
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Starcaller] Warden of the Moon now reduces damage taken by 10% up from 8
[Witch Hunter] Witchmail now reduces damage taken by 10% up from 8
[Sun Cleric] Gleam now reduces damage taken by an additional 1%
[Sun Cleric] Bastion of Vengeance now also gives 2/4% Block Chance
[Primalist] Stone Cold now also gives Stamina at the same values
[Guardian] Spartan Kick damage increased by roughly 9.2153%
[Guardian] Bloodletter reworked to give synergy with Battle Rush and Spartan Kick
[Guardian] Press the Attack now works with Linebreaker and Battlemaster Strike
[Guardian] Gladiatorial Combat is now a 1 point node
[Guardian] Guardian's Presence is now Shield Expert and only affects the caster
[Guardian] Spec passive adjusted to return energy on block
[Guardian] Deflector now reduces the cost of Raise Shield by 5/10 down from 10/20
[Guardian] Strike the Forge! now reduces the cooldown of Forgehammer be 5 sec up from 3
[Guardian] Forgehammer cost adjusted
[Guardian] Vanguard spec passive now reduces damage taken by 10% down from 20%
[Monk] You now learn Ward Against Harm at level 10 as a Discipline Monk and it is now passive.
Em Geral
[Pyromancer] Cinderfield visual changed.
[Barbarian] Decapitate per level damage increased slightly.
[Barbarian] Punisher value reduced.
[Barbarian] Base value of Carnage modification of Crushing Slam increased slightly.
[Barbarian] Ancestral Strike now uses %weapon damage that scales per level. Tooltip updated.
[Guardian] Ballad of the Dragonslayer base damage reduced early.
[Guardian] Death Ram base damage reduced.
[Guardian] Arcing Strike base damage reduced.
[Son of Arugal] Bloodmoon Blast AP scaling reduced.
[Starcaller] Astral Flare base damage reduced at early levels.
[Stormbringer] Hidden Intellect scaling on Orb Shock removed.
[Stormbringer] Storm Blast scaling reduced.
[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.
[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.
[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.
[Stormbringer] Updraft base damage reduced.
[Sun Cleric] Solar Flurry no longer restores mana every hit.
[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.
[Sun Cleric] DPS spell mana costs increased.
[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.
[Sun Cleric] Caster centered visual of Solar Crash removed.
[Sun Cleric] Gleaming Vigil visual radius reduced.
[Sun Cleric] Base damage of Sunflare increased, scaling reduced.
[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.
[Sun Cleric] Weapon damage of Gavel of Attonement reduced.
[Witch Doctor] Shadowhunting spec tree capstones updated
[Witch Doctor] Class tree capstones adjusted
[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption
[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)
[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined
[Necromancer] Fixed a bug where Essence's were not always proc'ing properly
[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook
[Necromancer] Fixed a bug where Ghouls command effect wasnt working
[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone
[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!
Em Geral
[General] Agility now gives 1 AP up from 0.5 AP
[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.
[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.
[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.
[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1
[Primalist] Value of Mountains Might reduced slightly
[Primalist] Bear's Maw now also does Normalized Weapon Damage
[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw
[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc
[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc
[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc
[DemonHunter] Recasted Twin Slice is now normalized weapon damage
[Necromancer] Tomb King still being worked on, scaling of minions still being worked on
[Necromancer] Summoning Adept adjusted
[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound
[Necromancer] Unholy Commander now reduces the cooldown of Animates
[Necromancer] Filthmaker now returns 25 Runic Power up from 20
[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies
[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split
[Necromancer] Will of the Necropolis reworked to have synergy with Commands
[Necromancer] Cooldown of Abomination is now 0 down from 10
[Necromancer] Abominations are no longer limited to 1
[Necromancer] Acrid Aegis now has a 40 sec cooldown
[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%
[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased
[Necromancer] Grave Defiler adjusted and given increased values
[Necromancer] Gutwrencher choice node added to Putricide's Formula
[Necromancer] Putricide's Formula proc chance increased to 10% from 5%
[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)
[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!
[Necromancer] Animate: Crypt Keeper added to the Animation tree
[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings
[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant
[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage
[Necromancer] Unholy Command effects have been adjusted across the board for Animates
[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates
[Necromancer] Graverobber now animates a Zombie instead of a Rotling
[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings
[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec
[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes
[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline
[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased
[Necromancer] Animation spec capstones have been adjusted
[Monk] Blademaster Monks can now use 2H axes
[Stormbringer] Titanstorm adjusted
[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree
[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA
[Son of Arugal] Universal Donor now affects your next 3 Sanguine Mends, values increased slightly
[Son of Arugal] Added new talent to the Blood spec tree: A Balanced Diet