Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/03/15

Général

Changement

[Runemaster] New ability added to the Spellslinger spec tree: Elemental Eruption

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Silence In The Cage

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Spellwrath Exemplar

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Chaotic Good

Changement

[Runemaster] New talent added to the Spellslinger spec tree: My Mind Is Guarded

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Runic Proliferation

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Magician

Changement

[Runemaster] New talent added to the Spellslinger spec tree: The Milhouse Special

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Elemental Obliteration

Changement

[Runemaster] New talent added to the Spellslinger spec tree: Elemental Salvos

Changement

[Runemaster] New talent added to the Runemaster class tree: Primordialism

Changement

[Runemaster] New talent added to the Runemaster class tree: Manamancy

Changement

[Runemaster] New talent added to the Runemaster class tree: Basic Magic Training

Changement

[Runemaster] Mana Fiend now only increases the cost of spells by 10% and gives 4% more Arcane Damage

Changement

[Runemaster] Primordial Precision now only increases the critical strike chance of Primordial Blast

Changement

[Runemaster] Arcane Wrath is now a 2 pointn node that increases the damage and critical strike chance of Spellwrath

Changement

[Runemaster] Unmaker now increases the damage and critical strike chance of Glyphic Ruin

Changement

[Runemaster] Quickslinger now causes Spellwrath to grant Primordial Energy

Changement

[Runemaster] Elemental Obliteration reworked

Changement

[Runemaster] Base cooldown of Thaumaturgy is now 6 sec

Changement

[Runemaster] Scaling of Thaumaturgy increased

Changement

[Runemaster] Spellbrand is now a 1 point node and only increases the damage of Spellsling

Changement

[Runemaster] Runestone Apprentice now works with Thaumaturgy and not Spellsling

Changement

[Runemaster] Destiny now heals for 10% up from 9%

Changement

[Runemaster] Arcane Engraving no longer deals additional Arcane Damage baseline

Changement

[Runemaster] Coldrune Blast now costs 1 Inscribed Rune

Changement

[Runemaster] Runed Orb reworked

Changement

[Runemaster] Glyphic Ruin reworked

Changement

[Runemaster] Plasmacaster now works with Spellwrath instead of Spellsling

Changement

[Runemaster] Attunements are now mostly flavor-based, and augment the projectile and damage school of Spellsling

Changement

[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes

Changement

[Runemaster] Cloak of Khadgar now reduces damage taken by 50% up from 30%

Changement

[Runemaster] Cooldown of Cloak of Khadgar is now 1min down from 1.5

Changement

[Tinker] Reduced the scaling on Hydraulic Strike slightly

Changement

[Tinker] Scrapshield level scaling start lowered, AP scaling reduced by 5%.

Changement

[Tinker] Defensive Utility had some of its power moved to per level so it is not so powerful at low aquisition levels (overall value unchanged)

Changement

[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.

Changement

[Knight of Xoroth] Molten Hellrain scaling reduced.

Changement

[Knight of Xoroth] Seeking Flame no longer generates Deathfire.

Changement

[Knight of Xoroth] Bracers of Burning Wrath adjusted to reflect the actual effect result.

Changement

[Knight of Xoroth] Skulltaker damage increased slightly. Execute scaling increased.

Changement

[Knight of Xoroth] Unbound Inferno scaling reduced by 10%.

Changement

[Stormbringer] Windsurf took the spot of Exhale in the Wind spec tree

Changement

[Knight of Xoroth] Infernal Strike base damage reduced slightly.

Changement

[Stormbringer] Exhale is now instant cast baseline

Changement

[Stormbringer] Now learn Exhale baseline at level 8

2024/03/14

Général

Changement

[Chronomancer] Gravity Lapse replaced by Converge The Infinite.

Changement

[Chronomancer] Create Infinite Protector now a standalone node in Artificer.

Changement

[Chronomancer] Past Self replaced by Create Bronze Protector.

Changement

[Chronomancer] Shimmering Shard stack count reduced to 3, effect increased by 2%.

Changement

[Chronomancer] Revitalize Protector now Chaotic Protector, procs off of Empower Wand: Chaos.

Changement

[Chronomancer] Orbtwister remade.

Changement

[Chronomancer] Endless Sands and Displacement Chronomancer passives swapped, names adjusted.

Changement

[Chronomancer] Fracture Timeline replaced by Keep Accelerating.

Changement

[Chronomancer] Chronicles of History replaced by Past Mistakes.

Changement

[Chronomancer] Stasis now a standard incapacitate spell, CD reduced by 15 sec.

Changement

[Cultist] Hour of Twilight and Twilight Devastation swapped.

Changement

[Knight of Xoroth] Blood Frenzy now causes Killing Frenzy to grant critical strike chance.

Changement

[Knight of Xoroth] Gore Feaster effect increased by 5.

Changement

[Knight of Xoroth] Screamin Demon no longer causes Hell Scream to cost additional Rage.

Changement

[Knight of Xoroth] Flesh Heap and Pent Up Anger swapped.

Changement

[Knight of Xoroth] Brimstone Bludgeon damage now 150% Weapon damage up from 100%.

Changement

[Knight of Xoroth] Brimstone Bludgeon no longer costs rage.

Changement

[Knight of Xoroth] Dismemberment now procs from Gore.

Changement

[Knight of Xoroth] Infernal Steel reworked (since Infernal Strike now generates Deathfire by default)

Changement

[Knight of Xoroth] Death To All and Jagged Edge swapped.

Changement

[Knight of Xoroth] Oath of War now procs Torn Flesh through critical strikes.

Changement

[Knight of Xoroth] Demonflare base damage increased slightly.

Changement

[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.

Changement

[Knight of Xoroth] Seeking Flame base damage increased.

Changement

[Knight of Xoroth] Scent of Bloodshed now interacts with Demonflare instead.

Changement

[Knight of Xoroth] Brimstone Battlemaster and Scent of Bloodshed Swapped.

Changement

[Son of Arugal] Placement of some nodes in the Blood tree re-arranged slightly

Changement

[Son of Arugal] Bloodborn now gives 25% reduced casting speed down from 30%

Changement

[Venomancer] Mycelial Synchroniation is now a 1 point node

Changement

[Venomancer] You can now only cast while moving Shadra's Vigil as Vizier

Changement

[Sun Cleric] Burning Heat proc chance reduced by 5%.

Changement

[Sun Cleric] Radiant Marks crit chance reduced by 2%.

Changement

[Sun Cleric] Solar Crusade now increases damage of Spears of Light, is procced by Solar Wrath.

Changement

[Sun Cleric] Sunflare base lowered, SP scaling increased by 5%.

Changement

[Sun Cleric] Deliverance cast time reduction halved, now additionally increases damage by 5%.

Changement

[Sun Cleric] Blinding Light damage bonus reduced by 10%.

Changement

[Sun Cleric] Light's Advance replaced with Valkyr's Calling

Changement

[Sun Cleric] Zealous Doctrine gives holy crit instead of increasing damage dealt

Changement

[Sun Cleric] Protector of the Flame also gives crit from int conversion

Changement

[Sun Cleric] Chosen King talent updated to give crit instead of increasing Fire Damage dealt with Anoint

Changement

[Sun Cleric] Luminous Light removed

Changement

[Sun Cleric] Gleaming Vigil is now in the Seraphim tree

Changement

[Sun Cleric] Solar Templar no longer stacks

Changement

[Sun Cleric] Solar Wrath now stacks 2 times

Changement

[Sun Cleric] Solar Champion now increases the damage of Solar Wrath by 50% up from 25%

Changement

[Sun Cleric] Solar Champion no longer reduces the cost of Solar Wrath

Changement

[Sun Cleric] Blinding Light no longer increases the damage of Sunflare

Changement

[Primalist] Bring Down The Hammer! now also works with Bear's Maw

Changement

[Primalist] Thane's Guidance now has a 20% chance up from 15% chance to reset the cooldown of Mountain Hammer

Changement

[Primalist] Quakeformer now refreshes a charge of Quake

Changement

[Primalist] Tectonic Shift no longer shakes your screen

Changement

[Primalist] Quake is now on a 2 charge system

Changement

[Primalist] Endurance of Earth is now a 1 point node

Changement

[Runemaster] The Spellslinger tree is now a WIP with outdated nodes set to be reworked