Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Sun Cleric] Daybreak now lasts 30 sec up from 15 sec
[Stormbringer] Conductive now lasts 15 sec up from 12 sec
[Knight of Xoroth] Hellburn's cooldown now triggers on expiration, and it lasts until used, rather than being on an 8 sec duration
[Necromancer] Animation tree adjusted slightly with the above changes in mind
[Cultist] Eldritch Reserves now causes Maddening Scripture to apply a Physical absorption shield
[Necromancer] Plague Horde now only summons 5 Lesser Zombies down from 6, but now has a 30 sec cd down from 1min
[Necromancer] Underking now also reduces the cooldown of Putrid Thralls
[Barbarian] Natural Dexterity is now Hardy Constitution
[Barbarian] Increased the damage of Unrestrained Javelin by ~30% and it now also generates 10 energy
[Barbarian] Hate now also refreshes Berserker Axe charges
[Cultist] Herald of the Depths now depletes Insanity upon exporation rather than cast.
[Necromancer] Command:Ghost reworked. Now provides you with 10% haste and allows some of your periodic effects to scale with haste for the duration.
[Witch Doctor] Dire Rage moved to original spot of Misery Jinx.
[Witch Doctor] Shrinking Jinx and Misery Jinx now in a switch node.
[Witch Doctor] Flask of Shadows now causes you to vanish from sight for its duration.
[Witch Doctor] Flask of Shadows movement speed increased to 40%.
[Witch Doctor] Flask of Shadows duration reduced to 3 sec.
[Witch Doctor] Flask of Shadows no longer provides dodge chance.
[Sun Cleric] Nightbreaker replaced by Angelic Presence.
[Sun Cleric] Purgation value reduced by 2%.
[Sun Cleric] Sins of the Father duration increased by 4 sec.
[Sun Cleric] Purgation and Wrathful Sun nodes swapped.
[Bloodmage] Suture now costs health.
[Ranger] Rub It In now additionally reduces the cooldown of Elude by 3 sec.
[Ranger] Quick Shot now deals 10% more damage from Elude.
[Chronomancer] Wand of Time spirit scaling not affecting last 2 ranks fixed.
[Chronomancer] Pathing at the the left bottom of Duality redone.
[Chronomancer] Unmaker of Realities teleport now occurs regardless of target being immune to snares and roots.
[Chronomancer] Chronostasis duration reduced by 3 sec.
[Chronomancer] Timeguard no longer has a cast time.
[Chronomancer] Chronostasis now learned at level 13.
[Chronomancer] Backtrack cooldown reduced to 45 sec.
[Chronomancer] Fate Guard no longer provides stun immunity, duration increased by 4 sec.
[Chronomancer] Clasp of Infinity now a casted spell instead of channel.
[Primalist] Quake ranks added.
[Primalist] Terrasurge now has ranks
[Primalist] Broken and Defeated removed.
[Primalist] First section of Mountain King tree restructured.
[Primalist] Additional connections made between nodes in Life tree.
[Primalist] Nature's Fury now provides static % maximum mana regeneration. (Gaining value with attack power was very non-linear compared to costs and generated too much at certain levels and too little at others while also making choice between gear far too weighed to one side).
[Primalist] Nature's Fury and Grovekeeper swapped.
[Primalist] Earthmother's Guidance now causes Hand of the Earthmother to increase the critical strike cahnce of the next Mending Growth, stacking.
[Primalist] Primal Infusion tick rate slowed by 500ms, scaling increased to match.
[Primalist] Primal Infusion more ranks added and spread more evenly.
[Primalist] Earth's Guidance no longer provides cost reduction (now baseline to Life). Value reduced by 25%.
[Primalist] Ring of Life and Spirit Rush swapped.
[Primalist] Hand of Neptulon value reduced by 20%.
[Primalist] Flourishing Growth AP scaling reduced by 13%.
[Primalist] Grovekeeper value halved.
[Primalist] Life (proc) scaling reduced by 12%. Base value increased.
[Primalist] Hand of the Primal Infusion value reduced by 10%.
[Primalist] Primal Strikes value reduced by 2.
[Primalist] Primordial Earth value reduced by 25%.
[Primalist] Hammer of Life AP scaling reduced by 15%. Base value increased.
Talents & Compétences
[Primalist] Earthen Virtue now affects Rylak's Bite
[Primalist] Primal Focus now also gives Stamina, values reduced to 4% from 5%
[Primalist] Earthbender no longer increases Geode Barrage damage by 8%
[Primalist] Booner is now Rylak's Blessing and has Rylak's Bite and pet synergy
[Primalist] Bestial Might now reduces resource costs of Physical Damage abilities by 25%.
[Primalist] Wild and Dangerous no longer requires a 2H weapon
[Primalist] Predator's Hunt removed
[Primalist] Wildaxe removed
[Primalist] Totemic Smash no longer offers Empowered Boons
[Primalist] Totem Warrior moved lower in the spec tree
[Primalist] Totemic Smash and Wildaxe no longer has a weapon requirement
[Primalist] Landslider swapped with Stonefall
[Primalist] Frenzied Roar now only affects your
[Primalist] Talents that referenced Wildaxe now reference Rylak's Bite
[Primalist] Wildwalking no causess Totemic Smash to make Geode Barrage instant cast
[Primalist] Rylak's Bite is now an active and now increases the duration of your boons
[Primalist] Totem Warrior is now in the place of Predator as a capstone
[Primalist] Wildwalker spec passive is now a choice between Primal Spirit Bear, or Primal Spirit Wolf. This means that the other pets are currently unavailable, this is subject to change in the near future.
[Primalist] Predator now has a 30 sec cooldown down from 1min and is no longer a capstone
[Knight of Xoroth] Cooldown of Warbringer reduced to 8 sec from 10 sec
[Witch Doctor] Avatar abilities removed added new Avatar capstone ability.
[Witch Doctor] The True Gods now has Shadowbite synergy
[Witch Doctor] Dreadful Screech reflavored to Amphibimorph
[Witch Doctor] Amphibimorph node replaced with Mojo Mon talent
[Witch Doctor] Malediction no longer horrifies, but now has a 2min cd and is on the gcd
Général
[Cultist] Only one edict can be active
[Cultist] Edicts are now toggleable auras instead of Heralds
[Cultist] Edicts now apply to allies around you
[Cultist] Scaling of Dark Word increased by 10%
[Cultist] Isolate is now in the class tree
[Cultist] Inevitable Prophecy now allows Eldritch Mending to generate 2 Void Runes instead of 1
[Cultist] Abyssal Reconstruction talents now work with Whisper of Yogg-Saron
[Cultist] Whisper of Yogg-Saron's cooldown reduced to 8 sec from 10 sec and it now generates 15 Insanity
[Barbarian] Axe Throw is now Throw Weapon. Axe Throw and Piercing Throw will now visually throw your ranged weapon
[Cultist] Abyssal Reconstruction removed, Whisper of Yogg-Saron put in its place
[Barbarian] Piercing Throw and Berserker now require Enraged
[Barbarian] Maiming Throw given a 5 sec CD
[Barbarian] Maiming Throw cost increased by 10
[Barbarian] Issue where Warlord did not refresh 3 charges of Berserker Axe has been fixed
[Barbarian] Contagious Rage renamed to Carnage, and slightly reimagined
[Barbarian] Issue where Entrails did not deal bleed damage has been fixed
Général
[Ranger] The Forest Dweller buff tooltip has been updated and clarified.
[Ranger] Elven Enchantments value reduced by 1%.
[Ranger] Shanker no longer increases critical damage.
[Ranger] Criminal Intent Assault damage value reduced by 10%, no longer increases critical damage.
[Ranger] Brigand Strike buff value reduced by 2%.