Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Starcaller] Class tree repathed.
[Starcaller] Moonlit Impacts can now additionally proc through Water Bolt.
[Starcaller] New node Moonlight Ripple added to class tree.
[Son of Arugal] Nightmare slow value increased.
[Starcaller] New node Continual Starfall added to class tree.
[Son of Arugal] Enraging Howl now causes Blood Howl to reduce the attack power of enemies struck.
[Son of Arugal] Carelessness reworked.
[Son of Arugal] Umbral Hunter reworked.
[Son of Arugal] Grim Magic swapped with Umbral Hunter.
[Son of Arugal] Gnash Effectiveness reduced by 5% per point.
[Son of Arugal] Ultra Instincts moved to capstone row, point count reduced to 1, effectiveness increased.
[Son of Arugal] Lurking Fury moved to previous spot of Ultra Instincts.
[Son of Arugal] Claws of Fury now affects Remorseless Assault instead of Reckless Abandon.
[Son of Arugal] Ferocious Pursuit moved out of capstone row. Range reduced.
[Son of Arugal] Remorseless Assault periodic activation increased. Self slow reduced significantly. Duration reduced. CD reduced.
[Son of Arugal] Worgen Bites can no longer proc from periodic damage.
[Son of Arugal] Crimson Expedition tick rate increase halved, now additionally increases the damage of Goldrinn's Thirst by 5%.
[Son of Arugal] Bloodclaws base damage reduced slightly.
[Son of Arugal] Hidden scaling of Grimclaws removed.
[Necromancer] Proc rate of Parasite Plague increased from 20% to 25%
[Necromancer] Updated the class tree capstones
[Necromancer] Class tree repathed slightly on the bottom left side of the tree
[Necromancer] Expediting Death switched with Parasitic Infestation in the class tree
[Necromancer] Expediting Death adjusted
[Necromancer] Ray of Rot now has ranks
[Necromancer] Chill Touch is no longer in the class tree
[Necromancer] Fixed a bug where Putrefy ranks were not working
[Necromancer] Chronic Disease now works with Ray of Rot
Général
[Son of Arugal] Remorseless Assault moved to previous spot of Shadowfang Rage.
[Son of Arugal] Reckless Abandon moved to capstone tier and CD increased.
[Son of Arugal] Shadowfang Rage moved to previous spot of Reckless Abandon.
[Primalist] Legacy of Rexxar now procs from melee attacks, value of buffs granted incresed slightly.
[Primalist] Brutalize no longer uses both weapons, weapon damage increased.
[Primalist] Bearskin slow immunity removed. Now grants a thorns effect for duration. Duration increased bz 2 sec. Improved Bearskin CD reduction increased.
[Primalist] Primal Charge damage cone made more accurate to its dash collision box.
[Witch Hunter] Conviction cooldown is now 60 sec from 10
[Witch Hunter] Repeater now generates slightly more maximum mana
[TInker] Crack Shot now also reduces the activation time of Sticky Bomb by 1 sec
[Tinker] Chassis Augmentation adjusted
[Tinker] Chassis Augmentation added back to the Mechanics tree
[Tinker] Mechanics Tinker capstones adjusted
[Tinker] Deft Hands reworked
[Tinker] Gizmotronic Rifle reworked
[Tinker] Class tree re-arranged for better pathing options across all 3 classes, specifically with Mechanics in mind
[Monk] Blademaster Strike now has a 1 sec gcd
[Monk] Blade Finesse talent added to the Blademaster tree
[Monk] Blademaster abilities standardized at 8yds, down from 10
[Monk] Reaching Blade adjusted
[Ranger] Excruciating Poison now only stacks up to 30%, down from 50% reduced healing
[Ranger] Ambuscade now has a 40 sec cooldown, up from 30
[Ranger] Counter Striker now roots for 3sec instead of stuns
Général
[Tinker] Piercing Impact now has scaling
[Tinker] Piercing Impact no longer increases Physical Damage done to the target
[Tinker] Blackpowder Barrage no longer consumes ammo
[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%
[Tinker] Mana cost of Repair Shot reduced slightly
[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets
[Tinker] Power Foundry is no longer a capstone
[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree
[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap
[Tinker] Spanner Smash damage reduced slightly
[Tinker] Arclight Adept and Bomb Batting adjusted
[Tinker] Flamethrower no longer requires you to self-channel it
[Tinker] Shrapnel Mine now has scaling
[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns
[Tinker] New Firearms spec talent: Azerothian Sniper
[Tinker] Snipe no longer has a CD, but has a much longer cast time
[Tinker] Quickscope adjusted for the above change
[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it
[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range
[Tinker] Battery Swap now gives mana back rather than reloading your gun
[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope
[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness
[Tinker] Assault Scopes and Blasting Barrels positions swapped
[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec
[Monk] Improved Bladegrease adjusted
[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%
[Monk] Scaling added to Maiming Strikes and Bladegrease
[Monk] Decisive Strikes reworked
[Monk] Re-arranged the Blademaster tree slightly
[Monk] Nimble Movement moved down 2 rows in the class tree
[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree
[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement
[Monk] Reworked Quick Strikes
[Monk] Reduced the cd of Martial Strike to 10 sec baseline
[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.
[Sun Cleric] Spears of Light vfx scaling fixed
[Sun Cleric] Dawnbringer vfx scaling fixed
[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree
[Cultist] Issue where Twilight Devastation would only proc once has been fixed
[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed
[Witch Doctor] Mark of Mojo has received vfx
[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted
[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed
[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades
[Pyromancer] Path of Flames scaling fixed
[Tinker] Anti-Magic grenade vfx improved
[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons
[Tinker] Improved Spanner Smash reworked
[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'