Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Runemaster] New ability added to the Spellslinger spec tree: Elemental Eruption
[Runemaster] New talent added to the Spellslinger spec tree: Silence In The Cage
[Runemaster] New talent added to the Spellslinger spec tree: Spellwrath Exemplar
[Runemaster] New talent added to the Spellslinger spec tree: Chaotic Good
[Runemaster] New talent added to the Spellslinger spec tree: My Mind Is Guarded
[Runemaster] New talent added to the Spellslinger spec tree: Runic Proliferation
[Runemaster] New talent added to the Spellslinger spec tree: Magician
[Runemaster] New talent added to the Spellslinger spec tree: The Milhouse Special
[Runemaster] New talent added to the Spellslinger spec tree: Elemental Obliteration
[Runemaster] New talent added to the Spellslinger spec tree: Elemental Salvos
[Runemaster] New talent added to the Runemaster class tree: Primordialism
[Runemaster] New talent added to the Runemaster class tree: Manamancy
[Runemaster] New talent added to the Runemaster class tree: Basic Magic Training
[Runemaster] Mana Fiend now only increases the cost of spells by 10% and gives 4% more Arcane Damage
[Runemaster] Primordial Precision now only increases the critical strike chance of Primordial Blast
[Runemaster] Arcane Wrath is now a 2 pointn node that increases the damage and critical strike chance of Spellwrath
[Runemaster] Unmaker now increases the damage and critical strike chance of Glyphic Ruin
[Runemaster] Quickslinger now causes Spellwrath to grant Primordial Energy
[Runemaster] Elemental Obliteration reworked
[Runemaster] Base cooldown of Thaumaturgy is now 6 sec
[Runemaster] Scaling of Thaumaturgy increased
[Runemaster] Spellbrand is now a 1 point node and only increases the damage of Spellsling
[Runemaster] Runestone Apprentice now works with Thaumaturgy and not Spellsling
[Runemaster] Destiny now heals for 10% up from 9%
[Runemaster] Arcane Engraving no longer deals additional Arcane Damage baseline
[Runemaster] Coldrune Blast now costs 1 Inscribed Rune
[Runemaster] Runed Orb reworked
[Runemaster] Glyphic Ruin reworked
[Runemaster] Plasmacaster now works with Spellwrath instead of Spellsling
[Runemaster] Attunements are now mostly flavor-based, and augment the projectile and damage school of Spellsling
[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes
[Runemaster] Cloak of Khadgar now reduces damage taken by 50% up from 30%
[Runemaster] Cooldown of Cloak of Khadgar is now 1min down from 1.5
[Tinker] Reduced the scaling on Hydraulic Strike slightly
[Tinker] Scrapshield level scaling start lowered, AP scaling reduced by 5%.
[Tinker] Defensive Utility had some of its power moved to per level so it is not so powerful at low aquisition levels (overall value unchanged)
[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.
[Knight of Xoroth] Molten Hellrain scaling reduced.
[Knight of Xoroth] Seeking Flame no longer generates Deathfire.
[Knight of Xoroth] Bracers of Burning Wrath adjusted to reflect the actual effect result.
[Knight of Xoroth] Skulltaker damage increased slightly. Execute scaling increased.
[Knight of Xoroth] Unbound Inferno scaling reduced by 10%.
[Stormbringer] Windsurf took the spot of Exhale in the Wind spec tree
[Knight of Xoroth] Infernal Strike base damage reduced slightly.
[Stormbringer] Exhale is now instant cast baseline
[Stormbringer] Now learn Exhale baseline at level 8
Général
[Chronomancer] Gravity Lapse replaced by Converge The Infinite.
[Chronomancer] Create Infinite Protector now a standalone node in Artificer.
[Chronomancer] Past Self replaced by Create Bronze Protector.
[Chronomancer] Shimmering Shard stack count reduced to 3, effect increased by 2%.
[Chronomancer] Revitalize Protector now Chaotic Protector, procs off of Empower Wand: Chaos.
[Chronomancer] Orbtwister remade.
[Chronomancer] Endless Sands and Displacement Chronomancer passives swapped, names adjusted.
[Chronomancer] Fracture Timeline replaced by Keep Accelerating.
[Chronomancer] Chronicles of History replaced by Past Mistakes.
[Chronomancer] Stasis now a standard incapacitate spell, CD reduced by 15 sec.
[Cultist] Hour of Twilight and Twilight Devastation swapped.
[Knight of Xoroth] Blood Frenzy now causes Killing Frenzy to grant critical strike chance.
[Knight of Xoroth] Gore Feaster effect increased by 5.
[Knight of Xoroth] Screamin Demon no longer causes Hell Scream to cost additional Rage.
[Knight of Xoroth] Flesh Heap and Pent Up Anger swapped.
[Knight of Xoroth] Brimstone Bludgeon damage now 150% Weapon damage up from 100%.
[Knight of Xoroth] Brimstone Bludgeon no longer costs rage.
[Knight of Xoroth] Dismemberment now procs from Gore.
[Knight of Xoroth] Infernal Steel reworked (since Infernal Strike now generates Deathfire by default)
[Knight of Xoroth] Death To All and Jagged Edge swapped.
[Knight of Xoroth] Oath of War now procs Torn Flesh through critical strikes.
[Knight of Xoroth] Demonflare base damage increased slightly.
[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.
[Knight of Xoroth] Seeking Flame base damage increased.
[Knight of Xoroth] Scent of Bloodshed now interacts with Demonflare instead.
[Knight of Xoroth] Brimstone Battlemaster and Scent of Bloodshed Swapped.
[Son of Arugal] Placement of some nodes in the Blood tree re-arranged slightly
[Son of Arugal] Bloodborn now gives 25% reduced casting speed down from 30%
[Venomancer] Mycelial Synchroniation is now a 1 point node
[Venomancer] You can now only cast while moving Shadra's Vigil as Vizier
[Sun Cleric] Burning Heat proc chance reduced by 5%.
[Sun Cleric] Radiant Marks crit chance reduced by 2%.
[Sun Cleric] Solar Crusade now increases damage of Spears of Light, is procced by Solar Wrath.
[Sun Cleric] Sunflare base lowered, SP scaling increased by 5%.
[Sun Cleric] Deliverance cast time reduction halved, now additionally increases damage by 5%.
[Sun Cleric] Blinding Light damage bonus reduced by 10%.
[Sun Cleric] Light's Advance replaced with Valkyr's Calling
[Sun Cleric] Zealous Doctrine gives holy crit instead of increasing damage dealt
[Sun Cleric] Protector of the Flame also gives crit from int conversion
[Sun Cleric] Chosen King talent updated to give crit instead of increasing Fire Damage dealt with Anoint
[Sun Cleric] Luminous Light removed
[Sun Cleric] Gleaming Vigil is now in the Seraphim tree
[Sun Cleric] Solar Templar no longer stacks
[Sun Cleric] Solar Wrath now stacks 2 times
[Sun Cleric] Solar Champion now increases the damage of Solar Wrath by 50% up from 25%
[Sun Cleric] Solar Champion no longer reduces the cost of Solar Wrath
[Sun Cleric] Blinding Light no longer increases the damage of Sunflare
[Primalist] Bring Down The Hammer! now also works with Bear's Maw
[Primalist] Thane's Guidance now has a 20% chance up from 15% chance to reset the cooldown of Mountain Hammer
[Primalist] Quakeformer now refreshes a charge of Quake
[Primalist] Tectonic Shift no longer shakes your screen
[Primalist] Quake is now on a 2 charge system
[Primalist] Endurance of Earth is now a 1 point node
[Runemaster] The Spellslinger tree is now a WIP with outdated nodes set to be reworked