Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2023/09/15

Geral

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[Venomancer] Deadly Sting now procs off of Tail Strike rather than Sting

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[Venomancer] Might of the Nerub'ar's "Locust Swarm" ability has been removed due to Chitinous Form no longer being a capstone

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[Venomancer] Chitinous Form is no longer a capstone and is situated in the middle of the Fortitude tree

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[Venomancer] Molt and its associated talents are now in the class tree as capstones

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[Venomancer] Might of the Nerub'ar's Impale is now a capstone, will fire in a line rather than a cone, and does full damage to all targets hit with a slightly longer range

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[Sun Cleric] Solar Conquest now costs 8% base mana, up from costing nothing

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[Venomancer] Might of the Nerub'ar has been altered slightly after letting the community test some new additions

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[Sun Cleric] Glory to the Sun now generates Cultivate Divinity stacks, rather than the old Ancient Rites

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[Primalist] Primal Pulse has new sfx/vfx and no longer sounds and looks like a fel hellfire

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[Primalist] Earthmother's Empowerment now increases Magic damage for 8sec

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[Primalist] Rearranged the Life Primalist tree slightly to account for the removal of Wildmend

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[Primalist] Improved Primal Infusion now increases the healing done by Primal Infusion by 10/20%

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[Primalist] Primal Infusion now increases healing received by 6%

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[Primalist] Improved Hand of the Earthmother is now correctly a 1 point node

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[Primalist] Wildmend removed from Life tree

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[Primalist] Life Primalist's spec passive no longer reduces the cost of Hand of the Earthmother by 30%

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[Primalist] Hand of Neptulon now has a 40% slow for 6s, but reduced AP scaling

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[Primalist] You can now only have one Fist spell effect up at a time, using one will remove the effect of the other, and tooltips clarified

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[Primalist] Hand of Neptulon now increases the cooldown of Fist of Neptulon by 10 sec

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[Primalist] War Druid now works with Mending Growth again

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[Primalist] Hammer of the Elements capstone reworked to "Legacy of Rexxar"

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[Primalist] Bearskin capstone now reduces all damage taken, but only lasts 6 sec

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[Primalist] New effect added to Wildwalker spec passive: Bestial Strikes - Critical Strikes with Bear's Maw now applies a bleed to your target

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[Primalist] Primal Weapon: Bestial Might no longer gives you a free crit with Wildclaw after using a boon, and instead gives you a free crit with Wildclaw after you crit with your off-hand weapon

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[Primalist] Primal Weapon: Bestial Might now gives 10% increased Attack Power, down from 25%.

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[Primalist] Primal Weapon: Tooth and Claw has been changed slightly, it no longer gives you 4% flat physical damage, and instead applies a stacking debuff that boosts your bleed damage by 5%.

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[Primalist] Clarified the stack count of Brutalize in the description

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[Primalist] Brutalize now strikes with your offhand weapon if you have one equipped and its base damage was reduced slightly

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[Primalist] Crushing Blow critical strike damage bonus value increased from 25%-50%

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[Primalist] Totem Warrior now only gives 100% increased boon effectiveness

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[Primalist] Versatile Attack renamed to Primal Strength and its values increased slightly

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[Primalist] Improved Wildclaw is now a 1 point node

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[Primalist] Various talent and ability tooltips that mention Agility should now be fixed to mention Strength or just AP where applicable

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[Primalist] Fixed a bug where Lacerations Rank 2 wasn't applying properly

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[Primalist] Boon of the Tiger now gives 5% Strength and 10% Attack Speed, down from giving 10% Agility and Attack Speed

2023/09/14

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[Cultist] Darkward value reduced from 10/20 to 8/16 and made up for in Godblade at Bulwark of Horror.

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[Cultist] Influence pathing slightly adjusted to avoid the need to path through nodes that are increasing value of spells you might not have opted to pick up.

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[Cultist] Impenetrable Barrier value reduced to 15/30 from 20/40. Lost value increased in Influence through new node.

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[Cultist] Bottom of Godblade repathed.

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[Cultist] Voidbind no longer deals % damage.

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[Knight of Xoroth] Original War Passive placed as a node in the War tree under the name Mutilation.

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[Knight of Xoroth] Executioner removed.

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[Knight of Xoroth] Original spot of Extended Momentum replaced by 2 point that increases your Brimstone Bludgeon and Skulltaker damage versus enemies affected by Torn Flesh.

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[Knight of Xoroth] Extended Momentum effect moved to Bloodrider.

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[Knight of Xoroth] Deep Cut values reduced to 8/16% from 10/20%.

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[Knight of Xoroth] War Spec Passive reworked.

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[Demon Hunter] Felblood pathing problem to Malice of Gul'dan switch node fixed.

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[Witch Hunter] Swoop no longer pacifies you but drops off on any cast or attack.

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[Demon Hunter] Engulfed in Flame remade into Engulf, a standalone Ability in Felblood.

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[Primalist] Removed min range of Mending Growth

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[Primalist] Fixed tooltip of War Druid

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[Venomancer] Fixed tooltip of Leg Strike

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[Venomancer] Added GCD to Envenomed Weapons

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[KoX] Fixed tooltip of Brimstone Bludgeon

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[SoA] Shredding Claws now provides 5% armor reduction per stack instead of a flat amount

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[Cultist] Fixed tooltip of Netherstrike

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[SoA] Shredding Claws now stacks to 4 down from 6

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[Sun Cleric] The impact VFX for Illumination is now correctly centered on the base of the target rather than their chest

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[Sun Cleric] Ancient Rites now gives direct healing a chance to make Prayer of the Sands cost no rage

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[Sun Cleric] Divine Vision is now a passive that causes Devotion to apply a bonus to healing you do to affected allied for 12 sec

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[Sun Cleric] Prayer of the Sands now costs 50 Rage instead of 7% base mana

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[Sun Cleric] Radiant Mark now provides 1% crit down from 3% but causes Sunflare to apply a debuff increasing the crit chance of spells against the target by 5% for 20 sec

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[Demon Hunter] Added new tooltip for Glaive Rush

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[Sun Cleric] Focal Point is now called Radiant Mark

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[Demon Hunter] Increased weapon damage component of Azzinoth's Assault to 200% from 100%

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[Reaper] Renamed Spread The Murder to Murder Spree and fixed its tooltip

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[Reaper] New model for Wraithscythes

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[Reaper] No longer starts with Reaper's Scythe, now only starts with dual Wraithscythes

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[Reaper] Fixed an issue causing Reap's damage to be inflated at low levels

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[Reaper] Fixed tooltip of Shudder Scythe

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[Reaper] Soul Harvester is now learned at lvl 2 up from lvl 1

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[Reaper] Murder is now learned at lvl 2 down from lvl 8

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[Reaper] Shudder Scythe is now learned at lvl 8

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[Reaper] Reap no longer generates a Soul Fragment baseline, this effect is now introduced as a passive at level 7

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[Necromancer] The talent Locust now correctly affects Crypt Scarabs instead of Crypt Plague (and its tooltip has been fixed)

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[Witch Hunter] Inquisitive, But Cautious now gives 10% parry baseline

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[Ranger] Woodland Blade now reduces armor by 5% for 30s in addition to previous effects

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[Ranger] Fixed the name of the Echoes talent

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[Ranger] Fixed the name of the Farstrider's Opportunity talent

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[Ranger] Fixed a bug where Commander was appearing as 2 ranks

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[Stormbringer] Fixed a bug causing the game to not correctly recognise when the player was at 10 or more static for the purposes of Wind Blast

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[Ranger] Double Shot is now a 10% proc chance instead of 100%

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[Stormbringer] Storm Sorcery no longer provides 3% spell crit, now causes Call Lightning to increase the crit chance of all attacks against the target by 4% for 30 sec

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[Stormbringer] Sorcery is now called Storm Sorcery

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[Stormbringer] Flux now stacks to 12 baseline

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[Stormbringer] Flux Spark now costs 20 Static up from 10

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[Stormbringer] Flux Spark now deals damage every sec for its duration instead of initial damage

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[Stormbringer] Flux Spark now lasts 12 sec

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[Guardian] Fixed tooltip of Quakemaker

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[Stormbringer] Flux now increases periodic damage the target takes from you by 5% per stack instead of making Call Lightning or Arm of Thorim hit harder

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[Guardian] Fixed tooltip of Linebreaker

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[Witch Doctor] Hex of Blood's damage bonus is now only dealt against players

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[Runemaster] Familiar: Field spells are no longer permanent auras on your Familiar, and you can now see which Field is active on your familiar

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[Monk] Issue where Chakra of Light healing allies was inconsistent with targetting has been fixed

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[Barbarian] Fixed an issue where Surging Fury was requiring Incursion to be procced from any source.

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[Cultist] Darkwither AoE AP reduction VFX is no longer coming out of your face, it now appears on the ground around the base of the target

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[Barbarian] Axe Throwing fixed. Previous temporary changes reverted.

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[Cultist] Call of N'zoth now allows your dots to crit.

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[Cultist] Corruption tree slightly repathed.

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[Cultist] Tentacle Time now affects Tentacle of C'thun.