Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/12/13

Général

Changement

[Runemaster] Augur's Shield no longer costs mana

Changement

[Runemaster] Augur's Shield now regenerates 15% max mana and boosts magic resistances for 8 sec (still gives bonus threat too)

Changement

[Runemaster] Removed the mana cost of Elemental Invocation

Changement

[Runemaster] Fixed an issue where Elemental Invocation would not set your attunement to match your blade type, added the stipulation that it only does so if the two are not already matching

Changement

[Runemaster] Removed the mana cost of Elemental Blade

Changement

[Runemaster] Prismatic Displacement now lasts 5 sec up from 3 sec

Changement

[Runemaster] Added a passive called Warpskipper that causes the first Ley Walk every 20 sec to incur no cooldown, and causes Ley Walk to regen 5% mana

Changement

[Runemaster] Prismatic Displacement now grants 25% reduced damage taken instead of 30% dodge chance

Changement

[SoA] Goldrinn's Guile is now on the GCD

Changement

[SoA] Running Wild now works like a ghost wolf and grants 40% speed down from 60%

Changement

[SoA] Goldrinn's Thirst is now on the GCD

Changement

[SoA] Goldrinn's Fang is now on the GCD

Changement

[SoA] Added a new passive to Packleader called Shredding Claws that allows Lupine Shred to reduce Armor

Changement

[SoA] Fixed a bug where Goldrinn's Thirst would remove Worgen Form

Changement

[SoA] Fixed a bug where Ravenous Bite would remove Worgen Form

Changement

[All] Rage classes will no longer respawn with full Rage in battlegrounds

Changement

[Necromancer] Increased SP scaling of Black Death

Changement

[Necromancer] Moved Animate: Putrid Ghoul down 2 tiers

Changement

[Necromancer] Animate: Putrid Ghoul now has a 40 sec base CD but summons 2 Putrid Ghouls instead of 1

Changement

[Necromancer] Removed the old Unholy Command ability from the tree (appearing as NYI)

Changement

[Necromancer] Animate: Plaguefather now has a base duration of 5 sec down from 10 sec

Changement

[Necromancer] Animate: Plaguefather now costs 40 Runic Power

Changement

[Necromancer] Malady of Hunger now increases the daamge taken from all of the caster's leech effects by 35% instead of only Feed by 15%

Changement

[Necromancer] Animate: Plaguefather now has a 3 min CD up from 2 min

Changement

[Necromancer] Expunge (prev Corpseblast) now has ranks

Changement

[Necromancer] Rally the Damned now buffs the damage of active Rotlings, morphs them into ghouls, and prevents them from exploding when they expire instead of actually destroying them and replacing them with Putrid Ghouls

Changement

[Necromancer] Added a new passive to tier 1 that gives Expunge (prev Corpseblast) bonus effects based on active diseaes on the target, mimicing Feed when FtW is active, and Expunge when Black Death is active

Changement

[Necromancer] Corpseblast is now called Expunge

Changement

[Necromancer] Crypt Plague (the spell itself not the mechanic) removed from tree

Changement

[Necromancer] Feed removed from tree

Changement

[Barbarian] Surge of Vigor's heal is now equal to 12% max hp instead of a flat amount based on AP

Changement

[Necromancer] Expunge removed from tree, effects that previously triggered from or affected Expunge now do so for Corpseblast

Changement

[Barbarian] Increased base damage of Berserker Axe

Changement

[Barbarian] Fixed an issue where Honored Ancestor would not have its correct abilities

Changement

[Barbarian] Fixed a bug where Hulk was able to be active at all times

Changement

[Barbarian] Fixed scaling of Dragonflayer Stout

Changement

[Barbarian] Headhunter's Thirst now significantly reduces the cooldown of Berserker Axe but does not remove it entirely

Changement

[Barbarian] Headhunter's Thirst will now grant a minimum of 10% increased damage (previously there was technically no min, meaning you could get as low as 1% with 1% health)

Changement

[Barbarian] Removed the initial cast time of Axe Throwing but increased its energy cost to 25 from 20

Changement

[Barbarian] Headhunter's Thirst now also affects the damage of Ancestor's Fury and Barbaric Whirl, but only scales up to 75% increased damage, down from 100%

Changement

[Barbarian] Increased RAP scaling of Gutspiller's bleed effect

Changement

[Barbarian] Reduced RAP scaling of Axe Throwing

Changement

[Monk] Quickpalm now costs 5 Holy Runes down from 10

2022/12/12

Général

Changement

[Demon Hunter] Adjusted Soar to better maintain its elevation without having a large degree of forward momentum

Changement

[Monk] Righteous Duel now scales from Stamina instead of Intellect

Changement

[Necromancer] Phylactery now procs from damage that brings you below 8% health up from 5% health

Changement

[Monk] Pursuit is now specifically granted by using a Combat Move

Changement

[Monk] Pursuit now grants 5% movespeed down from 10% movespeed but stacks 6 times up from 3 times

Changement

[Monk] Condemning Strike now costs 5 Holy Runes instead of 10

Changement

[Monk] Light's Reach now costs 5 Holy Runes instead of 10

Changement

[Monk] Quenching Blow now costs 5 Holy Runes instead of 10

Changement

[Monk] Bladebreaker now costs 5 Holy Runes instead of 10

Changement

[Monk] Sweeping Kick now costs 5 Holy Runes instead of 10

Changement

[Monk] Uppercut now costs 5 Holy Runes instead of 10

Changement

[Monk] Temple Guardian now grants 1 AP per 50 Armor up from 3 (Open to bumping Staff Strike back up but no need to jump the gun let's see where it's at after this so we don't do it blind)

Changement

[Monk] Increased the forward momentum of Double Jump while under the effects of Unburden

Changement

[Venomancer] Fixed an issue where the Horde Scorpid Form model had been replaced with a spider

Changement

[Reaper] Underwalk now slows speed by 40% down from 60%

Changement

[Reaper] Underwalk now lasts until canceled

Changement

[KoX] Rune of Xoroth now causes spells to be deflected instead of reflected

Changement

[Tinker] Fixed an issue where Rockadier could proc twice per BPS

Changement

[Witch Hunter] Hatred and Vitriol now have increased bonus per stack

Changement

[Witch Hunter] Conviction now grants 25% increased damage down from 35%

Changement

[Witch Hunter] Hatred and Vitriol now stack up to 10 times, down from 20

Changement

[Guardian] Battlemaster Strike's Inspiration effect now increases the weapon damage of Arcing Strike by 150% up from 100%

Changement

[Guardian] Inspiring Speech can now be used while moving

Changement

[Guardian] Titanfall now deals 300% damage down from 400%

Changement

[Guardian] Added a new passive to Gladiator tree

Changement

[Guardian] Blitz now causes 60% weapon damage plus a flat amount of physical damage instead of just 100% weapon damage

Changement

[Barbarian] Increased AP and level scaling of Barbaric Strike's heal

Changement

[Barbarian] Grit cooldown reduced from 2 min to 1.5 min

Changement

[Barbarian] Grit is now an absorb that lasts 6 sec, equal to 40% of current health

Changement

[Barbarian] Headhunter's Thirst now shared a 1 min cd with Barbaric Rage

Changement

[Sun Cleric] New VFX for Solar Beam

Changement

[Barbarian] Berserker Axe now cauess up to 100% weapon damage based on missing health down from 200%

Changement

[SoA] Ferocious Frenzy now reduces cooldowns by 10% down from 20%

Changement

[SoA] Mark of the Vampyr now correctly generates Exsanguination

Changement

[SoA] Ferocious Frenzy no longer grants AP

Changement

[SoA] Bloodstalker now teaches you a unique secondary toggleable spell to track humanoids instead of doing it by default

Changement

[Witch Doctor] Dire Rage no longer usable while casting

Changement

[Witch Doctor] Dire Rage now reduces damage taken by 30% down from 40%

Changement

[Witch Doctor] Dire Rage now lasts 6 sec down from 8 sec

Changement

[Witch Doctor] Snake Charmer now also reduces Voodoo Serpent Beam damage

Changement

[Witch Doctor] New VFX for Snakeblood Brew

Changement

[Witch Doctor] Snakeblood Brew missile speed increased significantly

Changement

[Chronomancer] Tome of Order is now called Tome of Time, effectively combining both Tome of Order and Tome of Chaos into one spell

Changement

[Chronomancer] Effects which modify the maximum health of a target will no longer apply to Infinite Clones

Changement

[Stormbringer] Increased range of Electrocute to 40yd from 30yd

Changement

[Chronomancer] Fixed a problem where the Chaos rebalance timer would not scale with current stacks of Chaos

Changement

[Stormbringer] Increased range of Thunderstrike to 40yd from 30yd

Changement

[Stormbringer] Increased range of Stormfuse to 40yd from 30yd

Changement

[Stormbringer] Increased range of Arm of Thorim to 40yd from 30yd

Changement

[Stormbringer] Increased distance of Tempest

Changement

[Stormbringer] Lord of Lightning now gets 1 sec of its CD refunded when you deal nonperiodic Nature Damage, down from 2 sec

Changement

[Stormbringer] Vortex now lasts 3 sec up from 2 sec

Changement

[Stormbringer] Fixed an issue where Arm of Thorim had a short travel time delay

Changement

[Stormbringer] Call Lightning's CD is now reduced by crits in Lightning spec

Changement

[Stormbringer] Fixed an issue where Lord of Lightning's CD could get reduced by triggered effects such as Unbound Lightning

Changement

[Ranger] Desperado now grants 30 Energy and 20% increased AP up from 25 and 15%

Changement

[Ranger] Hack now slows by 50% up from 40%