Consultez tous nos changements dans un format minimal.
Trié par ordre chronologique.
Général
[Witch Hunter] Swiftness removed
[Witch Hunter] Trapper removed
[Witch Hunter] Base cooldown of Bola Throw reduced to 20 sec
[Witch Hunter] Base cooldown of Vault reduced to 10 sec
[Witch Hunter] Agile Steps removed
[Witch Hunter] Battle Preparations now has a 15 sec cooldown
[Witch Hunter] Shadow Order reworked to give Shadowbrand synergy with Witchblight and more general Shadow Brand synergy
[Witch Hunter] Base cooldown of Witchblight reduced to 16 sec
[Witch Doctor] Shadowstrike now applies Shadow Marks without requiring a talent
[Stormbringer] Gale Winds now has a 1.25 sec cast time
[Stormbringer] Wind Blast now has no cast time
[Stormbringer] Illusory Mists reworked to be more of a proper support spell, and is no longer a defensive utility spell.
[Stormbringer] Fulmination now allows Call Lightning to always crit on targets affected by Crackling Surge, rather than always critting permanently
[Stormbringer] Stormcloak now lasts 6 sec baseline down from 8 sec
[Stormbringer] Storm Sorcery no longer reduces the cost of spells
[Stormbringer] Lingering Lightning's duration increase now works with Stormcloak instead of Thunder Orbs
[Stormbringer] Base duration of Thunder Orbs increased by 2 sec
[Stormbringer] Gathered Energy now has a 100% chance to proc
[Knight of Xoroth] Hell Scream no longer removes your active pestilence
[Knight of Xoroth] Class tree slightly repathed
[Knight of Xoroth] Pestilence of war is now learned at level 12 baseline, and is no longer in the class tree
[Monk] First bracket of class tree nodes slightly reimagined
[Monk] Class and Spec tree nodes slightly repathed
[Monk] Staff Strike now clears 1 Broken Ward per target hit
[Monk] Broken Ward proc chance reduced to 50% from 60%
[Monk] Deflect Magic no longer deflects all negative effects (only spells as intended), no longer has a proc count, duration reduced to 3 sec.
[Venomancer] Spindly replaced by Sweeping Strikes, a node that makes Leg Strike apply Lethal Toxin.
[Venomancer] Leg Strike now acts as a Cleave spell.
[Venomancer] Serpent Lord no longer gives additional pushback (as pushback reduction has been made baseline before).
[Sun Cleric] Sunflare AP and SP scaling increased by 6%.
[Sun Cleric] Solar Indandescence damage increase to Sunflare halved.
[Sun Cleric] Solar Champion value increased by 2% per stack, stack count reduced by 10 and duration increased to 10 sec.
[Sun Cleric] Sins of the Father cast time reduction reduced to 20% down from 25%. Rage gained increased to 8.
[Sun Cleric] Piety Sun Cleric spec passive Int to Crit conversion increased from 10 to 15%.
[Sun Cleric] Dawnsear DoT SP scaling increased by 5%.
[Sun Cleric] Flash base damage increased at every rank.
[Sun Cleric] Solar Conduit damage increase reduced to 10% down from 15%.
[Sun Cleric] Radiant Flame SP scaling increased by 5%.
[Sun Cleric] Scorch Marks stack count reduced to 3 from 5.
[Sun Cleric] Radiant Marks duration reduced to 10 sec.
[Sun Cleric] Acute Faith initial cast speed reduction reduced to 30%, decrease per stack reduced to 10%.
[Sun Cleric] Burning Light SP scaling trippled.
[Sun Cleric] Herald of Purity damage increase reduced to 20% per stack.
[Sun Cleric] Base damage of Radiant Flame Rank 5 and 6 reduced slightly.
[Sun Cleric] Retribution and Solar Crash Swapped.
[Sun Cleric] Stay of Execution now usable below 35% HP instead of 20%.
[Sun Cleric] Ray of Illumination radius increased to 10 yds. Visual adjusted to be more closely representative of radius.
[Sun Cleric] Seeker of Sinners no longer reduces the cooldown of Chosen of the Light, now instead causes Ray of of Illumination to slow enemies within the area.
[Sun Cleric] Chosen of the Light cooldown reduced by 60s.
[Sun Cleric] Sun Shackles now increases slow effectiveness instead of range.
[Sun Cleric] Sun Burn lockout increased to 3 seconds.
[Sun Cleric] Chains of Light range increased to 25yds.
[Sun Cleric] Sun Burn in Blessing Spec range increased.
[Sun Cleric] Guidance: Touch of Light tooltip fixed.
Général
[Pyromancer] Fixed a Bug where Overheat would increase Blaze's damage by 50% instead of 20%.
Général
[General] Various stances have been made passive
[Witch Doctor] Class tree trimmed down and repathed
[Primalist] Class tree trimmed down and repathed
[Guardian] Pulverize now reduces healing received by 30% from 50%
[Ranger] Heartseeker no longer stacks 2 times and gets its full stack effect with a single application
[Ranger] Excruciating Poison now stacks 3 times and reduces healing by 10% from 5 times and 6%
[Ranger] Master Marksman is now a passive node
[Reaper] Soul Splinters adjusted
[Stormbringer] Lightning capstones updated
[Stormbringer] Discharge now depletes 10 Static and regens 10% max mana down from 20 static and 20% max mana, but no longer increases movement speed
[Stormbringer] Dark Skies reworked
[Stormbringer] Wind's Grace talent adjusted
[Stormbringer] Thundershocker will now ultimately give you no cooldown on Call Lightning instead of a 1 sec cooldown, if taken with supporting talents
[Stormbringer] Improved Lightning Rod is now Stormy Days and gives Forked Lightning/Conjure Storm synergy
[Stormbringer] Weather Warning's horrify effect split into a separate node
[Stormbringer] New node in Lightning tree: Lasting Storm
[Stormbringer] Stormshield now makes you immune for 4s and depletes all Static
[Stormbringer] Storm Rage reworked to give synergy with Vortex
[Stormbringer] Stormfuse now has no cast time
[Stormbringer] Giga Flux reworked to give Forked Lightning a stacking dot
[Stormbringer] Spec passive now refreshes charges of Crackling Surge and Forked Lightning
[Stormbringer] Crackling Surge and Forked Lightning now have 2 charges
[Stormbringer] Adjusted Lightning spec tree
[Witch Hunter] Heartstop Bolt scaling reduced slightly
[Barbarian] Hereditary Guidance is now Brute Strength and gives crit and haste instead of haste and movement speed
[Witch Hunter] Battle Preparations updated to make more sense on a tank spec
[Barbarian] Keg Smash now costs 30 energy baseline down from 50
[Barbarian] Suring Fury no longer causes some abilities to incur no cooldown, it now only refreshes a charge of Berserker Axe
[Barbarian] Incursion now reduces the cost and cooldown of Barbaric Whirl
[Barbarian] Berserker Axe is now on a 3 charge system, otherwise the same
[Barbarian] Executioner is now an active in the Brutality tree
[Barbarian] Murderer now reduces healing received by 30% from 50%
[Barbarian] Kargath's Cruelty removed
[Barbarian] Empty Kegs removed
[Barbarian] Blood Pact removed
[Barbarian] Axe Mastery removed
[Barbarian] Surge of Vigor heals for 20% max health baseline up from 15
[Barbarian] Fervor removed
[Barbarian] Deathless Resolve now has a 2min cd baseline down from 3
[Barbarian] Barbaric Rage now increases damage instead of attack speed
[Barbarian] Barbarian class tree repathed
[Barbarian] Cooldown of Warlord increased to 45 sec from 35 sec
[Barbarian] Warlord no longer guarantees a crit and instead causes your next ranged attack to apply 3 stacks of Carnage
[Barbarian] Hate now gives critical strikes with Axe Throw the ability to generate Carnage
[Barbarian] Gutspiller now scales with Carnage stacks instead of Energy