Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Witch Doctor] Illusory Fumes fixed, it was actually increasing damage taken (lol), it is now properly REDUCING damage taken (hype)
[Witch Doctor] Sen'jin's Presence now properly triggers off of Spirit in a Bottle.
[Witch Doctor] Ingredient system should no longer be abuseable in the form of stacking more than 2 ingredients
Général
[Ranger] War Falconer now properly reduces the cooldowns stated in the tooltip and no longer reduces the cooldown of unstated abilities
[Ranger] Falcon Guide now works with Battle Screech instead of Falcon Dive
[Ranger] Dream Flowers now give 40% movemment speed down from 50%
[Ranger] Ranger General's Command now summons 6 falcons instead of 5, but now has a 3min base cd up from 2min
[Ranger] Razorquils now only reduces the cd of Falcon's Call by 2 sec, but now also reduces it when you spawn Falcons or Dreamflowers
[Ranger] Forest Herald now has Flank and Dream Flower synergy
[Ranger] Horn of Orientation has been replaced with Dream World
[Ranger] Coordination now works with Ranger General's Command instead of Falcon Dive
[Ranger] Falcon Dive is now a passive called Falcon Diving and now interacts with Battle Screech
[Ranger] Oaken Protection now gives 30% DR down from 50%, but now has an additional effect
[Barbarian] Avatar of War is now Mak'gora, reworked effect
[Barbarian] Improvised Weaponry reworked
[Barbarian] Hunting Party now costs 30 energy
[Felsworn] Tyrant's Gaze now a frontal cone spell.
[Stormbringer] Stormcloak can no longer be dispelled
[Stormbringer] Insulate removed.
[Guardian] King's Valor removed.
[Venomancer] Size of Vizier Form reduced by 15%.
[Venomancer] Last Kiss now a passive.
[Venomancer] Last Kiss no longer provides a damage reduction.
[Venomancer] Runed Carapace, Enduring Exoskeleton and Versatile and Deadly swapped.
[Reaper] Absolute Destruction reworked into Redshade and is now a capstone in Souls for the Slaughters original position
[Reaper] Souls for the Slaughter swapped with Absolute Destruction, value reduced to 2% from 3%
[Reaper] Harvester's Embrace removed.
[Reaper] Spectral Warden and Dominion swapped.
[Tinker] Gizmotronic Spark Rifle no longer does damage and has been moved to the class tree
[Tinker] Scrapshielding moved to class tree
[Tinker] Fine Tuned now has Weighted Upgrade as a switch node
[Tinker] Ammo Clip now a passive reducing the cooldown of Boomshot.
[Tinker] Backup Fuel no longer provides slow reduction.
[Tinker] Invisibility Cloak removed.
[Tinker] Inflatable Shoes and Gravity Shoes combined into Gravity Shoes.
[Starcaller] Alignment removed.
[Starcaller] Astral Projection now in class tree at spot of Alignment.
[Starcaller] Guided Reflexes removed.
[Starcaller] Astral Armor placed in original place of Guided Reflexes.
[Starcaller] Elune's Warding and Protected by the Stars swapped.
[Cultist] New node added to class tree.
[Cultist] Eldritch Knight now allows Eldritch Mending to heal additional allies instead of healing for 20% more
[Cultist] Mental Expansion no longer gives spell haste
[Cultist] Disdain now also procs off of Gaze of C'Thun
[Cultist] Reality Twist removed.
[Cultist] Void Tendrils removed.
[Pyromancer] Legacy of Ragnaros now works with Explode instead of Flameswell
[Pyromancer] Volcanic Shell now gives a massive absorption shield instead of DR
[Pyromancer] Inferno Barrier and Volcanic Shell now have thorns damage effects
[Pyromancer] Flamespiller now affects Inferno Barrier
[Pyromancer] Overheat is no longer a magic effect
[Pyromancer] Focused Fire down to 30% from 40% mana regeneration while casting
[Pyromancer] Volcanic Shell now has a 2.5 min cd down from 3 min
[Pyromancer] Heating Up! reworked
[Pyromancer] Apocalypse now has a 40% chance to proc, up from 15%, but its duration is now 6 sec down from 8 sec
[Pyromancer] Overheat now has 2 charges, Overheat talents have been adjusted with this in mind
[Pyromancer] Passive talents placed where talents were removed
[Pyromancer] Volcanic Shell reworked.
[Pyromancer] Comet Storm removed.
[Pyromancer] Firewall removed.
[Necromancer] Phylactery no longer usable in arena.
[Necromancer] Grimestep moved up to tier 1 of the class tree.
[Necromancer] Passive talents placed where talents were removed.
[Necromancer] Frigid Ward removed.
[Necromancer] Shadewalk removed.
[Necromancer] Cryo Shroud removed.
[Witch Doctor] Eye of Kimbul is now in the Shadowhunting tree where Kimbul's Grace was
[Witch Doctor] Healing Warden talent now causes Healing Ward to allow your next Loa's Brew to heal 2 additional allies
[Witch Doctor] Combined the effects of Misery Jinx and Shrinking Jinx, Misery Jinx removed.
[Witch Doctor] A True Devotee replaced by Devotion of Bwonsamdi.
[Witch Doctor] Ingredient: Bloodthistle Potion effect now causes the target ally to leech
[Witch Doctor] Ingredient: Bloodthistle Cauldron effect now causes allies to receive increased healing.
[Witch Doctor] Frog Shrooms now provides maximum health instead of Stamina.
[Witch Doctor] Fish Bones no longer reduces incoming damage crit chance.
[Witch Doctor] Mojos now reset cooldown of Potion Toss and Splash Potion and cause their next use to apply the effect.
[Witch Doctor] Recipes renamed into Mojos.
[Witch Doctor] Devotion of Lukou remade into a passive node Presence of the Loa in brewing tree.
[Witch Doctor] Spice: Peacebloom and Spice:Earthroot now in a switch node.
[Witch Doctor] Base: Beast Blood now provides a stagger to allies instead of causing them to leech.
[Witch Doctor] Totem of Hir'eek now a passive node causing your Ward spells to slow around them.
[Witch Doctor] Loa's Brew and Spirit in a Bottle missile travel time removed.
[Bloodmage] Veins of Vengeance and Vampiric Pools/Bloodmoon Power swapped.
[Bloodmage] Liquify and Perilous Ascent swapped.
[Bloodmage] New node Bloodbound Scriptures placed in switch node with Tissue Decay.
[Bloodmage] Eternal Resolve now in original place of Robust in Eternal tree.
[Bloodmage] Robust now in original place of Born in Blood.
[Bloodmage] Born in Blood now in original place of Alacrity.
[Bloodmage] Nostrum no longer has a Mortal Form limitation.
[Bloodmage] Alacrity now in place of Eternal Resolve.
[Bloodmage] Cascading Torment now works.
[Bloodmage] Blood Redistribution now works with all effective healing.
[Primalist] Geomancy tree pathing has been adjusted with the above changes in mind
[Primalist] Repeated Fractures no longer works with Fracture and has been renamed, but now reduces the coooldown of Terrasurge by an additional 1 sec
[Primalist] Terrasurge no longer automatically critically strikes
[Primalist] Nature's Will now works with Terrasurge instead of Fracture
[Primalist] Fracture now deals damage over time, progressively faster as the duration goes on, instead of applying an increased damage taken debuff
[Primalist] Therazane's Might now also works with Terrasurge
[Primalist] Earthmother's Precision and Fracturing the Enemy now work with Fracture instead of Earthspine
[Primalist] New node Stalactite placed.
[Primalist] Class tree pathing adjusted slightly.