Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Felsworn] Evasive, Demonic Finesse, Improved Infernal Alacrity, and Immolator now also include Doomglaive
[Witch Doctor] Bad Juju now has a 1.8 sec cast time down from 2 sec base
[Venomancer] Hallucinogenic Venom now reduces the mana cost of spells instead of generating missing mana
[Runemaster] Devastating Flame now purges 1 magic effect down from 2
[Runemaster] You can now use abilities during Turbulence, but you no longer spinny spin
[Runemaster] Cooldown of Echo increased to 90 sec from 45 sec
[Runemaster] Eternal Magic now reduces the cooldown of Primordial Blast by 3 sec
[Runemaster] Cooldown of Fragmentation is now 6 sec down from 8 sec
[Runemaster] Elemental Prowess no longer reduces the cooldown of Primordial Blast
[Runemaster] Runic Brand and Boiling Runes no longer have a healing reduction effect due to the above change
[General] Whoopie Cushion (from PvP vendor) now has a 2 min cd down from 10 min
[Runemaster] Waterbrand now has a healing reduction effect, instead of resource and casting speed increase
Talents & Compétences
[Necromancer] Death Knight talent is now Night of the Living Dead and has a new effect
[Necromancer] Bone Wraith now transforms from Animate: Zombies, similar to Crypt Keeper
[Reaper] Blood Binding now a proc from casting Scythe Rush after Cull.
[Reaper] Soulslam now a standalone ability.
[Witch Doctor] Snake Charmer fixed.
[Witch Doctor] Devotion of Lukou tooltip clarified.
[Witch Doctor] Recipe: Fish Bones now states its duration.
[Witch Doctor] Splash on Em now a 40% CD reduction to both Potion Toss and Splash Potion.
[Witch Doctor] Issue where Bloodthistle was not scaling with SP and not receiving spell crit fixed.
[Witch Doctor] Splash Potion CD reduced by 20 sec.
[Witch Doctor] Healing Ward double scaling fixed.
[Witch Doctor] Healing Ward no longer has falloff healing per target.
[Ranger] Flank Focus cost reduced by 5.
[Ranger] Cunning now also generates 3 Focus.
[Ranger] Thread The Needle now also affects Focus costs of affected abilities.
[Ranger] Ranger General's Command no longer costs Focus.
[Ranger] Lethal Cunning also generates Focus while active.
[Ranger] Falconstrike Focus cost reduced by 5.
[Ranger] Maximum Power now additionally causes the Skullpiercer Shot to have no cost.
[Ranger] Deadshot now generates energy instead of costing.
[Ranger] Precision Shot cost reduced by 10.
[Ranger] Quick Shot Focus cost reduced by 5.
[Ranger] Skullpiercer Shot cost reduced by 5.
[Chronomancer] Empower Wand: Spray damage falloff value normalised across the affected spells.
[Chronomancer] Empower Wand: Spray now clarifies that affected spells deal less damge per additional enemy hit.
[Chronomancer] Pierce the Time value reduced by 3%.
[Chronomancer] Hyperwand fixed to affect post scaling damage not just base, value reduced by 5%.
[Chronomancer] Piercing Wand value reduced by 3%.
[Chronomancer] Empower Wand: Artillery value reduced by 10%.
[Chronomancer] Discordance RAP scaling reduced by 8%.
[Chronomancer] Sporadic Incantations cleave reduced by 1.
[Necromancer] Abomination disease cloud damage will now leech health to the Abomination
[Necromancer] Increased the duration of Summoning Adept to 15 sec up from 10 sec
[Necromancer] Crypt Keeper now transforms from Putrid Thrall instead of Zombies
[Necromancer] Skeletal Warrior Mastery is now Deadly Defense and has more general defensive utility based on number of active summons
[Necromancer] Adjusted the base health scaling of Necromancer minions. Health up across the board.
[Necromancer] Reduced the cooldown of Unholy Command to 8 sec from 10 sec
[Witch Doctor] Hex of Malice duration increased to 16 sec from 10 sec
[Runemaster] Mysticbind deprecated
[Runemaster] Frost Sigil now lasts 8 sec, up from 4 sec, but no longer does damage or breaks stealth
[Runemaster] Arcane Sigil no longer breaks stealth, but now has a 5 yd range
[Runemaster] Frostburn damage is now guaranteed to critically strike on frozen targets, but no longer slows
[Runemaster] The True Path is now a switch node with Shroudwalker instead of Elemental Secrets, and now has a new effect with stealth synergy
[Runemaster] You now learn Fire Sigil at level 8 and Frost Sigil at level 12
[Runemaster] Runic Tempest now has a 45 sec cooldown down from 1.5min, but now increases attack speed by 10% down from 25%
[Runemaster] Overwhelming Force now also works with Smolder
[Runemaster] Primordial Fury cooldown reduced to 1.5min from 2min
[Runemaster] Ley Spectre is now Frost Spectre and has Primordial Blast syenrgy
[Runemaster] Waveforged has been reworked to have Sigil Strike synergy
[Runemaster] Stone Petrogyphs no longer augments minimum movement speed
[Runemaster] Hoarfrost no longer roots
[Runemaster] Runic Omen no longer increases Magic Damage the target takes
[Runemaster] Elemental Etchings has been switched with Runic Omen
[Runemaster] Smolder no longer increases magic damage dealt to the target, but its weapon damage done has been increased by 40%
[Runemaster] Hoarfrost duration increased to 12 sec from 8 sec
[Runemaster] Echo no longer reduces damage taken while in Attunement of Earth baseline
[Runemaster] Primordial Sweep now procs off every 3rd Runeblade instead of Fragmentation
[Runemaster] Runic Affinity has been moved to the class tree, the node has been replaced in Engravement with a supporting node for Echo.
[Runemaster] Scribe Master now has Zenith synergy
[Runemaster] Rune of the Elder Magus now provides critical damage increase to Primordial Blast, rather than blanket Magic damage increase on target
[Runemaster] Sigil Strike now has synergy against frozen targets, but is now only usable from stealth
[Primalist] The Geomancy tree has been repathed slightly with the above changes in mind
[Runemaster] Sigil Strike no longer scales off of maximum mana and now burns the opponents mana. Scaling adjusted with this in mind.
[Primalist] Earthmother's Pendant now has its cooldown reduced by generating Earthshaping stacks baseline, rather than requiring a talent
[Primalist] Rumbler no longer makes your next Geode Barrage instant cast, and instead transforms it into Seismic Lance (this should, generally speaking, feel the same, but slightly stronger)
[Primalist] Replaced Brilliance capstone with Power Stone, a new active ability with unique utility
[Primalist] Gaze of Therazane is now a switch node with One With The Earth and has been reworked to give more on demand and impactful Therazane's Rage usage
[Primalist] Magmatism now additionally increases the damage of Magma Geodes on enemies in execute range by 50% while Eruption is active
[Primalist] Fractures debuff is now part of the Everlasting talent
[Primalist] Nature's Will cost reduction is now baseline
[Primalist] Earthmother, Guide Me now has Earthen Core and Earthquake synergy
[Primalist] Earthshaker talent now removes the cooldown from Earthquake, but gives it a cast time
[Primalist] Cragforming now increases the amount of targets struck by Earthspine
[Primalist] Earthen Core now has no cooldown baseline, but a 2 sec cast up from 1.5 sec
[Primalist] Boon Mastery has been removed and replaced with a new passive called Spinebreaker
[Primalist] Cracking the Earth now has a new effect with Earthen Core synergy
[Primalist] Wild Totemics now has more powerful and intentful effects for each of the four remaining Boons
[Primalist] Totemic Smash has had its damage increased by 80%
[Primalist] Boons have been consolidated, there are now only 4, Wolf, Bear, Hawk and Turtle
[Primalist] You can now only use 1 Boon at a time
Talents & Compétences
[Witch Doctor] Jinxes are now baseline.
[Witch Doctor] All 3 spec trees and the class tree have been re-pathed
[Witch Doctor] Some new spells are still in a Work in Progress (WIP) stage.
[Witch Doctor] Devotions and their role within the class have been reworked
[Witch Doctor] The following spells are deprecated: Gift of the Loa, Rage of Bethekk, Juju Burst, Umbral Glaive, Binding of G'huun, Hex of Shrinking, Hex of Quetz'lun, Serpent Beam, Bwonsamdi's Deal, Hex of Lethargy, Mojo Beam, Hex of Night, Shrink Ally, Mark of Paku, Mark of Mojo
[Witch Doctor] The following new spells have been added: Mimic, Mirage, Shadowflare, Spirit Eclipse, Fool's Play, Jani's Intent, Spirit Shroud, Shadow Puppets, Hexfire, Bad Juju, Voodoo Idol, Totem of Hir'eek, Dark Effigy, Voodoo Jinx (new), Puppeteer's Grasp, Soul Marionette, Splash Potion, Multiple new Ingredient spells for Brewing, Arcane Brew, Rage Brew, and Master Mixologist
[Witch Doctor] All 3 specs have seen significant changes
[Barbarian] Outrage now increases melee haste and critical strike chance instead of Physical Damage, but now only increases Physical Damage taken instead of all damage