Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/03/09

Général

Changement

[Pyromancer] Firefall no longer has charges and has an 8 sec cd

Changement

[Pyromancer] Scorched now causes Scorching Ray to deal 10% of its initial damage over 4 sec, stacking 3 times

Changement

[Pyromancer] Quickburn now reduces the cast time of Blaze and Ignite by .5 sec

Changement

[Pyromancer] Volcanic Burst now does 30% of its initial damage over time

Changement

[Pyromancer] Burn Them Alive now increases the critical strike chance of Blaze and Ignite

Changement

[Pyromancer] Flame Swell now causes Scorching Ray to spread your periodic effects to all targets within 5 yds

Changement

[Pyromancer] Wildfire now increases the damage of Blaze only

Changement

[Pyromancer] Slag Bending now also resets the cooldown of Slagstone

Changement

[Pyromancer] Incineration spec passive now increases the duration of Blaze and allows periodic damage to critically strike and benefit fromm spell haste

Changement

[Primalist] All trees have been adjusted slightly to account for the above changes

Changement

[Primalist] Druid of the Claw removed, Call of Ursoc put in its place

Changement

[Primalist] Geomancy spec passive is now Earthshaping, switched with Geodes

Changement

[Primalist] Stone Cold now increases maximum health and attack power instead of parry and stamina

Changement

[Primalist] Therazane's Rage no longer reduces healing, and gives 20 rage up from 10 and lasts 10 sec up from 5 sec

Changement

[Primalist] New talent in Life tree: Primal Rage

Changement

[Primalist] Wildclaw now costs 25 rage down from 40

Changement

[Primalist] Life Primalist spec passive now generates 20 rage up from 15

Changement

[Primalist] Boulder Dash no longer knocks people back

Changement

[Primalist] Master Elementalist is now split into 2 nodes

Changement

[Primalist] Geode Barrier is now Primal Warrior's Mask and works with auto attacks instead of blocks

Changement

[Primalist] Earth's Rage now increases movement speed and damage dealt

Changement

[Primalist] Primal Strikes now gives 10 rage up from 5

Changement

[Primalist] Therazane's Rage is no longer a switch node option and is now baseline, replacing Stoneslam

Changement

[Primalist] Mountain Hammer is now in the place of Stonebreaker

Changement

[Primalist] Spirit Rush switched with Strength in Numbers

Changement

[Primalist] Bearskin is now in the place of Fist of Therazane

Changement

[Primalist] Fist of Therazane, Ragnaros, and Al'Akir removed

Changement

[Primalist] Magmafury replaced with Earthshaping in its interactions

Changement

[Primalist] New talent in the Mountain King tree: Bash

Changement

[Primalist] Stoneguard removed

Changement

[Primalist] Mentions of Block in the MK tree have been converted to parry or other effects

Changement

[Primalist] Mountain King is now a dual wield tank and not a shield-based block tank

Changement

[Primalist] All mentions of Stonebreaker in Mountain King now apply to Bear's Maw

Changement

[Primalist] Stonebreaker removed

Changement

[Primalist] Mountain's Might removed

Changement

[Primalist] Stoneslam removed

Changement

[Primalist] Earthmother's Pendant now has a 2min cd up from 1min

Changement

[Primalist] Fracture now generates stacks of Earthshaping rather than consuming them

Changement

[Primalist] New talent in the Geomancy tree: Sharded

Changement

[Primalist] Emerald Dream reduces the cooldown of Emerald Slumber by 10 sec up from 5

Changement

[Primalist] New Talent in the Geomancy tree: Earthen Mandate

Changement

[Primalist] Geode Empowerment now reduces the cooldown of Earthspine by 5 sec up from 3

Changement

[Primalist] Therazane's Might now causes Earthspine to always critically strike

Changement

[Primalist] Earthmother's Spine now allows Earthspine to reduce melee and ranged attack speed

Changement

[Primalist] Blessing of Therazane now only increases the critical strike bonus damage of Earthspine

Changement

[Primalist] Earthmother's Embrace now reduces the cost of Earthshard and increases its damage

Changement

[Primalist] It's Time To Slam! is now One With The Earth and has Rupture synergy

Changement

[Primalist] Quicksand now increases the stack count of Earthshaping by 5 up from 3

Changement

[Primalist] Cave Dweller now increases the casting speed of Earthshard

Changement

[Primalist] Earthen Core now has a 10 sec cd down from 30

Changement

[Primalist] Strength in Numbers switched with Spirit Rush

Changement

[Primalist] Molten Core now does Nature Damage and is called Earthen Core

Changement

[Primalist] Fist of Al'Akir switched with Tribalism

Changement

[Sun Cleric] Wake switched with Radiant Convergence

Changement

[Monk] Holy Slam added to the Discipline tree as a choice node with Inner Strength

Changement

[Stormbringer] Lightning spec passive now only triggers from Voltaic Burst and Call Lightning instead of all lightning crits

Changement

[Witch Hunter] Can now use 2h maces (Black Knight)

Changement

[Chronomancer] Timeway Blast cast from Order Empowerment now cleaves instead of applying Passage of Time.

Changement

[Chronomancer] Timeway Blast cast time reduced by 0.5 sec.

Changement

[Chronomancer] Word of Order: Bind replaced by Instilling Order.

Changement

[Chronomancer] From Darkness and Time Out! swapped.

Changement

[Chronomancer] Unearth tooltip fixed to reference the correct numbers.

Changement

[Chronomancer] Balance of Power now a two point node with increased effectiveness.

Changement

[Chronomancer] Clasp of Infinity and Perfect Timing swapped.

Changement

[Chronomancer] Master of Order and Master of Chaos reduced to one point nodes.

Changement

[Ranger] Hunting Shot target count increased by 1.

Changement

[Knight of Xoroth] Butcher now allows Torn Flesh to critically hit for its proc duration.

Changement

[Knight of Xoroth] Warden of Chains now in original place of Apocalypse Edge.

Changement

[Knight of Xoroth] Apocalpse Edge now in original place of Good Riddance.

Changement

[Knight of Xoroth] Good riddance now connected to Demonfury and switch node of Speed Screamer/Screamin Demon.

Changement

[Knight of Xoroth] Hand of Doom now in original place of Warden of Chains. Value increased.Now also hits nearby enemies.

Changement

[Knight of Xoroth] Good Riddance now in original place of Hand of Doom.

Changement

[Knight of Xoroth] Boundless Fury refund increased bz 2 sec.

Changement

[Knight of Xoroth] Torn Flesh AP scaling increased slightly.

Changement

[Knight of Xoroth] Killing Frenzy damage increase reduced to 15%.

Changement

[Knight of Xoroth] Unnatural Wounds now guarantee Gore to apply a Torn Flesh and increase your movement speed for a short period.

Changement

[Knight of Xoroth] Gore ranks added.

2024/03/07

Général

Changement

[Chronomancer] Unearth now increases the damage of subsequent Unearths instead of reducing movement speed.

Changement

[General] Fixed an issue where same DoTs and HoTs from different casters would overwrite each other.

Changement

[Primalist] Issue with Earth's Rage not providing instant cast geode barrage has been fixed

Changement

[Primalist] Issue where using Stoneslam with 5 stacks of Mountain's Might was granting Earth's Rage has been fixed.

Changement

[Witch Doctor] Berserking now also works on your Serpent Wards and Dinosaur Avatar

Changement

[Monk] Burning Thrust no longer gives cleave on its chain effect.

Changement

[Monk] Sweeping Kick no longer cleaves baseline, but its chain effect lets you cleave 3 targets, stacking 3 times, up from 2

Changement

[Monk] Monk's now start in leather and not cloth

Changement

[Monk] Chain Effects are now called Combos now

Changement

[Ranger] Increased AP scaling of Venom-Dipped Blades.

Changement

[Monk] Combat Moves are called Follow Ups now

Changement

[Ranger] You now learn Reposition at level 6

Changement

[Ranger] Skull Barrage now works with Ballista Shot instead of Rapid Barrage

Changement

[Ranger] Bushcraft is now baseline

Changement

[Ranger] Rapid Ballista added to the class tree

Changement

[Ranger] You now start with Ballista as Archery at level 10

Changement

[Ranger] Fixed a bug where Hawkeye only worked if you took A True Hunter

Changement

[Ranger] Devastating Wounds is no longer a capstone

Changement

[Ranger] Devastating Shots now works with Skullpiercer Shot instead of Power Shot

Changement

[Ranger] Even Quicker Shots is now a 2 point node again

Changement

[Ranger] New talent in the Archery spec tree: An Arrow For Everything

Changement

[Ranger] Cooldown of Woodland Adept is now 1.5min up from 45 sec

Changement

[Ranger] Opportunist now works with Woodland Adept