Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Runemaster] Earthen Wind mana cost reduced from 18% base mana to 12% base mana.
[Runemaster] Leystone Power now additionally reduces the mana cost of Primordial Blast by 50%.
[Runemaster] Leystone Power base mana restore increased, we will continue keeping an eye on this until mana feels good.\
[Runemaster] Since they have no CD baseline, Ancient Touch no longer says that it reduces the cooldown of Sigils.
[Runemaster] Frostburn's slow has been separated from its damage, allowing it to still deal the frost damage to slow-immune enemies.
[Runemaster] With the above change, multiple Runemasters can now each have their own Rune of the Elder Magus up on a target.
[Runemaster] Rune of the Elder Magus now only increases magic damage taken from the Runemaster, not from all sources.
[Runemaster] Rune of the Elder Magus no longer makes the target deal damage to itself, potentially breaking fights if it lands the killing blow on itself.
[Runemaster] Magmastrike (one of the nested effects of Runelord) now properly states that it triggers from Fragmentation, not Pyrostrike.
[Runemaster] Arcane Glyph now properly consumes Glyphic Overload.
[Runemaster] Runic Affinity and Echo have swapped places in the tree.
[Runemaster] Earthen Winds is now pure Nature damage, instead of Holy and Nature damage.
[Runemaster] Devastating Flames now additionally increases the damage of Firebrand by 25%.
[Runemaster] Graceful now properly provides melee haste instead of mainhand attack speed.
[Runemaster] Earthen Endurance damage reduced.
[Runemaster] Fire Sigil no longer forces you into Attunement of Fire.
[Runemaster] Arcane Sigil no longer forces you into Attunement of Earth.
[Runemaster] Stone Petroglyphs no longer prevents Warpblade.
[General] The 7 above abilities had infinite duration, and this led to a fringe case bug that necessitates them now having a duration.
[Starcaller] Lunar Knight now has a 10 second duration.
[Tinker] Not Today, BUCKO! now has a 10 second duration.
[Templar] Sacred Candle now has a 10 second duration.
[Runemaster] Cold Elements now has a 10 second duration.
[Knight of Xoroth] Hellburn now has 10 second duration.
[Primalist] Primordial Earth now has a 30 second duration.
[Primalist] Call of Ursoc now has a 10 second duration.
Talents et Capacités
[Runemaster] Runemasters can now use Axes (1h/2h)
[Runemaster] Increased the mp5 gained by Attunement of Water by roughly ~45%
[Runemaster] Attunement Master now increases effectiveness by 50% up from 20%
[Runemaster] Attunements should no longer fall off on death and can be used while mounted
[Runemaster] Tablet of Sorcery now includes Nature Damage
[Runemaster] Added Earth, Wind, and Fire talent to Engraving
[Runemaster] Added ranks to Frost Sigil and Fragmentation
[Runemaster] Added Stone Petroglyphs talent to Engraving
[Runemaster] Dazzling Rune and Runic Pathway are now baseline for Runemasters
Général
[Witch Doctor] Added Bloodcursed Glaive talent to the Shadowhunting tree
[Witch Doctor] Bethekk's Cunning now triggers off all ranged attacks instead of just Shadow Glaive
[Witch Doctor] Increased RAP the scaling of Hexing Shots by 9% and the base damage at level 60 by 54
[Witch Doctor] Increased the RAP scaling on the mana regenerated through Bethekk's Cunning by 10%
[Guardian] Added a switch node to Hero's Journey in the Gladiator tree
[Guardian] King's Valor has been reworked and is now baseline and learned at level 40
[Necromancer] Underking now resets the cooldown of Tomb King
[Necromancer] Crypt Keeper is no longer an active, and is instead an in-combat transform of Animate: Zombies with Unholy Command synergy
[Necromancer] Ritual of the Damned is now a channel with progressive cooldown reduction and allows the use of Raise, Animate and Command spells during the channel. Now generates Runic Power instead of reducing damage taken
[Necromancer] Blight now has scaling
[Necromancer] Increased the base damage of Plague Mastery by 98
[General] Gnomes can now be Witch Hunters
[General] Tauren can now be Runemasters
[Runemaster] Inscribed Runes removed
[Runemaster] Unleash Runes removed
[Runemaster] Spellslinger renamed to Glyphic
[Runemaster] Runic Familiar remains in the Engravement talent tree, and functions similarly to an overhauled Searing Totem
[Runemaster] Riftblade now uses 2H weapons
[Runemaster] Conjuration reworked to Engravement- a dual wielding agility bruiser
[Runemaster] Riftblade Runestone Combinations removed- and iterative changes made to maintain a similar skillset
[Runemaster] Attunements added baseline to the class
[Runemaster] Weapon Engravings added baseline to the class
[Runemaster] Spellwrath removed
[Runemaster] Runed Cascade removed
[Runemaster] Spellslinger no longer transfers glyphs, and now generates and directly unleashes them.
Talents et Capacités
[Runemaster] Added Sigil spells that require Runeshroud as base abilities
[Runemaster] Runeshroud is now baseline for Runemasters
[Runemaster] The Riftblade tree has been re-imagined as a 2H magical assassin
Général
[Necromancer] Expunge no longer requires an active pet.
[Pyromancer] Incineration tree repathed
[Cultist] Godblade tree repathed
[Witch Hunter] Bulwark of Darkness now gives 5% maximum health up from 3%
[Witch Hunter] Clinch Fighting reworked
[Witch Hunter] Shadowstorm no longer increases healing received and is now a precapstone instead of a capstone, swapped with Secret of Raven Hill
[Witch Hunter] Secret of Raven Hill reworked, now has Tonic synergy
[Witch Hunter] Gaze of the Black Knight reworked to split damage rather than reduce damage by a flat %\
[Witch Hunter] The Black Knight now no longer increases the duration of Stoicism, but is no longer a capstone
[Witch Hunter] Wide Swings effect has been baked into the Dark Knight talent and Wide Swings now has Desecrate synergy
[Witch Hunter] Stalwart Knight no longer reduces the cooldown of Stoicism
[Witch Hunter] No Regrets now gives 25% increased armor up from 15%
[Witch Hunter] Legend now gives 50% armor contribution down from 75%
[Witch Hunter] Undying reworked to have synergy while below 40% health
[Witch Hunter] Rank 6 Pommel Smash now deals 107 additional base damage
[Witch Hunter] Dark Chivalry swapped with Clinch Fighting and reworked to have better Pommel Smash synergy
[Witch Hunter] Dodge chance as a percentage of Agility moved to the Knight of Woe passive. Untouched by Evil now increases Stamina instead.
[Witch Hunter] Undertaker node removed
[Witch Hunter] 'Tis But A Flesh Wound now gives health and mana instead of parry chance
[Guardian] Vanguard tree adjusted with the above changes in mind
[Guardian] Chivalry is now baseline and learned at level 30, node replaced with Responsible Power
[Guardian] Reinforced Armor now has a 33% chance to proc up from 20%
[Guardian] Shield Formation now lasts 10 seconds but has a 3min cd
[Guardian] Counter Stance re-imagined
[Guardian] Forge Master reworked
[Guardian] Shield Unit is no longer a capstone, but no longer increases the duration of Tower Formation
[Guardian] Previous switch node with Silverhand Initiate that gave +2 targets to Sunder has been combined with One Man Army's effect
[Guardian] Silverhand Initiate effect moved to the Unscuffable talent
[Guardian] Added Bastion, Shield Tosser, Battlemaster nodes to Vanguard tree
[Guardian] Forceful Impact now also causes Hammer of Kings to taunt enemies it deals damage to for a short duration
[Witch Doctor] The Shadowhunting tree has been repathed with the above changes in mind
[Witch Doctor] Bethekk's Cunning now gives flat mana scaling with RAP and SP instead of a % maximum mana
[Witch Doctor] Mass Serpent Ward now benefits from modifiers to Serpent Ward, but it now has a 50 sec cooldown up from 45 sec
[Witch Doctor] Son of Hakkar is now baseline for Shadowhunters and has been replaced with Dark Alliance, which has Reclamation synergy
[Witch Doctor] Idol of Bethekk is now Bwonsamdi's Ghost and has Gift of the Loa and Bwonsamdi Appeasement synergy
[Witch Doctor] My God is Hir'eek is now God is Dead and has Zanza's Ire, Strike of the Gods, Hi'reek and Malediction synergy
[Witch Doctor] Zanza's Ire now invokes Hi'reek