
Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Primalist] Repathed various talents in the tree so that the left side is firmly the tank side, and the right side is firmly the caster side, with some synergies for both in the middle
[Primalist] Stoneguard now gives 20% increased block chance and has a 20 sec cooldown, and lasts 12 sec
[Primalist] Sturdiness now gives 5% increased chance to block and has been moved from a capstone to a tier 3 talent
[Primalist] New Talent: Stone Cold - Increases your parry and block chance by 1/2% and reduces damage taken by 1/2%
[Primalist] New Talent: Primal Focus - Increases Strength, Stamina, and Intellect by 3%.
[Primalist] New Talent: Volcanic Endurance - Increases the duration of Volcanic Skin by 5sec
[Primalist] New Talent: Earthen Blessing - Increases spell damage by 15% of Intellect
[Primalist] New Talent: Improved Fist of Ragnaros - reduces the cooldown of Fist of Ragnaros by 8sec and reduces its rage cost by 20.
[Primalist] New Talent: Lava Cracks - Using Ruptured Earth reduces the remaining cooldown of Magma Blast by 6sec
[Primalist] New Talent: Magma Surge - Increases your critical strike damage with spells by 100%
[Primalist] New Talent: Volcanic Fury - Dealing damage with Magma Blast grants you a stack of Magmafury and also reduces the cooldown of Eruption by 5 sec
[Primalist] New Talent: Geomancer - Increases the damage of Earthspine, Ruptured Earth, and Rock Shower by 10/20%.
[Primalist] Rumbler now has a 30% chance to grant Groundshaker
[Primalist] Body of Magma now increases your spell haste by 15% of your Intellect, and your spell critical strike chance by 20% of your Intellect
[Primalist] New Spell: Volcano - Stomp the ground rupturing the earth infront of you, creating a volcano beneath your target that causes nearby enemies to flee in horror for 3sec, also does fire damage overtime.
[Primalist] New Spell: Magma Blast - Firestorm damage to up to three targets in 30yd range
[Primalist] Geomancy is now being treated as both a tank and a caster dps spec. W.I.P.
Général
[Chronomancer] Chrono Sorcery now grants 8%/15% SP per rank down from 10%/20%
[Chronomancer] Fixed tooltip of Biting Chaos
[Witch Doctor] Fixed tooltip of Staff of the Bat
[Witch Doctor] Dark Magic now increases SP by 8%/15% per rank
[Sun Cleric] Fixed a bug where Blightbreaker would apply Cured even if nothing was dispelled
[Sun Cleric] Added a new 2-point node to the Piety tree that grants 8%/15% SP from Intellect
[Cultist] Protective Grasp now lasts 20 sec up from 10 sec
[Cultist] Protective Grasp now reduces damage taken by 5% for 3 stacks instead of 3% for 5 stacks
[Cultist] Fixed a bug where Protective Grasp was increasing damage taken instead of reducing it
[Cultist] Enslave no longer increases damage taken
[Cultist] Broken Mind now also reduces the CD of Satiate by 10 sec
[Cultist] Satiate now has a 30 sec CD, but only increases damage taken by 20%
[Cultist] Corruption Cultist spec passive now grants 30% increased spell damage while above 60% instanity instead of 1% per stack
[Cultist] Added a new 2-point node to the Corruption tree that grants 8%/15% SP from Intellect
[Stormbringer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Fixed tooltip of Bitter Cold
[Necromancer] New icon for Sower of Sickness to better match colour themes
[Necromancer] Malady of Rot now increases spell damage taken by 7% baseline down from 8%
[Necromancer] Malady of Rot now increases all spell damage taken instead of only frost and shadow
[Necromancer] Fixed a bug where Sower of Sickness was also causing Ray of Rot to leech health
[Necromancer] Sower of Sickness now boosts the effect of Maladies by 100% instead of allowing them to stack
[Necromancer] Malady of Weakness now called Malady of Damnation
[Necromancer] Malady of Hunger now called Malady of Famine
[Necromancer] Maladies all now share similar icons with different colouring
[Necromancer] Using Expunge now causes a random Muckworm within 40yd to explode, causing plague damage to nearby enemies
[Necromancer] Muckworms no longer boost nearby enemies plague damage taken
[Necromancer] The Crypt Leaper's Unholy Command effect now correctly applies Geist Rot
[Pyromancer] Added a 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[All] Removed baseline int->sp & spi->sp conversion
[Venomancer] Barbed Stinger now also taunts for 6 sec when ripped out
[Venomancer] Updated tooltip of Barbed Stinger
[Venomancer] Rearranged some early nodes in Venom tree
[Venomancer] Added a new talent in Venom called Mending Ichors that grants 10% increased periodic healing done
[Venomancer] The 10% int->spell haste conversion on Rotweaver Form is now a separate talent called Improved Rotweaver Form
[Venomancer] Dire Venoms now called Rotpriest and scales by 8%/15% per rank up from 4%/8%
[KoX] Fixed Brimstone Bludgeon
[Demon Hunter] Fixed the tooltip of Chaotic Smiter
[Demon Hunter] Fixed the tooltip of Felshocker
[Demon Hunter] Fixed the tooltip of
[Demon Hunter] Fixed the tooltip of Felrend
[Demon Hunter] Fixed the tooltip of Infernal Doom
[Demon Hunter] Fixed the tooltip of Rain of Chaos
[Demon Hunter] Fixed the tooltip of Fel Fireball
[Demon Hunter] Fixed the tooltip of Illidari Smite
[Demon Hunter] Fixed the tooltip of Inevitable Doom
[Demon Hunter] Fixed the tooltip of Wicked Fire
[Demon Hunter] Fel Knowledge now grants 15% Int->SP conversion down from 20%
[Demon Hunter] Fixed a bug where Infernal Doom would always proc Spectral Glaives even without the talent learned
[Demon Hunter] Fixed a bug where Spectral Glaives was reducing the CD of Immolation Aura
[Witch Doctor] Fixe da bug causing Hexxing Strike to not apply a random hex
[Witch Doctor] Fixed a bug where Curse of Hir'eek was buffing all Hir'eek damage instead of periodic damage
[Tinker] Master Sapper now scales both from Intellect AND Agility
[Tinker] Added a new node to the class tree (on Firearms side) called Calculated Shots that scales with Intellect
[Tinker] Combat Augment: Flame Jets now scales with the Tinker's Intellect
[Tinker] Mechsuit: Provoke replaced with a ranged attack
[Tinker] Upgrade now selects the closest turret within 15yd instead of manually requiring a target
[Tinker] Fixed a bug where Scattered Shells would fall off from basic autos
[Runemaster] Aspect of Chaos now grants 15% of int as SP
[Runemaster] Fixed Frozen Pulse
[Primalist] Added the Earthbender node to the class tree (pending restart)
Général
[Stormbringer] Windblast no longer costs static, now generates 10 static, but has a 1.5s cast time
[Chronomancer] New node Pierce the Time added to Time tree.
[Chronomnacer] Time dragons are now a switch node.
[Chronomancer] Archaeology reworked.
[Chronomancer] Disc of Legend is no longer on the GCD.
[Chronomancer] New node Elder Wand added to Time tree.
[Chronomancer] Discovery scaling increased. Now additionally scales with Spirit.
[Chronomancer] Disc of Legend spirit scaling increased.
[Stormbringer] Thunder nodes that dealt with Crackling Surge now interact with Call Lightning instead.
[Stormbringer] Crackling Surge is now the beginning node of Lightning side of class tree.
[Stormbringer] Call Lightning is now learned at level 4 instead of Crackling Surge.
[Sun Cleric] Gleam and Zealous Doctrine have been swapped.
[Barbarian] Improved Thunderous Leap reworked to Hodir's Rage.
[Primalist] Entangle Weapon now lasts 6sec (no disarm currently goes above 6sec)
[Primalist] Repathed various talents in the middle of the class tree to account for the changes to Earthspine and Cave In
[Primalist] Earthspine no longer interrupts or knocks back and has a new effect where it reduces melee and ranged attack speed and does Nature damage to all enemies in a small radius
[Primalist] Cave In is now an interrupt only, and no longer stuns.
[Knight of Xoroth] Skulltaker can now crit, and has had its damage reduced to compensate
[Sun Cleric] Increased the mana costs of Shine, Sunshine, and Illumination slightly
[Sun Cleric] Split Solar Prayer into two new spells and added a switch node in its place
[Sun Cleric] Repathed Seraphim capstones so that Valkyrie Spear is in the middle of the tree
[Sun Cleric] Added a switch node to Angelic Justice