Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Witch Hunter] Quickdraw is now on regular GCD
[Witch Hunter] Swapped the positions of Sharpened Claws & Houndmaster's Call
[Witch Hunter] Improved Shadowblast now reduces the cost of Shadowblast by 10 up from 5
[Witch Hunter] Shadowblast now costs 30 Rage baseline up from 25
Général
[Tinker] Deploy Blast Mine is now baseline and learned at level 4
[Barbarian] Cooldown of Endless Fury is now 60 seconds from 90 seconds, but it now costs 20 energy a tick up from 15
[Starcaller] Tides spec capstones have been adjusted
[Starcaller] The Tides tree has been adjusted for better pathing/clarity as both a dps/healer spec
[Starcaller] Aegis of Ice now has a secondary effect
[Starcaller] Overwhelming Waters node added that gives Wave Crash synergy
[Starcaller] Mending Surge now works with Moonwater Blessing
[Starcaller] New active ability: Flash Flood
[Starcaller] Overflow no longer restores mana baseline, it is now part of the Rushing Waters talent
[Starcaller] New active ability: Coilfang Cascade
[Starcaller] Deluge removed from the game
[Starcaller] Whirlpool is now Rushing Waters and augments Overflow
[Starcaller] Improved Torrent now also increases the damage dealt by Shark Attack
[Starcaller] Twin Rivers node added that gives more Water Bolt synergy
[Starcaller] Azshara's Command is now Terror of Zangar and gives the Chum the Waters effect, including on Moon Arrow
[Starcaller] Tides Starcaller spec passive now only augments spells that cost mana, instead of the cost of all spells
[Starcaller] Baseline knockback outside of High Tide of Crashing Wave increased slightly
[Starcaller] Adjusted the vfx of Water Bolt and increased its missile speed slightly
[Starcaller] Pond now has a 10 sec cd up from 0
[Starcaller] Curse of the Sea Witch now roots for 3s baseline
[Starcaller] Cooldown of Surge reduced to 1min from 1.5min
[Starcaller] Sliptstream's cooldown is now 15 sec baseline from 20
[Starcaller] Water Bolt now has a 40 yd range down from 45 yds
[Starcaller] Water Bolt now has a 1.5 sec cast time baseline
[Starcaller] Deep Oceans now increases critical strike chance by 5%, down from 8%
[Starcaller] Moon Touch now increases healing by 10% up from 8%
[Cultist] Class tree re-arranged slightly to account for the above new talent
[Cultist] Abyssal Reconstruction now only reduces damage taken if you take a new talent called Into the Abyss in the class tree
[Primalist] Cave Dweller now allows Cave In to silence affected targets for a short duration
[Primalist] Cave Dweller no longer increases range
[Primalist] Geomancy spells now have a 40yd range baseline, up from 30
[Primalist] Tremor Sense now increases the range of Stoneslam to 40yds up from 30
[Reaper] Requiem now costs health
[Reaper] Scaling of Reap increased slightly
[Reaper] Domination spec tree capstones adjusted
[Reaper] Into the Shadowlands reworked to give Shadowbound synergy instead of 3% dodge chance
[Reaper] Shadowbound is now an active ability in the class tree with a Soul Infusion effect
[Son of Arugal] Fixed a bug where Finger of Agony ranks 2-4 had an incorrect range
[Son of Arugal] Bloodwell Eruption and Fleshweaver now have stance requirements
[Son of Arugal] Bloodmoon Blast now has a 40yd range
Général
[Witch Hunter] Rearranged 1-9 spell acquisition for WH
[Witch Hunter] Flintlock Shot is now top of the class tree for WH
[Witch Hunter] Shadowblast is now a core spell for WH at level 3
[Witch Hunter] Improved Shadowblast now reduces its cooldown by 4 sec up from 3 sec
[Witch Hunter] Fixed a bug where Shadowblast's cooldown was not displaying correctly
[Witch Hunter] Blasting Powder is now granted by Shadowblast instead of Flintlock Shot
[Witch Hunter] Fixed a bug where Quickdraw would reset the duration of Blasting Powder
[Witch Hunter] Inner Darkness renamed to Darksight
[Witch Hunter] Enhanced Bolts now specifies that it only triggers from direct damage dealt by Bolts
[Witch Hunter] Fixed tooltip of Subjugate
[Witch Hunter] Enhanced Bolts now stacks 5 times and buffs by 5% instead of 20 times buffing for 2%
[Witch Hunter] Fixed debuff tooltip of Repulsion
[Witch Hunter] Added a placement VFX for Shadow Trap
[Witch Hunter] Dreadwave renamed and re-iconed to Repulsion
[Witch Hunter] Fixed tooltip of Spreadwave
[Barbarian] Reckless Manuever is now Endless Fury, and now restores hp overtime as well as gives movement speed
[Sun Cleric] Fixed a bug where Path of Glory didn't work with some abilities as intended
[Sun Cleric] Radiant Flame now has a 30yd range, down from 40yd
[Son of Arugal] Finger of Death choice node added to Torture, giving a way to stun through use of Finger of Agony
[Guardian] Gladiator's Net now has a 12 sec cooldown up from 10
Général
[General] Fixed all tooltips to be accurate regarding spells that referenced spell power, but only affected spell damage
[Venomancer] Fixed Mycelial Synchronization Rank 2
[Venomancer] Fixed Advisor's Perfidity
[Stormbringer] Fixed Updraft breaking on first instance of damage
[Stormbringer] Fixed Hurricanes increasing Gale Winds duration by 4 sec rather than 2 sec
[Necro] Summoning Preparation (the decrease to summon times after respawning) now only applies to Necromancer characters
[Primalist] Emerald Slumber healing increased
[Primalist] Emerald Slumber now sleeps targets for 6 sec up from 4
[Primalist] Emerald Slumber now has a 30 sec cd
[Primalist] Primal Infusions HoT scaling has been reduced by 30%
[Primalist] Primal Pulse scaling reduced by 4%
[Primalist] Hand of the Earthmother scaling increased by 10%
[Primalist] Earthmother's Guidance swapped with Maximum Mending in the Life tree
[Venomancer] Melioration's previous effect is now baseline, and it now gives you a way to refresh a charge of Gift of Shadra
[Primalist] Spirit Rush moved down 3 rows in the class tree, some nodes rearranged slightly to account for this change
[Venomancer] Gift of Shadra is now on a 3 charge system
[Venomancer] Might of Azjol-Nerub removed
[Venomancer] Scaling of the healing from Serpents Coil increased by 6%
[Venomancer] Toxic Expulsion moved as a choice node with Adapt and Overcome in the Fortitude tree
[Venomancer] Chitinous Spikes is now in the class tree, moved from the Fortitude tree
[Venomancer] Master of Forms is no longer a choice node with Cocoon, is now a choice node with Skin Shredder
[Venomancer] Improved Miasma removed
[Venomancer] The New Kingdom removed
[Venomancer] Evasive removed
[Venomancer] Poisonous Trinity removed
[Venomancer] Enhanced Pheromones CD Reduction talent removed
[Venomancer] All of the Venomtip Poison nodes have been aggregated to the Fortitude tree from the class tree
[Venomancer] The class tree has been cleaned up so that there are less choice nodes, with the best and most general options kept in the tree
[Venomancer] You now learn Leg Strike for free for both Stalking and Fortitude at level 10
[Witch Hunter] Boltslinger capstones adjusted
[Witch Hunter] Kill It With Fire now only increases Fire Damage, and it now increases it by 5% up from 3%
[Witch Hunter] Heartstop Bolt no longer heals you baseline, it is now a node in the tree
[Witch Hunter] Assassin of Darkshire now increases the damage of Repeater each tick, stacking up to 5
[Witch Hunter] Wanted: Dead no longer works with Collect Bounty, and now works with Darkslayer Bolt
[Witch Hunter] Darkslayer Bolt no longer reduces spell haste baseline, it is now a node
[Witch Hunter] Disappear is no longer a capstone