Voir toutes nos modifications dans un formal minimal.
Trié par ordre chronologique.
Général
[Barbarian] Issue where Entrails did not deal bleed damage has been fixed
Général
[Ranger] The Forest Dweller buff tooltip has been updated and clarified.
[Ranger] Elven Enchantments value reduced by 1%.
[Ranger] Shanker no longer increases critical damage.
[Ranger] Criminal Intent Assault damage value reduced by 10%, no longer increases critical damage.
[Ranger] Brigand Strike buff value reduced by 2%.
[Ranger] Ravaging Venom base damage increased.
[Ranger] Ravaging Venom duration increased by 3 sec.
[Ranger] Serrated tick rate increased by 500ms (slowed down)
[Ranger] Attack Power raid aura value reduced by 2%.
[Ranger] Flank and Ambush damage per rank adjusted. AP scaling reduced by 10%.
[Ranger] Compound Bow value reduced by 1/2%.
[Ranger] Venom Blade AP scaling reduced by 4%.
[Ranger] Assaulted base value reduced and AP scaling reduced by 3%.
[Ranger] Beatdown value reduced by 5%.
[Ranger] Agile value reduced by 5/10%.
[Ranger] Stalker value reduced by 10%.
[Ranger] Plumes of War critical strike bonus reduced by 2%.
[Ranger] Falconstrike weapon damage reduced across all ranks.
[Ranger] Quel'Dorei Poison RAP scaling reduced by 2%.
[Ranger] Whipvine Arrow RAP scaling reduced by 6%.
[Ranger] Brutal Shot no longer scales with RAP on top of Weapon Damge scaling RAP provides baseline.
[Ranger] Precision Shot now uses normalised weapon damage calculation.
[Ranger] Deadshot no longer scales with RAP on top of Weapon Damge scaling RAP provides baseline.
[Ranger] Piercing Play value reduced by 1%.
[Ranger] Archery Training crit value reduced by 1/2%.
[Ranger] Warband damage increase lowered by 5%.
[Ranger] Sharpshooter fixed.
[Ranger] Venom Injection stack count reduced by 1.
[Ranger] An Arrow For Everything value reduced by 5%.
[Ranger] A True Hunter value reduced by 5%.
[Ranger] Piercing Shot value reduced by 5%.
[Ranger] Weapon damage % of Skullpiercer Shot reduced across all ranks.
[Venomancer] Venom Bolt is now on the regular gcd
[Bloodmage] Hematophage no longer generates rage
[Bloodmage] Thirst now generates rage with each stack
[Bloodmage] Black Guard now summons 6 Shadow Bats and triggers Call of the Darkwing every 1 sec for 8 sec
[Bloodmage] Call of the Shadow Pack is now Call of the Darkwing. Shadow Worgen have been reflavored
[Bloodmage] Hematophage no longer generates rage
[Bloodmage] Thirst now generates rage with each stack
[Bloodmage] Black Guard now summons 6 Shadow Bats and triggers Call of the Darkwing every 1 sec for 8 sec
[Bloodmage] Call of the Shadow Pack is now Call of the Darkwing. Shadow Worgen have been reflavored
[Bloodmage] Coated In Darkness and Shrug Off swapped.
[Bloodmage] Massacre now holds the previous effect of Lycanthropy Bloodmage (triggering Endless Thirst triggers Bloodhunt). Renamed Coated In Darkness.
[Bloodmage] Lycanthropy Bloodmage now holds the effect of Massacre (Claw Sweep triggers Endless Thirst).
[Witch Hunter] Desecrate and March of the Black King now have ranks
[Witch Hunter] Houndmaster's Whistle is now learned upon choosing the Darkness specialisation.
[Witch Hunter] Track slow increased by 10%.
[Witch Hunter] Repulse now costs mana instead of Rage.
[Reaper] Rank 6 Reap self heal slightly reduced
[Reaper] Dreadwake health cost reduced by ~65%
[Reaper] Health cost of Desolate reduced by 20-40% depending on rank
[Reaper] Doomrend no longer has a health cost, and now has a mana cost
[Cultist] Hammer of Twilight now has a 15 sec cooldown down from 30 sec
[Cultist] Hour of Twilight now procs off Blade of the Empire instead of critical strikes
[Cultist] Abyssal Strike now has no cooldown rather than a 2 sec cooldown
[Cultist] Set & Setting now gives an additional Void Rune rather than draining Insanity
[Cultist] Hammer of Twilight now has a 15 sec cooldown down from 30 sec
[Cultist] Hour of Twilight now procs off Blade of the Empire instead of critical strikes
[Cultist] Abyssal Strike now has no cooldown rather than a 2 sec cooldown
[Cultist] Set & Setting now gives an additional Void Rune rather than draining Insanity
[Cultist] Terrorbolts damage increased from 10% to 20%
[Cultist] Void is Power damage increased from 15% to 30%
[Cultist] Wrath of the Black Empire now applies Eternally Void baseline passively
[Cultist] Eldritch Devastation is now instant cast and reduces insanity by 5, with a 5 sec cd.
[Cultist] Eldritch Devastation now replaces Eternally Void in the spec tree
[Cultist] Sanity Tap mana cost reduced from 20% base mana to 10% base mana
[Cultist] Sanity Shield now useable while stunned
[Cultist] Shatter Void Rune cooldown increased from 35 sec to 1.25 min.
[Cultist] Shatter Void Rune now reduces damage taken by 30% for 6 sec.
[Cultist] Shatter Void Rune now useable while stunned
[Sun Cleric] Pious Magic now properly learns.
[Sun Cleric] Sun's Favor now displays in the spellbook.
[Sun Cleric] The rage generation on Valkyrie Spec Passive now works for real!
[Sun Cleric] The connection between Crown of the Chosen and Blessed Bulwark now properly works.
[Sun Cleric] Sunflare Aegis now mentions its thorns-like effect.
[Sun Cleric] Fiery Weapons and Impartial have swapped locations in the Valkyrie Sun Cleric tree
[Sun Cleric] Justice now has 4 ranks
[Reaper] Rank 6 Reap self heal slightly reduced
[Reaper] Health cost of Desolate reduced by 20-40% depending on rank
[Reaper] Dreadwake health cost reduced by ~65%
[Reaper] Doomrend no longer has a health cost, now has a mana cost
[Barbarian] Cost reduction of Surging Fury reduced to 20% down from 30%
[Barbarian] Berserker now costs 40 up from 25
[Barbarian] Spear of Sen'jin now increases the damage taken from Piercing Javelin and Guts Spilled on the enemy
[Barbarian] Axe Dance now increases the damage of Piercing Throw at execute range
[Barbarian] Increased the weapon damage dealt by Piercing Javelin across all ranks
[Barbarian] Entrails no longer reduces the cooldown of Piercing Javelin and instead causes it to apply a bleed
[Barbarian] No Survivors now bounces your Axe Throw to 1 nearby target
[Barbarian] You now learn Axe Volley with the Headhunting spec passive instead of Impaling Spear
[Barbarian] Piercing Throw now has an 8 sec cooldown down from 10 sec
[Barbarian] Blood and Glory now reduces damage taken by 15% up from 10%
[Barbarian] To The End and Blood and Glory no longer give increased damage and critical strike chance
[Barbarian] Frothing Savage now increases the damage of Axe Throw by 10%
[Barbarian] Weapon % value of Storm of Steel increased.Cooldown increased by 5 sec.
[Barbarian] Punisher now increases the damage of Decapitate, Crushing Slam and Javelin Toss.
[Barbarian] Unrelenting now causes Axe Throw and Crushing Slam to have increased chance to crit per 10 points of energy.
[Barbarian] Savage Strength no longer provides critical strike chance.
[Barbarian] Painbringer reworked to cause Smash to increase the damage of your next Brutal Swing or Savage Strike by 10%.
[Barbarian] Ancestors, Hear Me! Reworked to Brutality Blade, which causes Ancestral Strike to increase the damage the target takes from Disembowel by 10% stacking 3 times