Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Witch Doctor] Added Bloodcursed Glaive talent to the Shadowhunting tree
[Witch Doctor] Bethekk's Cunning now triggers off all ranged attacks instead of just Shadow Glaive
[Witch Doctor] Increased RAP the scaling of Hexing Shots by 9% and the base damage at level 60 by 54
[Witch Doctor] Increased the RAP scaling on the mana regenerated through Bethekk's Cunning by 10%
[Guardian] Added a switch node to Hero's Journey in the Gladiator tree
[Guardian] King's Valor has been reworked and is now baseline and learned at level 40
[Necromancer] Underking now resets the cooldown of Tomb King
[Necromancer] Crypt Keeper is no longer an active, and is instead an in-combat transform of Animate: Zombies with Unholy Command synergy
[Necromancer] Ritual of the Damned is now a channel with progressive cooldown reduction and allows the use of Raise, Animate and Command spells during the channel. Now generates Runic Power instead of reducing damage taken
[Necromancer] Blight now has scaling
[Necromancer] Increased the base damage of Plague Mastery by 98
[General] Gnomes can now be Witch Hunters
[General] Tauren can now be Runemasters
[Runemaster] Inscribed Runes removed
[Runemaster] Unleash Runes removed
[Runemaster] Spellslinger renamed to Glyphic
[Runemaster] Runic Familiar remains in the Engravement talent tree, and functions similarly to an overhauled Searing Totem
[Runemaster] Riftblade now uses 2H weapons
[Runemaster] Conjuration reworked to Engravement- a dual wielding agility bruiser
[Runemaster] Riftblade Runestone Combinations removed- and iterative changes made to maintain a similar skillset
[Runemaster] Attunements added baseline to the class
[Runemaster] Weapon Engravings added baseline to the class
[Runemaster] Spellwrath removed
[Runemaster] Runed Cascade removed
[Runemaster] Spellslinger no longer transfers glyphs, and now generates and directly unleashes them.
Talents & Compétences
[Runemaster] Added Sigil spells that require Runeshroud as base abilities
[Runemaster] Runeshroud is now baseline for Runemasters
[Runemaster] The Riftblade tree has been re-imagined as a 2H magical assassin
Général
[Necromancer] Expunge no longer requires an active pet.
[Pyromancer] Incineration tree repathed
[Cultist] Godblade tree repathed
[Witch Hunter] Bulwark of Darkness now gives 5% maximum health up from 3%
[Witch Hunter] Clinch Fighting reworked
[Witch Hunter] Shadowstorm no longer increases healing received and is now a precapstone instead of a capstone, swapped with Secret of Raven Hill
[Witch Hunter] Secret of Raven Hill reworked, now has Tonic synergy
[Witch Hunter] Gaze of the Black Knight reworked to split damage rather than reduce damage by a flat %\
[Witch Hunter] The Black Knight now no longer increases the duration of Stoicism, but is no longer a capstone
[Witch Hunter] Wide Swings effect has been baked into the Dark Knight talent and Wide Swings now has Desecrate synergy
[Witch Hunter] Stalwart Knight no longer reduces the cooldown of Stoicism
[Witch Hunter] No Regrets now gives 25% increased armor up from 15%
[Witch Hunter] Legend now gives 50% armor contribution down from 75%
[Witch Hunter] Undying reworked to have synergy while below 40% health
[Witch Hunter] Rank 6 Pommel Smash now deals 107 additional base damage
[Witch Hunter] Dark Chivalry swapped with Clinch Fighting and reworked to have better Pommel Smash synergy
[Witch Hunter] Dodge chance as a percentage of Agility moved to the Knight of Woe passive. Untouched by Evil now increases Stamina instead.
[Witch Hunter] Undertaker node removed
[Witch Hunter] 'Tis But A Flesh Wound now gives health and mana instead of parry chance
[Guardian] Vanguard tree adjusted with the above changes in mind
[Guardian] Chivalry is now baseline and learned at level 30, node replaced with Responsible Power
[Guardian] Reinforced Armor now has a 33% chance to proc up from 20%
[Guardian] Shield Formation now lasts 10 seconds but has a 3min cd
[Guardian] Counter Stance re-imagined
[Guardian] Forge Master reworked
[Guardian] Shield Unit is no longer a capstone, but no longer increases the duration of Tower Formation
[Guardian] Previous switch node with Silverhand Initiate that gave +2 targets to Sunder has been combined with One Man Army's effect
[Guardian] Silverhand Initiate effect moved to the Unscuffable talent
[Guardian] Added Bastion, Shield Tosser, Battlemaster nodes to Vanguard tree
[Guardian] Forceful Impact now also causes Hammer of Kings to taunt enemies it deals damage to for a short duration
[Witch Doctor] The Shadowhunting tree has been repathed with the above changes in mind
[Witch Doctor] Bethekk's Cunning now gives flat mana scaling with RAP and SP instead of a % maximum mana
[Witch Doctor] Mass Serpent Ward now benefits from modifiers to Serpent Ward, but it now has a 50 sec cooldown up from 45 sec
[Witch Doctor] Son of Hakkar is now baseline for Shadowhunters and has been replaced with Dark Alliance, which has Reclamation synergy
[Witch Doctor] Idol of Bethekk is now Bwonsamdi's Ghost and has Gift of the Loa and Bwonsamdi Appeasement synergy
[Witch Doctor] My God is Hir'eek is now God is Dead and has Zanza's Ire, Strike of the Gods, Hi'reek and Malediction synergy
[Witch Doctor] Zanza's Ire now invokes Hi'reek
[Witch Doctor] Avatar now has a 1min cooldown down from 2min
[Witch Doctor] The True Gods now has Serpent Ward and Godslayer synergy
[Witch Doctor] Mojo Mon reworked to High on Mojo with Umbral Glaive and Gift of the Loa synergy
[Witch Doctor] Village Wisdom now gives Souleater a chance to not consume Hexes
[Witch Doctor] Shadow Glaive is now Umbral Glaive and Shadowbite is now Souleater, they are otherwise the same spell
[Witch Doctor] Slither is now baseline for Witch Doctors
[Sun Cleric] Seraphim Stride has been given a dawn effect, charging to an ally heals them for 15% of their maximum health, charging to an enemy stuns them for 3 sec
[Witch Doctor] Fixed Hexing Strikes. Works properly.
[Sun Cleric] Seraphic Bulwark is now on the GCD to prevent an issue where it would use up both charges.
[Sun Cleric] Seraphic Bulwark has been given a dawn effect, granting you a Thorns-like effect when used while Dawn is active
[Sun Cleric] Seraphim talent tree repathed
[Sun Cleric] Anoint has been given a dawn effect, transforming it into Justicar's Wrath upon entering Dawn
[Primalist] Pets now despawn upon swapping specs properly
[Primalist] Primal Spirit: Bear has its cast animation back.
[Primalist] Fixed a bug where Rockslide was triggering Rank 3 Stoneshard instead of Rank 7
[Primalist] Hand of the Earthmother ranks are now learned and scale to the proper levels. (Ranks are at 14, 24, 32, 40, 48, and 56)
[Primalist] Sacred Grove's tooltip corrected to say that it heals % of missing health, not maximum health.
[Primalist] Sacred Grove's buff now properly works.
[Knight of Xoroth] Seeking Flame now properly generates a stack of Deathfire for War and Defiance as well if they decide to take it.
[Knight of Xoroth] Dread now only has to stack 10 times, down from 15.
[Knight of Xoroth] Hellmaw is now properly in the Hellfire tab of the spellbook.
[Knight of Xoroth] Blade of Xoroth tooltip now correctly states it does Shadowflame damage, not pure Fire.
[Knight of Xoroth] Pestilence of Famine no longer casts on log-in, overriding any other Pestilence you had active when you logged out.
[Ranger] Outplayed now triggers Hack 2 additional times when the Deepwood Poison condition is met
[Ranger] Added ranks to Hack
[Ranger] Added Guise as a switch node with Ranger's Guile in the class tree
[Ranger] Sucker Punch added as a switch node with Bludgeon
[Ranger] Tricky Brigand is now a switch node with Excruciating Poison
[Ranger] Bludgeon cooldown increased to 24 sec from 16 sec
[Ranger] Added Nightshade Venom talent to the Brigand tree
[Ranger] Echoes of War duration increased to 30 seconds to match the horn.
[Ranger] Skullpiercer Shot no longer triggers Boots of Elvenkind.
[Ranger] Echoes of War now allows Flank permanently for the duration, instead of only once.
Talents & Compétences
[Ranger] Brigand tree re-pathed
[Ranger] Fixed a bug where Wild Strike was not receiving scaling