Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Tinker] Master Technician base damage increased by 190
[Tinker] Hydraulic Strike now also applies to the Tinker themselves as well as the pet and now does Stormstrike Damage
[Tinker] Upgrade Z-15 proc chance increased to 30% from 25%
[Tinker] Grenadier is now Escape Artist and it now reduces the cooldown of Parachute Pack
[Tinker] Lightning Conductor has been renamed and now only restores mana
[Guardian] Spartan Kick now generates Motivation baseline
[Guardian] Power Kick now causes Spartan Kick to generate energy instead of Motivation
[Guardian] Added Net Brawler and Colossal Reprise talents to the Gladiator tree
[Guardian] Base damage of Sever’s max rank increased by 30
[Guardian] Hero’s Journey is now called Opening Play and has Spear Throw synergy
[Guardian] Sever no longer will chain to crowd controlled targets
[Guardian] Spear Throw is now the first node in Gladiator, replacing Pulverize
[Guardian] Sunder deprecated and replaced with Pulverize in the Guardian class. Sunder talents now work with Pulverize or have otherwise been adjusted.
[Guardian] Sever now strikes 8 targets up from 5
[Guardian] Shattering initial damage value increase reduced by 20.
[Venomancer] Cycle of Decay additionally allows the 2 Venom Bolts to be castable while moving
[Guardian] Ranks and rank value of Warquake fixed. (were not receiving per level bonuses)
[Ranger] When Flank is made to cleave (such as through the talent ‘Caught Off Guard’) it will now no longer chain to crowd controlled enemies
[Ranger] Venomous Arrows scaling increased by 6% and its direct base damage by ~40
[Ranger] The direct damage portion of Venomous Arrows now also scales with RAP
[Ranger] Toxishot added as a switch node with Venomous Arrows
[General] Many tooltips, icons, and spell visuals have been updated for clarity.
[General] Issue where when you were learning ranks, rank 1 would keep appearing at the top of the trainer has been fixed
Général
[Witch Hunter] Shadowhound will no longer spam Track.
[Chronomancer] Bronze Protector will no longer spam Chrono Mend and Breath of Time.
[Knight of Xoroth] Greater Imp will no longer spam Searing Claw and Burst.
[Barbarian] Honored Ancestor will no longer spam Crushing Blow.
[Tinker] Clockwork Assistant will no longer spam Piston Punch.
Général
[Runemaster] Issue where Manuscriptions would not grant a chapter while in Attunement of Air has been fixed.
[Starcaller] Cosmic Presence SP reduction is now part of the aura instead of a short duration debuff on hit.
[Tinker] Landstrider Keys is now learned automatically at level 20. This was incorrectly moved to the trainer.
[Cultist] Withering Touch has been replaced with Entropic Singularity
[Stormbringer] Stormfury no longer hits enemies who are not in combat.
[Cultist] Yawning Decay now gives the Darkwither refresh proc from Withering Touch
[Bloodmage] Bloodfallen Lament no longer hits enemies who are not in combat.
[General] Some specs that did not have one have received a spec passive, such as Warden, Sentinel, Brewing, Inquisition, and more.
[Templar] Temple Guardian can no longer be cast on yourself.
[General] Many tooltips have been updated for clarity and we will be continuing working on these.
Talents & Compétences
[Pyromancer] Magnitude 10 reduced from 6% per stack to 3% per stack.
[Felsworn] Fel Quickness now also gives expertise scaling
[Reaper] Slaughter Party now deals 150% weapon damage down from 200%
[Reaper] Ruin’s reward effect now gives haste and Soul Fragments instead of a damage increase towards specific abilities in the kit. In addition, the role of Soulrend and Doomrend in Ruin have been swapped. Duration reduced to 10 sec from 15 sec.
[Reaper] Added Blood Wraith as a switch node with Blood Knight
[Cultist] Prophetic Compulsion now gives you the Insanity gen that was previously baked into the Heretic spec passive
[Cultist] Wracked Mind now lasts 10 sec baseline down from 16
[Cultist] Herald of the Depths now has a 45 sec cd baseline down from 1min
[Felsworn] Fiendish Magic now has Fel Doom synergy
[Venomancer] Fungarians will now move slightly faster
[Starcaller] Added Starfire Comet talent to the Sentinel Tree
[Stormbringer] Electric Energy reworked to no longer be a stacking effect and instead directly buff the output of Call Lightning
[Templar] Silverhand Incantation now also grants you Follow Up
[Templar] Oathkeeper tree pathing adjusted slightly with the above changes in mind
[Templar] Uther’s Legacy now only heals for 75% of the damage dealt, down from 100%
[Templar] Transcendent Guardian now reduces the cooldown of Temple Guardian by 15 sec up from 10 sec
[Templar] Heavy Slam has been reworked to Sacred Resistance
[Witch Doctor] Shadowhunter tree pathing adjusted with the above changes in mind
[Templar] Sacred Swing now slows enemies by 30% baseline, rather than requiring the Heavy Slam talent
[Witch Doctor] Fool’s Play cooldown reduced to 90 sec from 180 sec
[Witch Doctor] Darkspear Drums now reduces cooldowns by 2.5 sec up from 1.5 sec
[Witch Doctor] Souleater’s duration before exploding reduced to 3 sec from 4 sec
[Witch Doctor] Hex of Death now also works with the base damage of Souleater instead of just the explosion
[Witch Doctor] Serpent Handler now increases the damage of Godslayer instead of its previous effect and has been renamed
[Witch Doctor] Village Wisdom now increases the damage of the two affected spells instead of having them proc additional damage
[Runemaster] Boiling Runes is now a mortal strike effect rather than a healing absorb and now lasts 6 sec down from 8 sec
[Primalist] Traumatic Wounds has been reworked and now has Wildclaw synergy
[Primalist] Bring Me Their Bones no longer requires a bleeding target
[Primalist] Primal Shred is now cast by your active pet and hits in a radius around you instead of a cone
[Tinker] Firepot Drone no longer has a cooldown and you can hold 3 charges of the buff that allows its use in combat
[Tinker] Deathball now works and now launches 3 Deathballs instead of 1 and its cooldown is passively reduced by 10 sec for each Bot and Build ability used, but now has a 3min cd up from 1min
[Tinker] Blast Mines health has been reduced dramatically and when the mine is destroyed it will now automatically trigger its explosion
[Tinker] Firepot Drone no longer deals periodic area damage and instead slows enemies movement speed in the radius
[Tinker] Boom Hour now also affects Firepot Drone
[Tinker] Hyperblast Barrage now also works with Firepot Drone critical strikes
Général
[General] For now, we have made it so only the permanent ability transforms will remove the original replaced ability. Temporary ones (Your next x becomes y) are less of a concern, but we have seen a lot of confusion regarding abilities becoming unusable because they were transformed but you kept the original. If you experience any issues related to these changes, please reach out to Orinoa!
[Tinker] When Sticky Bomb transforms into Sprocket Strike, Sticky Bomb will now unlearn and disappear from your spellbook.
[Bloodmage] When Cursed Fang transforms into Finger of Agony, Cursed Fang will now unlearn and disappear from your spellbook.
[Bloodmage] When Bloodmoon Blast transforms into Atherann’s Anguish, Bloodmoon Blast will now unlearn and disappear from your spellbook.
[Bloodmage] When Shadow Shield transforms into Shadow Bond, Shadow Shield will now unlearn and disappear from your spellbook.
[Bloodmage] When Hemophobia transforms into Terrify, Hemophobia will now unlearn and disappear from your spellbook.
[Pyromancer] When Boil transforms into Circle of Fire, Boil will now unlearn and disappear from your spellbook.
[Sun Cleric] When Spears of Light transforms into Righteous Slam, Spears of Light will now unlearn and disappear from your spellbook.
[Cultist] When Abyssal Strike transforms into Malevolence, Abyssal Strike will now unlearn and disappear from your spellbook.
[Guardian] When Sunder transforms into Spear Throw, Sunder will now unlearn and disappear from your spellbook.
[Necromancer] When Crypt Swarm transforms into Soulfreeze, Crypt Swarm will now unlearn and disappear from your spellbook.
[Necromancer] When Ghoulify transforms into Glaciate, Ghoulify will now unlearn and disappear from your spellbook.
[Stormbringer] When Call Lightning transforms into Aeroblast, Call Lightning will now unlearn and disappear from your spellbook.
[Stormbringer] When Crackle transforms into Gale, Crackle will now unlearn and disappear from your spellbook.
[Stormbringer] When Shock transforms into Brine, Shock will now unlearn and disappear from your spellbook.
[Chronomancer] When Discordance transforms into Chronurgy, Discordance will now unlearn and disappear from your spellbook.
[Witch Doctor] When Allcure Elixir transforms into Mass Allcure Elixir, Allcure Elixir will now unlearn and disappear from your spellbook.
[Barbarian] When Barbaric Whirl transforms into Axe Volley, Barbaric Whirl will now unlearn and disappear from your spellbook.
[Starcaller] When Shooting Star transforms into Huntress Saber, Shooting Star will now unlearn and disappear from your spellbook.
[Knight of Xoroth] When Skulltaker transforms into Blade of Xoroth, Skulltaker will now unlearn and disappear from your spellbook.
[Knight of Xoroth] When Flames of Xoroth transforms into Warbringer, Flames of Xoroth will now unlearn and disappear from your spellbook.
[Templar] Oathkeeper now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.
[Witch Doctor] Base: Beast Blood now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.
[Primalist] Primal Rage no longer grants a buff
[Primalist] Wild and Dangerous reworked
[Primalist] Call of Ursoc no longer works with Primal Rush
[Primalist] Wild Rampage now also works on your pet