Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2023/11/21

Geral

Mudança

[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%

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[Witch Doctor] Mojo Beam adjusted

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[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju

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[Witch Doctor] Duration of Serpent Ward reduced to 10 sec

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[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs

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[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system

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[Witch Doctor] Hakkar's Chosen node added to the class tree

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[Witch Doctor] Blood for the Blood God node added to the class tree

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[Witch Doctor] Raptor's Speed is now baseline

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[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min

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[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10

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[Witch Doctor] Godslayer now invokes Bwonsamdi

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[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10

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[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20

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[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage

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[Primalist] Grove Guardian adjusted

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[Primalist] New switch node added to Primal Strikes

2023/11/18

Geral

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[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)

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[Barbarian] Wrecker cost reduced by 15.

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[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.

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[Barbarian] Wildling and Ancestor's Wrath swapped.

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[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.

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[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks

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[Necromancer] Animation tree in the process of being re-pathed

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[Necromancer] Unrelenting Army is now a 1 point node

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[Necromancer] Some new nodes added to the Animation tree

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[Necromancer] Updated all of the tooltips and descriptions in the Animation spec

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[Necromancer] All Necromancer raise spells have had their passive effects adjusted

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[Necromancer] Guts adjusted and stacks clarified in tooltip

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[Necromancer] Essence of the Ghoul reworked

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[Necromancer] Essence of the Abomination reworked

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[Necromancer] Class tree re-arranged slightly for better pathing and clarity

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[Necromancer] Unholy Command now increases haste by an additional 5% per life force consumed past 1

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[Ranger] Splintered Arrows reworked

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[Ranger] Waterskin scaling fixed

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[Ranger] Spreadshot adjusted

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[Barbarian] Rancor now procs off of any critical strikes

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[Barbarian] Cripple now procs off of any critical strikes

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[Witch Doctor] Cooldown of Reclaim Life increased to 10 sec from 8

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[Witch Doctor] Cooldown of Juju Burst increased to 10 sec from 8

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[Witch Doctor] Juju Burst now invokes Hir'eek

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[Witch Doctor] Rage of Bwonsamdi now does Physical Damage

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[Witch Doctor] Rage of Bwonsamdi now invokes Bethekk and has been reflavored as a result

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[Witch Doctor] Hir'eeks buff from Gift of the Loa now lasts 8 sec, down from 15 and increases periodic damage by 25% down from 50%

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[Witch Doctor] Damage scaling brought down across the board

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[Witch Doctor] Bwonsamdi's Protection now has a 8 sec cd and procs from all damage, rather than critical strikes

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[Witch Doctor] Fixed a tooltip error that claimed Gift of the Loa was doing Shadow Damage

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[Primalist] Fixed a bug where Fist of Therazane wasn't stunning players

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[Witch Doctor] Mana Jinx no longer increases the cost of resources

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[Primalilst] Earthmother's Chosen adjusted

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[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them

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[Primalist] Wildwalker reworked to Wild Warrior

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[Primalist] Primal Strength is now a 1 point node

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[Primalist] Enchanted Hide removed

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[Primalist] Reworked Primal Resurgence

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[Primalist] Wildheart reworked

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[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules

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[Primalist] Polished various tooltips across the class

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[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw

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[Primalist] Rally to Me! adjusted

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[Primalist] Environmentalist adjusted

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[Primalist] Stone Cold adjusted

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[Primalist] New talent added to the class tree: Grove Guardian

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[Primalist] New talent added to the class tree: Mending The Earth

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[Primalist] New talent added to the class tree: The Chosen One

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[Primalist] Power of Ursol adjusted

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[Primalist] New talent added to the class tree: Wild Carnage

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[Primalist] New talent added to the class tree: Earthmother's Pendant

2023/11/17

Geral

Mudança

[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.

Mudança

[Barbarian] Devastating Blows stack count reduced to 10.

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[Barbarian] Savage Massacre effect doubled.

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[Barbarian] Blackhand's Might effectiveness reduced by 15%.

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[Barbarian] Warstriker effect reduced by 10%.

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[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.

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[Barbarian] Ripper scaling increased.

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[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.

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[Son of Arugal] Vampiric Fang CD reduced.

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[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.

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[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike

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[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline

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[Witch Doctor] Some new nodes added to the Shadowhunting tree

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[Witch Doctor] Adjusted the Shadowhunting spec tree

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[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree

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[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it

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[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks

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[Witch Doctor] Slowness Jinx now only slows movement speed

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[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future

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[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'

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[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree

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[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity

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[Witch Doctor] Serpentbind has been reflavored

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[Witch Doctor] Idol of Death reworked

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[Witch Doctor] Hastened Wards is now a 1 point node

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[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%

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[Witch Doctor] Lowered the scaling on Hexblade

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[Witch Doctor] Attrition now gives 8% more damage up from 5%

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[Witch Doctor] Lowered the scaling on Serpent Wards

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[Witch Doctor] Increased the cooldown of Serpentbind

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[Witch Hunter] Caltrops now finished in the Boltslinger tree

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[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt