Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2024/02/27

Général

Changement

[Witch Hunter] Swiftness removed

Changement

[Witch Hunter] Trapper removed

Changement

[Witch Hunter] Base cooldown of Bola Throw reduced to 20 sec

Changement

[Witch Hunter] Base cooldown of Vault reduced to 10 sec

Changement

[Witch Hunter] Agile Steps removed

Changement

[Witch Hunter] Battle Preparations now has a 15 sec cooldown

Changement

[Witch Hunter] Shadow Order reworked to give Shadowbrand synergy with Witchblight and more general Shadow Brand synergy

Changement

[Witch Hunter] Base cooldown of Witchblight reduced to 16 sec

Changement

[Witch Doctor] Shadowstrike now applies Shadow Marks without requiring a talent

Changement

[Stormbringer] Gale Winds now has a 1.25 sec cast time

Changement

[Stormbringer] Wind Blast now has no cast time

Changement

[Stormbringer] Illusory Mists reworked to be more of a proper support spell, and is no longer a defensive utility spell.

Changement

[Stormbringer] Fulmination now allows Call Lightning to always crit on targets affected by Crackling Surge, rather than always critting permanently

Changement

[Stormbringer] Stormcloak now lasts 6 sec baseline down from 8 sec

Changement

[Stormbringer] Storm Sorcery no longer reduces the cost of spells

Changement

[Stormbringer] Lingering Lightning's duration increase now works with Stormcloak instead of Thunder Orbs

Changement

[Stormbringer] Base duration of Thunder Orbs increased by 2 sec

Changement

[Stormbringer] Gathered Energy now has a 100% chance to proc

Changement

[Knight of Xoroth] Hell Scream no longer removes your active pestilence

Changement

[Knight of Xoroth] Class tree slightly repathed

Changement

[Knight of Xoroth] Pestilence of war is now learned at level 12 baseline, and is no longer in the class tree

Changement

[Monk] First bracket of class tree nodes slightly reimagined

Changement

[Monk] Class and Spec tree nodes slightly repathed

Changement

[Monk] Staff Strike now clears 1 Broken Ward per target hit

Changement

[Monk] Broken Ward proc chance reduced to 50% from 60%

Changement

[Monk] Deflect Magic no longer deflects all negative effects (only spells as intended), no longer has a proc count, duration reduced to 3 sec.

Changement

[Venomancer] Spindly replaced by Sweeping Strikes, a node that makes Leg Strike apply Lethal Toxin.

Changement

[Venomancer] Leg Strike now acts as a Cleave spell.

Changement

[Venomancer] Serpent Lord no longer gives additional pushback (as pushback reduction has been made baseline before).

Changement

[Sun Cleric] Sunflare AP and SP scaling increased by 6%.

Changement

[Sun Cleric] Solar Indandescence damage increase to Sunflare halved.

Changement

[Sun Cleric] Solar Champion value increased by 2% per stack, stack count reduced by 10 and duration increased to 10 sec.

Changement

[Sun Cleric] Sins of the Father cast time reduction reduced to 20% down from 25%. Rage gained increased to 8.

Changement

[Sun Cleric] Piety Sun Cleric spec passive Int to Crit conversion increased from 10 to 15%.

Changement

[Sun Cleric] Dawnsear DoT SP scaling increased by 5%.

Changement

[Sun Cleric] Flash base damage increased at every rank.

Changement

[Sun Cleric] Solar Conduit damage increase reduced to 10% down from 15%.

Changement

[Sun Cleric] Radiant Flame SP scaling increased by 5%.

Changement

[Sun Cleric] Scorch Marks stack count reduced to 3 from 5.

Changement

[Sun Cleric] Radiant Marks duration reduced to 10 sec.

Changement

[Sun Cleric] Acute Faith initial cast speed reduction reduced to 30%, decrease per stack reduced to 10%.

Changement

[Sun Cleric] Burning Light SP scaling trippled.

Changement

[Sun Cleric] Herald of Purity damage increase reduced to 20% per stack.

Changement

[Sun Cleric] Base damage of Radiant Flame Rank 5 and 6 reduced slightly.

Changement

[Sun Cleric] Retribution and Solar Crash Swapped.

Changement

[Sun Cleric] Stay of Execution now usable below 35% HP instead of 20%.

Changement

[Sun Cleric] Ray of Illumination radius increased to 10 yds. Visual adjusted to be more closely representative of radius.

Changement

[Sun Cleric] Seeker of Sinners no longer reduces the cooldown of Chosen of the Light, now instead causes Ray of of Illumination to slow enemies within the area.

Changement

[Sun Cleric] Chosen of the Light cooldown reduced by 60s.

Changement

[Sun Cleric] Sun Shackles now increases slow effectiveness instead of range.

Changement

[Sun Cleric] Sun Burn lockout increased to 3 seconds.

Changement

[Sun Cleric] Chains of Light range increased to 25yds.

Changement

[Sun Cleric] Sun Burn in Blessing Spec range increased.

Changement

[Sun Cleric] Guidance: Touch of Light tooltip fixed.

2024/02/26

Général

Changement

[Pyromancer] Fixed a Bug where Overheat would increase Blaze's damage by 50% instead of 20%.

2024/02/25

Général

Changement

[General] Various stances have been made passive

Changement

[Witch Doctor] Class tree trimmed down and repathed

Changement

[Primalist] Class tree trimmed down and repathed

Changement

[Guardian] Pulverize now reduces healing received by 30% from 50%

Changement

[Ranger] Heartseeker no longer stacks 2 times and gets its full stack effect with a single application

Changement

[Ranger] Excruciating Poison now stacks 3 times and reduces healing by 10% from 5 times and 6%

Changement

[Ranger] Master Marksman is now a passive node

Changement

[Reaper] Soul Splinters adjusted

Changement

[Stormbringer] Lightning capstones updated

Changement

[Stormbringer] Discharge now depletes 10 Static and regens 10% max mana down from 20 static and 20% max mana, but no longer increases movement speed

Changement

[Stormbringer] Dark Skies reworked

Changement

[Stormbringer] Wind's Grace talent adjusted

Changement

[Stormbringer] Thundershocker will now ultimately give you no cooldown on Call Lightning instead of a 1 sec cooldown, if taken with supporting talents

Changement

[Stormbringer] Improved Lightning Rod is now Stormy Days and gives Forked Lightning/Conjure Storm synergy

Changement

[Stormbringer] Weather Warning's horrify effect split into a separate node

Changement

[Stormbringer] New node in Lightning tree: Lasting Storm

Changement

[Stormbringer] Stormshield now makes you immune for 4s and depletes all Static

Changement

[Stormbringer] Storm Rage reworked to give synergy with Vortex

Changement

[Stormbringer] Stormfuse now has no cast time

Changement

[Stormbringer] Giga Flux reworked to give Forked Lightning a stacking dot

Changement

[Stormbringer] Spec passive now refreshes charges of Crackling Surge and Forked Lightning

Changement

[Stormbringer] Crackling Surge and Forked Lightning now have 2 charges

Changement

[Stormbringer] Adjusted Lightning spec tree

Changement

[Witch Hunter] Heartstop Bolt scaling reduced slightly

Changement

[Barbarian] Hereditary Guidance is now Brute Strength and gives crit and haste instead of haste and movement speed

Changement

[Witch Hunter] Battle Preparations updated to make more sense on a tank spec

Changement

[Barbarian] Keg Smash now costs 30 energy baseline down from 50

Changement

[Barbarian] Suring Fury no longer causes some abilities to incur no cooldown, it now only refreshes a charge of Berserker Axe

Changement

[Barbarian] Incursion now reduces the cost and cooldown of Barbaric Whirl

Changement

[Barbarian] Berserker Axe is now on a 3 charge system, otherwise the same

Changement

[Barbarian] Executioner is now an active in the Brutality tree

Changement

[Barbarian] Murderer now reduces healing received by 30% from 50%

Changement

[Barbarian] Kargath's Cruelty removed

Changement

[Barbarian] Empty Kegs removed

Changement

[Barbarian] Blood Pact removed

Changement

[Barbarian] Axe Mastery removed

Changement

[Barbarian] Surge of Vigor heals for 20% max health baseline up from 15

Changement

[Barbarian] Fervor removed

Changement

[Barbarian] Deathless Resolve now has a 2min cd baseline down from 3

Changement

[Barbarian] Barbaric Rage now increases damage instead of attack speed

Changement

[Barbarian] Barbarian class tree repathed

Changement

[Barbarian] Cooldown of Warlord increased to 45 sec from 35 sec

Changement

[Barbarian] Warlord no longer guarantees a crit and instead causes your next ranged attack to apply 3 stacks of Carnage

Changement

[Barbarian] Hate now gives critical strikes with Axe Throw the ability to generate Carnage

Changement

[Barbarian] Gutspiller now scales with Carnage stacks instead of Energy