Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Demon Hunter] Fixed the tooltip of
[Demon Hunter] Fixed the tooltip of Infernal Doom
[Demon Hunter] Fixed the tooltip of Fel Fireball
[Demon Hunter] Fixed the tooltip of Rain of Chaos
[Demon Hunter] Fixed the tooltip of Illidari Smite
[Demon Hunter] Fixed the tooltip of Inevitable Doom
[Demon Hunter] Fel Knowledge now grants 15% Int->SP conversion down from 20%
[Demon Hunter] Fixed the tooltip of Wicked Fire
[Demon Hunter] Fixed a bug where Spectral Glaives was reducing the CD of Immolation Aura
[Demon Hunter] Fixed a bug where Infernal Doom would always proc Spectral Glaives even without the talent learned
[Witch Doctor] Fixe da bug causing Hexxing Strike to not apply a random hex
[Witch Doctor] Fixed a bug where Curse of Hir'eek was buffing all Hir'eek damage instead of periodic damage
[Tinker] Added a new node to the class tree (on Firearms side) called Calculated Shots that scales with Intellect
[Tinker] Master Sapper now scales both from Intellect AND Agility
[Tinker] Combat Augment: Flame Jets now scales with the Tinker's Intellect
[Tinker] Mechsuit: Provoke replaced with a ranged attack
[Tinker] Upgrade now selects the closest turret within 15yd instead of manually requiring a target
[Runemaster] Aspect of Chaos now grants 15% of int as SP
[Tinker] Fixed a bug where Scattered Shells would fall off from basic autos
[Runemaster] Fixed Frozen Pulse
[Primalist] Added the Earthbender node to the class tree (pending restart)
Général
[Chronomancer] New node Pierce the Time added to Time tree.
[Stormbringer] Windblast no longer costs static, now generates 10 static, but has a 1.5s cast time
[Chronomnacer] Time dragons are now a switch node.
[Chronomancer] Disc of Legend is no longer on the GCD.
[Chronomancer] Archaeology reworked.
[Chronomancer] New node Elder Wand added to Time tree.
[Chronomancer] Discovery scaling increased. Now additionally scales with Spirit.
[Stormbringer] Thunder nodes that dealt with Crackling Surge now interact with Call Lightning instead.
[Chronomancer] Disc of Legend spirit scaling increased.
[Stormbringer] Crackling Surge is now the beginning node of Lightning side of class tree.
[Stormbringer] Call Lightning is now learned at level 4 instead of Crackling Surge.
[Barbarian] Improved Thunderous Leap reworked to Hodir's Rage.
[Sun Cleric] Gleam and Zealous Doctrine have been swapped.
[Primalist] Entangle Weapon now lasts 6sec (no disarm currently goes above 6sec)
[Primalist] Earthspine no longer interrupts or knocks back and has a new effect where it reduces melee and ranged attack speed and does Nature damage to all enemies in a small radius
[Primalist] Repathed various talents in the middle of the class tree to account for the changes to Earthspine and Cave In
[Primalist] Cave In is now an interrupt only, and no longer stuns.
[Knight of Xoroth] Skulltaker can now crit, and has had its damage reduced to compensate
[Sun Cleric] Increased the mana costs of Shine, Sunshine, and Illumination slightly
[Sun Cleric] Repathed Seraphim capstones so that Valkyrie Spear is in the middle of the tree
[Sun Cleric] Split Solar Prayer into two new spells and added a switch node in its place
[Sun Cleric] Added a switch node to Angelic Justice
[Sun Cleric] Added a switch node to Ray of Illumination
[Sun Cleric] Added a couple new talents to the class tree.
[Demon Hunter] Can now use Wands.
[Monk] Moved Mirror Image lower in the tree so that it is no longer a capstone, gave it a slightly new effect
[Monk] Moved Wind Walk to the Blademaster tree
[Monk] Reworked Burning Charge into Burning Advance
[Monk] Reworked Master of Blades into Burning Blades
[Monk] Adjusted the general pathing in the Discipline tree
[Monk] Adjusted Discipline Capstones so that they no longer mention Holy Runes
[Monk] Adjusted the general pathing in the Fighting tree
[Monk] Adjusted the general pathing in the Blademaster tree
[Monk] Adjusted Fighting Capstones so that they no longer mention Holy Runes
[Monk] Adjusted Blademaster Capstones so that they no longer mention Holy Runes
[Monk] Created a switch node for Engrave Rune of Benediction and Engrave Rune of Zeal
[Monk] Adjusted the position of various talents in the Blademaster tree
[Monk] Adjusted the position of Engrave Runes between the Fighting and Class spec
[Monk] Lasting Markings now only increases the duration of Engrave Runes by 5/10sec, down from 6/12sec
[Monk] Buffed Engrave Runes across the board (besides Zeal) [monitoring strength]
[Monk] Added a 30 sec internal CD to Engrave Runes, rather than having them all share the same 3min cd.
[Sun Cleric] Added a switch node to the Inquisition talent
[Sun Cleric] Swapped the places of Wake and Sun's Favor
[Sun Cleric] Added Improved Glorious Execution and Warrior of the Sun to the class tree
[Sun Cleric] Repathed various talents on the left side of the class tree
Général
[Barbarian] Barbarism can now be ranked up
[Monk] Ascension can now be ranked up
[Sun Cleric] Bless can now be ranked up
[Sun Cleric] Patched up missing node connections in Blessing
[Monk] Improved Jab reworked into Impact of Discipline, increasng damage of Engrave Runes of Discipline.
[Monk] Engrave Runes of Benediction have been fixed to properly increase spell power.
[Monk] Flurry reworked into Flowing Combos, which makes Combat Moves increase your haste. Icon changed.
[Monk] Improved Engraved Fists now addionally benefits from Intellect.
[Monk] Guidance and Focus nodes have been connected.
[Monk] Fighting spec passive fixed.
[Monk] Amount of connection paths in Fighting tree increased.
[Cultist] Protection of the old gods block chance decreased to 5% from 8%
[Cultist] Blackguard block rating from strength decreased to 15% from 25%
[Guardian] Added a new switch node to Barbed Nets
[Guardian] Added the Improved Spartan Kick node to the Gladiator tree
[Sun Cleric] Added a new switch node to Zealotry
[Sun Cleric] Gave the talent 'Justice' an extra point in its node
[Sun Cleric] Added the tank-oriented aspect of 'Sun's Favor' to Sun Warrior's Protection
[Demonhunter] Can now use Staves
[Sun Cleric] Added the Holy Conqueror node to the DPS Seraphim side of the tree
Général
[Son of Arugal] Consolidation base and per level value increased.
[Cultist] Mew node Protective Grasp added to Godblade tree.
[Cultist] Pathing in Godblade tree slightly altered.
[Cultist] Bulwark of Horror and Laughing Shield have swapped places.
[Demon Hunter] Spectral Glaives spawning from Infernal Resolve even without nodes to do so has been fixed.
[Cultist] 3 new switch nodes added to Godblade.
[Demon Hunter] Illidari Smite application radius fixed.
[Demon Hunter] Felshocker duration increased, damage taken debuff removed.
[Cultist] Void Embrace AoE range reduced from 30 yards to 15 yards.
[Cultist] Entropic Union (Mindbender Heal) now only affects 3 targets max.
[Demon Hunter] Felblood now has two combos akin to Slaying combos.
[Demon Hunter] Feldrink and Burning Vengeance have swapped places.
[Demon Hunter] Tyranny tree repathed slightly.
[Demon Hunter] Updated tooltips of Illidari Smite and Rain of Chaos.