Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Barbarian] Berserker no longer procs a free Axe Throw, and instead generates 1 Surging Fury stack every 2 seconds
[Barbarian] Headhunter's Spear now scales with Carnage stacks instead of Energy
[Barbarian] Berserker Axe now applies Carnage
[Barbarian] Piercing Throw now applies Carnage
[Barbarian] Frothing Savage now increases the damage of Axe Throw for each stack of Carnage
[Barbarian] Hunting Party now grants Bloodfury to allies over time
[Barbarian] Piercing Throw now reduces armor baseline, the healing reduction is now a node
[Barbarian] In order to add some consistenty across Barbarian specs, we're adding Carnage to Headhunting
[Son of Arugal] Duration of Bloody Oath increased by 2 sec.
[Demon Hunter] Immolation Aura now ticks every 1.5 sec instead for every 1 sec.
[Demon Hunter] Felstomp periodicity increased from every 1 sec to 2 sec.
[Demon Hunter] Felgorged now reduces the cooldown Feldrink by 5 seconds flat and increases its healing by 8%.
[Demon Hunter] Felstomp now on standard GCD.
[Demon Hunter] Spell power increase from Malice of Gul'dan reduced by 20%.
[Demon Hunter] Casting time increase of Inevitable Doom reduced by 20%.
[Demon Hunter] Base casting time of Infernal Doom reduced by 2 seconds.
[Starcaller] Issue where class buff was not being learned has been fixed
[Chronomancer] Issue where class buff was not being learned has been fixed
[Runemaster] Issue where Fire Attunement visual would look brown has been fixed lol
[Runemaster] Minor node pathing adjustments
[Runemaster] Master of Realities node reimagined
Général
[Stormbringer] Stormfuse adjusted
[Stormbringer] Arcane Lightning is now a 1 point node
[Stormbringer] Improved Vortex is now a 1 point node
[Cultist] You Are Void now reduces healing done by 30%
[Knight of Xoroth] Dismemberment now reduces healing done by 30%
[Venomancer] Serpent Lord's Gift now only reduces the cooldown of Serpent's Coil by 10 sec
[Venomancer] Fixed a bug where Fungal Assailant had a 1.5 sec gcd, it now has a 1 sec gcd
[Venomancer] Improved Venom Bolt now increases the chance to apply Venom Fang effects by 25% up from 15%
[Venomancer] Scaling of Venom Bolt and Serpent's Coil increased slightly
[Venomancer] From Death Comes Life now refreshes all charges of Decay
Général
[Cultist] Issue of Herald of Y'shaarj not granting block based on Strength fixed.
[Cultist] Seething Void range increased by 5 yds.
[Cultist] Eldritch Strike mana scaling increased by roughly 3%.
[Sun Cleric] Issue with Valkyrie spec passive not granting rage fixed.
[Sun Cleric] Redeemer not being removed on the next cast of Illumination fixed.
[Sun Cleric] Glorious Execution no longer procs its offhand effect with a shield on.
[Sun Cleric] Protector of the Flame small AP scaling added.
[Sun Cleric] Knight of Dawn value reduced to 20%.
[Barbarian] Ubridled Rage tooltip cleaned up.
[Barbarian] Savagery cleaned up in process. (should elimite most of delays and inconsistencies)
[Son of Arugal] Invigorated Flesh now increases Stamina and Spirit
[Son of Arugal] Transfusion active added to the Blood spec tree
[Venomancer] Cult Ichors now increases periodic healing critical strike chance by 5% instead of periodic healing done
[Son of Arugal] Fleshcraft's empowered effect now remove its rage cost
[Venomancer] Genesis now increases healling done instead of healing received
[Venomancer] Spirit of the Jungle switched with Fang Blessing
[Venomancer] Miasmic Disposition now reduces the cooldown of Miasma by 6 sec
[Venomancer] Reverse Rot now reduces the cooldown of Regeneration by 6 sec
[Venomancer] Bugweaving reworked to Nesting
[Venomancer] Betraying the Spider Lord now only increases periodic damage and healing done
[Venomancer] Fury of Anub'Rekhan now gives max mana and max rage
Général
[Son of Arugal] Sanguine Shield now costs rage and lasts 8s up from 5s
[Son of Arugal] Enveloped in Darkness now applies a shield that lasts 10s up from 5s
[Son of Arugal] Improved Sanguine Mend talent added to the class tree
[Son of Arugal] Teachinngs of Lana'thel now also gives spell crit as a percentage of your Spirit
[Son of Arugal] Blood Rituals is now the first node after the spec passive in the Fleshweaving tree
[Son of Arugal] Fleshweaving Spec passive reworked
[Son of Arugal] Sanguine Essence and Dark Essence are no longer Fleshweaving capstones and have been moved higher in the tree
[Son of Arugal] Bloodcrazed now increases healing done rather than healing received
[Son of Arugal] New talent in the Fleshweaving tree: Expediting Transfusion
[Son of Arugal] Fleshweaver now allows Dark Liturgy to affect 2 additional allies, up from 1
[Son of Arugal] Fleshbending now gives Taldaram's Torment synergy with Blood Rituals
[Son of Arugal] Sanguine Shield now costs 25 rage and no longer casts health
[Son of Arugal] Fleshcraft now costs 50 rage
[Son of Arugal] Sanguine Essence is no longer a capstone
[Son of Arugal] Fleshcraft now heals an ally for 75% of your maximum health, up from 50%
[Son of Arugal] Drenched in Blood reworked
[Son of Arugal] Crimson Tide now costs 40 rage down from 50
[Son of Arugal] Bloody Oath now lasts 4s down from 12s
[Son of Arugal] Sanguinity now reduces the cost of Sanguine Mend
[Son of Arugal] Malediction no longer has a health cost
[Cultist] Tentacles should no longer generate additional threat towards themselves
[Cultist] Armageddon now heals for a portion of the damage dealt
[Cultist] Protection of the Old Gods now gives parry instead of block, and also increases block value
[Cultist] Doomcloak now reduces magic damage by 50% up from 40%
[Cultist] Sanity Shield now drains Insanity for the duration
[Cultist] Voidguard now also increases parry chance
[Tinker] Minelayer Bot is now usable in arena
[Starcaller] New node in class tree: Enchanted Well
[Reaper] Requiem now requires Jailer of Souls
[Starcaller] Warden's Fury is now a 1 point node
[Starcaller] Nightblade has been reworked to Star Pupil
[Starcaller] Stellar Onslaught now works with Warden's Blade
[Starcaller] Moonwalk no longer increases base movement speed and instead further increases the speed granted by Shooting Star by 20%, up to 70. It still lets you walk on water.
[Starcaller] Astral Knowledge is now a 2 point node
[Son of Arugal] Shadow Vigil, Pack Hunting are now on the regular GCD
[Starcaller] Shooting Star now gives 50% movement speed down from 60% baseline
[Venomancer] Toxic Personality is now Toxic Stride
[Venomancer] Serpent's Coil base damage increased
[Venomancer] Venom Spits base scaling has been increased significantly
[Venomancer] Venoxis Fang base scaling increased
[Venomancer] Venoxis Fang base mana cost reduced by ~6%
[Venomancer] You can no longer move while using Web Wrap (wasn't stated in tooltip, was unintended)
[Venomancer] Rot Priest now gives Web Wrap synergy
Général
[Starcaller] New talent in the Sentinel tree: Seralin's Guard
[Starcaller] New talent in the Sentinel tree: Moonmancer
[Starcaller] Starfire Shot no longer has its cooldown reduced baseline
[Starcaller] New talent in the Sentinel tree: Tyrande's Guidance
[Starcaller] Aspect of the Huntress no longer gives stats baseline, and is now the first node in the Sentinel tree