Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/10/28

Général

Changement

[Witch Doctor] Hex of Shrinking per level value increased, intellect scaling fixed.

Changement

[Witch Doctor] Stasis Ward activation time clarified in tooltip.

Changement

[Witch Doctor] Crippling Curses per level value reduced, minor intellect scaling added.

Changement

[Witch Doctor] Mana Jinx value reduced.

Changement

[Witch Doctor] Hex of Death scaling slightly increased.

Changement

[Witch Doctor] Raptor's Speed no longer silences you but drops off on cast.

Changement

[Witch Doctor] Blessing of Sseratus tooltip fixed.

Changement

[Witch Doctor] Fang of Hir'eek cast time reduced.

Changement

[Witch Doctor] Dark Loyalty CD penalty reduced to 50%.

Changement

[Witch Doctor] Glory of Zandalar moved to Voodoo tree, tree slightly repathed.

Changement

[Witch Doctor] Class tree pathing slightly adjusted.

Changement

[Necromancer] Spectral Decay base damage reduced, scaling increased.

Changement

[Necromancer] Lichplague per disease damage reduced, scaling increased.

Changement

[Starcaller] Starsweep and Improved Starburst swapped.

Changement

[Chronomancer] Wonders of Time tooltip fixed.

Changement

[Starcaller] Starburst tooltip fixed.

Changement

[Starcaller] Heavy Impact fixed.

Changement

[Starcaller] Nebula proc chance increased by 5%.

Changement

[Cultist] New talent Uncanny Likeness added to Influence tree.

Changement

[Cultist] Gift of N'zoth STR to crit conversion reduced by 10%.

2023/10/27

Général

Changement

[Necromancer] Plague's Reach removed.

Changement

[Necromancer] Reworked Gift of Death.

Changement

[Necromancer] Plague Doctor no longer gives Runic Power.

Changement

[Necromancer] Reworked Chronic Disease.

Changement

[Necromancer] Reworked Toxic Plagues.

Changement

[Barbarian] Juggernaut is now a switch node with Whirling Death.

Changement

[Barbarian] Reduced the bleed damage of Impale!, as it got caught in the recent scaling changes and was too high.

Changement

[Barbarian] Reduced the damage of Gutspiller.

Changement

[Barbarian] Berserker Rush is now on the same GCD as Headhunter Axes (previously it was on the GCD, but separate).

Changement

[Tinker] My Greatest Invention introduced to Inventions spec tree as a passive.

Changement

[Tinker] Tremor Beacon introduced to Inventions spec tree.

Changement

[Tinker] Replenishment Beacon introduced to Inventions spec tree.

Changement

[Demon Hunter] Annihilan Strike given ranks.

Changement

[Necromancer] Harvest Plague damage to healing percent reduced.

Changement

[Demon Hunter] Slaying spec passive reduces Twin Slice double cast CD by 2 seconds.

Changement

[Primalist] Predator's Hunt AP value reduced.

Changement

[Cultist] Melee tentacles damage scaling reduced.

Changement

[Primalist] Torn To Shreds scaling reduced.

Changement

[Primalist] Tear Them Apart value reduced.

Changement

[Primalist] Primal Shred AP scaling reduced.

2023/10/26

Général

Changement

[Primalist] Fixed a bug where Cave In could miss

Changement

[General] Standardized all raid auras at 100 yds radius

Changement

[Starcaller] Starcrash is now a 1 point node

Changement

[Cultist] Added a new visual to Corrupt Mind

Changement

[Tinker] Invention and Firearms Tinker reworks currently WIP.

Changement

[Tinker] Nanobots now have a 40yd range

Changement

[Tinker] Modules are now on a charge system

Changement

[Tinker] Spanner Smash no longer has a weapon requirement

Changement

[Ranger] Adjusted the effect of Backstreet Justice

Changement

[Ranger] Adjusted the tooltip of Grapplebomb to better reflect how it actually works

Changement

[Ranger] Adjusted the effect of Adaptation: Huntsman

Changement

[Ranger] Fixed various Archery talent tooltips for clarity

Changement

[Ranger] Spread Shot now has 2 charges, but is otherwise the same

Changement

[Ranger] Woodland Embrace reworked in the Archery tree

Changement

[Ranger] Fixed the scaling on Venom Injection

Changement

[Ranger] Hawkeye now fires a shot every 2 sec, up from 5 sec

Changement

[Ranger] Wild Acuity switched with Quick Blades (Class Tree and Dueling Spec Tree)

Changement

[Ranger] New node added to class tree: Debilitating Venom

Changement

[Ranger] You can now see the "recently parried" buff again on your buff bar

Changement

[Ranger] Slick Flank now increases movement speed by 50%, up from 40%

Changement

[Ranger] Dueling capstones updated

Changement

[Ranger] Dueling spec tree rearranged slightly for better pathing options and clarity

Changement

[Ranger] Knockout duration reduced to 5s from 8s

Changement

[Ranger] Finesse adjusted to work with Ambuscade

Changement

[Ranger] Desperado cooldown reduced by 5 sec

Changement

[Ranger] Concealed Defenses now increases damage dealt, rather than reducing damage taken

Changement

[Ranger] Dirty Strikes is now Agile Strikes and affects Wild Strike, Woodland Blade, Ravage, and Brigand Strike and is now a 2 point node

Changement

[Ranger] RAP reduction on Adaptation: Bandit increased

Changement

[Ranger] Adaptation: Bandit removed from the class tree. It is now automatically applied to you when you choose the Dueling spec passive

Changement

[Necromancer] Rearranged the Death spec tree for clarity and improved pathing options

Changement

[Necromancer] Created a switch node for Wretched Bile

Changement

[Necromancer] Some 2 point nodes converted to 1 point nodes in the Death tree

Changement

[Necromancer] Created a switch node for Parasites

Changement

[Necromancer] Plague Bomb no longer reduces chance to hit

Changement

[Necromancer] Reduced the effectiveness of Malady of Famine

Changement

[Necromancer] Fixed a bug where Plague Doctor was healing for far too much, far too often

Changement

[Necromancer] Removed the cast animation that would play whenever you proc'd Plague Doctor

Changement

[Necromancer] Toned down the visual of Plaguedrinker

Changement

[Necromancer] Polished the Parasites talent

Changement

[Necromancer] Fixed a bug where Plaguedrinker wasn't properly increasing damage

Changement

[Demon Hunter] Breath of Tichondrius is now on standard GCD category.

Changement

[Cultist] Entropic Comet not dealing damage fixed.

Changement

[Demon Hunter] Slaying tree repathed.

Changement

[Demon Hunter] Fel Napalm and Improved Smites swapped places.

Changement

[Demon Hunter] Wrathbringer now causes Doomglaive to have a chance to trigger a Felstrike, repositioned.

Changement

[Demon Hunter] Slaying tooltips made dynamic.

Changement

[Demon Hunter] Glaive Rush no longer scales with movement speed.

Changement

[Demon Hunter] Abyssal Destruction now additionally increased the damage of Wrathglaive.

Changement

[Demon Hunter] New node Rushing Fury added to capstone row of Slaying.

Changement

[Demon Hunter] Fel Madness downside removed.

Changement

[Demon Hunter] Blood of Azzinoth cooldown reduced to 2 minutes.

Changement

[General] Fixed a bunch of talents that were not properly increasing DoT damage

Changement

[General] Slight VFX adjustments

Changement

[General] All broken periodic damage increase talent nodes have been fixed

Changement

[Chronomancer] Temporal Focus can now be cast while casting

Changement

[Tinker] Shield Beacon and Restorative Beacon have received Overcharge effects which trigger upon hitting your Beacon with a Repair Shot

Changement

[Starcaller] Fixed an issue where Tidecall would often be unlearned when changing map or relogging

Changement

[Necromancer] Fractured Shards fixed and value reduced by 75%.

Changement

[Necromancer] Frost Fog tick rate reduced.

Changement

[Necromancer] Refreshing Chill proc rate reduced by 5%.