Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/11/11

Général

Changement

[Tinker] Mechsuits no longer silence you

Changement

[Tinker] Crash and Thrash shares a cd with Hydraulic Strike and is usable again

Changement

[Barbarian] Berserker given a Savagery effect

Changement

[Barbarian] Reworked the Bloodcrazed talent

Changement

[Barbarian] Torture adjusted

Changement

[Barbarian] Blood Drainer reworked to no longer increase tick rate

2023/11/09

Général

Changement

[Reaper] Anguish no longer reduces the cooldown of Withering Touch

Changement

[Monk] Bladebreakers combo effect now properly works with Chastise

Changement

[Ranger] Wild Striker adjusted to work with Quick Shot and Skullpiercer Shot

Changement

[Ranger] Razorquils now reduces the cooldown of Falcon's Call

Changement

[Ranger] Sentinel adjusted

Changement

[Ranger] Ranger's Grace now only increases Ranged Haste

Changement

[Ranger] Forest Herald now works with Flank instead of Wild Strike

Changement

[Ranger] Falcon's Call is now in the middle of the Farstrider tree

Changement

[Ranger] Adaptation: Gloomstalker has been adjusted to work with Farstrider specifically

Changement

[Ranger] Ranger capstones adjusted

Changement

[Ranger] Quick Footed removed from the Dueling Tree and its Counterblades effect merged with the Toe to Toe talent

Changement

[Ranger] Adaptations are now learned when you pick your spec and are passive

Changement

[Tinker] You can now once again use both Power Foundry and Scraptron at the same time

Changement

[Tinker] Enhanced Remote reworked

Changement

[Tinker] Scraptron put in Bot: Crash and Thrash's place

Changement

[Tinker] Bot: Crash and Thrash removed

Changement

[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%

Changement

[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs

Changement

[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade

Changement

[Tinker] Azerothian Sniper adjusted

Changement

[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns

Changement

[Tinker] Commando moved to the Firearms tree and adjusted.

Changement

[Tinker] Capstone options updated for Firearms

Changement

[Tinker] Molotov Bombs is now available pre-capstone

Changement

[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3

Changement

[Tinker] Bomb Launcher now holds 6 ammunition, up from 3

Changement

[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage

2023/11/08

Général

Changement

[Reaper] Withering Touch CD now 20 sec up from 15

Changement

[Tinker] Reload now reloads all of your standard ammunition

Changement

[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design

Changement

[Tinker] Eureka! adjusted.

Changement

[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%

Changement

[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing

Changement

[Witch Doctor] Slither now gives 100% dodge towards ranged and spells

Changement

[Witch Doctor] Fixed various typos and tooltip errors across all trees

Changement

[Witch Doctor] Added a switch node to Strike A Deal

Changement

[Witch Doctor] Appeasement of Bwonsamdi adjusted

Changement

[Witch Doctor] Shadowhunter Strike now does Shadowstrike damage

Changement

[Witch Doctor] Added a switch node to Panther's Pounce

Changement

[Witch Doctor] Cooldown of Shadow Claw reduced from 20 sec to 15 sec

Changement

[Witch Doctor] Darkspear Drums is now a 1 point node

Changement

[Witch Doctor] Cobra's Quickness is now a 1 point node

Changement

[Witch Doctor] Raptor Pens is now a 1 point node

Changement

[Witch Doctor] Panther Talons reworked

Changement

[Witch Doctor] Legacy of Vol'jin no longer reduces damage dealt

Changement

[Witch Doctor] Veil of Darkness no longer reduces the targets chance to hit. New effect added, values adjusted.

Changement

[Witch Doctor] Fixed a bug where Witch Doctor interrupts had no CD in Shadowhunting spec

Changement

[Witch Doctor] Saurid Swarm and Raptor's Call are now instant cast baseline

Changement

[Witch Doctor] Loa's Strength moved to the class tree

Changement

[Witch Doctor] Shadowhunting spec tree adjusted for better pathing and clarity

Changement

[Witch Doctor] Improved Rage of Bwonsamdi adjusted

Changement

[Witch Doctor] Devotion of Bethekk and Bwonsamdi made baseline at levels 10/15

Changement

[Witch Doctor] Loa's Strength is now a 1 point node

Changement

[Stormbringer] Additional ranks added to Crackling Thunder

Changement

[Stormbringer] Stormforged Brilliance is now a 1 point node

Changement

[Stormbringer] Static Electricity now gives 5% Nature Damage up from 3%

Changement

[Stormbringer] Force Drag and Expulsion switched in the Thunder tree

Changement

[Stormbringer] Crackling Burst node added to the class tree where the interrupt once was

Changement

[Stormbringer] Breezeway is now a 1 point node

Changement

[Stormbringer] Some filler nodes adjusted and/or removed from the Wind Stormbringer tree

Changement

[Chronomancer] Endless Sands now works with Epoch

Changement

[Stormbringer] Wind Blast now works with Aeromancy

Changement

[Chronomancer] Removed the cast time on Decomposition

Changement

[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option

Changement

[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed

Changement

[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.

Changement

[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.

Changement

[Sun Cleric] Prayer of the Sands ranks added.

Changement

[Sun Cleric] Dawnbringer AOE range reduced slightly (accidental pull prevention)

Changement

[Witch Doctor] Revitalize base cast time reduced by 0.5 sec.

Changement

[Witch Doctor] Ward Empowerment reduced to 1 point node.

Changement

[Witch Doctor] Brewing spec passive proc chance increased by 3% and tooltip clarified.

Changement

[Witch Doctor] Loa's Bre maximum stack count reduced by 1.

Changement

[Witch Doctor] Loa's Brew tick rate halved.

Changement

[Witch Doctor] Loa's Brew HoT scaling reduced slightly.

Changement

[Witch Doctor] Mark of Blood level scaling increased.

Changement

[Witch Doctor] Hex of Blood SP scaling increased slightly.

Changement

[Witch Doctor] Juju Burst SP scalign increased slightly.

Changement

[Witch Doctor] Serpent Ward SP scaling reduced.

Changement

[Witch Doctor] Spirit Wards no longer stack.

Changement

[Starcaller] Seawitch Blessing ICD reduced.

Changement

[Starcaller] Seawitch Blessing scaling reduced.

Changement

[Starcaller] Seawitch Blessing unintentionally proccing from abilities in addition to attacks fixed.

Changement

[Guardian] Early level spread of Thundering Charge damage adjusted.

Changement

[Guardian] Arcing Strike Energy Cost reduced by 5.

Changement

[Son of Arugal] Dark Liturgy ranks added.

Changement

[Son of Arugal] Bloodfang Bite ranks added.

Changement

[Son of Arugal] Improved Taldaram's Torment adjusted.

Changement

[Son of Arugal] Blood side of class tree slightly repathed for early healing viability.

2023/11/04

Général

Changement

[Tinker] Deploy Battle Turret X-13 has now become Build: Battle Turret X-13 to add synergy to other talents that interact with Build abilities.

Changement

[Necromancer] Issue where Putrefy could not be ranked up has been fixed.

Changement

[Pyromancer] Draconic spec tree minor pathing adjustments made.

Changement

[Starcaller] Sentinel's Focus haste unified.

Changement

[Starcaller] Starbarian giving improper amount of spell haste fixed.