Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Knight of Xoroth] Screamin' Demon now has a switch node attached to it
[Knight of Xoroth] Pestilence of Conquest moved to the War spec tree
[Knight of Xoroth] Skulltaker damage increased slightly, and its associated nodes turned into a switch node with adjusted values
[Knight of Xoroth] Shifted some capstones in the War tree
[Knight of Xoroth] Black Shield now costs rage
[Knight of Xoroth] New node in the War tree: Improved Bouncing Blade
[Knight of Xoroth] Shifted some nodes in the class tree
[Monk] Added a switch node to Harmony and Zeal in the class tree
[Monk] Reworked Righteousness in the class tree
[Witch Hunter] Charming Conversation can now be cast on an ally, Reputation Gains reduced to 10% from 15%.
[Monk] Staffplay, Staff Twirling, Eternal Blessing, Gift of the Monk, and Heavy Runeslam nodes adjusted to support their tanking playstyle
[Witch Hunter] Reputation Gains removed from Witching Contract.
[Monk] Discipline Monk tree and nodes adjusted for clarity and better pathing options
[Witch Hunter] Witching Contract and Charming Conversation have received new VFX.
[Monk] Ward Against Harm is now learned as soon as you select Discipline as your spec
[Necromancer] Issue where Phlyactery caster aura stated 5% health has been fixed, tooltip changed to 8%.
[Monk] Adjusted the Monk class tree to form better pathing connections
[Necromancer] Crypt Scarabs tooltip fixed, now shows amount of damage.
[Monk] Reaching Blade moved up so that it is no longer a capstone
[Tinker] Power Cell fixed.
[Monk] Adjusted Blademaster capstones
[Tinker] Several abilities given a mana cost.
[Monk] Flaming Blade of Lantresor now does normalized weapon damage
[Tinker] Gunsling has changed from Energy Regen to Mana Regen.
[Monk] Runic Invocation now reduces the cooldown of Mirror Images instead of Blade Tempest
[Monk] Power Moves now only gives haste
[Tinker] Tinker now utilizes mana.
[Necromancer] Glacial Pact now gives 20% max mana up from 10%
[General] All 30 minute class buffs have been changed to raid wide (will not apply to NPCs anymore)
[Necromancer] Adjusted Rime Necromancer tooltips and talent descriptions for clarity
[General] Issue where 2 point nodes were not able to be learned has been systemically fixed.
[General] Stun swirlie added to stuns.
[Necromancer] Fixed various bugs with Rime
[Demon Hunter] Cooldown of Nether Lance increased to 10 seconds up from 8
[Witch Doctor] Wards no longer share a CD.
[Demon Hunter] Increased the cooldown of Felhoof Charge to 10 seconds up from 6
[Barbarian] Brutal Swing now has a target soft cap. (Performance fix)
[Demon Hunter] Added a switch node to Demonic Advance
[Barbarian] Bloodthirsty Savage not reducing the CD of Decapitate fixed.
[Demon Hunter] Adjusted the capstone row for Felblood
[Knight of Xoroth] Blade of Decay value per stack reduced to 10% from 15%.
[Knight of Xoroth] Demonfeast not interacting with Omen of Rage fixed.
[Demon Hunter] Felforged now works with Nether Lance
[Demon Hunter] Added a switch node to Felfire Cascade
[Reaper] Wicked Shadows connection fixed.
[Demon Hunter] Re-arranged the left side of the Demon Hunter tree slightly for better pathing
[Stormbringer] Brains over Brawn now causes your periodic damage effects to be able to critically hit.
[Demon Hunter] Breath spells now share a lower cooldown with eachother, rather than their full cooldown
[Necromancer] Summoning Rotlings through Gravekeeper no longer causes them to cost Foul Remnants.
[Necromancer] Razorice base damage per rank adjusted.
[Demon Hunter] Some 2 point nodes became 1 point nodes in the Felblood tree
[Demon Hunter] Added a few nodes to the Felblood tree
[Sun Cleric] Seraphim's Oath now persists through death.
[Demon Hunter] Cripple is now instant cast but its cooldown was increased slightly
[Venomancer] Facemelter scaling reduced.
[Demon Hunter] Re-arranged the Felblood tree for better pathing and clarity
[Tinker] Rocket Launcher base cast time reduced by 2 seconds.
[Venomancer] Improved Rotweaver Form not granting Int to Haste scaling fixed.
[Venomancer] Spider's Lair movement speed reduction reduced to 25%.
[Venomancer] Arachnophobia fear reduced by 1 second.
[Venomancer] Burrow cast time removed.
[Runemaster] Spellsnap fixed.
[Runemaster] Unleash Runes unintended double scaling fixed.
Général
[Tinker] Improved Blackpowder Shot is now Improved Reload
[Tinker] Created a switch node for Barrage and Minigun
[Tinker] Blastmaster moved up in the Firearms spec tree so that it is no longer a capstone, values adjusted.
[Tinker] Adjusted all Nanobot-associated nodes that were reducing energy costs to now reduce mana costs
[Tinker] Emergency and Mega module cooldowns increased to 20 sec from 15
[Knight of Xoroth] Some pathing changes on the right side of the the class tree
[Knight of Xoroth] Jagged Edge adjused
[Necromancer] Fixed a bug where Lingering Blight worked without taking the talent
[Knight of Xoroth] Added a new node in the War tree for Bouncing Blades
[Necromancer] Lifetaker reworked to increase the runic power generation of Flesh to Worms by 100%
[Necromancer] Added a new switch node to Glacial Tap: Glacial Pact
[Necromancer] Ghoulify no longer increases movement speed
Général
[Venomancer] Lowered the proc chance and scaling of Envenomed Weapons slightly
[Runemaster] You can now use Ley Walk in Mana Shroud
[Runemaster] Runestone: Spellsnap now lasts 15 seconds down from 45
[Necromancer] Removed the cast time from Winds of Northrend
[Necromancer] Grounded removed from Winds of Northrend
[Necromancer] Frigidness now gives Winds of Northrend a short root on use
[Necromancer] Glacial Tap now gives Runic Power instead of Mana
[Necromancer] Cooldown of Phylactery increased by 30 sec
[Necromancer] Arctic Blast now does Frost Damage instead of Shadowfrost Damage
[Necromancer] Icecrown, Snap Freeze, Black Ice, and Arctic Blast now cost mana
[Necromancer] Reworked Game of Bones
[Necromancer] Snap Freeze's cooldown increased back to 2min from 1.5 min after the addition of the new Avalanche talent, and it no longer being a switch node
[Necromancer] Bone Armor changed to be more consistent and given an ICD
[Necromancer] Winds of Northrend and Icequake swapped positions, alongside their associated nodes.
[Necromancer] Avalanche now increases the duration of Snap Freeze and Winds of Northrend
[Necromancer] Permafrost no longer increases your damage dealt for the duration
[Necromancer] Cloak of Ice adjusted
[Necromancer] Fractured Shards adjusted
[Necromancer] Snap Freeze is no longer a switch node with Black Ice, instead Black Ice is now a switch node with Cloak of Ice
[Necromancer] Refreshing Chill now procs off of both Lichfrost and Icecrown
[Necromancer] Sleet now does Shadow Damage instead of Frost Damage
[Necromancer] Arctic Blast now has ranks
Général
[Necromancer] Updated the class tree capstones
[Necromancer] Updated some Rime Necromancer visuals/sfx and icons
[Necromancer] Necrotic Power in the class tree now also reduces the cast time of Putrefy by 10/20%