Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Primalist] Added a new talent to Wildwalker: Killer's Path
[Primalist] Primal Weapon: Savage Might and Primal Weapon: Bestial Might now have 2h/1h wep requirements respectively
[Runemaster] Added a new talent to Spellslinger: Runic Barrier
[Primalist] Adjusted the Wildwalker tree to allow for better and more efficient pathing
[Runemaster] Added a new talent to Runic: Runic Power
[Runemaster] Added a new talent to Riftblade: Rune of Haste
[Tinker] Added a new talent to Invention: Fine Tuning
[Tinker] Added a new talent to Mechanics: Mechanical Enhancements
[Tinker] Added a new talent to Firearms: The BIG Guns
[Sun Cleric] Added a new talent to Seraphim: Sun Shield
[Sun Cleric] Added a new talent to Piety: Holy Fervor
[Demonhunter] Added a new talent to Tyranny: Demonic Constitution
[DemonHunter] Added a new talent to Slaying: Felguard
[DemonHunter] Added a new talent to Felblood: Fel Empowerment
[Reaper] Doomer gives +2% to the healing of Doomrend down from +4%
[Reaper] The heal from Doomrend can no longer crit
[Starcaller] Added new talent to Tides: Aegis of Ice
[Cultist] Added new talent to Corruption: Visions
[Starcaller] Added new talent to Moonbow: Elune's Blessing
[Cultist] Added new talent to Godblade: N'zoth's Cunning
[Necromancer] Added new talent to Death: Apothecaries Cauldron
[Pyromancer] Added new talent to Incineration: Warmth
[Necromancer] Added new talent to Rime: Chilling Presence
[Barbarian] Added ranks to Piercing Throw and Axe Volley
[Barbarian] Increased the slow of Cripple from 50% to 60% in the Brutality tree
[Barbarian] Added Hunting Party to Headhunter
[Barbarian] Skull Smash now removes all bleed effects
[Barbarian] Axe Volley is no longer a passive, and is now an active AoE spell
[Barbarian] Added Skull Smash to Headhunter
[Barbarian] Mow Them Down now only effects Gutspiller and Piercing Throw
[Barbarian] Re-pathed the Headhunter spec tree
[Barbarian] Fixed various typos and allusions to previous design for Headhunting
[Barbarian] Re-pathed the Barbarian class tree
[Barbarian] Adjusted Whirling Death to make your first Whirling Advance incur no cooldown
[Guardian] Banners can no longer auto attack lol
[Pyromancer] Issue where Phoenixforge was not working has been fixed
[Sun Cleric] Slew of broken talent tree connections fixed (missing connecting entry)
[Monk] Slew of issues with Discipline spec passive have been fixed
[Witch Doctor] Issue where Spirit Shock was not learning at 15 has been fixed
[Barbarian] Axe Throw no longer scales with energy, the headhunting passive now grants a stack of Axe Throwing, reducing the cast time of Axe Throw when you use Axe Throw, Piercing Throw, and Berserker Axe
[Barbarian] Fixed issue where some abilities had random cast times and cooldowns.
[Necromancer] Unholy Champion undead model size scaling reduced to 10% from 30%
[Demon Hunter] Chaos Nova VFX scaling fixed
[Demon Hunter] Felstrike VFX scaling fixed
[Demon Hunter / Knight of Xoroth] Flesh Hook now works against Demon Hunters with Soar active
[Knight of Xoroth] Brimstone Battlemaster tooltip clarified
[Knight of Xoroth] Shieldgore VFX scaling fixed
[Knight of Xoroth] Path of the Dreadrider quest not available anymore
[Knight of Xoroth] Smolder VFX scaling fixed
[Knight of Xoroth] Apocalypse Edge VFX scaling fixed
[Knight of Xoroth] Demon's Breath VFX scaling fixed
[Knight of Xoroth] Demonstrike VFX scaling fixed
[Knight of Xoroth] Calamity VFX scaling fixed
[Knight of Xoroth] Blade of Xoroth VFX scaling fixed
[Knight of Xoroth] Unseal VFX scaling fixed
[Knight of Xoroth] Brimstone Bludgeon VFX scaling fixed
[Knight of Xoroth] Demonflare VFX scaling fixed
[Knight of Xoroth] Skulltaker VFX scaling fixed
[Knight of Xoroth] Infernal Strike VFX scaling fixed
[Knight of Xoroth] Flames of Xoroth VFX scaling fixed
Général
[Pyromancer] Adjusted some nodes in the class tree for pathing clarity
[Pyromancer] Rearranged the top left side of the Pyromancer tree slightly to create pathing options for Flameweaving that make sense
[Pyromancer] Cauterize Wounds no longer requires the target to be in execute range to use
[Chronomancer] Clasp of Infinity is now a channeled stun with a slightly shorter duration
[Necromancer] Fixed a visual bug with Putrefy - this spell looks awesome now!
[Reaper] Changed Endbringer to increase the healing of Doomrend, rather than the damage done, and renamed it due to it sharing a name with a Soul talent
[Pyromancer] Some nodes adjusted to account for Rekindles move
[Pyromancer] Rekindle moved to the class tree
[Reaper] Created a different switch node with Haunter so that it would not compete with Soul Slam
[Reaper] Fixed a bug where Crow's Harvest wasn't increasing the healing done by Reap
[Reaper] Added the 2 sec cd back to Harvest Reaper through The Harvest Lord
[Reaper] Soul Slip explosion adjusted to be a short stun rather than a heavy slow
[Pyromancer] Burning Armor moved from the class tree to the Flameweaving tree, and it now reduces all Physical Damage taken by 3% rather than giving flat armor
[Pyromancer] Firelord's Mandate moved to the Draconic tree
[Guardian] All AoE applicators of Inspiration remade to avoid lag problems
[Ranger] Warhorns remade into Stand Your Ground
[Guardian] Song of Battle and related effects remade
[Barbarian] Reckless Manuever changed to make you immune to roots and snares for the duration rather than dispelling them on use
[Barbarian] Barbaric Strike consumes Surging Fury stacks without needing to talent into it now, all you need is Barbaric Strike and the associated talents for Surging Fury to proc
[Barbarian] Added and Adjusted various Headhunting talents to go with the new energy design
[Barbarian] Piercing Throw added as an additional throwing ability with its own unique effects
[Barbarian] Headhunter's Axe reflavored to Headhunter's Spear but is otherwise the same
[Barbarian] Gutspiller is now pickable
[Barbarian] Axe Twirling is now a capstone
[Barbarian] Headhunter's Thirst adjusted
[Barbarian] Some new class tree talents to account for this adjustment
[Barbarian] Shake It Off now down to 25% from 50%
[Barbarian] Adjusted the class tree so that Brutality is in the middle
Général
[Guardian] Duration of Triumphant reduced to 20s from 30s.
[Necromancer] Spectral Decay haste debuff reduced.
[Necromancer] Expunge now only has the potential to refresh Flesh to Worms to it's standard maximum duration.
[Runemaster] Field of Slowness debuff value reduced.
[Witch Doctor] Base healing of Soothing Juju reduced early.
[Witch Doctor] Base damage of Dinosaur Attack (Saurid Swarm) reduced early.
[Witch Doctor] Base damage of Shadowbite reduced early.
[Witch Doctor] Base damage of Reclaim Life reduced early.
[Witch Doctor] Base damage of Rage of Bwonsamdi reduced early. Rank spread adjusted.
[Witch Doctor] Base damage of Frog Venom reduced early.
[Witch Doctor] Voodoo Witch Doctor value per hex reduced. Value of Attrition increased.Serpent Style value increased.
[Witch Doctor] Base damage of Shadowhunter's Glaive reduced early.