Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Knight of Xoroth] Xorothian strength now a 1 point node.
[Sun Cleric] Purgation reworked, Holy damage now increases the crit chance of Rapture by 20%, stacking 5 times
[Knight of Xoroth] Path of Helnurath CD increased by 10 sec.
[Sun Cleric] Duality of Light damage bonus buffed from 5% per stack to 8%
[Sun Cleric] Duality of Light now only affects Horusath Blast/Rapture/Sun Ray
[Runemaster] Airbrand now does 33% of the initial hits damage up from 25%
[Runemaster] Water Engraving slow reduced from 40% to 20%
[Cultist] New talent for Corruption, Apocalyptic Skies, which spawns a void portal that casts a random cultist ability after using Wrath of the Black Empire
[Runemaster] Frigid Tempest slow reduced from 70% to 40%
[Cultist] Void is Power now also affects Eldritch Devastation
[Cultist] Shadow of the Void now generates 2% max mana on proc.
[Cultist] Eldritch Devastation now generates 5 Insanity per tick, up from 3
[Cultist] Void-Touched now applies a separate HoT for Entropic Slam and Abyssal Strike, rather than them replacing eachother
[Cultist] Void-Touched scaling increased by 30%
[Primalist] Running on Instinct reworked
[Cultist] Malevolence now only affects 1 nearby ally down from 2
[Primalist] Reduced the base cooldown of Bear's Maw to 8 sec from 12 sec
[Primalist] Wildshape no longer forces you to drop the flag in BGs.
[Starcaller] Huntress Shot now also properly triggers Constellation Strikes.
[Starcaller] Moonscreen's buff now has a tooltip.
[Starcaller] Moon Guard (part of the spec passive) now increases the hit rating conversion of Moonsteel Enchantment.
[Witch Hunter] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Witch Hunter] Dark Tonic swapped with Stoicism
[Venomancer] Precision Bites now also provides 10 expertise.
[Witch Hunter] Noctis Blade is now usable after a dodge as well as a parry.
[Templar] Guidance now also provides 10 expertise.
Général
[Pyromancer] Explode ranks redone.
[Pyromancer] Explode cooldown reduced by 10 sec.
[Chronomancer] Crystal Cannon, Lesser Sandblast, Discovery and Wand of Time have had their pvp damage reduced by 10-15%.
[Tinker] Stun Grenade no longer deals damage.
[Chronomancer] Empower Wand: Expulso RAP scaling reduced by 7%.
[Tinker] Boomshot GCD increased to 1 sec.
[Tinker] Bug where Modular Charges affected Deadeye fixed.
[Tinker] Duration of Medpack immunity reduced by 5 sec.
[Starcaller] Arrow of the Goddess reworked.
[Tinker] Bomb Toss duration reduced by 4 sec.
[Starcaller] Trueshow now provides a stacking damage increase from Scattered Stars.
[Starcaller] Cast time of Moon Arrow, Huntress Shot and Starfire Shot increased.
[Starcaller] Drawstring of Elune no longer provides attack speed and mana regeneration, now instead causes Huntress Shot, Trueshot and Starcall to apply an additional stack of Scattered Stars. Duration increased by 2 sec.
[Bloodmage] Hemoburst now deals damage near the initial target.
[Bloodmage] Cleaving Strikes and Killer Instinct swapped.
[Venomancer] Enchanted Exoskeleton defense rating gain reduced by 10%.
[Bloodmage] Dakcasting now also affects Claw Sweep.
[Witch Hunter] Knight of Woe (tank passive) conversion from int to dodge reduced by 5%.
[Venomancer] Enchanted Chitin healing can no longer crit.
[Witch Hunter] Legend armor increase down by 25%.
Général
[General] All of the above changes are already in, they just were missed from the last changelog.
[Runemaster] Hoarfrost now properly applies the Frozen check.
[Runemaster] Frost Sigil's Frozen check now lasts the full duration of the Sigil, instead of a ending in the middle of it.
[Runemaster] Frostburn now properly no longer applies a slow, this was changelogged a while ago but wasn't implemented.
[Starcaller] Way of the Goddess Int>Expertise no longer hidden.
[Knight of Xoroth] Rank 2 of Xorothian Strength now also has the 10 expertise.
[Starcaller] Way of the Goddess hidden Int>Expertise reduced from 30% to 8%.
[Reaper] Soulrend now properly replaces Shudder Scythe at level 10 instead of 11.
Général
[Reaper] Sanguine Harvester reworked.
[Reaper] Haunter now increases damage of Shudder Scythe instead of providing extra hit vs execute targets.
[Reaper] Ruin now also affects Slaughter.
[Reaper] Doomer now ticks twice as fast and does an instant tick on application.
[Reaper] Class tree slightly repathed.
[Reaper] Soulfused Constition added to class tree.
[Reaper] From the Shadows added to class tree.
[Tinker] Flak Guns armor penetration per level reduced.
[Tinker] Class tree redone with new nodes.
[Tinker] Tinket Pet scaling reduced by 5%.
[Tinker] Sprocket Zap value reduced by 5%.
[Tinker] Flak Guns scaling fixed.
[Tinker] Scrap Slam and Spanner Smash base values per rank lowered.
[Tinker] Arclight Core fixed.
[Tinker] Core Overload fixed.
[Tinker] Heavy Spanner removed.
[Necromancer] Unholy Frenzy movement speed increase up by 20%.
[Necromancer] Minion scaling reduced by 8%.
[Necromancer] Graverobber tooltip now states correct duration.
[Necromancer] Plague Horde summons one less zombie.
[Bloodmage] Perilous Ascent stealth is now unique to Sanguine spec.
[Bloodmage] Eternal tree repathed slighly.
[Bloodmage] Shadow Bats pvp mod removed.
[Knight of Xoroth] Infernal Pummeling value increased by 2%.
[Knight of Xoroth] Blade of Xoroth base damage reduced.
[Knight of Xoroth] Burning Swing scaling fixed.
[Knight of Xoroth] Infernal Steel fixed. (didnt do anything)
[Knight of Xoroth] War Pig value reduced by 1%.
[Knight of Xoroth] Base damage of Warbringer reduced. PVP mod increased by 10%. (less of a reduction)
[Knight of Xoroth] Murderous Might value reduced by 5%.
[Knight of Xoroth] Skulltaker base damage reduced.
[Knight of Xoroth] War Knight of Xoroth bonus to Infernal Strike reduced by 30%.
[Knight of Xoroth] Rampant value reduced by 10%.
Talents & Compétences
[Reaper] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Reaper] Soul Piercer talent (Wraith reset/stun) removed
[Bloodmage] Vital Shred secondary damage procs redone.
[Bloodmage] New class capstone: Transfusion
[Bloodmage] Transfusion renamed Perilous Ascent
[Bloodmage] Perilous Ascent removed
[Runemaster] Earthen Endurance no longer gives additional damage to the primary target
[Bloodmage] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Necromancer] Position of original Deadly Defense node replaced with new node called Unafraid, which reduces the cd of Bonescrap
[Necromancer] Cooldown of Bonescrap increased to 2min from 1.5min
[Necromancer] Bone Armor is now a switch node with Deadly Defense
[Cultist] Influence is now called Heretic
[Cultist] Sanity Shield removed