Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2023/10/06

Général

Changement

[Reaper] Damned now increases your movement speed by 15% for 10 sec when you spend Soul Infusion

Changement

[Reaper] Harvest Essence has become a passive node, dealing Spectral Damage and healing you for 100% of the amount when you spend Soul Infusion

Changement

[Reaper] Reap now generates a Soul Fragment on your third reap baseline

Changement

[Reaper] Dark Conquest now causes your third Reap to generate an additional Soul Fragment and critically strike

Changement

[Venomancer] Black Widow can now proc from damaging shields.

2023/10/02

Général

Changement

[Barbarian] Wrist Snap now gains increased range while you are in Headhunter spec

Changement

[Knight of Xoroth] Switched the positions of Oath of Defiance and Seeking Flame

Changement

[Barbarian] Ancestral Strike now deals Normalized Weapon Damage on top of its previous effects

Changement

[Barbarian] Moved Drunken Brawler out of the class tree and into the Ancestry Tree

Changement

[Barbarian] Updated the Brutality Capstones since Wrist Snap was moved

Changement

[Barbarian] Ripper now increases Attack Speed

Changement

[Barbarian] Cooldown of Wrist Snap reduced by 10 sec

Changement

[Barbarian] Improved Wrist Snap moved to the Class Tree

Changement

[Barbarian] Reworked Devastating Blows

Changement

[Barbarian] Ancestor's Fury now gives 15% attack speed, down from 25%. Duration increased

Changement

[Barbarian] Ruthless Redoubt reworked to Reckless Manuever

Changement

[Barbarian] Demolisher no longer interacts with Wrecker and the Exhaustion effect, it now causes Ancestral Strike to reduce enemy targets armor by 4%, stacking up to 5 times

Changement

[Barbarian] Wrecker now reduces armor by 5%, down from 20%

Changement

[Barbarian] Dauntless no longer gives you the ability to clear exhaustion and reduces the cooldown of Savage Smash by an additional 2 seconds

Changement

[Barbarian] Removed Exhaustion from Reckless Fury and replaced it with a different effect that causes you to take more damage for the duration

Changement

[Barbarian] Massacre now also increases your energy regeneration slightly

Changement

[Barbarian] Brutal Swing's energy cost was increased, added normalized weapon damage, and radius reduced slightly

Changement

[Barbarian] Fervor - instead of giving 5% increased healing taken, it now gives physical damage a chance to increase your attack power

Changement

[Barbarian] Headhunter's Thirst no longer shares a CD with Barbaric Rage, and does not remove Berserker

Changement

[Barbarian] Updated the capstones for the Ancestry spec, and shifted a couple talents around to account for their addition

Changement

[Sun Cleric] Warmup stacks now boost Illumination by 15% down from 25%

Changement

[Ranger] Swapped positions of Forest Herald & Wayfinder

Changement

[Ranger] Ranger's Horns now only affect party members

Changement

[Ranger] Forest Herald / Herald now only affects party members

Changement

[Ranger] Rally The Archers now only affects party members

Changement

[Ranger] Forward March now only affects party members

Changement

[Ranger] Battle Screech now affects a maximum of 5 allies

Changement

[Ranger] Fixed tooltip of War Falconer

Changement

[Ranger] Strider's Blade now only affects party members

Changement

[Demon Hunter] Improved wording of Infernal Whipcrack's tooltip

Changement

[Demon Hunter] Infernal Whipcrack now affects a maximum of 10 allies

Changement

[Demon Hunter] Tyrant's Presence now only affects party members

Changement

[Barbarian] War Cry now affects a maximum of 10 allies

Changement

[Barbarian] Northern Champion now affects a maximum of 5 allies

Changement

[Barbarian] Dragonflayer Stout now affects a maximum of 10 allies

Changement

[Barbarian] Splash Zone now affects a maximum of 5 allies

Changement

[Barbarian] Uniting Voice's aura now only applies to party members

Changement

[Barbarian] Rally The North's aura now only applies to party members

Changement

[Barbarian] Unified Rage now applies to the 5 nearest allies instead of all allies

Changement

[Barbarian] Unified Rage has a new icon

Changement

[Reaper] Added 2 new nodes to Domination tree

Changement

[Reaper] Replaced Essence Tear's position in Soul tree with a node that buffs the crit chance of Dirge

Changement

[Reaper] Moved Essence Tear to class tree

Changement

[Reaper] One of the new nodes in class tree boosts dmg and reduces CD of Spectre Stride

Changement

[Reaper] Increased base CD of Spectre Stride

Changement

[Reaper] Added new node to Domination that causes Reap damage to reduce the remaining CD of Dreadwake

Changement

[Reaper] Increased base CD of Dreadwake

Changement

[Reaper] Soul Harvester now provides a Soul Fragment for killing enemies instead of an entire Reaped Soul

Changement

[Reaper] Dark Conquest is now a node in the class tree where Ghostly Touch was

Changement

[Reaper] Ghostly Touch is now learned for free at lvl 15

Changement

[Reaper] Added a couple of new nodes to the class tree

Changement

[Reaper] Reap now only has a chance to harvest a Soul Fragment baseline instead of being 100% (goes to 100% via early talents)

Changement

[Reaper] Removed 20% parry from strength conversion from Domination passive

Changement

[Reaper] New node added to Reaper class tree to add 20% parry from strength

Changement

[Starcaller] Stellar Drift no longer goes off after dying

Changement

[Sun Cleric] Shatter Curse now additionally removes a magic effect.

Changement

[Pyromancer] Fixed a bug where Burning Armor would be removed when casting Phoenix Blessing

Changement

[Guardian] Feats of Strength base value reduced, spirit scaling introduced (overall gain at 60+).

Changement

[Guardian] Problem with Crowd Pummeler double hitting when cleaving fixed.

Changement

[Guardian] Ballads now only affect party members

Changement

[Guardian] Now starts with a mace instead of a sword

Changement

[Chronomancer] Fracture Timeline now only targets players

Changement

[Chronomancer] Aeons no longer on GCD

Changement

[Chronomancer] Updated the effects of some Aeons

Changement

[Chronomancer] A Ripple In Time now causes crits to reduce the remaining cooldown of Ripple by 1 sec instead of just reducing the cooldown of Ripple by 5 sec passively

Changement

[Chronomancer] Sandpage can now also proc from Epoch

Changement

[Chronomancer] Displacement spec passive now causes Infinite Clone to provide a speed boost when summoned and also generates a Sands of Time stack every 4 sec (while you have < 5)

Changement

[Chronomancer] Epoch now only generates Sands of Time on an effective heal

Changement

[Chronomancer] Replaced Rejuvenating Sands with a new node called Carbon Dating in Displacement that increases the healing of Epoch for every Sands of Time stack

Changement

[Chronomancer] Added a new node alled Excavation in Displacement that causes Unearth to cast a free Epoch on allies around the target

Changement

[Chronomancer] Unearth can now target allies or enemies and deals damage to enemies around the target

Changement

[Chronomancer] Unearth AoE damage increased

Changement

[Chronomancer] Ripple no longer has a 3x Upheaval interaction

Changement

[Chronomancer] Unearth no longer does initial damage to the primary target

Changement

[Chronomancer] Fixed a bug causing Accelerated Recovery to be unusable

Changement

[Chronomancer] Replaced Fray Magic in the tree with a node called Eternal that increases the duration of both Decomposition and Accelerated Recovery

Changement

[Chronomancer] Fabric of Time now empowers both your next Aeon (with existing effect) and your next Epoch to crit and be instant

Changement

[Chronomancer] Fray Magic is now core at level 15

Changement

[Chronomancer] Aeonweave is now called Fabric of Time

Changement

[Chronomancer] Cadence of Time now procs from Epoch crits instead of a 20% chance on every Epoch

Changement

[Chronomancer] New VFX for Epoch

Changement

[Chronomancer] New VFX/SFX for Blinding Sand

Changement

[Chronomancer] Sandmancy now also buffs the healing of Epoch for Displacement spec

Changement

[Chronomancer] Fixed a bug causing Blinding Sand to strike enemies far outside of its radius

Changement

[Chronomancer] Sand Bomb now once again marks all affected enemies

Changement

[Chronomancer] Sand Bomb is now limited to 5 targets

Changement

[Cultist] Fixed an issue where Cosmic Ooze would DR with itself if multiple tentacles tried to apply it to the same target

Changement

[Cultist] Shieldreaver now always deals bonus damage on physical abilities, but the damage is increased against shielded enemies

Changement

[Necromancer] Plaguewither now deals Plague Damage instead of only Shadow

Changement

[Cultist] Shieldreaver now only procs from abilities

Changement

[Necromancer] Ray of Rot now correctly deals Plague Damage instead of only Shadow

Changement

[Witch Doctor] Added custom error text for when you fail trying to brew more than 3 Ingredients together before a Potion Toss

Changement

[Witch Doctor] Voodoo Fire now causes Serpent Wards to actually fire Serpent Ward attacks instead of a unique different attack

Changement

[Witch Doctor] Dambala's Rage now increases the damage of ALL summons (dinos and wards) by 8% and gives damage dealt by summons a chance to trigger a Serpent Ward attack

Changement

[Witch Doctor] Flame Spit now appears as Serpent Ward Attack in the combat log