Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/06/28

Général

Changement

[Chrono] Passage of Time can no longer miss if Chronobeam hits

Changement

[Chronomancer] Decomposition now lasts 20 sec down from 30 sec, but ticks every 2 sec instead of every 3 sec

Changement

[Witch Doctor] Dreadful Visage is now Instant but lasts 5 sec down from 6 sec

Changement

[Witch Doctor] Mojo Beam now has a 20 sec CD and 6 sec duration but increases damage done by the target by 15% up from 5%

Changement

[Witch Doctor] Updated tooltip of Gift of the Loa to reflect the actual damage and radius of the Bwonsamdi effect

Changement

[Witch Doctor] Fixed Mojo Beam

Changement

[Witch Doctor] Mark of Blood can now still apply its healing reduction effect to enemies immune to max hp damage

Changement

[Witch Doctor] Trying a fix for Revitalize's healing increase effect

Changement

[Witch Doctor] Stasis Ward is now Instant

Changement

[Witch Doctor] Hex is now called Hextend

Changement

[Witch Doctor] Bwonsamdi's Deal now has some Intellect scaling

Changement

[Witch Doctor] Removed the Cooldown of Bwonsamdi's Deal and increased its SP scaling

Changement

[Witch Doctor] Raptors, Saurids and Dimetradons are now classed as Beasts

Changement

[Cultist] Eldritch Smites should now also trigger and be consumed when the BotE hit is absorbed

Changement

[Cultist] Faceless Servant is now Unclassified instead of Humanoid, the same categorization as Faceless NPCs

Changement

Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!

2022/06/27

Général

Changement

[Cultist] Faceless Servant now considered Humanoid

Changement

[Stormbringer] Wind Servant now considered an Elemental

Changement

[Necro] Minions now all considered Undead

Changement

[Cultist] Increased base HP of Tentacles of C'thun

Changement

[Tinker] Supercharge's healing now scales with Stamina

Changement

[Witch Doctor] Veil of Darkness is now trinketable and is on the Banish DR clock (I mentioned in a post in suggestions that we will look at alternative ways to implement these powerful control debuffs that doesn't need to include being on an existing DR clock but for now I'm happy with this as a level of counterplay without compromising the design of the effects)

Changement

[Witch Doctor] If Juju Burst lands, the hex extension effect will always occur and can no longer miss independently of Juju Burst

Changement

[Demon Hunter] Legionbreaker Fel Fireballs should no longer consume the Felforged proc effect

Changement

[Demon Hunter] Fel Knowledge now also grants 20% int -> SP

Changement

[Demon Hunter] Sargeron Smite should now give 5% crit with spells and weapons to all your allies against the target, instead of 10% crit to you (and should now work correctly)

Changement

[Demon Hunter] Fixed a bug where Fel Chaos would generate 2 stack of Infernal Quickness

2022/06/26

Général

Changement

[Guardian] Defensive Pose is now death persistent

Changement

[Guardian] Stand Behind Me! is no longer a channel, but now reduces your damage done by 50% while active instead

Changement

[Guardian] Offensive Pose is now death persistent

Changement

[Guardian] Valiant Strike now costs no Energy and has a 15 sec CD

Changement

[Guardian] Valiant Strike now regenerates 50% of your missing Energy

Changement

[Guardian] Inspiration Strike is now an 8 sec CD that costs 50 Energy again

Changement

[Reaper] Soul Splinters now heals for 1% max HP instead of 2%

Changement

[Cultist] Eldritch Mending now reduces the Cast Time of your next Maddening Scripture by 10%, stacking 5 times

Changement

[Cultist] Ritual of Awakening now has an 8 sec cast time and a 40yd range

Changement

[Cultist] Significantly reduced base HP of Tentacle of C'thun, added some Int scaling to its HP

Changement

[Cultist] Summoning a tentacle with Eldritch Smite of N'zoth will no longer generate bonus Insanity

Changement

[Witch Hunter] Reduced AP scaling of Deadly Flourish

Changement

[Witch Hunter] Added a small radial visual effect for Cleansing Aura

Changement

[Witch Hunter] Morbid Rend's effect now deals 100% weapon damage each strike, plus a flat amount of Physical Damage scaling with AP

Changement

[Necro] Spellblight can no longer miss

Changement

[Necro] Call of the Grave is no longer on GCD

Changement

[Necro] Increased scaling of Shambler's disease cloud

Changement

[Necro] Reduced stat scaling of Shamblers

Changement

[Chronomancer] Timerend's Slow can no longer miss if the initial spell hits

Changement

[Chronomancer] Chaos Incarnate now boosts damage of Chaos Shard and Discordant Blast by 125% down from 200%

Changement

[Witch Doctor] Serpentbind is now Instant

Changement

[Witch Doctor] Veil of Darkness now lasts 6 sec down from 8 sec

Changement

[Witch Doctor] Dreadful Visage now correctly has a chance to break on damage

Changement

[Witch Doctor] Hex of Night now has a 1 sec cast time down from 1.5 sec

Changement

[Witch Doctor] Dreadful Visage now has a 1 sec Cast Time

Changement

[Witch Doctor] Hex of Night's max health damage will no longer scale with the caster's stats, just a flat 6% hp

Changement

[Witch Doctor] Hex of Night's effect now heals 6% damage down from 8%

Changement

[Witch Doctor] Batscreech Blast now has a 2.5 sec Cast Time up from 2 sec

Changement

[Witch Doctor] Reduced damage of Batscreech Blast

Changement

[Sun Cleric] Added an ICD to Inquisition's Daybreak generation

Changement

[Guardian] Updated tooltip of Feats of Glory to reflect that it can only proc from heals that actually restore Health

Changement

[Sun Cleric] Lightspark now only procs from direct damage

Changement

[Primalist] Reduced the Magic Resist given per level by Primal Weapon Earth from 3 to 1.5

Changement

[Tinker] Bruiser Bot & Strider Bot will now be considered Humanoid for the time being

Changement

[Primalist] Updated tooltip of Entrench to reflect that it is only usable on party/raid members

Changement

[Monk] Fixed tooltip of Zealous Wrath

Changement

[Monk] Mend Ward now has 40yd range

Changement

[Demon Hunter] Fel Knowledge now gives your Shadow and Fire crits a chance to make your next Fel Fireball instant

Changement

[Demon Hunter] Fel Chaos can now generate an Inernal Quickness stack against enemies even when the damage of the Sargeron Smite is absorbed

Changement

[Demon Hunter] Fixed the tooltip of Fel Chaos

Changement

^ We will eventally try out modifying Glaive Rush (and potentially similar effects, but at least Glaive Rush) based on movement speed buffs/debuffs

Changement

[Demon Hunter] Rushed Out once again reduces the dash distance of Glaive Rush

Changement

[Demon Hunter] Added additional AP/SP scaling to the damage reduction component of Demon Smite

Changement

[Demon Hunter] Glaive Rush no longer uses a charge system but travels 12yd instead of 15yd

Changement

[Demon Hunter] Wing Flap's CD is now correctly reduced in Demon Form

Changement

[Ranger] Changing your 'Arrows' buff no longer breaks Stealth

Changement

[Ranger] Power Shot's buff now lasts 15 sec up from 10 sec

Changement

[Ranger] Pushed updated tooltip of Precision Shot

Changement

[SoA] Aneurysm can no longer miss

Changement

[SoA] Nightbane Shred can no longer be Dodged, Blocked or Parried

Changement

[SoA] Bloodstalker should now work correctly

Changement

[Witch Doctor] Fixed Mark of Mojo

Changement

[SoA] Pushed new visual of Aneurysm

2022/06/25

Général

Changement

[Demon Hunter] Should now get the Recently Parried buff from parrying while Vengeance is learned

Changement

[Demon Hunter] Legionbreaker's Cooldown is now correctly reduced while in Demon Form

Changement

[Necro] Crypt Plague's damage can no longer miss

Changement

[SoA] Fixed a bug where Rending Bite's damage would not show in combat log

Changement

[SoA] Fixed AP scaling of Goldrinn's Thirst

Changement

[Primalist] Fist of Ragnaros can now also proc on Ruptured Earth instead of only on Stoneslam

Changement

[Primalist] Primal Weapon: Fire gives your nature damage effects a chance to grant a stack of Magmafury, increasing damage dealt and taken by 2%, up to 20 times

Changement

[Primalist] Primal Weapon: Fire now teaches you an ability called Mountain's Fire, a channeled spell that consumes a Magmafury stack every 0.5 sec to launch Magma Geodes at the target, dealing bonus Fire Damage.

Changement

[Primalist] Primal Weapon: Fire is now called Primal Weapon: Lightning but has the same effect reflavoured for lightning

Changement

[Primalist] The old Primal Weapon: Lightning is now Primal Weapon: Fire, geared toward Geomancy caster and will be moved to Geomancy

Changement

[Starcaller] Mana Charges should now correctly give mana back when you use a full mana spender

Changement

[Starcaller] Consuming Scattered Stars should now correctly consume all stacks and deal damage for each

Changement

[Monk] Added correct tooltip description to Discipline

Changement

[Monk] Discipline (the proc from Runes of Discipline) can no longer miss if the initial attack hits

Changement

[Witch Doctor] Dinomancy: War Raptor is now correctly replaced with the new Dinomancy passive that teaches you all the DInomancy spells (including the new Dinomancy: War Raptor which works correctly)

Changement

[Pyromancer] Erupting and Dormant will now correctly be exclusive with eachother

Changement

[Pyromancer] Overheated now correctly only stacks to 3, and grants Fully Heated at 3 stacks

Changement

[Sun Cleric] Fixed a bug where Fanaticism's self damage could proc Sunsworn, granting a Daybreak stack

Changement

[Sun Cleric] Shining Ray can now be made instant through Daybreak

Changement

[Sun Cleric] Shining Ray is no longer usable while moving