Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/10/13

Général

Changement

[Witch Doctor] Reclaim Soul cast time now in line with other resurrection abilities.

Changement

[General] Auras providing crit chance to party/raid fixed.

Changement

[Tinker] Biomechanical Enhancements renamed Cynbernetic Augmentations.

Changement

[Barbarian] Whirling Death is now tracked by a debuff on a player.

Changement

[Demon Hunter] Glaivestorm CD increased.

Changement

[Demon Hunter] Glaivestorm tick rate reduced, now pacifies you but makes you immune to cc besides disarm.

Changement

[Demon Hunter] Felsworn Grit remade into Felfire Cascade, allowing Felglare to hit additional enemies.

Changement

[Demon Hunter] Spite's AP per stack reduced to 3% and damage increase to 2%.

Changement

[Demon Hunter] Felblood spec passive now makes Felstrikes generate 8 Rage instead of 15.

Changement

[Demon Hunter] Felblood spec passive now gives 100% crit damage mod.

Changement

[Necromancer] Rotten reworked to no longer give additional runic power to Putrefy

Changement

[Necromancer] Gravekeeper now summons a Rotling

Changement

[Necromancer] Putrefy's Runic Power cost increased

Changement

[Necromancer] Various QoL adjustments to the trees

Changement

[Necromancer] Plaguewither moved to the Death tree

Changement

[Necromancer] Glacial Ward moved to the class tree, Winter's Approach put in its place

Changement

[Necromancer] Increased the size of the Skeletal Warrior

Changement

[Necromancer] Call of the Scourge now turns you into an Undead for 1min, and slowly manifests you back to life by the end of the duration.

Changement

[DemonHunter] Added a switch node to Vengeance in the Tyranny tree

Changement

[DemonHunter] Added a new talent to the right side of the class tree: Felgorged

Changement

[DemonHunter] Added a new talent to the right side of the class tree: Disciple of Illidan

Changement

[DemonHunter] Eye of Archimonde is now core and learned at level 28

Changement

[Son of Arugal] Fixed a sleugh of pathing errors in the class tree

Changement

[DemonHunter] You no longer have to path through the new damage reduction aura to get Felstomp in the Tyranny tree

Changement

[Guardian] Adjusted all mentions of "Inspiration" to "Motivation" in the Gladiator and Vanguard trees

Changement

[Guardian] Adjusted Tactical Combat's tooltip for clarity

Changement

[Guardian] Adjusted all mentions of "Inspiring Strike" to "Motivating Strike"

Changement

[Sun Cleric] Ray of Illumination is now core and learned at level 28

Changement

[Sun Cleric] New node where Vitality was: Rise and Shine, and Vitality moved up in the tree

Changement

[Sun Cleric] Adjusted the class tree for better flow of talents/abilities across all 3 specs

Changement

[Sun Cleric] Guarded by the Light now has a new effect

Changement

[Primalist] Fixed a bug where Earthmother's Blessing wasn't correctly increasing the critical strike bonus damage of Earthspine

Changement

[Primalist] Molten Core base cast speed reduced from 1.8 to 1.5 sec

Changement

[Primalist] Magma Slinger changed to Cave Dweller and no longer reduces the cast time of Molten Core

Changement

[Primalist] New node added to class tree: Life Mender

Changement

[Barbarian] Blind Stupor now reduces Spell Haste by 30% instead of giving your target an increased chance to miss, and lasts 8 seconds up from 5

Changement

[Barbarian] Fixed a bug where Piercing Throw could be thrown through walls

Changement

[Barbarian] Reckless Fury's duration is now increased with Savage Smash and Brutal Strike instead of Barbaric Strike

Changement

[Barbarian] Base cd of Whirling Advance increased to 20 sec from 14 sec

Changement

[Barbarian] Impaled! now lasts 12 sec, up from 8

Changement

[Barbarian] Warlord now costs 20 energy, which could help you "bottom out" before you use Headhunter's Spear

Changement

[Reaper] Changed the visual for Soul Infusion to be less clunky and jarring

Changement

[Reaper] Fixed the 1-9 experience so that your spell acquisition flows better and makes more sense

Changement

[Reaper] GCD of Deathchanger reduced to 1 sec

Changement

[Reaper] Fixed a bug where Soulslam was reducing the cooldown of Cull and Scythe Rush by 5 sec

Changement

[Sun Cleric] Re-arranged the Piety tree for clarity and more logical pathing

Changement

[Barbarian] Adjusted various Headhunter talents for balance after the most recent rework and re-arranged the tree slightly

Changement

[General] All CoA Class Quests disabled

Changement

[Sun Cleric] Blessings Tree - Focused Rays and Guidance: Touch of Light have swapped positions in the tree

Changement

[General] Several VFX scalings fixed

Changement

[Sun Cleric] Issue where Solar Ray (interrupt ability) was not being learned baseline has been fixed

Changement

[Sun Cleric] Fixed a slew of connection errors in talent trees

Changement

[Demon Hunter] Issue where Twin Slice -> Azzinoth's Assault combo was not working has been fixed

Changement

[Monk] Blademaster Strike now on standard GCD.

Changement

[Demon Hunter] Soar functionality has been improved

Changement

[Demon Hunter] Issue where Betray was not being learned has been fixed

Changement

[Demon Hunter] Issue where the ability acquisition card was not appearing for Burning Vengeance or Betray (due to moving spec baseline) has been fixed

Changement

[Demon Hunter] Breath of Tichondrius now on category CD with other breaths.

Changement

[Demon Hunter] Glaive Rush no longer costs energy and is on a charge system.

Changement

[Witch Hunter] Issue where Mail could not be equipped has been fixed

Changement

[Witch Hunter] Issue where Create Distance was working inconsistently has been fixed

Changement

[Witch Hunter] Issue where Kennel Master had no TE requirement has been fixed

Changement

[Witch Hunter] Issue where Kill it with Fire was missing connecting entry to Stoicism and You Can Run has been fixed

Changement

[Reaper] Deathchaser no longer resets auto attack swing timer

2023/10/12

Général

Changement

[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier

Changement

[Knight of Xoroth] New talent added to Hellfire: Hellbringer

Changement

[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it

Changement

[WitchHunter] New talent added to Darkness: Enveloped in Darkness

Changement

[WitchHunter] New talent added to Inquisition: Monster Hunting

Changement

[WitchHunter] New talent added to Boltslinger: Slayer

Changement

[WitchDoctor] New talent added to Voodoo: Gift of Sseratus

Changement

[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa

Changement

[WitchDoctor] New talent added to Brewing: Sen'jins Presence

Changement

[Sun Cleric] Added ranks to Radiant Flame

Changement

[Stormbringer] New talent added to Thunder: Thunderlord's Presence

Changement

[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%

Changement

[Stormbringer] New talent added to Lightning: Electrifying Aura

Changement

[Stormbringer] New talent added to class capstones: Electrify

Changement

[Son of Arugal] New talent added to Packleader: Arugal's Call

Changement

[Son of Arugal] New talent added to Ferocity: Bestial Fury

Changement

[Son of Arugal] New talent added to Blood: Arugal's Presence

Changement

[Venomancer] New talent added to Fortitude: Fortituous Presence

Changement

[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level

Changement

[Venomancer] New talent added to Rot: Fungal Link

Changement

[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw

Changement

[Barbarian] Pinned Down no longer has an icd

Changement

[Barbarian] Added a switch node below Maimed

Changement

[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?

Changement

[Barbarian] Incursion now specifies that it will only proc from melee damage dealt

Changement

[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike

Changement

[Barbarian] Horde Breaker now affects an additional enemy

Changement

[Barbarian] New talent added to Brutality: Whirling Assault

Changement

[Chronomancer] New talent added to Duality: Perfect Timing

Changement

[Chronomancer] New talent added to Displacement: Wonders of Time

Changement

[Pyromancer] Increased the scaling of Slagmend

Changement

[Ranger] New talent added to Dueling: Cutthroat

Changement

[Ranger] New talent added to Archery: Nimble

2023/10/11

Général

Changement

[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!

Changement

[Primalist] Added a new talent to Geomancy: Earthen Protection

Changement

[Primalist] Lacerations is now only 1 node instead of 2 node