Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Primalist] Totemic Smash now extends the duration of active boons
[Primalist] Terrasmash now reduces GCD by 50% increase of 100% (Which would previously cause an issue of double tapping and causing you to hardcast -> preventing you from dodging and parrying)
[Primalist] Rylak’s Bite has been adjusted and now also causes your pet to strike with a lesser Rylak’s Bite instead of extending the duration of your active boon
[Primalist] Ursine Crush can now deal its damage even if the target is immune to stuns. (Bosses, training dummies, stun immune players, etc.)
[Bloodmage] Lingering Blood now properly increases the chance for the target to be critically struck by melee and ranged attacks as well, instead of only spells.
[Ranger] Onslaught now applies Deepwood Poison guaranteed, instead of a stacking slow
[Ranger] Dreamflowers can now only be spawned while in combat
[Ranger] Phoenix Plumes is now a passive instead of an active ability, it no longer regenerates health
[Felsworn] Issue where Sargeras Embrace was doing an extra tick of damage at the start has been fixed, and now only does damage at the end of the channel as intended
[Starcaller] Essence of the Moonwell and Blessed by the Stars swapped.
[Starcaller] Tide's Presence reworked.
[Starcaller] Essence of the Moonwell reworked.
[Templar] Thousand Blades no longe requires a target.
[Templar] Tome of Light now also grants a shield equal to 20% of your maximum health
[Templar] Tome of Light’s ability buffs now last 30 sec up from 10 sec
[Templar] Parry Dance now gives 3% parry up from 2% per stack and stacks 5 times up from 3, but lasts 5 sec down from 6. Fixed a bug where this talent was still granting 2% dodge per stack.
[Templar] Duty Calls now also increases movement speed by the same amount
[Templar] Grace of Aman’thul now also reduces damage taken from area of effect attacks by 10%
[Templar] Dip, Strike, and Dodge now also increases maximum health, but the value of both the maximum health and damage increase have been reduced to 2% from 3% per stack
[Templar] Gift of the Monastery now also gives 10% stamina on top of its original effects
[Reaper] Soul Piercer no longer provides a hidden 10 yard range increase to Soul Shock.
[Templar] Sacred Oath now also removes 1 sec from the duration of Oathkeeper when you use Combo Breakers, but it now only increases damage from Combo Breakers by 5% down from 10%
[Knight of Xoroth] Demonic Frenzy now properly increases the damage of Demonstrike, instead of Gore.
[Chronomancer] The Vast Infinite now properly applies the cooldown reduction to your pet instead of you.
[Chronomancer] Order Empowerment now correctly adds target count to Sand Bomb.
[Tinker] Added Anti-Cloaking Device as a baseline spell Flare-like spell to Tinkers
[Tinker] Demolition Tinker is in the process of a light overhaul, some talents are a work in progress
[Tinker] Added Build: Oil-Spill Pylon, Build: Spider Bomb, and Build: Firepot Drone to the Demolition tree
[Tinker] Grenadier reworked and now has Minelayer Bot synergy
[Tinker] Spider Bomb Factory now only lasts 10 sec down from 20 sec, and is now a Build: ability
[Tinker] Hotswap is now Mechanosoldier and has Body Armor synergy
[Tinker] Blasting Charge is now where Kickback was in the tree and now deals damage and knocks back in a cone. Kickback deprecated
[Tinker] Boomshot, Blackpowder Barrage, and Sapper Charge deprecated
[Cultist] Eye of N’Zoth reworked, now spawns tentacles on your back instead of resetting the cooldown of Hammer of Twilight
[Cultist] Eldritch Allies swapped with Dark Protection. Dark Protection, however, is now a switch node with Lead the Covenant
[Cultist] Eldritch Decay is now called Void Assailants, it is effectively similar but now summons Eldritch Tentacles on your back. These Tentacles synergize with Twisted Sanity.
[Pyromancer] Volcanic Shell thorns-effect base damage reduced by ~15%
[Cultist] Herald of the Depths now also grants increased damage dealt on top of its other effects
[Venomancer] Molt and Ancient Chitin now properly gain duration from stacks of Exposed Flesh.
[Venomancer] Class and Rotweaver trees adjusted with the above changes in mind
[Venomancer] Venoxis Fang is now Venoxis Rage and has Inoculate and Fungal Assailant synergy. Venoxis Fang is deprecated.
[Venomancer] Serpent Lord’s Ring and Venoxis Cultist have been reworked
[Venomancer] Sting and Tail Strike scaling increased by 10%.
[Venomancer] Decaying Limbs now has Wilt/Miasma synergy instead of Lethargy application synergy
[Venomancer] Cycle of Decay now gives quicker and stronger Venom Bolts, rather than instant casts
[Venomancer] Spore now drops a Mushroom after 10 sec instead of at the end of the duration
[Venomancer] Tight Hold changed to work with Inoculate, now called Intoxicating Venoms
[Venomancer] Suffocating Coils changed to work with Serpent’s Coil, swapped with Captivation
[Venomancer] Blightbringer now also works with Creeping Poison and Blight Fang Venoms
[Venomancer] Caught In A Bind reworked into Mycelial Ring
[Venomancer] Inoculate now has ranks
[Venomancer] Rot Lich now works with Inoculate instead of Web Wrap
[Venomancer] Web Wrap deprecated, swapped with Inoculate
[General] Spells will no longer be taught to you baseline, and you now have to acquire new spells either through your talent tree, or through the trainer.
[General] Costs have been applied to training spells, however, the issue of recurring costs across ranks should be fixed. If not, please contact Boch immediately.
Général
[General] EVERY sound has received a QA pass. Sounds should be much more balanced and mixed properly into the game. If you previously turned your sound off because CoA was blowing your ear drums out, you may now turn the sound back on.
[Knight of Xoroth] Skulltaker no longer has a cooldown and now costs 15 rage up from 10
[Knight of Xoroth] Warbringer now costs 20 rage up from 10
[Knight of Xoroth] Sawblade cost increased to 15 from 10
[Pyromancer] Fire Streak has been reworked to Malygos’ Revenge, the new effect no longer generates a Breath Charge. Draconic spec tree pathing adjusted with this change in mind.
[Pyromancer] Flamewalking now stacks 2 times for the same value, down from 5 times
[Pyromancer] Cauterize Wounds now heals over time for the same value instead of all at once
[Pyromancer] Slagstone now increases the critical strike chance of Slagstone by 10% instead of guaranteeing a critical strike
[Pyromancer] Breath of Alexstrasza now heals for flat health instead of percent health and scales with SP
[Stormbringer] Static no longer decays. Still depletes on map change.
[Primalist] Pet Trainers now function for Wildwalker, allowing you to reset your pet’s talents!
[Ranger] Stalker now also reduces the cooldown of Cutthroat by 15 sec
[Sun Cleric] Calm now disarms instead of pacifies, but now lasts 6 sec up from 5 sec
[Ranger] Knockdown is now called Bludgeon and roots instead of stuns
[Ranger] Bludgeon removed
[Necromancer] Added Chomp as a switch node with Fetid Mark
[Reaper] Desolation is now Veilpiercer
[Reaper] Jailer’s Bargain now absorbs damage equal to a percentage of your maximum health instead of increasing your maximum health
[Reaper] Edgewalker swapped with Desolation
[Reaper] Spirit Chaser moved to the spot of Edgewalker
Général
[Tinker] Field Medic now affects your next 2 Emergency Heals and reduces their cast time, instead of increasing the healing of your next Repair Shot
[Pyromancer] Volcanocannon reworked
[General] All class trainers that were previously unable to teach you spells, are now able to teach you spells.
[Pyromancer] Wildfire reworked
[Pyromancer] Inferno Flare reworked into a passive and has been swapped with Will of the Phoenix
[Pyromancer] Inferno (Incineration Tree) is now called Melt and now stacks 10 times down from 25, 5% per stack up from 2%
[Pyromancer] Emberstorm now requires Blaze on the target instead of Inferno Flare
Général
[General] Zanzrakka issue where the conal attack would flick right at the end has been fixed
[Templar] Level 3 class quest fixed for realsies this time.
[General] Zanzrakka issue where Maelstrom's Fury would hit several times at once has been fixed
[General] Some mounts required apprentice riding to be used, and could not be used with Novice Riding. This has been fixed.
[General] Krelin's Log quest has been fixed, the stash now properly spawns in
[General] Caches/Spoils Armor Type acquisition based on proficiencies of classes improved.
[Necromancer] Raise: Skeletal Warrior base armor increased by
[Witch Hunter] Dark Tonic ranks added. Stamina scaling reduced by 1.
[Necromancer] Raise spells finish-cast sound cleaned up.
[Witch Hunter] Witchblight ranks fixed. No longer have the same value all across.
[Witch Hunter] Noctis Blade rank value adjusted. Some value migrated to defensive rating scaling.
[Pyromancer] Slagdragon no longer affects Slagmend
[Guardian] Added Veteran of the Third War as a switch node with Standard Bearer
[Sun Cleric] Solar Invigoration reworked.
Général
[Sun Cleric] Solar Prayer CD increased by 30 sec.
[Sun Cleric] Mending Bulwark reworked.
[Witch Hunter] Shadowblast no longer triggers a cooldown on Decimate.
[Witch Doctor] The Brewing Cauldron will reapply visually when you leave Raptor's Speed.