Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/10/17

Général

Changement

[Necromancer] Ray of Rot chains up to 5 enemies baseline now, and the node that did this was replaced

Changement

[Necromancer] Increased the base cast time of Putrefy to 1.8 seconds from 1.5 seconds

Changement

[Necromancer] New talent in the class tree: Disciple of Kel'thuzad

Changement

[Necromancer] Increased the duration of Icecrown from 15 to 20sec

Changement

[Necromancer] New talent in the class tree: Putrification

Changement

[Necromancer] Increased the baseline cooldown of Gravechill to 2min

Changement

[Necromancer] Improved Glacial Tap now reduces the cooldown of Glacial Tap by 20 seconds, up from 15, and also reduces the cooldown of Gravechill by 30 sec. Renamed to reflect this.

Changement

[Necromancer] Permafrost slow duration reduced to 15 seconds from 30 seconds

Changement

[Necromancer] New talent in the class tree: Game of Bones

Changement

[Necromancer] Refreshing Chil no longer reduces the cost of Arctic Blast or causes it to incur no cooldown, and instead resets its cooldown on proc and still makes it instant

Changement

[Necromancer] Refreshing Chill now causes your next Arctic Blast to be instant and incur no cooldown on Icecrown proc, rather than any Frost Damage

Changement

[Necromancer] Slightly increased the amount of magic damage absorbed by Glacial Ward at all ranks

Changement

[Necromancer] Removed the slow effect from Frost Fog

Changement

[Necromancer] Decoupled the physical damage reduction and the absorb effect on Glacial Ward so that popping the Magic Damage shield doesn't remove the damage reduction

Changement

[Necromancer] Increased the cooldown of Glacial Ward to 30 seconds, removed the Deathchill effect, and increased the Physical damage reduction.

Changement

[Necromancer] Updated all capstone options for Rime

Changement

[Necromancer] Catch a Cold updated and adjusted to now reduce movement speed on top of its regular effects

Changement

[Necromancer] Crown's Call increases Icecrown's critical strike chance rather than reducing its tick rate

Changement

[Necromancer] Icecrown now has an increased tickrate baseline

Changement

[Necromancer] Flow of Frost now also reduces the cooldown of Winds of Northrend slightly

Changement

[Necromancer] Winds of Northrend now has an 8yd radius, up from 5yd

Changement

[Necromancer] Icequake no longer has a cooldown

Changement

[Necromancer] Cold Winds moved up in the tree so that it is no longer a capstone

Changement

[Necromancer] Avalanche now increases the damage of Winds of Northrend and Icequake rather than reducing the CD of Icequake

Changement

[Necromancer] Reworked Cloak of Ice so that it no longer gives a bland 5% reduced magic damage taken

Changement

[Necromancer] Improved Lichfrost (previously Improved Glacial Dagger) is now a 2 point node

Changement

[Necromancer] Black Ice's cooldown reduced from 40 sec to 30 sec

Changement

[Necromancer] Removed the Refridgerate talent and reduces the runic power cost of Snap Freeze baseline to 0

Changement

[Necromancer] Permafrost now works with Snap Freeze

Changement

[Necromancer] Snap Freezes cooldown reduced by 30 sec

Changement

[Necromancer] Black Ice moved up from the capstone position and is now pickable as a switch node

Changement

[Necromancer] Blight's grounded effect was replaced

Changement

[Necromancer] Icequake now has the previous effect from Lichfrost

Changement

[Necromancer] Glacial Dagger renamed to Lichfrost, but maintains its original effects

Changement

[Necromancer] Gravechill moved to the class tree

Changement

[Necromancer] Frozen Shadows moved to the Rime tree

Changement

[Necromancer] Consolidated Frigid Tether into the base spell effect for Icecrown

Changement

[Necromancer] Cast time of Arctic Blast reduced to 2s from 3s

Changement

[Necromancer] Arctic Blast now has a 15 sec cooldown up from 8

Changement

[Necromancer] Shatterfrost is now a capstone

Changement

[Necromancer] Arctic Blast moved to the Rime tree

Changement

[Necromancer] Combined Bonefreeze and Winter's Approach effects, and neither are capstones

Changement

[Necromancer] Re-arranged the Rime tree

Changement

[Necromancer] Reworked Lifetaker

Changement

[Necromancer] Reworked Bone Armor talent in the class tree

Changement

[Necromancer] Created switch nodes for class tree Raise spells in the 4th row

Changement

[Necromancer] Created switch nodes for Animation tree Raise spells in the 2nd row

Changement

[Necromancer] Unrelenting Army tooltip redone for clarity

Changement

[Tinker] Clockwork Knight is now in the Mechanics spec tree with its associated class tree nodes

Changement

[Necromancer] Undead Tenacity damage increase up from 1% to 2%

Changement

[Venomancer] Facemelter now does Plague damage (Shadow + Nature) rather than just Nature

2023/10/14

Général

Changement

[Barbarian] Bloodfury is now applied baseline to Berserker Rush rather than talenting into it

Changement

[Witch Doctor] Effectiveness of Dark Loyalty reduced to 30%.

Changement

[Son of Arugal] Plague Sweep connected to

Changement

[Witch Doctor] Voodoo Creep value reduced to 3% per stack from 5% per stack.

Changement

[Son of Arugal] Shadows in the Night now increases proc chance to call Shadow Worgen.

Changement

[Son of Arugal] Switch node added with Plague Sweep a single target alternative.

Changement

[Son of Arugal] Shadow Worgen are no longer targetable and do not show a nameplate.

Changement

[Son of Arugal] Goldrinn's Resolve scaling increased. Threat increased.

Changement

[Son of Arugal] Massacre threat increased.

Changement

[Son of Arugal] Infected Claw initial damage increased. Threat increased.

Changement

[Son of Arugal] Bite Wound damage increased. Threat increased.

Changement

[Son of Arugal] Cursed Bites proc chance doubled.

Changement

[Son of Arugal] Instinctual Reflexes fixed and ICD lowered. Stamina scaling introduced.

Changement

[Sun Cleric] Fixed a bug where Solar Wrath was not consuming a Sunset charge

Changement

[Reaper] Underwalk no longer has a weapon requirement, but the health regen has been taken off of it baseline and put in the Soul spec

Changement

[Sun Cleric] Fixed a bug where Solar Ray shared a cooldown with Solar Wrath

Changement

[Barbarian] Lowered the damage of Headhunter's Spear

Changement

[Barbarian] Leroys Legacy and Whirling Death are now a switch node

Changement

[All] Added exclusivity rules for all of the standardised debuffs that classes can apply (E.G the increased spell crit taken on Radiant Mark, Frigid Tether, Wave of Magic & Pressuring Storms - these effects will not stack with eachother in a raid/group setting)

Changement

[All] Added standardised raidwide aura buffs to every class and added proper exclusivity rules so that they cannot stack with eachother

Changement

[Demon Hunter] Inevitable Doom now grants 30% reduced cast time and 20% increased damage down from 50% and 50%

Changement

[All] Applied some custom AP/SP coefficient standardisation based on research into WOTLK scaling paradigms - we have a backup of previous coefficients and will monitor this but it should help us get a lot closer to where things should be

Changement

[Demon Hunter] Reworked Demonic Attunement

Changement

[Tinker] Replaced Telescopic Focusing Lens with a switch node between itself and a passive that boosts shotgun damage

Changement

[Tinker] Replaced Combat Dash with a switch node between itself and a passive that boosts your speed by 15% for 3 sec for each enemy (up to 3) damaged by your sticky bomb explosion

Changement

[Tinker] Combat Dash now stacks 2 times down from 3

Changement

[Tinker] Combat Dash now costs 50 energy up from 25

Changement

[Tinker] Combat Dash now boost speed by 25% up from 15%

Changement

[Tinker] Replaced Take Aim with a switch node between itself and a passive that boosts the firing rate of BPS

Changement

[Tinker] Replaced Ammo Clip with a switch node between itself and a passive that passively regenerates ammo over time

Changement

[Tinker] Speed Clip's effect now changes based on whether you pick Ammo Clip or the passive

Changement

[Guardian] Banner of Recovery is now a switch node between itself and a passive that boosts healing taken and reduces damage taken

Changement

[Guardian] Warquake is now a switch node between itself and a passive that reduces the CD of Linebreaker and causes it to deal 100% of its initial damage over the next 10 sec to affected enemies

Changement

[Guardian] Shake It Off is now a switch node between itself and a passive that reduces the duration of slows and reduces the CD of Thundering Charge

Changement

[Sun Cleric] Staff of the Sun is now limited to the 10 nearest allies within 40yd instead of all allies within 40yd

Changement

[KOX] Fixed tooltip of Unleash Hellfire

Changement

[Barbarian] Replaced Ancestral Combat with a switch node between itself and a passive that gives all auto attacks a 5% chance to grant Fill Level

Changement

[Barbarian] Entrails' proc now reduces the remaining CD of Gutspiller by 3 sec up from 2 sec

Changement

[Barbarian] Pet's Grab spell now boosts damage of next Keg Smash or Breath of the North by 25% down from 100%

Changement

[Barbarian] Entrails now procs from Berserker Axe instead of Axe Throw

Changement

[Barbarian] Fixed a bug where Headhunter's Spear would not regenerate energy

Changement

[Barbarian] Improved Headhunter's Spear now increases its damage instead of crit chance

Changement

[Barbarian] Gutspiller no longer scales with missing HP

Changement

[Barbarian] Gutspiller base damage increased

Changement

[Barbarian] Gutspiller now costs 40 Energy up from 30

Changement

[SoA] Dark Intent now reduces the CD of Aneurysm by 6 sec and boosts its duration by 2 sec

Changement

[Barbarian] Fixed a bug causing Savage Smash's offhand attack to not deal the correct amount of weapon damage

Changement

[SoA] Increased base CD of Aneurysm to 30 sec

2023/10/13

Général

Changement

[Chronomancer] Fate Guard CD increased to 45s from 20s