Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Witch Doctor] Reclaim Soul cast time now in line with other resurrection abilities.
[General] Auras providing crit chance to party/raid fixed.
[Tinker] Biomechanical Enhancements renamed Cynbernetic Augmentations.
[Barbarian] Whirling Death is now tracked by a debuff on a player.
[Demon Hunter] Glaivestorm CD increased.
[Demon Hunter] Glaivestorm tick rate reduced, now pacifies you but makes you immune to cc besides disarm.
[Demon Hunter] Felsworn Grit remade into Felfire Cascade, allowing Felglare to hit additional enemies.
[Demon Hunter] Spite's AP per stack reduced to 3% and damage increase to 2%.
[Demon Hunter] Felblood spec passive now makes Felstrikes generate 8 Rage instead of 15.
[Demon Hunter] Felblood spec passive now gives 100% crit damage mod.
[Necromancer] Rotten reworked to no longer give additional runic power to Putrefy
[Necromancer] Gravekeeper now summons a Rotling
[Necromancer] Putrefy's Runic Power cost increased
[Necromancer] Various QoL adjustments to the trees
[Necromancer] Plaguewither moved to the Death tree
[Necromancer] Glacial Ward moved to the class tree, Winter's Approach put in its place
[Necromancer] Increased the size of the Skeletal Warrior
[Necromancer] Call of the Scourge now turns you into an Undead for 1min, and slowly manifests you back to life by the end of the duration.
[DemonHunter] Added a switch node to Vengeance in the Tyranny tree
[DemonHunter] Added a new talent to the right side of the class tree: Felgorged
[DemonHunter] Added a new talent to the right side of the class tree: Disciple of Illidan
[DemonHunter] Eye of Archimonde is now core and learned at level 28
[Son of Arugal] Fixed a sleugh of pathing errors in the class tree
[DemonHunter] You no longer have to path through the new damage reduction aura to get Felstomp in the Tyranny tree
[Guardian] Adjusted all mentions of "Inspiration" to "Motivation" in the Gladiator and Vanguard trees
[Guardian] Adjusted Tactical Combat's tooltip for clarity
[Guardian] Adjusted all mentions of "Inspiring Strike" to "Motivating Strike"
[Sun Cleric] Ray of Illumination is now core and learned at level 28
[Sun Cleric] New node where Vitality was: Rise and Shine, and Vitality moved up in the tree
[Sun Cleric] Adjusted the class tree for better flow of talents/abilities across all 3 specs
[Sun Cleric] Guarded by the Light now has a new effect
[Primalist] Fixed a bug where Earthmother's Blessing wasn't correctly increasing the critical strike bonus damage of Earthspine
[Primalist] Molten Core base cast speed reduced from 1.8 to 1.5 sec
[Primalist] Magma Slinger changed to Cave Dweller and no longer reduces the cast time of Molten Core
[Primalist] New node added to class tree: Life Mender
[Barbarian] Blind Stupor now reduces Spell Haste by 30% instead of giving your target an increased chance to miss, and lasts 8 seconds up from 5
[Barbarian] Fixed a bug where Piercing Throw could be thrown through walls
[Barbarian] Reckless Fury's duration is now increased with Savage Smash and Brutal Strike instead of Barbaric Strike
[Barbarian] Base cd of Whirling Advance increased to 20 sec from 14 sec
[Barbarian] Impaled! now lasts 12 sec, up from 8
[Barbarian] Warlord now costs 20 energy, which could help you "bottom out" before you use Headhunter's Spear
[Reaper] Changed the visual for Soul Infusion to be less clunky and jarring
[Reaper] Fixed the 1-9 experience so that your spell acquisition flows better and makes more sense
[Reaper] GCD of Deathchanger reduced to 1 sec
[Reaper] Fixed a bug where Soulslam was reducing the cooldown of Cull and Scythe Rush by 5 sec
[Sun Cleric] Re-arranged the Piety tree for clarity and more logical pathing
[Barbarian] Adjusted various Headhunter talents for balance after the most recent rework and re-arranged the tree slightly
[General] All CoA Class Quests disabled
[Sun Cleric] Blessings Tree - Focused Rays and Guidance: Touch of Light have swapped positions in the tree
[General] Several VFX scalings fixed
[Sun Cleric] Issue where Solar Ray (interrupt ability) was not being learned baseline has been fixed
[Sun Cleric] Fixed a slew of connection errors in talent trees
[Demon Hunter] Issue where Twin Slice -> Azzinoth's Assault combo was not working has been fixed
[Monk] Blademaster Strike now on standard GCD.
[Demon Hunter] Soar functionality has been improved
[Demon Hunter] Issue where Betray was not being learned has been fixed
[Demon Hunter] Issue where the ability acquisition card was not appearing for Burning Vengeance or Betray (due to moving spec baseline) has been fixed
[Demon Hunter] Breath of Tichondrius now on category CD with other breaths.
[Demon Hunter] Glaive Rush no longer costs energy and is on a charge system.
[Witch Hunter] Issue where Mail could not be equipped has been fixed
[Witch Hunter] Issue where Create Distance was working inconsistently has been fixed
[Witch Hunter] Issue where Kennel Master had no TE requirement has been fixed
[Witch Hunter] Issue where Kill it with Fire was missing connecting entry to Stoicism and You Can Run has been fixed
[Reaper] Deathchaser no longer resets auto attack swing timer
Général
[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier
[Knight of Xoroth] New talent added to Hellfire: Hellbringer
[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it
[WitchHunter] New talent added to Darkness: Enveloped in Darkness
[WitchHunter] New talent added to Inquisition: Monster Hunting
[WitchHunter] New talent added to Boltslinger: Slayer
[WitchDoctor] New talent added to Voodoo: Gift of Sseratus
[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa
[WitchDoctor] New talent added to Brewing: Sen'jins Presence
[Sun Cleric] Added ranks to Radiant Flame
[Stormbringer] New talent added to Thunder: Thunderlord's Presence
[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%
[Stormbringer] New talent added to Lightning: Electrifying Aura
[Stormbringer] New talent added to class capstones: Electrify
[Son of Arugal] New talent added to Packleader: Arugal's Call
[Son of Arugal] New talent added to Ferocity: Bestial Fury
[Son of Arugal] New talent added to Blood: Arugal's Presence
[Venomancer] New talent added to Fortitude: Fortituous Presence
[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level
[Venomancer] New talent added to Rot: Fungal Link
[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw
[Barbarian] Pinned Down no longer has an icd
[Barbarian] Added a switch node below Maimed
[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?
[Barbarian] Incursion now specifies that it will only proc from melee damage dealt
[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike
[Barbarian] Horde Breaker now affects an additional enemy
[Barbarian] New talent added to Brutality: Whirling Assault
[Chronomancer] New talent added to Duality: Perfect Timing
[Chronomancer] New talent added to Displacement: Wonders of Time
[Pyromancer] Increased the scaling of Slagmend
[Ranger] New talent added to Dueling: Cutthroat
[Ranger] New talent added to Archery: Nimble
Général
[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!
[Primalist] Added a new talent to Geomancy: Earthen Protection
[Primalist] Lacerations is now only 1 node instead of 2 node