Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Felsworn] Spellshield reworked.
[Cultist] Voidguard avoidance conversion increased by 10%.
[Sun Cleric] Blessed Bulwark proc chance doubled.
[Sun Cleric] Glorious, Just Glorious now works with Dawn's Arrival cleave.
[Sun Cleric] Righteous Slam now scales with defense rating instead of block rating.
[Sun Cleric] Glorious, Just Glorious now scales with defense rating instead of block rating.
[Sun Cleric] Sun Guardian now provides defense rating instead of block rating.
[Sun Cleric] Bastion of Vengeance now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Seraphim Sun Cleric (Spec Passive) now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Protector of the Flame now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Sunflare Aegis no longer provides an absorb, instead increases Intellect.
[Sun Cleric] Gleam reworked into Gleaming Armor.
[Sun Cleric] Sustained By The Light reworked.
[Sun Cleric] Shining shield block chance reduced by 5%.
[Sun Cleric] Zealous Doctrine block chance increased by 5%, now additionally provides armor.
[Sun Cleric] Sacred Vessel reworked.
[Sun Cleric] Light The Way and Angelic Touch swapped.
[Sun Cleric] Gleaming Vigil and Dawnguard now a switch node.
[Sun Cleric] New node Together In Conquest added to Seraphim tree.
[Sun Cleric] Solar Scripture reworked.
[Sun Cleric] Sun Strider reworked.
[Sun Cleric] Sun Warrior's Guidance now additionally provides a chance to increase your parry chance.
[Sun Cleric] Seraphim Stride cooldown reduced by 5 sec.
[Sun Cleric] Now reduces damage taken instead of increasing block value.
[Sun Cleric] Seraphic Bulwark GCD reduced to 0.5 sec. Now on its own GCD category.
[Sun Cleric] Sun Shield and Offense Is Defense combined.
[Sun Cleric] Radiant Convergence, Radiant Marks and Guiding Glow moved around.
[Sun Cleric] Seraphim tree pathing adjusted.
Talents et Capacités
[Primalist] Wildshape is no longer on the gcd
[Primalist] Wildwalking now also makes Geode Barrage free of cost
[Stormbringer] Increased the mana costs of Shock, Call Lightning, Electrocute, and Crackle across the board and across all ranks
[Sun Cleric] Piety's spec passive has been changed to have more active Solar Power synergy, its tree has been overhauled with this in mind
[Witch Doctor] Spirits now regenerate missing health and mana per stack instead of granting health/mana regen
[Witch Doctor] Recipes for Brewing have turned into active nodes
[Witch Doctor] God Is Dead now only works with Godslayer, but affects an additional target
[Felsworn] Evasive, Demonic Finesse, Improved Infernal Alacrity, and Immolator now also include Doomglaive
[Witch Doctor] Bad Juju now has a 1.8 sec cast time down from 2 sec base
[Venomancer] Hallucinogenic Venom now reduces the mana cost of spells instead of generating missing mana
[Runemaster] Devastating Flame now purges 1 magic effect down from 2
[Runemaster] You can now use abilities during Turbulence, but you no longer spinny spin
[Runemaster] Cooldown of Echo increased to 90 sec from 45 sec
[Runemaster] Eternal Magic now reduces the cooldown of Primordial Blast by 3 sec
[Runemaster] Cooldown of Fragmentation is now 6 sec down from 8 sec
[Runemaster] Elemental Prowess no longer reduces the cooldown of Primordial Blast
[Runemaster] Runic Brand and Boiling Runes no longer have a healing reduction effect due to the above change
[General] Whoopie Cushion (from PvP vendor) now has a 2 min cd down from 10 min
[Runemaster] Waterbrand now has a healing reduction effect, instead of resource and casting speed increase
Talents et Capacités
[Necromancer] Death Knight talent is now Night of the Living Dead and has a new effect
[Necromancer] Bone Wraith now transforms from Animate: Zombies, similar to Crypt Keeper
[Reaper] Blood Binding now a proc from casting Scythe Rush after Cull.
[Reaper] Soulslam now a standalone ability.
[Witch Doctor] Snake Charmer fixed.
[Witch Doctor] Devotion of Lukou tooltip clarified.
[Witch Doctor] Recipe: Fish Bones now states its duration.
[Witch Doctor] Splash on Em now a 40% CD reduction to both Potion Toss and Splash Potion.
[Witch Doctor] Issue where Bloodthistle was not scaling with SP and not receiving spell crit fixed.
[Witch Doctor] Splash Potion CD reduced by 20 sec.
[Witch Doctor] Healing Ward double scaling fixed.
[Witch Doctor] Healing Ward no longer has falloff healing per target.
[Ranger] Flank Focus cost reduced by 5.
[Ranger] Cunning now also generates 3 Focus.
[Ranger] Thread The Needle now also affects Focus costs of affected abilities.
[Ranger] Ranger General's Command no longer costs Focus.
[Ranger] Lethal Cunning also generates Focus while active.
[Ranger] Falconstrike Focus cost reduced by 5.
[Ranger] Maximum Power now additionally causes the Skullpiercer Shot to have no cost.
[Ranger] Deadshot now generates energy instead of costing.
[Ranger] Precision Shot cost reduced by 10.
[Ranger] Quick Shot Focus cost reduced by 5.
[Ranger] Skullpiercer Shot cost reduced by 5.
[Chronomancer] Empower Wand: Spray damage falloff value normalised across the affected spells.
[Chronomancer] Empower Wand: Spray now clarifies that affected spells deal less damge per additional enemy hit.
[Chronomancer] Pierce the Time value reduced by 3%.
[Chronomancer] Hyperwand fixed to affect post scaling damage not just base, value reduced by 5%.
[Chronomancer] Piercing Wand value reduced by 3%.
[Chronomancer] Empower Wand: Artillery value reduced by 10%.
[Chronomancer] Discordance RAP scaling reduced by 8%.
[Chronomancer] Sporadic Incantations cleave reduced by 1.
[Necromancer] Abomination disease cloud damage will now leech health to the Abomination
[Necromancer] Increased the duration of Summoning Adept to 15 sec up from 10 sec
[Necromancer] Crypt Keeper now transforms from Putrid Thrall instead of Zombies
[Necromancer] Skeletal Warrior Mastery is now Deadly Defense and has more general defensive utility based on number of active summons
[Necromancer] Adjusted the base health scaling of Necromancer minions. Health up across the board.
[Necromancer] Reduced the cooldown of Unholy Command to 8 sec from 10 sec
[Witch Doctor] Hex of Malice duration increased to 16 sec from 10 sec
[Runemaster] Mysticbind deprecated
[Runemaster] Frost Sigil now lasts 8 sec, up from 4 sec, but no longer does damage or breaks stealth
[Runemaster] Arcane Sigil no longer breaks stealth, but now has a 5 yd range
[Runemaster] Frostburn damage is now guaranteed to critically strike on frozen targets, but no longer slows
[Runemaster] The True Path is now a switch node with Shroudwalker instead of Elemental Secrets, and now has a new effect with stealth synergy
[Runemaster] You now learn Fire Sigil at level 8 and Frost Sigil at level 12
[Runemaster] Runic Tempest now has a 45 sec cooldown down from 1.5min, but now increases attack speed by 10% down from 25%
[Runemaster] Overwhelming Force now also works with Smolder
[Runemaster] Primordial Fury cooldown reduced to 1.5min from 2min
[Runemaster] Ley Spectre is now Frost Spectre and has Primordial Blast syenrgy
[Runemaster] Waveforged has been reworked to have Sigil Strike synergy
[Runemaster] Stone Petrogyphs no longer augments minimum movement speed
[Runemaster] Hoarfrost no longer roots
[Runemaster] Runic Omen no longer increases Magic Damage the target takes
[Runemaster] Elemental Etchings has been switched with Runic Omen