Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal
[Pyromancer] Flamecasting now buffs spell haste by 5% per stack down from 10%
[Pyromancer] Roaring Pyre now scales purely from healing spell power
[Pyromancer] Flamecasting now stacks 5 times up from 3 times
[Reaper] Dark Hunger no longer reduces healing received
[Pyromancer] Reduced base proc chance of Slagshaping
[Monk] Soul Bind can now trigger from Benediction
[Tinker] Added very small mana cost to Blackpowder Shot
[Monk] Fixed an issue with the scaling of Windbreak
[Tinker] Added a new 2/2 node in the early class tree (Mechanics section) to buff summons
[Tinker] Added a small mana cost to Repair Shot
[Tinker] Mineball mines now have a 0.5 sec delay between possible triggers ont he same target, instead of being locked out for the entire duration of the slow
[Tinker] Reduced mana cost of Reload
[Tinker] Fixed Double Tap
[Tinker] Added new node in Mechanics between Double Tap and Walking Furnace
[Tinker] Tinkering Tools now costs mana
[Tinker] Defibrilate now costs mana
[Tinker] Telescopic Focusing Lens now costs mana
[Tinker] Cybernetic Augmentations now costs mana
[Tinker] Cybernetic Revivification now lasts 20 sec but only reduces healing received by 6%
[Tinker] Repair Shot no longer costs energy
[Tinker] Improved Nanobot Barrier now causes Nanobot Barrier to reduce damage taken by an additional 5% instead of an additional 10%
[Tinker] Nanobot Barrier now reduces damage taken by 5% down from 10%
[Tinker] Raidviver Module now creates a cloud of healing gas that heals based on the value of the triggering shot
[Tinker] Protection Module now provides an absorb shield based on the value of the triggering shot
[Tinker] Modules now affect Blackpowder Shots OR Repair Shots
[Tinker] Magnetic Beacon now radiates healing every 3 sec and an additional pulse when directly healed by a Repair Shot
[Tinker] Magnetic Beacon is now in Invention
[Tinker] Beacons now use a shared charge system
[Necromancer] Moved the base RP generation of FtW into Lifetaker and renamed it to Parasitic Infestation
[Tinker] Shield Beacon is now in Invention
[Necromancer] Fixed an issue with Icequake
[Necromancer] Essence of the Ghoul now gives undead damage a 30% chance to heal you for 10% of the damage dealt
[Necromancer] Grave Mage caster buff now grants 2% crit and 2% damage
[Necromancer] Essence of the Abomination now reduces damage taken by undead minions by 10%
[Necromancer] Essence of the Mage now grants 4% crit and +10% RP
[Necromancer] Essence of the Geist now increases damage of undead minions by 5%
[KoX] Replaced Pestilence of Famine with a switch node between itself and a passive
[Necromancer] Winds of Northrend is now 8yd radius
[Runemaster] The effect of Plasmaslinger now changes based on whether or not you pick Plasmacaster
[Runemaster] Replaced Runed Orb with a switch node between itself and a passive
[Runemaster] Fixed a tooltip issue with Runic Runemaster
[Runemaster] Replaced Plasmacaster with a switch node between itself and a passive
[Witch Doctor] Increased CD of Allcure Elixir to 1.5 mins up from 45 sec
[SoA] Added a 1 sec ICD to Claws of Fury procs
Général
[General] Slew of VFX scalings fixed
[General] Most stat scalings on abilities have been removed and replaced with attack power, spell power, or healing power bonuses. Notable exceptions being Spirit on Ancestry/Inspiration, or Stamina on Blood SoA or some tank abilities.
[Venomancer] Shadra's Vigil duration can now be refreshed with further applications
[Runemaster] Warp, Ley Walk, and Warpblade now all share a GCD with each other, and do not share a GCD with other Runemaster abilities
[Cultist] Confuse changed to a normal interrupt
[Runemaster] Warp Link summon can no longer auto attack lol
[Chronomancer] Aeon of Resilience Magic Resist amount reduced by ~50%
[Sun Cleric] Fixed a bug where Rank 1 Spears of Light had a shorter cooldown than Ranks 2+
[Sun Cleric] The cast time of Spears of Light is now 1.5s, from 2.5s
[Witch Hunter] Trophy Hunter combined with Bounty Hunter
[Sun Cleric] Illumination and Spears of Light have had their sunset effects changed
[Venomancer] Surprise Attack fixed.
[Cultist] Confuse no longer causes the target to attack a random ally.
[Barbarian] A Grisly Meal fixed.
[Cultist] Recurring Nigthmare remade.
[Primalist] Rylak's Bite ICD reduced.
[Primalist] Brutalize per stack CD increase reduced.
[Ranger] Hawkeye's proc effect now scales with talents that benefit Hunting Shot
[Ranger] Some new general nodes in the Archery tree, and the tree was adjusted for clarity and better pathing
[Ranger] Reworked Heartseeker and increased the base scaling on Skullpiercer Shot
[Ranger] New Talent in class tree: Quickest Shots
[Ranger] Plundering moved to the Dueling tree and given with Cutthroat Aura
[Ranger] Class tree restructured slightly, new talent added below Grapplebomb, and Grapplebomb scaling reduced slightly
[Ranger] Reduced the cooldown of Journeyman Navigation to 60 sec from 90 sec
[Ranger] Horn of Perserverance switched with Horn of War
[Ranger] Updated the tooltips and descriptions of Ranger talents for clarity
[Ranger] Burning Quiver now increases the damage of ranged archery attacks by 10%, down from 15%
[Ranger] Elven Quivers down to 10/20% from 20/40% effectiveness to all quivers, and gave it an effect for Spray Quiver
[Ranger] Ironstrike Quiver cooldown reduced to 40 sec, standardizing it with all other Quivers now at 40 sec, and values adjusted
[Ranger] All Archery skills now require a Bow or Crossbow, rather than forcing you into just using a Crossbow or Bow for random abilities
[Ranger] Quivers now share a reduced cooldown
[Knight of Xoroth] Blade of Xoroth now increases movement speed by 30% for 6s
[Knight of Xoroth] Razorflame fixed.
[Knight of Xoroth] Molten Hellrain attribute scaling removed.
[Knight of Xoroth] Lingering Embers reworked into Bursting Embers, increasing your critical chance against enemies above 75% health.
[Knight of Xoroth] Improved Calamity reworked into Calamity, increasing the damage of Pestilence of Apocalypse and causing it to generate 4 stacks of Black Furnace upon activation.
[Knight of Xoroth] Blade of Decay now reduces movement speed by 12% per stack, up from 10%
[Knight of Xoroth] Instant cast Seeking Flame no longer resets swing timer.
[Knight of Xoroth] Improved Demonstrike now also increases the damage of Demonstrike by 5%
[Knight of Xoroth] Switched Xorothian Precision and Hellfire Weapons
[Knight of Xoroth] Xorothian Precision down to 4% crit from 5%
[Knight of Xoroth] Fist of Xoroth moved to the class tree and replaced with a new talent called Gored
[Knight of Xoroth] Fist of Xoroth cooldown increased from 40 sec to 45 sec
[Knight of Xoroth] Pestilence of the Apocalypse now has an unleash effect
[Pyromancer] Path of Flames healing scaling reduced from 80% SP to 55% SP scaling
[Knight of Xoroth] Hell Scream now increases all damage by 10%, instead of just Physical Damage by 15%
[Pyromancer] Magmaspike removed from the game forever (rip)
[Demon Hunter] Malice of Gul'dan no longer has ranks
[Demon Hunter] Fel Specialist now also increases the duration of some periodic effects
[Demon Hunter] Illidari Magi no longer gives increased Fire Damage, and has received the proc effect that was previously on Fel Specialist
[Barbarian] Reduced the scaling of Berserker Axe
[Barbarian] Fixed a bug where Berserker Axe may have been reducing armor momentarily on hit
[Barbarian] Fixed a bug where Berserker Axe ranks 2+ had a higher CD than rank 1
[Barbarian] Fixed a bug where Berserker Axe ranks 2+ were on a different GCD than ranks 1, leading ranks 2+ to feel worse
[Barbarian] Fixed a bug where Berserker Axe had different attributes in ranks 2+ compared to rank 1, leading to less smooth axe-play after rank 1