Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Witch Doctor] Voodoo Fire now hits 3 targets down from 5
[Witch Doctor] Like A Loa now gives slightly less AP/SP
[Witch Doctor] Pain now only increases damage done by 1% per stack, down from 2% per stack
[Witch Doctor] Serpent Beam scaling reduced by 30%
[Witch Doctor] Attrition now increases the damage of Serpent Beam by 2% per hex, down from 5%.
[Witch Doctor] Voodoo spec now increases Serpent Beam damage by 3% per hex active, down from 5%.
[Witch Doctor] Who Called For Da Docta? now only increases tick rate by 5%.
[Witch Doctor] Serpent Style now only stacks 5 times, down from 10 times.
[Witch Doctor] Son of Hakkar now only increases serpent ward damage by 5% of your agility.
[Witch Doctor] Veil of Darkness scaling reduced by 50%.
[Witch Doctor] Berserking no longer increases serpent ward haste.
[Witch Doctor] Appeasement of Hir'eek value reduced by 1%.
[Witch Doctor] Voodoo Puddle tick rate increased by 1 (slowed).
[Witch Doctor] It's Da Voodoo value reduced by 5%.
[Witch Doctor] Dark Magic Int to SP conversion lowered by 5%. Damage increase to hireek and bwonsamdi abilities lowered by 4%.
[Witch Doctor] Juju Burst now splits damage evenly between targets.
[Witch Doctor] Loa Empowerment value reduced by 3%.
[Witch Doctor] Juju Injection value lowered from 4/8 to 3/6%.
[Witch Doctor] Serpent Style value reduced by 1%.
[Witch Doctor] Stranglethorn Style stack count lowered by 2.
[Witch Doctor] Staff of the Bat reduced by 25%.
[Witch Doctor] Attrition value reduced by 3%.
[Witch Doctor] Voodoo Witch Doctor spec passive value reduced by 5%.
[Witch Doctor] Screecher value reduced by 6%.
[Witch Doctor] Totem of Hir'eek value reduced by 2% per stack.
[Witch Doctor] Dark Loyalty stack bonus reduced by 1.
[Witch Doctor] Voodoo Spirits now increase crit chance of hexes by 5%, shadow damage increase lowered by 10%.
[Witch Doctor] Voodoo Spirits and Dark Loyalty swapped.
[Witch Doctor] Tick rate of Hex of Death and Hex of Blood increased by 500ms (slowed).
[Witch Doctor] Reduced the RAP scaling on Hex of Blood by 5%
[Witch Doctor] Voodoo Fire now hits 3 targets instead of 5
[Venomancer] Stalking tree pathing adjusted
[Venomancer] Withering Venom no longer stacks 10 times by default, instead stacking 5 times and is raised through the Avatar of Shadra talent
[Venomancer] Leech Poison no longer requires or consumes Lethal Toxin
[Venomancer] Serpent Form now also increases the damage of Facemelter and Corruptinng Poison
[Venomancer] Added Widowing talent to the Stalking tree
[Venomancer] Corrupting Fangs is now the spec passive for Stalking
[Venomancer] Nightweb Poison DoT scaling reduced from 40% to 12%
[Venomancer] Stalking no longer benefits from spell haste
[Venomancer] Nightweb Poison SP scaling reduced from 95% to 24%
[Venomancer] Infestation reworked, periodic critical strikes now reduce the cooldown of Fungal Assailant and Serpent's Coil by 20%
[Venomancer] Venoxis Fang SP scaling reduced from 65% to 45%
[Venomancer] Fungal Cycles reworked to summon a mushroom on periodic damage dealt that explodes after a short duration
[Venomancer] Voodoo Creep now stacks 5 times down from 10
[Venomancer] Hex Master now increases the damage of Hexes by 2%, down from 4%
[Venomancer] Serpent's Embrace now affects 3 targets down from 5
[Venomancer] Inoculate now has a 1.5 sec cd baseline down from 2 sec
[Venomancer] Rotting Away and Inoculation talents removed
[Venomancer] Infestation reworked
[Tinker] Not On MY Turf! value reduced by 50%.
[Tinker] Improved Spanner Smash proc chance reduced by 5%.
[Tinker] Supercharge value reduced by 10%.
[Tinker] Spanner Smash damager reduced.
[Tinker] Improved Spanner Smash now correctly casts the highest rank of Spanner Smash you know.
[Tinker] Tinker summons damage scaling reduced by 8%.
[Tinker] Core Overload fixed, haste reduced by 10%. Scaling reduced by 8%.
[Tinker] Spanner Smash cooldown increased by 1 sec.
[Tinker] Bot:Crash and Thrash damage from Tinker (pet is separate) AP scaling reduced by 20%.
[Tinker] Double Tap value reduced by 25%.
[Tinker] Arclight Core AP scaling reduced by 3%, base damage reduced by 20.
[Tinker] Scraptron AP scaling reduced by 20%.
[Tinker] Junker value reduced by 7%.
[Tinker] Sprocket Strike weapon damage % reduced by 50%.
[Tinker] Int to AP conversion of Mechanics Tinker reduced by 20%.
[Tinker] Slamming The Cogs crit mod reduced by 5%.
[Tinker] Mechanical Synergy value reduced by 10%.
[Tinker] Fine tuned damage mod reduced by 5%.
[Tinker] Scraptron damage aura reduced by 10%.
[Tinker] Refined Gunpowder value reduced by 10%.
[Tinker] Target Spotted value reduced by 5%.
[Tinker] Barrel Choke stack count reduced by 1.
[Tinker] Pyrotechnics value reduced by 5%.
[Tinker] Blastmaster damage reduction up by 15%.
[Tinker] Blackpowder Swag now also affects Ammo Clip.
[Tinker] Blasting Barrels is now a 2 point node.
[Tinker] Ammo Clip cooldown increased by 15 sec.
[Tinker] Overclock Weapon removed.
[Tinker] Refined Gunpowder damage increase lowered by 5%.
[Tinker] Precision Scopes no longer increases critical strike chance
[Templar] Bladebreaker combo reduced by 5%
[Templar] Combo Strikes value reduced from 5/10% to 3/6
[Templar] One-Punch Man crit damage value reduced by 2%
[Templar] Beat Down damage increase lowered by 50%
[Templar] Chakra of Power value reduced by 2%
[Templar] Combo: Retribution reduced by 5%
[Templar] Zealot Templar damage increase to combo breaker reduced by 1% per stack
[Templar] Crusader Templar spec passive no longer provides increased critical damage
[Templar] Argent Calling cooldown increased by 30 sec
[Templar] Argent Tempest damage increase to Righteous Tempest reduced by 5% per stack
[Templar] Scourge-Defense Training CD refund reduced by 1
[Templar] Following Up stack count reduced by 2
[Templar] High General value reduced by 25
[Templar] Hybrid Style value reduced by 1% and stack count reduced by 1
[Templar] Righteous Lunge hidden AGI scaling dunked on, AP scaling reduced by 15%
[Templar] Scourgebane SP scaling reduced by 12%, AP scaling reduced by 7%
[Templar] Holy Combatant crit damage increase lowered by 5%
[Templar] Radiant Blade value reduced by 2
[Templar] Powerful Strikes crit chance reduced by 1%
[Templar] Argent Blade SP scaling reduced by 50%, AP scaling reduced by 12%
[Templar] Argent Blade debuff reduced by 10%