasp of Infinity is now a channeled stun with a slightly shorter duration
[Pending Restart] - Fixed an issue where Power of the Elements (other elementals) was not providing its damage increase correctly. It now correctly grants you & your tamed elemental 5% damage done.
[Reaper] Changed Endbringer to increase the healing of Doomrend, rather than the damage done, and renamed it due to it sharing a name with a Soul talent
[Pyromancer] Some nodes adjusted to account for Rekindles move
[Pyromancer] Rekindle moved to the class tree
[Reaper] Created a different switch node with Haunter so that it would not compete with Soul Slam
[Reaper] Fixed a bug where Crow's Harvest wasn't increasing the healing done by Reap
[Reaper] Soul Slip explosion adjusted to be a short stun rather than a heavy slow