Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Pyromancer] - Burn Them Alive! reworked into Emberstorm, which causes Scorching Ray casts on targets affected by Inferno Flare to deal bonus AoE fire damage
[Pyromancer] - Improved Scorching Ray reworked into Inferno, which causes fire damage to have a chance to reduce the targets Fire Resistances by 2%, stacking 25 times.
[Pyromancer] Breath of Ysera is now a 25 sec cd up from 10 sec cd
[Pyromancer] Infernity talent reworked.
[Primalist] Resounding Roar no longer casts its old buff effect.
[Pyromancer] Casting Overheat no longer applies Dark Gaze to your target.
[Cultist] - Withering Touch now causes Horrorbolt to refresh the duration of Darkwither.
[Cultist] - Dual Nightmare no longer causes Wrath of the Black Empire to hit multiple targets.
[Cultist] - Dual Nightmare now allows Horrorbolt and Eldritch Devastation to strike up to 3 enemies.
[Cultist] - Tentacle of the Old Gods HP increased
[Cultist] Abyssal Covenant now lasts 30 min up from 10 min
[Cultist] The Last Prophet now has more direct synergy with Whisper of Yogg-Saron
[Cultist] Eldritch Knight proc chance down to 15% from 25%
[Cultist] Void Embrace now has a 30 sec cd down from 1min, but now costs 60 Insanity to use
[Cultist] Eldritch Velocity stacks are now properly consumed by Horrorbolt.
[Cultist] Enslave now properly cleanses magic effects on the target.
[Barbarian] Improvised Weaponry mark duration increased from 5 second to 8 second.
[Barbarian] Whirling Advance is no longer usable while rooted.
[Knight of Xoroth] Chains of Xoroth has been fixed, and no longer taunts.
[Tinker] Mechanics spec passive no longer reduces Blackpowder Shot to 5yd permanently, ranges are reliant on round type
[General] Introduction to your class trainer will now begin at level 3, some of these are incomplete but will be progressively getting pushed out.
Général
[Pyromancer] Soar now has an additional effect that encourages Draconic Pyromancers to use it to open on enemies
[Pyromancer] Soar now lasts 1min
[Bloodmage] Lurking Fury and Feast Upon Flesh switch node has been split, allowing you to potentially pick up both effects at the same time
[Bloodmage] Battleweaver (Mortal) down to 5% from 10%
[Bloodmage] Exsanguination talent removed
[Reaper] Massacre now adds an additional stack to Extinction, instead of increasing Murder damage
[Reaper] Desolation now works with Shudder Scythe instead of Reap, and the proc is now significantly stronger
[Reaper] Purgatory now works with Shudder Scythe instead of Murder
[Cultist] Eldritch Smite of Yogg-Saron now applies a HoT with 5 stacks and additional healing done to allies that already have 5 staccks with each Blade of the Empire
[Cultist] Inevitable Prophecy now provides the cooldown reduction for Gaze of C'Thun and Void Shield from Blade of the Empire, its previous effect is baked in baseline
[Witch Doctor] Unstable Concoction talent reworded, and can now also trigger the heal via the duration
[Witch Doctor] Healing Ward system slightly improved
[Witch Doctor] Issue where ingredients were not triggering their potion effects has been fixed
[Witch Doctor] Ingredient System improved fundamentally, should no longer have your ingredients falling off when another Witch Doctor is near you
Général
[General] Costs have been added to further ranks of spells from your trainer and training books. Once you learn a rank, you never have to pay for the rank again in the event you swap specs. These are one time costs.
[Runemaster] Ley Walk nerfed from 20 yds to 15 yds
[General] Scaling of Crossbows fixed.
[Witch Hunter] New node Wicked Intent added as a switch node to Dark Riposte, causing Desecrate to allow use of Noctis Blade as if you had parried.
[Felsworn] Demon Hide now also provides flat armor.
[Ranger] Elude now shifts your actionpage like Stealth (post feedback in ranger after playing around with it)
[Necromancer] Pandemic now clarifies that it does not spread Noxious Corpserot.
[Necromancer] Cost of Lichfrost and Glacial Tab staggered out through levels.
[Necromancer] Necrosis now correctly affects Noxious Corpserot.
[Witch Doctor] Call For Da Docta now allows Mojo Beam to critically heal.
[Necromancer] Parasite Plague now correctly works with Noxious Corpserot.
[Witch Doctor] Splash on Em now also benefits from effective healing of Mojo Beam.
[Witch Doctor] Spirit Out of the Bottle now additionally causes Spirit in a Bottle to affect additional enemies while using during Mojo Beam channel.
[Witch Doctor] Unstable Concoction now gains potency based on Mojo Beam channeling instead of time.
[Witch Doctor] Original Spot of Splash Potion taken by Mojo Beam. A channeled spell allowing you to use Potion Toss, Splash Potion and Spirit in a Bottle while channeling.
[Witch Doctor] Splash Potion now taught alongside Potion Toss.
[Cultist] Eldritch Knight now causes Blade of the Empire to not cost mana.
[Cultist] Eldritch Smite of Yogg-Saron now regenerates missing mana.
[Cultist] Mana costs of Whisper of Yogg-Saron, Eldritch Mending reduced.
[Cultist] Heretic tree pathing adjusated with the above changes in mind
[Cultist] Void Embrace now has a 20 yd range up from 15 yds
[Cultist] Malevolent Power now also works with any melee ability
[Cultist] Abyssal Guard now gives critical healing and critical strike chance instead of increases the healing of Eldritch Mending
[Cultist] Increased the cd reduction on Eldritch Smite of Yogg-Saron to 4 sec from 3 sec
[Cultist] Heretic's Pennant now also works with Whisper of Yogg-Saron
[Bloodmage] Accursed tree pathing adjusted with the above changes in mind
[Bloodmage] Savagery now reduces cooldowns by 2 sec up from 1 sec
[Bloodmage] Cursed Guile is now a passive called Battleweaver and its effects have been adjusted with this change in mind
[Bloodmage] Increased the damage of Cursed Forms Cursed Fang ability by ~15%
[Bloodmage] Exsanguination now also allows you to prevent enemies from stealthing
[Bloodmage] Bloodhunt stack duration halved, duration increased to 5 sec, haste increased to 2% from 1%
[Bloodmage] Cleaving Strikes now also works with Cursed Fang
[Bloodmage] Barely Human now has 1 stack down from 2, but now also gives critical strike chance
[Primalist] Hammer of Life damage is now a conal spell and does not require a target. Healing unchanged, sourcing from you in 360° radius.
[Primalist, Guardian] Primal Devastation and Sever now apply a consolidated debuff called Wounded(they were grouped before but it wasnt clear that they did not stack)
[Primalist] Bring Me Their Bones now deals ~140 additional base damage and ignores armor
[Barbarian] Reckful now causes Smash to have a chance to not incur a cooldown. (Weapon damage proc was weighing on hit weapons too much and created potential for more RNG burst than wanted alongside the other changes alongside having to have a forced ICD)
[Ranger] Jacked is now a 5 sec stun up from 4 sec
[Barbarian] Bloodthirsty Savage now causes activation of Onslaught to make your next Disembowel to apply to additional targets.
[Barbarian] Overkill now scales with modifiers to Decapitate.
[Barbarian] Fixed an issue where bleed from Brutal Swing would again be reduced by armor ( as a % damage value dependant on Brutal Swing damage, this was already mitigated once on the source damage)
[Barbarian] Spiked Weapons now also proc from Decapitate.
[Barbarian] Horde Breaker now also causes Crushing Slam to apply Wounded.
[Barbarian] Whirling Assault and Mounting Fury swapped.
[Barbarian] Storm of Steel cooldown reduced by 10 sec.
[Barbarian] Decapitate now deals additional damage to enemies below 35% maximum health
[Runemaster] Sigils are now on the same gcd as your general kit, rather than being on their own seperate gcd
Général
[Starcaller] Fixed an issue where Nightborne Armaments were affected by a different spell, causing them to increase your damage taken rather than decrease.
[Bloodmage] Enduring now grants maximum health% instead of stamina%.
[Bloodmage] Cunning now causes Blood Howl to increase your Shrug Off value for a duration.
[Bloodmage] Bloodhowl and Wicked Howl swapped.
[Bloodmage] Rejuvenating Shadows and Cunning swapped.
[Bloodmage] Blood Howl now leads into Cunning instead of Eternal Presence.
[Bloodmage] Dark Hide renamed Dark Mark, effect adjusted.
[Bloodmage] Eternal Presence now in original place of Cunning.
[Bloodmage] Cursed Bites now causes your next Bloodfang Bite following Cursed Rage to hit additional targets.
[Bloodmage] Shadows in the Night reworked, swapped with Grimclaws.
[Barbarian] Fixed an issue where Disembowel was not benefitting from 100% of its AP scaling (due to level mismatch on maximum rank)
[Barbarian] Relentless procs also reduce the cooldown of Crushing Slam by 1 sec. (wont be visible in talent tooltip until restart)
[Barbarian] Devastating Blows now also increases damage of Decapitate per stack. (wont be visible in talent tooltip until restart)
[Barbarian] Fixed an issue where Headlopper and Savage Massacre were being mitigated by armor twice.
[Barbarian] Extension through Rancor increased by 1 sec.
Général
[Reaper] Soul Shock is now properly considered a sap effect
[Barbarian] Carnage down to 85% Weapon Damage baseline down from 100%
[Reaper] Chains of the Godless is now considered a knockout (gouge) effect