Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/12/12

Général

Changement

[Ranger] Exploit now applies a fast bleed instead of slowing

Changement

[Ranger] Sword Dancer's stacks (Dance of Blades) now gives Duelist Strike 30% damage down from 50%

Changement

[Ranger] Increased AP scaling of Exploit

Changement

[Ranger] Sword Dancer now has a 2 min CD up from 1.5 min and grants 40% parry down from 50%

Changement

[Ranger] Counterblades now has a 1 min CD up from 45 sec

Changement

[Runemaster] Elemental Blade (Frost)'s slow now slows by 40% up from 30%

Changement

[Runemaster] Avatar of Elements is now a passive effect that boosts the damage of salvos for each salvo active

Changement

[Runemaster] Elemental Blade (Frost)'s slow now lasts 8 sec up from 4 sec

Changement

[Runemaster] Spellhop now correctly allows Runic Brand to strike 5 enemies

Changement

[Runemaster] Spellhop now correctly references Runic Brand by its correct name

Changement

[Runemaster] Fixed an issue where Spellweaving's buff would not display properly

2022/12/11

Général

Changement

[Stormbringer] Lord of Lightning's cooldown is now correctly reduced when you deal direct nature damage

Changement

[Witch Doctor] Fixed Mixologist

Changement

[Stormbringer] Updated tooltip of Titanstorm to reflect that it procs from direct nature damage

Changement

[Sun Cleric] Herald of Purity should now correctly affect damage

Changement

[Sun Cleric] Herald of Purity can now proc from both Sun Ray and Dawnsear in addition to other Sun Cleric Fire spells

Changement

[Barbarian] Fixed the tooltip of Storm of Steel

Changement

[Runemaster] Aspect of Blades now correctly procs Primordial Energy

Changement

[Runemaster] Damage caused by Spellblades should now show in combat logs with the correct name

Changement

[Tinker] Bomb Launcher can now correctly proc Rockadier explosions

Changement

[Ranger] Flank now correctly generates 2 Archery Points

Changement

[Tinker] Fixed a bug causing Sticky Bomb ranks to not always scale properly

Changement

[SoA] Gorge now costs 60 Rage down from 100

Changement

[SoA] Bloodgorged now stacks up to 30 down from 100

Changement

[SoA] Gorge now reduces damage taken by 30% down from 50% while channeling

Changement

[SoA] Gorge now heals for 1% per tick down from 2%

Changement

[SoA] Liquify now provides complete damage immunity instead of total immunity to all spells/attacks

Changement

[Monk] Fixed an issue where Runes of Grace had an old script attached to it that was causing it to generate healing using an old system. It will now trigger in the correct way but probably be a lot lower than it was, we will need to adjust from here using the correct system

Changement

[Chronomancer] You can now visually see a buff representing when your Order and Chaos stacks will balance

Changement

[Chronomancer] Decomposition now starts ticking instantly when applied

Changement

[Chronomancer] Decomposition now has a 2 sec base cast time up from 1.5 sec

Changement

[Chronomancer] Added new VFX/SFX for Sand Bomb

Changement

[Chronomancer] Remake is now a Chaos spell

Changement

[Chronomancer] Order and Chaos spells now naturally balance at an increasing rate as the stack amount gets higher toward one end of the spectrum (i.e. at 19 order, stacks balance very quickly)

Changement

[Chronomancer] Unmake is now an Order spell

Changement

[Chronomancer] Order and Chaos stacks now naturally balance again

Changement

[Chronomancer] Duality Chronomancer now regenerates 3% mana when generating an Upheaval stack

Changement

[Reaper] The bonus 3% max health heal given by Reap while Jailer of Souls is active is no longer hidden from the combat log

Changement

[Reaper] Limbo now lasts 8 sec down from 15 sec but its heal tickrate is increased significantly

Changement

[Various] Fixed some issues with the changes to shapeshift forms

2022/12/09

Général

Changement

[Witch Hunter] Temporarily reverted the change that caused Witch Hunters to be able to auto attack while Dual Crossbows is active

Changement

[Barbarian] Ancestral Might is now passive

Changement

[Monk] Exposed Left & Exposed Right are now buffs on the player instead of the target (renamed to Left Flank & Right flank respectively)

Changement

[Guardian] Honorguard no longer has a persistent VFX

Changement

[Necromancer] Grave March no longer ignores LoS and now has a 40yd range

Changement

[Runemaster] Added a new active called Elemental Invocation to the Riftblade tree

Changement

[Runemaster] Added a new passive called Spell Cannon to the Riftblade tree

Changement

[Runemaster] Added a new passive called Leyline Stalker to the Riftblade tree

Changement

[Runemaster] Added a new aspect to the Riftblade tree

Changement

[Runemaster] Mage Knight now correctly provides a dodge buff after using Ley Walk

Changement

[Runemaster] Mage Knight is now a passive effect

Changement

[Various] Fixed a bug where new shapeshift forms would cause client crashes

Changement

[Reaper] Limbo now cleanses harmful effects of any magic school and grants magic immunity for its duration

Changement

[Reaper] Limbo now heals for 2% per tick down from 3% per tick

Changement

[Reaper] Removed the Soul Infusion effect of Limbo

Changement

[KoX] Annihilate now consumes current Rage, dealing 5% additional weapon damage per point of rage taken

Changement

[Monk] The tooltip of Zephyr Edge now shows the duration and stacking amount of the Zephyr buff

Changement

[KoX] Annihilate's base damage is now 100% weapon damage

Changement

[KoX] Annihilate no longer consumes Demon's Blood stacks and no longer scales from them

Changement

[Witch Doctor] Fixed an issue where Dance of the Loa would only affect the caster

2022/12/08

Général

Changement

[Sun Cleric] Bless now correctly increases spell hit chance in addition to melee and ranged hit chance

Changement

[KoX] Updated tooltip of Pestilence of War to reflect that it also gives a % max health heal

Changement

[Reaper] Fixed a bug where Limbo's secondary effect could remain active when the buff should be removed

Changement

[Demon Hunter] Reduced the forward momentum given by Soar

Changement

[Demon Hunter] Soar now lasts 10 sec down from 15 sec

Changement

[Runemaster] Familiar: Cosmic Force is now a 40 sec CD up from 20 sec

Changement

[Witch Doctor] Trying a change to improve the AI of Serpent Wards

Changement

[Runemaster] Familiar spells are now on the regular GCD

Changement

[Runemaster] Familiar: Trispell is now on the regular GCD

Changement

[Runemaster] Familiar spells no longer share cooldowns

Changement

[Runemaster] Magic Well will now fail against enemies Immune to grip effects

Changement

[Runemaster] Fixed tooltip of Magic Well

Changement

[Runemaster] Spellburst is now single target, costing 2 Frost and 1 Arcane Essence

Changement

[Runemaster] Magefury is now AoE and costs 3 Arcane Essence

Changement

[Runemaster] New VFX for Expel Frost

Changement

[Runemaster] New VFX for Expel Flame

Changement

[Barbarian] Fixed a bug with Bloodthirsty Assault where it would only proc while using two-handed weapons

Changement

[Barbarian] Fixed an issue where Storm of Steel's periodic conal attacks would actually only reach 8yd

Changement

[Starcaller] Starfire Shot should now correctly be affected by Mana Charges

Changement

[Witch Hunter] Fixed an issue where Repeater would end if one of the bolts missed its target

Changement

[Ranger] Fixed an issue where the next Hack would not actually trigger bonus damage after proccing Wild Surge

Changement

[Ranger] Wild Surge now correctly resets Hack cooldown

Changement

[Ranger] Fixed a bug where the Recently Parried buff would persist outside of Elude with the Wild Surge talent learned

Changement

[Ranger] Fixed a bug where Adaptation: Swashbuckler was not exclusive with other adaptations

Changement

[Ranger] Added AP scaling for Cannon Blast

Changement

[Witch Hunter] Fixed missing abilities of Witching Beast pet

Changement

[Ranger] Venomstrike now correctly spreads Deepwood Poison

Changement

[Barbarian] Fixed missing abilities of Honored Ancestor pet

Changement

[Tinker] Fixed an issue where some guns would not trigger a GCD

Changement

[Tinker] Bomb Launcher should now correctly be affected by Rockadier

Changement

[Tinker] Mechsuits now behave like unique forms with their own action bar that comes pre-set with all the abilities of that mechsuit

Changement

[Tinker] Firing Cage should no longer break when taking damage

Changement

[SoA] Taldaram's Torment applications should now be unique for each caster

Changement

[SoA] Fixed tooltip of Universal Donor

Changement

[SoA] Universal Donor now grants Lifedrinker 50% increased healing down from 100%, and causes ticks to increase healing of next Transfusion by 10% down from 20%

Changement

[SoA] Changed state visual of Sanguine Shield

Changement

[SoA] Fixed a bug causing Ferocious Frenzy stacks to visually reduce the CD of worgen abilities by twice as much as it should have

Changement

[SoA] Kiss of the Vampyr now affects Transfusion, Dark Liturgy and Fleshcraft specifically

Changement

[SoA] Curse of the Vampyr now affects Bloodmoon Blast, Taldaram's Torment, Shadow Hemo, Atherann's Anguish, Vampiric Fang, Consume and Lifedrinker specifically

Changement

[Venomancer] Updated tooltips of all Nightweb Poison ranks to reflect the recent changes to it