Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Runemaster] Spellslinger spec passive reworked
[Runemaster] New spell added to Spellslinger: Runic Overloaded
[Runemaster] Spellslinger card system removed and being revamped into a new system, reflavored to Runes not cards
[Runemaster] Mana Shroud is now Riftblade-only
[Runemaster] Runic Brand removed
[Runemaster] Unleashed Runes is now baseline
[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes
[Runemaster] Sorcerer's Cage is now an 8 sec root with no cooldown and a cast time
[Runemaster] Warp now has a 12 sec cooldown down from 24
[Runemaster] The cooldown of Sorcerer's Cage is now 12 sec from 16
[Runemaster] Ace of Stars is no longer a capstone
[Runemaster] Increased the speed of Shards from Shard of Ruin by 100%
[Runemaster] Cloak of Khadgar now has a 1min cd down from 1.5min
[Runemaster] You now only have 4 Inscribed Runes down from 8, the UI will soon reflect this and remove the empty 4 runes
[Runemaster] Spellhop reworked
[Runemaster] Deck of Wonders is now a capstone
[Runemaster] Manastorm is no longer a capstone, and has a 1.5 sec cast time down from 3 sec
[Runemaster] Ace of Mana removed from the pool
[Runemaster] Runic Brand no longer has a projectile
[Runemaster] Primordial Energy no longer works with Spellwrath
[Runemaster] Devour Mana removed
[Knigght of Xoroth] Firemaw now only requires 3 stacks
[Monk] Removed health increase from Holy Slam, and it is now just a stun.
[Monk] Mend Ward now removes all stacks of Broken Ward from yourself regardless of target
[Monk] Windbreak has received new VFX
[Monk] Issue where Quenching Blow was not working with Hundred Fist Strike has been fixed
[Monk] Hundred Fist Strike now removes combo effects after the channel has finished
[Monk] Improved Righteous Palm node reimagined
[Monk] Righteous Palm combo changed
[Monk] Lorescribe reimagined
[Monk] Uppercut ranks halved
[Monk] Magmasteel talent cut entirely
[Monk] Bladenado effect made Baseline -> Blade Tempest CD is now 30 seconds
[Monk] Burning Banner reimagined
[Monk] Blademaster Strike now generates Follow Up on the first cast, in light of this, the 3 stack mechanics such as Blade Mastery have been cut entirely
[Monk] Blademaster Strike is now instant
[Monk] Tithe moved baseline to level 20
[Monk] Meditate moved baseline to level 12
[Monk] Chastise moved baseline to level 4
[Monk] Pray moved baseline to level 8
[Monk] Sweeping Kick moved baseline to level 6
[Monk] Uppercut moved baseline to level 2
[Monk] Tyr's Hand and Blazing Kick nodes added to the Blademaster tree
[Monk] Kick has been removed
[Monk] Weapon Aura checks are no longer in the combat log to support the above change
[Monk] Weapon Aura checks are now 5x faster, which means you won't be disarmed for up to an additional 5 seconds
[Monk] Bladebreaker is now in the Fighting tree and has been adjusted
[Monk] Increased the direct base damage of Flaming Blade of Lantresor
[Monk] Fight Club is now a 1 point node
[Monk] Templar's Blade's combo effect now increases duration as well as tick rate
[Monk] Periodic damage dealt by Templar's Blade removed
[Monk] Blademaster capstones adjusted
[Monk] Blademaster Strike now costs 30 energy up from 20
[Monk] Blade Tempest now has a 30 sec cooldown down from 2min
[Monk] Blademaster spec passive no longer increases critical bonus damage
[Monk] Burning Thrust now increases critical bonus damage instead of damage dealt
[Monk] Damage of Blade Tempest reduced by ~30%
[Monk] Combos no longer cost energy as Blademaster
[Monk] Quick Strikes no longer has Martial Strike synergy and was reworked
[Monk] Finesse removed as an active abilty, now a passive in class capstones
[Monk] Martial Strike is now a passive
[Monk] Thrashing Blades no longer has a DoT component
[Monk] Reduced the tick rate of Blade Tempest to every 1s from every .5s
[Monk] Death by a Thousand Cuts reworked
[Monk] Deflect Magic switched with Runic Invocation, Runic Invocation reflavored
[Monk] Deflect Magic now reflects 1 spell cast on the Blademaster rather than Deflecting
[Ranger] Set Up now only works for your next ability instead of your next 3 attacks
[Ranger] Diversion now also grants Elude
[Ranger] Set Up now only affects your first ability after leaving stealth instead of your next 3 attacks
[Ranger] Blow The Horns! is now a 1 point node
[Ranger] Liquid Fire reworked to Wingman in the Farstrider tree
[Ranger] Reduced the base scaling of Ballista Shot significantly
[Ranger] Tricky Brigand increasing armor instead of decreasing fixed :skull:[Ranger] Tricky Brigand increasing armor instead of decreasing fixed :skull:
[Ranger] Master Marksman now adds 5% bonus down from 10%
[Ranger] Blow The Horns! is now also proc'd with Woodland Blade
[Ranger] Devastating Shots now only increases the critical bonus damage of Precision Shot by 10% down from 25%
[Ranger] Falconstrike's damage now scales with Archery Points rather than requiring 5 points
[Reaper] Soulless now lasts 10 sec down from 21, but ticks every 2 sec from 3 sec
[Reaper] Soulless and Maw Shackles swapped.
[Reaper] Spectral Reaver and The Jailer's Call swapped.
[Reaper] Soul Escape is now a passive node triggering a short horrify when using Spectre Stride from Underwalk (or related effects) with an ICD and a tracker.
[Reaper] Haunting Melody and Spectral Acuity moved to class tree.
[Reaper] Chains of Zovaal removed.
[Reaper] Soulrot moved to Soul along with Realm of the Lost.
[Reaper] Soul Shock incuurs no CD and has increased duration from Underwalk.
[Reaper] Soul Shock CD reduced to 15s, duration reduced to 5 sec, no longer regenerates health.
[Reaper] Reave cooldown reduced by 3 sec.
[Reaper] Bane now procs from Soulrot instead of Posses.
[Reaper] Spectral Acuity swapped with Deathwail.
[Reaper] Offhand damage dealt by Shudder is now connected to a new node Shudder Before The Scythe in Soul tree.
[Reaper] Lamenting damage increase to Dirge reduced to 25%.
[Reaper] Shudder Scythe now notes that offhand weapon damage deals shadow damage.
[Reaper] Dirge no longer deals weapon damage, now instead deals Shadow Damage per weapon, scaling with Spell Power.
[Reaper] Counterscythe is now an active again
[Reaper] Soulwardens Resolve is now passive for Dom Reapers
[Reaper] Underwalk no longer reduces movement speed
[Necromancer] Wretched Bile now works on ranged attacks as well as melee attacks
[Reaper] Soul Slip now reduces damage taken instead of increasing movement speed
[Necromancer] Foul Expedition now has an 8yd range up from 5
[Necromancer] Sacrifice Undead now has a 15 sec cooldown up from 10