Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Talents et Capacités
[Primalist] Totemic Smash and Wildaxe no longer has a weapon requirement
[Primalist] Landslider swapped with Stonefall
[Primalist] Frenzied Roar now only affects your
[Primalist] Talents that referenced Wildaxe now reference Rylak's Bite
[Primalist] Wildwalking no causess Totemic Smash to make Geode Barrage instant cast
[Primalist] Rylak's Bite is now an active and now increases the duration of your boons
[Primalist] Totem Warrior is now in the place of Predator as a capstone
[Primalist] Wildwalker spec passive is now a choice between Primal Spirit Bear, or Primal Spirit Wolf. This means that the other pets are currently unavailable, this is subject to change in the near future.
[Primalist] Predator now has a 30 sec cooldown down from 1min and is no longer a capstone
[Knight of Xoroth] Cooldown of Warbringer reduced to 8 sec from 10 sec
[Witch Doctor] Avatar abilities removed added new Avatar capstone ability.
[Witch Doctor] The True Gods now has Shadowbite synergy
[Witch Doctor] Dreadful Screech reflavored to Amphibimorph
[Witch Doctor] Amphibimorph node replaced with Mojo Mon talent
[Witch Doctor] Malediction no longer horrifies, but now has a 2min cd and is on the gcd
Général
[Cultist] Only one edict can be active
[Cultist] Edicts are now toggleable auras instead of Heralds
[Cultist] Edicts now apply to allies around you
[Cultist] Scaling of Dark Word increased by 10%
[Cultist] Isolate is now in the class tree
[Cultist] Inevitable Prophecy now allows Eldritch Mending to generate 2 Void Runes instead of 1
[Cultist] Abyssal Reconstruction talents now work with Whisper of Yogg-Saron
[Cultist] Whisper of Yogg-Saron's cooldown reduced to 8 sec from 10 sec and it now generates 15 Insanity
[Barbarian] Axe Throw is now Throw Weapon. Axe Throw and Piercing Throw will now visually throw your ranged weapon
[Cultist] Abyssal Reconstruction removed, Whisper of Yogg-Saron put in its place
[Barbarian] Piercing Throw and Berserker now require Enraged
[Barbarian] Maiming Throw given a 5 sec CD
[Barbarian] Maiming Throw cost increased by 10
[Barbarian] Issue where Warlord did not refresh 3 charges of Berserker Axe has been fixed
[Barbarian] Contagious Rage renamed to Carnage, and slightly reimagined
[Barbarian] Issue where Entrails did not deal bleed damage has been fixed
Général
[Ranger] The Forest Dweller buff tooltip has been updated and clarified.
[Ranger] Elven Enchantments value reduced by 1%.
[Ranger] Shanker no longer increases critical damage.
[Ranger] Criminal Intent Assault damage value reduced by 10%, no longer increases critical damage.
[Ranger] Brigand Strike buff value reduced by 2%.
[Ranger] Ravaging Venom base damage increased.
[Ranger] Ravaging Venom duration increased by 3 sec.
[Ranger] Serrated tick rate increased by 500ms (slowed down)
[Ranger] Attack Power raid aura value reduced by 2%.
[Ranger] Flank and Ambush damage per rank adjusted. AP scaling reduced by 10%.
[Ranger] Compound Bow value reduced by 1/2%.
[Ranger] Venom Blade AP scaling reduced by 4%.
[Ranger] Assaulted base value reduced and AP scaling reduced by 3%.
[Ranger] Beatdown value reduced by 5%.
[Ranger] Agile value reduced by 5/10%.
[Ranger] Stalker value reduced by 10%.
[Ranger] Plumes of War critical strike bonus reduced by 2%.
[Ranger] Falconstrike weapon damage reduced across all ranks.
[Ranger] Quel'Dorei Poison RAP scaling reduced by 2%.
[Ranger] Whipvine Arrow RAP scaling reduced by 6%.
[Ranger] Brutal Shot no longer scales with RAP on top of Weapon Damge scaling RAP provides baseline.
[Ranger] Precision Shot now uses normalised weapon damage calculation.
[Ranger] Deadshot no longer scales with RAP on top of Weapon Damge scaling RAP provides baseline.
[Ranger] Piercing Play value reduced by 1%.
[Ranger] Archery Training crit value reduced by 1/2%.
[Ranger] Warband damage increase lowered by 5%.
[Ranger] Sharpshooter fixed.
[Ranger] Venom Injection stack count reduced by 1.
[Ranger] An Arrow For Everything value reduced by 5%.
[Ranger] A True Hunter value reduced by 5%.
[Ranger] Piercing Shot value reduced by 5%.
[Ranger] Weapon damage % of Skullpiercer Shot reduced across all ranks.
[Venomancer] Venom Bolt is now on the regular gcd
[Bloodmage] Hematophage no longer generates rage
[Bloodmage] Thirst now generates rage with each stack
[Bloodmage] Black Guard now summons 6 Shadow Bats and triggers Call of the Darkwing every 1 sec for 8 sec
[Bloodmage] Call of the Shadow Pack is now Call of the Darkwing. Shadow Worgen have been reflavored
[Bloodmage] Hematophage no longer generates rage
[Bloodmage] Thirst now generates rage with each stack
[Bloodmage] Black Guard now summons 6 Shadow Bats and triggers Call of the Darkwing every 1 sec for 8 sec
[Bloodmage] Call of the Shadow Pack is now Call of the Darkwing. Shadow Worgen have been reflavored
[Bloodmage] Coated In Darkness and Shrug Off swapped.
[Bloodmage] Massacre now holds the previous effect of Lycanthropy Bloodmage (triggering Endless Thirst triggers Bloodhunt). Renamed Coated In Darkness.
[Bloodmage] Lycanthropy Bloodmage now holds the effect of Massacre (Claw Sweep triggers Endless Thirst).
[Witch Hunter] Desecrate and March of the Black King now have ranks
[Witch Hunter] Houndmaster's Whistle is now learned upon choosing the Darkness specialisation.
[Witch Hunter] Track slow increased by 10%.
[Witch Hunter] Repulse now costs mana instead of Rage.
[Reaper] Rank 6 Reap self heal slightly reduced
[Reaper] Dreadwake health cost reduced by ~65%
[Reaper] Health cost of Desolate reduced by 20-40% depending on rank
[Reaper] Doomrend no longer has a health cost, and now has a mana cost
[Cultist] Hammer of Twilight now has a 15 sec cooldown down from 30 sec
[Cultist] Hour of Twilight now procs off Blade of the Empire instead of critical strikes
[Cultist] Abyssal Strike now has no cooldown rather than a 2 sec cooldown
[Cultist] Set & Setting now gives an additional Void Rune rather than draining Insanity
[Cultist] Hammer of Twilight now has a 15 sec cooldown down from 30 sec
[Cultist] Hour of Twilight now procs off Blade of the Empire instead of critical strikes
[Cultist] Abyssal Strike now has no cooldown rather than a 2 sec cooldown
[Cultist] Set & Setting now gives an additional Void Rune rather than draining Insanity
[Cultist] Terrorbolts damage increased from 10% to 20%
[Cultist] Void is Power damage increased from 15% to 30%
[Cultist] Wrath of the Black Empire now applies Eternally Void baseline passively
[Cultist] Eldritch Devastation is now instant cast and reduces insanity by 5, with a 5 sec cd.
[Cultist] Eldritch Devastation now replaces Eternally Void in the spec tree
[Cultist] Sanity Tap mana cost reduced from 20% base mana to 10% base mana
[Cultist] Sanity Shield now useable while stunned
[Cultist] Shatter Void Rune cooldown increased from 35 sec to 1.25 min.
[Cultist] Shatter Void Rune now reduces damage taken by 30% for 6 sec.