
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Runemaster] Tainted Magic Well node moved.
[Runemaster] Ancient Carvings are now a one point node.
[Runemaster] Word Spells now cost 4 Inscribed Runes.
[Runemaster] Duration of Familiar: Trispell increased by 1 second. Tick rate reduced.
[Runemaster] New node placed in a switch with Runic Quickness.
[Runemaster] Cascading Obliteration value reduced by 5%, duration increased by 2 sec.
[Runemaster] Word spells now on 4 second static delay.
[Runemaster] Word spells duration/delay no longer scales with Inscribed Runes (damage does).
[Runemaster] Word spells no longer trigger a GCD (is on GCD).
[Runemaster] Familiar:Warpslide scaling increased.
[Runemaster] Cosmic Force no longer triggers a GCD (is still on GCD).
[Runemaster] Cast time of Spellsling increased by 0.5 sec, base damage increased.
[Runemaster] Runic Innovation value reduced, duration extended slightly.
[Runemaster] Bug which made Runic Familiar retain Familiar:Field spells even if you did no have the spell learned fixed.
[Runemaster] Plasmacaster CD increased by 30 sec.
[Runemaster] Cosmic Impact haste reduced.
[Runemaster] Primordial Precision crit reduced.
[Runemaster] Spellfury fixed.
[Tinker] Size of Mechsuits reduced.
[Chronomancer] Mana restore of Unearthed pools increased by 5%.
[Chronomancer] Effect of Seasoned Librarian increased slightly.
[Chronomancer] Elder Tome now additionally reduces your mana costs whole Tome of Time is active.
[Cultist] Shadow of the Void can now proc from all melee abilities. Damage reduced slightly.
[Cultist] Empire's Reach now additionally reduces the cost of abilities that summon tentacles.
[Cultist] Umbral Voyage no longer ignores line of sight.
[Cultist] Eldritch Swiftness reduced to a one point talent.
[Sun Cleric] New capstone added to Seraphim.
[Sun Cleric] Trial of Valor moved.
[Sun Cleric] Faith Militant wording redone.
[Sun Cleric] Chains of Light damage now occurs against targets immune to slows.
[Sun Cleric] Lord of Light visual remade.
[Sun Cleric] Glorious Execution visual remade.
[Sun Cleric] Solar Incandescence damage increase to Sunflare reduced by 5% per rank.
[Sun Cleric] Valkyrie Spear persistent visual adjusted.
[Sun Cleric] Valkyrie Spear mana increased.
[Sun Cleric] Per level scaling of mana restore of Sunset reduced.
[Necromancer] Periodicity of Flesh to Worms reduced slightly.
[Necromancer] Festering Decay stack count reduced.
[Necromancer] Chronic Disease max stacks reduced.
[Necromancer] Ray of Rot scaling increased.
[Necromancer] Geist Rot now 5 stacks, sp scaling reduced.
[Starcaller] Starcall now has 2 additional ranks. Damage adjusted.
[Starcaller] Starfire Shot mana scaling increased slightly.[Necromancer] Crypt Plague scaling reduced.
[Starcaller] Lunar Mark scaling added.
[Starcaller] Lunar Mark now does not fail against bosses.
Em Geral
[Knight of Xoroth] The Defiance spec tree has been adjusted for better pathing and clarity
[Knight of Xoroth] The Defiance spec tree capstones have been adjusted to be tank-focused and not dps-focused in a tank tree
[Knight of Xoroth] The class tree has been adjusted for better pathing and clarity
[Knight of Xoroth] The class tree capstones have been adjusted
[Knight of Xoroth] The above changes were done to both hone in Defiance as a proper tank, but also to reduce its passive effectiveness as it was tested to boast the highest passive mitigation of any tank spec in the game for 2/3rds of the talent investment of other tank specs, now it is properly in line with the other tanks, and even has the potential to surpass them in certain avenues of play
[Knight of Xoroth] Forgefiend's Bulwark now increases block rating by a % of your Strength alongside its original effects
[Knight of Xoroth] Dread Knight now also removes the cooldown of Suffuse
[Knight of Xoroth] Forges of Demonfire now gives 150% armor up from 100%
[Knight of Xoroth] Hellfire Forgemaster adjusted to also increase your block chance gained from your active Hellfire Imps
[Knight of Xoroth] A Gift From Hell added, increasing your Block Value and Armor gained through Infernal Bulwark, at a cost
[Knight of Xoroth] Infernal Bulwark values adjusted, stacks 5 times
[Knight of Xoroth] Fiery Retribution reworked to reduce the cooldown of Demonic Grit when you summon an Imp or it dies
[Knight of Xoroth] Demonic Grit now allows you to split damage with your active Hellfire Imps for the duration
[Knight of Xoroth] Black Skull Shield now increases your block value and chance to critically block
[Knight of Xoroth] Legionwake is now a 1 point node
[Knight of Xoroth] Hellskin now also reduces your chance to be critically struck
[Knight of Xoroth] Brimstone Buckler now has a 1min CD, values adjusted
[Knight of Xoroth] Imp Gang Boss now increases the health of your summoned demons by 20% up from 10%
[Knight of Xoroth] Imp Gang Boss now only increases the health of your summoned demons
[Knight of Xoroth] New talent: Emerging Power, which increases parry chance and also reduces your Physical Damage taken for each active Imp
[Knight of Xoroth] Hellfire Barrier now also reduces your Magic Damage taken by a % for each active Imp
[Knight of Xoroth] Hellsmelted Armor was reworked to now give block% for each active Imp
[Knight of Xoroth] Recently the Knight of Xoroth class was reworked with the goal of honing in on the unique concepts
[Knight of Xoroth] Reworked Bulwark of Xoroth to apply Torn Flesh using Shieldgore
[Knight of Xoroth] Added a new talent to the Hellfire spec tree: Burning Flesh, which adds Torn Flesh synergy
[Knight of Xoroth] Demonfeast is now a passive that has a chance to leech health from targets you use Demonstrike on. This works for each target when using Ruin
[Knight of Xoroth] Hellish Rebuke moved up from the capstone level in the class tree and is now pickable
[Knight of Xoroth] Deep Cut values increased to 10/20% from 8/16%
[Knight of Xoroth] New talent added to the class tree: Flesh Heap
[Knight of Xoroth] Omen of Rage talent has been reworked
[Knight of Xoroth] Demonic Strength now reduces the cooldown of Demonstrike by an additional 1 sec, and increases its damage by 10% up from 5
[Knight of Xoroth] Demon Strike now has a 6 sec cooldown baseline
[Knight of Xoroth] Suffusion of Essence moved to the class capstones from the Defiance tree
[Knight of Xoroth] Hellstorm moved to the class capstones from the Defiance tree
[Knight of Xoroth] Pestilence of Conquest moved to the class tree
[Knight of Xoroth] Superheated Blades moved to the War spec tree
[Knight of Xoroth] Critical Cuts moved to the War spec tree
[Knight of Xoroth] Heart of Xoroth moved to the class tree
[Knight of Xoroth] Bloodied Blade moved to the class tree
[Knight of Xoroth] New talent added to the class tree: Demonskin - gives more synergy with Demon's Blood for tanks
[Knight of Xoroth] Blade of Decay now stacks twice, down from 3 times, and gives 20% movement speed per stack, up from 15%
[Knight of Xoroth] New talent added to the class tree: Reign of Fire - gives more synergy with Deathfire stacks and Molten Hellrain
[Knight of Xoroth] Hell Scream now has a 45 sec cooldown baseline, the talent to reduce its cooldown has been removed
[Knight of Xoroth] The 5% Strength capstone in the class tree is now a 2 point node called Xorothian Strength in tier 1
[Knight of Xoroth] Unbound Inferno is now a 1 point node
[Knight of Xoroth] Enslaver updated in the class tree as a choice node below Flesh Hook
[Knight of Xoroth] New talent added to the class tree as a choice node below Flesh Hook: Dragged Through Hell
[Knight of Xoroth] You can no longer reduce the cooldown of Flesh Hook in the class tree
[Knight of Xoroth] The Defiance Spec passive has been updated, instead of giving generic stats, it focuses on Demonstrike summoning your Hellgate
[Knight of Xoroth] All Imp-centered abilities have been moved from the class tree to the Defiance spec tree
[Knight of Xoroth] Suffuse now has a 30 sec cooldown for non-Defiance players
[Knight of Xoroth] Moved Suffuse to the class tree
[Knight of Xoroth] Hellgaze is now melee range down from 30yds
[Necromancer] Frozen Heart now increases damage by 100% up from 50%
[Monk] Sacred Defense now reduces damage taken by 10% up from 8