Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Talents & Compétences
[Cultist] Psychic Trauma now applies stacks that can be consumed by Hammer of Twilight
[Cultist] Netherstrike is now an execute
[Cultist] Gift of N'Zoth's effect is now baseline for Godblades as part of their conversion passive, and it now has Netherstrike synergy
[Cultist] Voidshift now gives movement speed instead of DR, but prevents your movement speed from being reduced below 120% for the duration
[Cultist] Sanity Shield now reduces damage taken by 30% up from 5% baseline, and no longer has a 20 Insanity breakpoint
[Cultist] Voidbind is now an aoe stun and has a 90 sec cooldown up from 60 sec, but now lasts 5 sec up from 4 sec
[Cultist] Isolate is now baseline, but no longer gives damage reduction
[Cultist] Influence Cultist spec passive now has melee damage synergy and is otherwise unchanged
[Cultist] Saronite Cube no longer increases the range of Blade of the Empire
[Cultist] Tales of Woe now has Void Embrace and Herald of the Depths synergy
[Cultist] Whisper of Yogg-Saron is now a conal heal
[Cultist] Blade of the Depths added to the Influence tree.
[Cultist] Abyssal Guard now has Entropic Slam and Whisper of Yogg-Saron synergy
[Cultist] Malevolent Power node added to the Influence tree.
[Cultist] Eldritch Knight node added to the Influence tree.
[Cultist] Protection From Light now procs off melee
[Cultist] Forbidden Protection now has a 1min cd down from 2min
[Cultist] Words of Darkness now causes Malevolence to reduce the cooldown of Dark Word
[Cultist] Cooldown of Entropic Host reduced to 15 sec from 40 sec
[Cultist] Inevitable Prophecy now also includes Dark Word
[Cultist] Dark Celerity now gives critical strike chance instead of haste
[Cultist] Dark Protection no longer has a switch node attached to it
[Cultist] Unblinking Vigil now allows Malevolence to heal 2 additional allies
[Cultist] Prophetic Compulsion now reduces the duration of the debuff granted by Herald of the Depths
[Cultist] Going Mad! now allows Blade of the Empire and Entropic Slam to reduce the cooldown of Tentacle of Yogg-Saron
[Cultist] Eldritch Reserves is no longer a capstone, and now has Malevolence synergy
[Cultist] Maddening Scripture is now Malevolence and it now generates 10 Insanity down from 20
[Cultist] Malevolence now strikes with a 2H weapon and heals based on the damage done
[Cultist] Dark Rites reworked.
[Cultist] Servant of Yogg-Saron now has Herald of the Depths support
[Cultist] Hand of Yogg-Saron is no longer a channel and now also affects the caster
[Cultist] Dark Desire now has Hand of Yogg-Saron support
[Cultist] Dark Word now has an 8 sec cd baseline
[Cultist] Mind Leak now gives the damage reduction while above 60 Insanity
[Cultist] Heralds are now reflavored to be regular conversion nodes where applicable and no longer have advanced talent synergy
[Cultist] Edicts are now baseline for Cultists
[Cultist] Umbral Voyage now has a 30 sec cooldown down from 90 sec, but no longer horrifies. Its range is now 40 yds down from 60 yds.
[Cultist] Void Runes have been removed. The Cultist class has been overhauled with this change in mind.
[Cultist] Void-Touched now has melee healing synergy with Abyssal Strike and Entropic Slam
[Cultist] Cultists can no longer use staves
[Cultist] Tentacles consolidated into Tentacle of the Old Gods, given baseline.
[Witch Doctor] Fixed the Witch Doctor class quest so that it works with Loa's Brew healing instead of Serpent Beam with the recent Witch Doctor changes in mind. You may now go save Lil Wa'zoo once again!
Général
[Primalist] With the above change in mind, Rally Pet has been added to the talent tree and will allow you to pet weave between your stabled pets
[Primalist] Experimental Change with Wildwalker: Primal Spirit pets removed, Befriend Beast added instead (Tame Beast analogue)
[Witch Doctor] Brewing tree slightly repathed.
[Witch Doctor] Dance of the Loa removed.
[Witch Doctor] New node Illusory Fumes added to Brewing.
[Witch Doctor] Vodoo Cauldron reworked.
[Witch Doctor] Arcane Brew and Rage Brew now in a switch node.
[Witch Doctor] New node Touch of the Spirits added to Voodoo.
[Witch Doctor] Base: Beast Blood reworked.
[Witch Doctor] Master Brewer now causes Spirit in a Bottle and Loa's Brew to instantly unleash Cauldron: Jungle Shrooms.
[Witch Doctor] Doctor of the Jungle value increased by 2.
[Witch Doctor] Base: Crystal Water reworked.
[Witch Doctor] Cauldron: Jungle Shroms base tick rate reduced by 3 sec (slower).
[Witch Doctor] Base: Beast Blood reworked.
[Witch Doctor] Spirits cannot be targeted anymore.
[Witch Doctor] Jungle Booms value doubled.
[Witch Doctor] Jungle Shrooms (Potion Toss) tick rate reduced by 0.5 (slower).
[Witch Doctor] Loa's Brew base mana cost increased by 3%.
[Witch Doctor] Per level value of Jungle Shrooms (Potion Toss) reduced by 38%. SP scaling increased by 2%.
[Witch Doctor] Ward Lord now additionally increases the tick rate of Healing Ward.
[Witch Doctor] Tick rate of Healing Ward halved. (50% slower)
[Cultist] Bulwark of Y'Shaarj no longer provides parry chance, block chance doubled.
[Felsworn] Spellshield reworked.
[Cultist] Voidguard avoidance conversion increased by 10%.
[Sun Cleric] Blessed Bulwark proc chance doubled.
[Sun Cleric] Glorious, Just Glorious now works with Dawn's Arrival cleave.
[Sun Cleric] Righteous Slam now scales with defense rating instead of block rating.
[Sun Cleric] Glorious, Just Glorious now scales with defense rating instead of block rating.
[Sun Cleric] Sun Guardian now provides defense rating instead of block rating.
[Sun Cleric] Bastion of Vengeance now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Seraphim Sun Cleric (Spec Passive) now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Protector of the Flame now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Sunflare Aegis no longer provides an absorb, instead increases Intellect.
[Sun Cleric] Gleam reworked into Gleaming Armor.
[Sun Cleric] Sustained By The Light reworked.
[Sun Cleric] Shining shield block chance reduced by 5%.
[Sun Cleric] Zealous Doctrine block chance increased by 5%, now additionally provides armor.
[Sun Cleric] Sacred Vessel reworked.
[Sun Cleric] Light The Way and Angelic Touch swapped.
[Sun Cleric] Gleaming Vigil and Dawnguard now a switch node.
[Sun Cleric] New node Together In Conquest added to Seraphim tree.
[Sun Cleric] Solar Scripture reworked.
[Sun Cleric] Sun Strider reworked.
[Sun Cleric] Sun Warrior's Guidance now additionally provides a chance to increase your parry chance.
[Sun Cleric] Seraphim Stride cooldown reduced by 5 sec.
[Sun Cleric] Now reduces damage taken instead of increasing block value.
[Sun Cleric] Seraphic Bulwark GCD reduced to 0.5 sec. Now on its own GCD category.
[Sun Cleric] Sun Shield and Offense Is Defense combined.
[Sun Cleric] Radiant Convergence, Radiant Marks and Guiding Glow moved around.
[Sun Cleric] Seraphim tree pathing adjusted.
Talents & Compétences
[Primalist] Fury of the Wild now has boon and pet synergy
Talents & Compétences
[Primalist] Wildshape is no longer on the gcd
[Primalist] Wildwalking now also makes Geode Barrage free of cost
[Stormbringer] Increased the mana costs of Shock, Call Lightning, Electrocute, and Crackle across the board and across all ranks
[Sun Cleric] Piety's spec passive has been changed to have more active Solar Power synergy, its tree has been overhauled with this in mind
[Witch Doctor] Spirits now regenerate missing health and mana per stack instead of granting health/mana regen
[Witch Doctor] Recipes for Brewing have turned into active nodes
[Witch Doctor] God Is Dead now only works with Godslayer, but affects an additional target