Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2022/03/06

Geral

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Path to Ascension Visit an Innkeeper can now be turned into every Innkeeper in game.

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Heroic and Mythic Dungeons will no longer have a lockout on Mal\'Gannis.

Talentos e Habilidades

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[Pending Restart] Fixed an issue where Unliving Mossflayer retained two of their creature abilities when tamed with Dominate Undead.

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[Pending Restart] Leap of Faith will no longer take you out of Tree of Life form.

2022/03/05

Geral

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Greedy Demons drop the correct loot now! (More of it)

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The stun from Unliving Mossflayer and Infected Mossflayer no longer knockdowns and is now called Concussive Slam.

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Fixed an issue where Unliving Mossflayer knockdown had no cooldown.

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Soul Leech now has a 100 miliseconds ICD and should only trigger once per cast.

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[Requires Launcher Update] [Alar] Fixed being unable to queue for PvP because of primary stat.

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[Requires Launcher Update] Fixed an issue where low-level quests weren't always able to be tracked.

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[Mal'Ganis] Nozdormu now sells various items for Marks of Ascension

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Added Jadefire Run creatures to Dynamic Respawn

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[Requires Launcher Update] Fixed layering of World Boss POIs. The High-Risk boss POI will now be shown over the No-RIsk one if you are in High Risk, or vice versa if you are in No-Risk.

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[Requires Launcher Update] Fixed certain NPC interrupts causing the loss of control UI to error.

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[Requires Launcher Update] Fixed talking to Arena Queue npcs not opening the rated pvp UI

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[Requires Launcher Update] Improved scrolling in the leveling build category in the Hero Architect.

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[Requires Launcher Update] Added a back button when viewing a build in the Hero Architect. You can also press Mouse Button 4 (the back button)

Talentos e Habilidades

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[Pending Restart] Brilliance Aura is now purgable as it is now considered a magic effect.

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[Pending Restart] Brilliance Aura\'s duration is increased by 3/6/9 sec from the Mind Mastery talent.

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[Pending Restart] Brilliance Aura now restores 1% total mana every second for 15 seconds instead of regenerating a flat mana amount every few seconds.

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[Pending Restart] Restorative Totems now increases the mana regen of Mana Tide Totem by 40/80/120%, changed from 25/50/75%.

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[Pending Restart] Mana Tide Totem now restores 20% total mana, changed from 16%.

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[Thunder Slam] Fixed an issue where Thunder Slam's spell ranks were applying incorrect values.

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Fixed an issue where Iron Will would proc more than intended.

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[Tree of Wrath] Clarified Living Lightning text to indicate the healing effect scales from Healing Wave modifiers and the triggered Chain Lightning cannot trigger other spells. Triggered spells cannot trigger spells unless otherwise explicitly stated.

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[Hoplite] Thrust and Shield Strike should do significantly less threat while Hoplite Training is active now.

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[Arcane Gunslinger] Fixed an issue where the RE would stop working entirely. Re-equip to fix. 0_o

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[White Walker] Fixed an issue where Fingers of Frost would stop proccing from Eviscerate. Re-equip to fix.

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[Pending restart] Fixed an issue where Shield Block and Mocking Blow did not work correctly.

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[Cauterizing Fire] Flames of the Apostate duration increased to 20 seconds.

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[Cauterizing Fire] Flames of the Apostate Healing Power conversion increased from 10% to 15%.

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[Requires restart] Fixed an issue where Improved Mind Blast was not visible in the talent tree.

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[Requires restart][Malganis] Fixed an issue where Charge would not grant you 15 rage.

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[Requires launcher update] Fixed an issue where Charge would be in the general spellbook tab instead of Warrior.

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[Pending restart] Fixed an issue where Smite would not be instant cast while you had Surge of Light and Holy Specialization buffs at the same time.

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[Pending Restart and requires launcher update] Fixed an issue where Divinity was not showing in talent tree.

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[League] [Undead Pets] Reduced the base scaling of Banshee Wail by 6% and increased the base mana cost of the spell from 4% to 5%.

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[League][Undead Pets] Increased cooldown on Infected Mossflayer's knockdown from 5 seconds to 15 seconds.

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[League][Hoplite] Reduced the damage Shield Strike deals against players.

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[League][Hoplite] Slightly reduced the base and scaling of Shield Strike.

Masmorras e Raids

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[Area 52] [The Underbog] [Swamplord Muselek] Corrected an issue where Aimed Shot dealt more damage then intended on Heroic and Mythic difficulty.

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[Area 52] [The Underbog] [Swamplord Muselek] Reduced the damage reduction from Claws Demoralizing Roar to 10% per stack down from 15%.

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[Area 52] [The Underbog] [Swamplord Muselek] Reduced the health of Claw by 50%.

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[Malganis] [Blackrock Depths - Prison] The Ring of Law is now the final boss of the dungeon and required to complete runs through the Dungeon Finder. The Ring of Law requires both High Interrogator Gerstahn and Lord Roccor to be defeated in order for the trial to start.

Encantamentos Místicos

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[Pending Patch] [Frozen Chaos] Clarified tooltip: Your Frostbolt has a 35% chance(doubled on criticals) and your Ice Lance critical hits have a 70% chance to grant you a charge of Frozen Chaos (max 3).

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[Pending restart] [Hoplite] Now correctly increases the cooldown of Taunt.

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[Pending restart] [Hoplite] Corrected tooltip to show it increases the cooldown on taunt, not sets the cooldown on taunt to 60 seconds.

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[Pending Launcher Update] [Blood Venom] Fixed a tooltip error where Blood Venom displayed 0% increase to poisons to display correctly. The spell itself is increasing poison damage as intended. This bug is only visual.

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[Pending restart] [Hoplite] Significantly reduced the threat of Thrust and Shield Strike while Hoplite Training is active.

Missões

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Fixed an issue where High Risk Bait quests were showing up on Hidden Caches. Pending Restart.

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Fixed an issue where Dungeon Tier quests were also showing up alongside ZG Tier quests on Hidden Caches. Pending Restart.

2022/03/04

Geral

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[Mal'Ganis] Stamina now grants 12 hp per point, changed from 10.

Talentos e Habilidades

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[Mal'Ganis][Pending Restart] Darkhounds are now tameable demons! They share skillset with Satyrs.

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[Pending restart][Requires launcher update] Fixed an issue where Avatar and Consecration shared cooldown.

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[Pending restart] Fixed an issue where Brilliance Aura had a common rarity instead of rare.

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[Pending restart] Hand of Reckoning can now be learned at level 1, changed from 14.

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[Pending restart] Fixed an issue where Savage Defense was not reducing damage correctly.

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Fixed an issue where Illumination was triggering an additional mana regen effect.

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[Legendary Astral Bomber] displayed an incorrect tooltip. Tooltip has been updated pending patch. Transforms Starfire into Astral Flare. Astral Flare deals Spellfire damage. Your Fireball and Fireblast can trigger Eclipse(Lunar). Requires Rank 3 of Eclipse. During Solar Eclipse, your Fireball and Pyroblast hits grant you a stack of Lunar Bomber. Lunar Bomber in creases your Astral Flare damage by 1% per stack each time you cast Astral Flare. You lose all stacks of Lunar Bomber when Eclipse (Lunar) ends. Your Astral Flare strikes during Lunar Eclipse grants you a stack of Solar Bomber. Solar Bomber increases your Fireball and Pyroblast damage by 1% per stack each time you cast them. You lose all stacks of Solar Bomber when Eclipse (Solar) ends.

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Demonic Resillience now increases the threat generated while in metamorphosis by 100/200/300% up from 25/50/75% since the tank rework. This is mainly to mitigate Righteous Fury no longer stacking with Metamorphosis and to limit threat as the primary mechanic as a Metamorphosis tank.

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[Pending restart] Stamina now grants 12 health, changed from 10.

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[Pending restart] Fixed an issue where Survival Tactics would grant too much cooldown reduction.

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[Pending restart] The Invoked Power buff from the Power Surge Capstone effect is no longer dispellable.

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[Pending restart] The damage increase of the Filthy Trick capstone effect is now 10%, changed from 15%.

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[Pending restart] Fixed an issue where Divinity wasn't functioning correctly.

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[Pending restart] [New Capstone] Improved Charge - Increases the range of Charge by 5 yards.

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[Malganis] Charge now shares a cooldown with other gap closer abilities, such as Intercept and Shadowstep.

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[Malganis] Charge now has a 18 second cooldown, changed from 30 seconds.

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[Pending restart] [Area 52][Alar] Charge now has a 25 second cooldown, changed from 30 seconds.

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[Pending restart] Improved Charge has been reworked. It no longer reduces the cooldown of charge but instead increases the duration of your Charge root by 0.33/0.66/1 seconds.

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[Pending restart] Fixed an issue where Mana-forged Barrier didn't grant interrupt immunity correctly.

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Taking damage from tank dummies can no longer cause you to Stagger (as this damage would previously kill you)

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[Mal'Ganis][New Level 20 Arcane Mage Talent] Power Surge - While casting a damaging spell, melee attacks against you have a chance to cause a Power Surge of the school you are casting. The Surge deals damage shared between all nearby enemies and also restores 3/6/9% of your missing mana. Can only occur once per second.

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[Mal'Ganis][New Ability] Mana-Forged Barrier - Envelops you in a Mana-fueled Barrier, protecting you from damage at the expense of mana. Depending on your mana percentage, the Barrier will absorb from 90% to 40% of the damage you take, draining 1 mana per point absorbed. The Barrier also protects you against most effects that would interrupt your ongoing spell cast (does not work against players). Also increases the threat generated by Magic damage significantly but reduces your damage and healing done by 50%.

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[Mal'Ganis][New Ability] Invocation - Channeling this spell empowers your Mana-forged Barrier, removing its mana cost and making it absorb damage as if you were at full mana. While channeling you will periodically discharge projectiles of raw mana, dealing high-threat Magic damage to nearby enemies. Lasts 3 seconds.

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[Mal'Ganis][New Ability] Alter Time - Alter the fabric of time, causing the caster to return to their current location, their health and mana, when cast a second time, or after $d. Any self-applied, magic dispellable effects are also returned to their previous state. Effect negated if the caster dies within the $d before the effect occurs or moves too far away.

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[Mal'Ganis][New Ability] Redirect - Transfers any existing combo points to the current enemy target. Requires active combo points.

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[Mal'Ganis][New Ability] Avatar - Transform into an unstoppable colossus for 10 seconds, causing you to deal 10% increased Physical damage and take 10% less damage. While in this state your movement speed can not be reduced below nor be increased above normal running speed. You are also immune to immobilizing effects.

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[Mal'Ganis][New Ability] Capacitor Totem - Summons an Air totem with 5 health within 20 yards that gathers electrical energy from the surrounding air and then explodes after 1 sec to deal Nature damage and stun all enemies within 8 yards for 4 sec. This ability is usable while shapeshifted.

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[Mal'Ganis][New Ability] Dispatch - Finishing move that causes damage per combo point. If used on a target below 35% health, your next Eviscerate, Envenom or Rupture deals 20% increased damage.

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[Mal'Ganis][New Ability] Skull Banner - Throw down a war banner at your feet that increases the melee and ranged critical strike chance of party or raid members within 40 yards of the banner by 20%. Lasts 10 seconds. Allies receiving this effect will become Fatigued and unable to benefit from Skull Banner for 180 seconds. You can Intervene to your war banner.

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[Mal'Ganis][New Ability] Earthquake - You cause the earth at the target location to tremble and break, dealing Nature damage every 1 sec to enemies and reducing their movement speed by 20% in an 8 yard radius. Lasts 8 seconds. Enemies taking damage from it are affected with Trembling and on 3 stacks they get stunned for 3 seconds. This can only occur every 10 sec from any Earthquake effect.

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[Mal'Ganis][New Ability] Solar Beam - You summon a beam of solar light, silencing all enemies under the beam while it is active. Solar Beam lasts for 6 sec.

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[Mal'Ganis][New Ability] Blood Horror - While channeling, encases yourself in a barrier of blood. Any time an enemy within 8 yards deals non-periodic damage to you, you drain their health and cause them to run in horror for 3 seconds.

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[Mal'Ganis][New Ability] Colossus Smash - Smashes a target for 130% weapon damage which ignores armor and then weakens their defenses, allowing your attacks to bypass 30% of their armor for 6 seconds.

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[Mal'Ganis][New Ability] Leap of Faith - Pulls the spirit of a party or raid member, instantly moving them directly in front of you. The same target can only be affected by this once every 30 seconds.

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[Mal'Ganis][New Ability] Demonic Leap - Leap into the air upon demonic wings, moving a short distance. If you reactivate it within 1 sec you will leap again.

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[Mal'Ganis][New Ability] Stampeding Roar - You roar, increasing the movement speed of all party or raid members within 10 yards by 60% for 6 seconds. Does not break prowling.

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[Mal'Ganis][New Ability] Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around you for 5 sec. Enemies are unable to target into or out of the smoke cloud. You take 40% less damage for 5 seconds after using Smoke Bomb.

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[Mal'Ganis][New Ability] Combat Readiness - Enter a state of heightened defensive awareness. Each time you're hit by a melee or ranged attack you reduce your overall damage taken by 5%, for 10 seconds, stacking 5 times. Lasts 20 seconds or until not attacked for 10 seconds.

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[Mal'Ganis][New Ability] Windwalk Totem - Summons an Air Totem with 5 health at the feet of the caster for 6 sec, granting party members within 10 yards Windwalk. Their movement speed can not go below 100% speed while affected.

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[Mal'Ganis][New Ability] Void Shift - You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.

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[Mal'Ganis][New Ability] Mass Entanglement - Roots the target and all enemies within 8 yards in place for 30 sec (6 sec versus players). Damage may interrupt the effect.

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[Mal'Ganis][New Ability] Unending Resolve - You harden your skin, reducing all damage taken by 30% and preventing you from being silenced, or your spells from being interrupted for 8 seconds.

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[Mal'Ganis][New Ability] Blinding Light - Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec.

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[Mal'Ganis][New Ability] Ursol's Vortex - Conjures a vortex of wind for 8 sec around yourself, reducing the movement speed of all enemies within 8 yards by 30%. When an enemy leaves the vortex, winds will pull that enemy back to its center. Enemies can only get pulled from any vortex once every 10 seconds.

Masmorras e Raids

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fixed an issue where mana-forged barrier was getting removed by non-player pet attacks.

Encantamentos Místicos

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[Pending restart] [Requires launcher update] Fixed an issue where Mind over Matter was not enabled on Malganis.

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Fixed an issue where the Mystic Enchant version of Unleashed Fury and Frenzy did not affect Dominated Undead or Enslaved Demons.

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[Pending restart] Fixed an issue where Blademaster sometimes would proc off every parry instead of being limited to every third parry.